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authorAndrei Karas <akaras@inbox.ru>2013-12-12 14:50:37 +0300
committerAndrei Karas <akaras@inbox.ru>2013-12-12 14:50:37 +0300
commit226f85d32cdb0978a7a72ff15fa83ca9db796959 (patch)
tree8c34bed78dde0a8e944e00faa5ee355f9c6929df
parent7792fb11e68ada6b7005637727986d12cbd0e1dc (diff)
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fix padding in actorsprite.
-rw-r--r--src/being/actorsprite.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/being/actorsprite.cpp b/src/being/actorsprite.cpp
index 133e3594f..8f80f21a7 100644
--- a/src/being/actorsprite.cpp
+++ b/src/being/actorsprite.cpp
@@ -76,7 +76,7 @@ ActorSprite::~ActorSprite()
}
void ActorSprite::draw1(Graphics *const graphics,
- const int offsetX, const int offsetY) const
+ const int offsetX, const int offsetY) const
{
FUNC_BLOCK("ActorSprite::draw1", 1)
if (mUsedTargetCursor)