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authorAndrei Karas <akaras@inbox.ru>2013-04-16 18:38:39 +0300
committerAndrei Karas <akaras@inbox.ru>2013-04-16 18:38:39 +0300
commite8296254947b82828e89674cdd2b5818e42ba1c9 (patch)
tree570b6345d4fb131fd3da29700694429c95ddc0c3
parent0e51a58811c3d6e6a08dd66a2c2ab33481b27cde (diff)
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possible fix issue with forgotten settings if game disconnected by error.
-rw-r--r--src/client.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/client.cpp b/src/client.cpp
index 9431c5c55..4b5e1e2e3 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -1673,6 +1673,9 @@ int Client::gameExec()
case STATE_ERROR:
BLOCK_START("Client::gameExec STATE_ERROR")
+ config.write();
+ if (mOldState == STATE_GAME)
+ serverConfig.write();
logger->log1("State: ERROR");
logger->log("Error: %s\n", errorMessage.c_str());
mCurrentDialog = new OkDialog(_("Error"),