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authorAndrei Karas <akaras@inbox.ru>2013-10-04 17:38:19 +0300
committerAndrei Karas <akaras@inbox.ru>2013-10-04 17:38:19 +0300
commit65a88f27b994f7ade178368c569d466f6344ded6 (patch)
tree1b4bae38055b1ce31201ebb72b5c10987cba9f62
parenta553b3cda91aa095d88e22abcaa81701c2894334 (diff)
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add sound effects for equip/unequip/use items for local player.
It using: "equip", "unequip", "use" effects from items. If no item effect present, fallback to same effects from player race.
-rw-r--r--src/CMakeLists.txt2
-rw-r--r--src/Makefile.am6
-rw-r--r--src/being/localplayer.cpp10
-rw-r--r--src/being/playerinfo.cpp41
-rw-r--r--src/being/playerinfo.h12
-rw-r--r--src/gui/popups/popupmenu.cpp2
-rw-r--r--src/gui/windows/equipmentwindow.cpp6
-rw-r--r--src/gui/windows/inventorywindow.cpp18
-rw-r--r--src/gui/windows/outfitwindow.cpp4
-rw-r--r--src/itemshortcut.cpp6
-rw-r--r--src/itemsoundmanager.cpp50
-rw-r--r--src/itemsoundmanager.h39
-rw-r--r--src/resources/db/itemdb.cpp3
-rw-r--r--src/resources/soundinfo.h3
14 files changed, 160 insertions, 42 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index a26d123e6..0a0fec949 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -638,6 +638,8 @@ SET(SRCS
item.h
itemshortcut.cpp
itemshortcut.h
+ itemsoundmanager.cpp
+ itemsoundmanager.h
dropshortcut.cpp
dropshortcut.h
spellshortcut.cpp
diff --git a/src/Makefile.am b/src/Makefile.am
index 7d6bc1147..b300d71a5 100644
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -622,6 +622,8 @@ manaplus_SOURCES += gui/widgets/avatarlistbox.cpp \
depricatedlistener.cpp \
depricatedlistener.h \
dragdrop.h \
+ dropshortcut.cpp \
+ dropshortcut.h \
effectmanager.cpp \
effectmanager.h \
emoteshortcut.cpp \
@@ -651,8 +653,8 @@ manaplus_SOURCES += gui/widgets/avatarlistbox.cpp \
item.h \
itemshortcut.cpp \
itemshortcut.h \
- dropshortcut.cpp \
- dropshortcut.h \
+ itemsoundmanager.cpp \
+ itemsoundmanager.h \
spellshortcut.cpp \
spellshortcut.h \
textcommand.cpp \
diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp
index 22a214168..657436f49 100644
--- a/src/being/localplayer.cpp
+++ b/src/being/localplayer.cpp
@@ -2349,7 +2349,7 @@ void LocalPlayer::changeEquipmentBeforeAttack(const Being *const target) const
// if sword not equiped
if (!item->isEquipped())
- PlayerInfo::equipItem(item);
+ PlayerInfo::equipItem(item, true);
// if need equip shield too
if (mAttackWeaponType == 3)
@@ -2359,7 +2359,7 @@ void LocalPlayer::changeEquipmentBeforeAttack(const Being *const target) const
if (!item)
item = inv->findItem(602, 0);
if (item && !item->isEquipped())
- PlayerInfo::equipItem(item);
+ PlayerInfo::equipItem(item, true);
}
}
// big distance. allowed only bow
@@ -2376,7 +2376,7 @@ void LocalPlayer::changeEquipmentBeforeAttack(const Being *const target) const
return;
if (!item->isEquipped())
- PlayerInfo::equipItem(item);
+ PlayerInfo::equipItem(item, true);
}
}
@@ -3981,7 +3981,7 @@ void LocalPlayer::imitateOutfit(Being *const player, const int sprite) const
const Item *const item = inv->findItemBySprite(path,
player->getGender(), player->getSubType());
if (item && !item->isEquipped())
- PlayerInfo::equipItem(item);
