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author | Andrei Karas <akaras@inbox.ru> | 2012-08-12 01:29:00 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-08-12 01:29:33 +0300 |
commit | 5692fe8584be17966f7bed2e97d22139f71619e3 (patch) | |
tree | 240418871aeea02266e24e7e2006172033b01e55 | |
parent | facd5fbaa7724ecb56f30fbbefcab9a426d4966b (diff) | |
download | manaverse-5692fe8584be17966f7bed2e97d22139f71619e3.tar.gz manaverse-5692fe8584be17966f7bed2e97d22139f71619e3.tar.bz2 manaverse-5692fe8584be17966f7bed2e97d22139f71619e3.tar.xz manaverse-5692fe8584be17966f7bed2e97d22139f71619e3.zip |
Simplify FBO functions declaration.
-rw-r--r-- | src/graphicsmanager.cpp | 39 |
1 files changed, 21 insertions, 18 deletions
diff --git a/src/graphicsmanager.cpp b/src/graphicsmanager.cpp index d0464ae45..b14ec1688 100644 --- a/src/graphicsmanager.cpp +++ b/src/graphicsmanager.cpp @@ -420,6 +420,8 @@ void GraphicsManager::deleteFBO(FBOInfo *fbo) #define getFunction(name) glXGetProcAddress((const GLubyte*)(name)) #endif +#define assignFunction(func, name) m##func = (func##_t)getFunction(name) + void GraphicsManager::initOpenGLFunctions() { if (!checkGLVersion(1, 1)) @@ -427,27 +429,28 @@ void GraphicsManager::initOpenGLFunctions() if (supportExtension("GL_ARB_framebuffer_object")) { // frame buffer supported - mglGenRenderbuffers = (glGenRenderbuffers_t)getFunction("glGenRenderbuffers"); - mglBindRenderbuffer = (glBindRenderbuffer_t)getFunction("glBindRenderbuffer"); - mglRenderbufferStorage = (glRenderbufferStorage_t)getFunction("glRenderbufferStorage"); - mglGenFramebuffers = (glGenFramebuffers_t)getFunction("glGenFramebuffers"); - mglBindFramebuffer = (glBindFramebuffer_t)getFunction("glBindFramebuffer"); - mglFramebufferTexture2D = (glFramebufferTexture2D_t)getFunction("glFramebufferTexture2D"); - mglFramebufferRenderbuffer = (glFramebufferRenderbuffer_t)getFunction("glFramebufferRenderbuffer"); - mglDeleteFramebuffers = (glDeleteFramebuffers_t)getFunction("glDeleteFramebuffers"); - mglDeleteRenderbuffers = (glDeleteRenderbuffers_t)getFunction("glDeleteRenderbuffers"); + assignFunction(glGenRenderbuffers, "glGenRenderbuffers"); + assignFunction(glBindRenderbuffer, "glBindRenderbuffer"); + assignFunction(glRenderbufferStorage, "glRenderbufferStorage"); + assignFunction(glGenFramebuffers, "glGenFramebuffers"); + assignFunction(glBindFramebuffer, "glBindFramebuffer"); + assignFunction(glFramebufferTexture2D, "glFramebufferTexture2D"); + assignFunction(glFramebufferRenderbuffer, "glFramebufferRenderbuffer"); + assignFunction(glDeleteFramebuffers, "glDeleteFramebuffers"); + assignFunction(glDeleteRenderbuffers, "glDeleteRenderbuffers"); } else if (supportExtension("GL_EXT_framebuffer_object")) { // old frame buffer extension - mglGenRenderbuffers = (glGenRenderbuffers_t)getFunction("glGenRenderbuffersEXT"); - mglBindRenderbuffer = (glBindRenderbuffer_t)getFunction("glBindRenderbufferEXT"); - mglRenderbufferStorage = (glRenderbufferStorage_t)getFunction("glRenderbufferStorageEXT"); - mglGenFramebuffers = (glGenFramebuffers_t)getFunction("glGenFramebuffersEXT"); - mglBindFramebuffer = (glBindFramebuffer_t)getFunction("glBindFramebufferEXT"); - mglFramebufferTexture2D = (glFramebufferTexture2D_t)getFunction("glFramebufferTexture2DEXT"); - mglFramebufferRenderbuffer = (glFramebufferRenderbuffer_t)getFunction("glFramebufferRenderbufferEXT"); - mglDeleteFramebuffers = (glDeleteFramebuffers_t)getFunction("glDeleteFramebuffersEXT"); - mglDeleteRenderbuffers = (glDeleteRenderbuffers_t)getFunction("glDeleteRenderbuffersEXT"); + assignFunction(glGenRenderbuffers, "glGenRenderbuffersEXT"); + assignFunction(glBindRenderbuffer, "glBindRenderbufferEXT"); + assignFunction(glRenderbufferStorage, "glRenderbufferStorageEXT"); + assignFunction(glGenFramebuffers, "glGenFramebuffersEXT"); + assignFunction(glBindFramebuffer, "glBindFramebufferEXT"); + assignFunction(glFramebufferTexture2D, "glFramebufferTexture2DEXT"); + assignFunction(glFramebufferRenderbuffer, + "glFramebufferRenderbufferEXT"); + assignFunction(glDeleteFramebuffers, "glDeleteFramebuffersEXT"); + assignFunction(glDeleteRenderbuffers, "glDeleteRenderbuffersEXT"); } else { // no frame buffer support |