+ PlayerInfo::equipItem(item, false);
}
else
{
@@ -3996,7 +3996,7 @@ void LocalPlayer::imitateOutfit(Being *const player, const int sprite) const
if (item)
{
// logger->log("unequiping");
- PlayerInfo::unequipItem(item);
+ PlayerInfo::unequipItem(item, false);
}
}
}
diff --git a/src/being/playerinfo.cpp b/src/being/playerinfo.cpp
index 954cb20f4..3d311dd91 100644
--- a/src/being/playerinfo.cpp
+++ b/src/being/playerinfo.cpp
@@ -25,6 +25,7 @@
#include "configuration.h"
#include "depricatedevent.h"
#include "inventory.h"
+#include "itemsoundmanager.h"
#include "gui/windows/inventorywindow.h"
#include "gui/windows/npcdialog.h"
@@ -245,55 +246,85 @@ void setEquipmentBackend(Equipment::Backend *const backend)
mEquipment->setBackend(backend);
}
-void equipItem(const Item *const item)
+void equipItem(const Item *const item, bool sfx)
{
+ if (sfx)
+ ItemSoundManager::playSfx(item, SOUND_EVENT_EQUIP);
Net::getInventoryHandler()->equipItem(item);
}
-void unequipItem(const Item *const item)
+void unequipItem(const Item *const item, bool sfx)
{
+ if (sfx)
+ ItemSoundManager::playSfx(item, SOUND_EVENT_UNEQUIP);
Net::getInventoryHandler()->unequipItem(item);
}
-void useItem(const Item *const item)
+void useItem(const Item *const item, bool sfx)
{
+ if (sfx)
+ ItemSoundManager::playSfx(item, SOUND_EVENT_USE);
Net::getInventoryHandler()->useItem(item);
}
-void useEquipItem(const Item *const item)
+void useEquipItem(const Item *const item, bool sfx)
{
if (item)
{
if (item->isEquipment())
{
if (item->isEquipped())
+ {
+ if (sfx)
+ ItemSoundManager::playSfx(item, SOUND_EVENT_UNEQUIP);
Net::getInventoryHandler()->unequipItem(item);
+ }
else
+ {
+ if (sfx)
+ ItemSoundManager::playSfx(item, SOUND_EVENT_EQUIP);
Net::getInventoryHandler()->equipItem(item);
+ }
}
else
{
if (mProtectedItems.find(item->getId()) == mProtectedItems.end())
+ {
Net::getInventoryHandler()->useItem(item);
+ if (sfx)
+ ItemSoundManager::playSfx(item, SOUND_EVENT_USE);
+ }
}
}
}
-void useEquipItem2(const Item *const item)
+void useEquipItem2(const Item *const item, bool sfx)
{
if (item)
{
if (!item->isEquipment())
{
if (item->isEquipped())
+ {
+ if (sfx)
+ ItemSoundManager::playSfx(item, SOUND_EVENT_UNEQUIP);
Net::getInventoryHandler()->unequipItem(item);
+ }
else
+ {
+ if (sfx)
+ ItemSoundManager::playSfx(item, SOUND_EVENT_EQUIP);
Net::getInventoryHandler()->equipItem(item);
+ }
}
else
{
if (mProtectedItems.find(item->getId()) == mProtectedItems.end())
+ {
Net::getInventoryHandler()->useItem(item);
+ if (sfx)
+ ItemSoundManager::playSfx(item, SOUND_EVENT_USE);
+ }
}
}
}
diff --git a/src/being/playerinfo.h b/src/being/playerinfo.h
index 052fbe966..cd454692f 100644
--- a/src/being/playerinfo.h
+++ b/src/being/playerinfo.h
@@ -24,6 +24,8 @@
#include "equipment.h"
+#include "resources/soundinfo.h"
+
#include <map>
#include <string>
@@ -255,15 +257,15 @@ namespace PlayerInfo
void setEquipmentBackend(Equipment::Backend *const backend);
- void equipItem(const Item *const item);
+ void equipItem(const Item *const item, bool sfx);
- void unequipItem(const Item *const item);
+ void unequipItem(const Item *const item, bool sfx);
- void useItem(const Item *const item);
+ void useItem(const Item *const item, bool sfx);
- void useEquipItem(const Item *const item);
+ void useEquipItem(const Item *const item, bool sfx);
- void useEquipItem2(const Item *const item);
+ void useEquipItem2(const Item *const item, bool sfx);
void protectItem(const int id);
diff --git a/src/gui/popups/popupmenu.cpp b/src/gui/popups/popupmenu.cpp
index 459925bd0..63da24ccf 100644
--- a/src/gui/popups/popupmenu.cpp
+++ b/src/gui/popups/popupmenu.cpp
@@ -1012,7 +1012,7 @@ void PopupMenu::handleLink(const std::string &link,
if (inv)
{
const Item *const item = inv->findItem(mItemId, mItemColor);
- PlayerInfo::useEquipItem(item);
+ PlayerInfo::useEquipItem(item, true);
}
}
else if (mItemId < SKILL_MIN_ID && spellManager)
diff --git a/src/gui/windows/equipmentwindow.cpp b/src/gui/windows/equipmentwindow.cpp
index 5f214cebe..cf8484555 100644
--- a/src/gui/windows/equipmentwindow.cpp
+++ b/src/gui/windows/equipmentwindow.cpp
@@ -257,7 +257,7 @@ void EquipmentWindow::action(const gcn::ActionEvent &event)
if (event.getId() == "unequip" && mSelected > -1)
{
const Item *const item = mEquipment->getEquipment(mSelected);
- PlayerInfo::unequipItem(item);
+ PlayerInfo::unequipItem(item, true);
setSelected(-1);
}
}
@@ -377,7 +377,7 @@ void EquipmentWindow::mouseReleased(gcn::MouseEvent &mouseEvent)
if (item->isEquipment())
{
if (!item->isEquipped())
- PlayerInfo::equipItem(item);
+ PlayerInfo::equipItem(item, true);
}
}
else if (dragDrop.getSource() == DRAGDROP_SOURCE_EQUIPMENT)
@@ -401,7 +401,7 @@ void EquipmentWindow::mouseReleased(gcn::MouseEvent &mouseEvent)
}
if (item->isEquipped())
- PlayerInfo::unequipItem(item);
+ PlayerInfo::unequipItem(item, true);
}
}
dragDrop.clear();
diff --git a/src/gui/windows/inventorywindow.cpp b/src/gui/windows/inventorywindow.cpp
index 99d4d4954..0cc9b4e0e 100644
--- a/src/gui/windows/inventorywindow.cpp
+++ b/src/gui/windows/inventorywindow.cpp
@@ -358,11 +358,11 @@ void InventoryWindow::action(const gcn::ActionEvent &event)
if (eventId == "use")
{
- PlayerInfo::useEquipItem(item);
+ PlayerInfo::useEquipItem(item, true);
}
if (eventId == "equip")
{
- PlayerInfo::useEquipItem2(item);
+ PlayerInfo::useEquipItem2(item, true);
}
else if (eventId == "drop")
{
@@ -524,19 +524,7 @@ void InventoryWindow::mouseClicked(gcn::MouseEvent &event)
}
else
{
- if (item->isEquipment())
- {
- if (item->isEquipped())
- PlayerInfo::unequipItem(item);
- else
- PlayerInfo::equipItem(item);
- }
- else
- {
- if (PlayerInfo::isItemProtected(item->getId()))
- return;
- PlayerInfo::useItem(item);
- }
+ PlayerInfo::useEquipItem(item, true);
}
}
else
diff --git a/src/gui/windows/outfitwindow.cpp b/src/gui/windows/outfitwindow.cpp
index 73acf475a..ff1088071 100644
--- a/src/gui/windows/outfitwindow.cpp
+++ b/src/gui/windows/outfitwindow.cpp
@@ -279,7 +279,7 @@ void OutfitWindow::wearOutfit(const int outfit, const bool unwearEmpty,
{
if (item->isEquipment())
{
- PlayerInfo::equipItem(item);
+ PlayerInfo::equipItem(item, false);
isEmpty = false;
}
}
@@ -522,7 +522,7 @@ void OutfitWindow::unequipNotInOutfit(const int outfit) const
}
}
if (!found)
- PlayerInfo::unequipItem(item);
+ PlayerInfo::unequipItem(item, false);
}
}
}
diff --git a/src/itemshortcut.cpp b/src/itemshortcut.cpp
index 7356ff0e7..2a95c7d4e 100644
--- a/src/itemshortcut.cpp
+++ b/src/itemshortcut.cpp
@@ -133,7 +133,7 @@ void ItemShortcut::useItem(const int index) const
{
const Item *const item = inv->findItem(itemId, itemColor);
if (item && item->getQuantity())
- PlayerInfo::useEquipItem(item);
+ PlayerInfo::useEquipItem(item, true);
}
else if (itemId < SKILL_MIN_ID && spellManager)
{
@@ -161,7 +161,7 @@ void ItemShortcut::equipItem(const int index) const
if (item->isEquipment())
{
if (!item->isEquipped())
- PlayerInfo::equipItem(item);
+ PlayerInfo::equipItem(item, true);
}
}
}
@@ -181,7 +181,7 @@ void ItemShortcut::unequipItem(const int index) const
if (item->isEquipment())
{
if (item->isEquipped())
- PlayerInfo::unequipItem(item);
+ PlayerInfo::unequipItem(item, true);
}
}
}
diff --git a/src/itemsoundmanager.cpp b/src/itemsoundmanager.cpp
new file mode 100644
index 000000000..0e8b33d11
--- /dev/null
+++ b/src/itemsoundmanager.cpp
@@ -0,0 +1,50 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2013 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "itemsoundmanager.h"
+
+#include "item.h"
+#include "logger.h"
+#include "soundmanager.h"
+
+#include "being/localplayer.h"
+
+#include "resources/iteminfo.h"
+
+#include "resources/db/itemdb.h"
+
+#include "debug.h"
+
+void ItemSoundManager::playSfx(const Item *const item,
+ const ItemSoundEvent sound)
+{
+ if (!item)
+ return;
+ const ItemInfo &info = ItemDB::get(item->getId());
+ std::string sfx = info.getSound(sound).sound;
+ if (sfx.empty())
+ {
+ // fallback to player race sound if no item sound.
+ const int id = -100 - player_node->getSubType();
+ const ItemInfo &info2 = ItemDB::get(id);
+ sfx = info2.getSound(sound).sound;
+ }
+ soundManager.playGuiSfx(sfx);
+}
diff --git a/src/itemsoundmanager.h b/src/itemsoundmanager.h
new file mode 100644
index 000000000..a22daf94b
--- /dev/null
+++ b/src/itemsoundmanager.h
@@ -0,0 +1,39 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2013 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef ITEMSOUNDMANAGER_H
+#define ITEMSOUNDMANAGER_H
+
+#include "resources/soundinfo.h"
+
+#include "localconsts.h"
+
+class Item;
+
+class ItemSoundManager final
+{
+ public:
+ A_DELETE_COPY(ItemSoundManager)
+
+ static void playSfx(const Item *const item,
+ const ItemSoundEvent sound);
+};
+
+#endif // ITEMSOUNDMANAGER_H
diff --git a/src/resources/db/itemdb.cpp b/src/resources/db/itemdb.cpp
index 867c01e2d..da896fe9d 100644
--- a/src/resources/db/itemdb.cpp
+++ b/src/resources/db/itemdb.cpp
@@ -167,6 +167,9 @@ static void initStatic()
mSoundNames["hit"] = SOUND_EVENT_HIT;
mSoundNames["strike"] = SOUND_EVENT_MISS;
mSoundNames["miss"] = SOUND_EVENT_MISS;
+ mSoundNames["use"] = SOUND_EVENT_USE;
+ mSoundNames["equip"] = SOUND_EVENT_EQUIP;
+ mSoundNames["unequip"] = SOUND_EVENT_UNEQUIP;
}
void ItemDB::load()
diff --git a/src/resources/soundinfo.h b/src/resources/soundinfo.h
index 01671d43b..5d6bd21ad 100644
--- a/src/resources/soundinfo.h
+++ b/src/resources/soundinfo.h
@@ -56,7 +56,8 @@ enum ItemSoundEvent
SOUND_EVENT_TAKE, // take from container
SOUND_EVENT_PUT, // put into container
SOUND_EVENT_EQUIP,
- SOUND_EVENT_UNEQUIP
+ SOUND_EVENT_UNEQUIP,
+ SOUND_EVENT_USE
};
typedef std::map<ItemSoundEvent, SoundInfoVect*> ItemSoundEvents;