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authorAndrei Karas <akaras@inbox.ru>2012-04-09 23:59:46 +0300
committerAndrei Karas <akaras@inbox.ru>2012-04-09 23:59:46 +0300
commit8f3be5cd0544af07c6cb65bef7a1f3ba1a3704bb (patch)
tree61182aa0154f8477581da0a8950397c65c8e59a6
parent21ed1674f5ee382626e80a35dba9d97ec0bc1b92 (diff)
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Fix asigning keys unknown for SDL.
Allow full use of keys unknown for SDL (with press state also).
-rw-r--r--src/inputmanager.cpp45
-rw-r--r--src/keyboardconfig.cpp32
-rw-r--r--src/keyboardconfig.h6
3 files changed, 63 insertions, 20 deletions
diff --git a/src/inputmanager.cpp b/src/inputmanager.cpp
index b539c4bcf..3c73376df 100644
--- a/src/inputmanager.cpp
+++ b/src/inputmanager.cpp
@@ -156,7 +156,7 @@ void InputManager::store()
default:
break;
}
- if (key.value >= 0)
+ if (key.value != -1)
{
if (keyStr.empty())
{
@@ -264,16 +264,17 @@ std::string InputManager::getKeyStringLong(int index) const
const KeyItem &key = mKey[index].values[i];
if (key.type == INPUT_KEYBOARD)
{
+ std::string str;
if (key.value >= 0)
+ str = keyboard.getKeyName(key.value);
+ else if (key.value < -1)
+ str = strprintf(_("key_%d"), -key.value);
+ if (!str.empty())
{
- std::string str = keyboard.getKeyName(key.value);
- if (!str.empty())
- {
- if (keyStr.empty())
- keyStr = str;
- else
- keyStr += std::string(" ") + str;
- }
+ if (keyStr.empty())
+ keyStr = str;
+ else
+ keyStr += std::string(" ") + str;
}
}
}
@@ -292,17 +293,22 @@ std::string InputManager::getKeyValueString(int index) const
const KeyItem &key = mKey[index].values[i];
if (key.type == INPUT_KEYBOARD)
{
+ std::string str;
if (key.value >= 0)
{
- std::string str = keyboard.getKeyShortString(
+ str = keyboard.getKeyShortString(
keyboard.getKeyName(key.value));
- if (!str.empty())
- {
- if (keyStr.empty())
- keyStr = str;
- else
- keyStr += std::string(" ") + str;
- }
+ }
+ else if (key.value < -1)
+ {
+ str = strprintf(_("key_%d"), -key.value);
+ }
+ if (!str.empty())
+ {
+ if (keyStr.empty())
+ keyStr = str;
+ else
+ keyStr += std::string(" ") + str;
}
}
}
@@ -382,6 +388,7 @@ bool InputManager::handleEvent(const SDL_Event &event)
if (handleAssignKey(event))
return true;
+ keyboard.handleActicateKey(event);
// send straight to gui for certain windows
if (quitDialog || TextDialog::isActive() ||
NpcPostDialog::isActive())
@@ -401,6 +408,10 @@ bool InputManager::handleEvent(const SDL_Event &event)
return true;
}
}
+ else if (event.type == SDL_KEYUP)
+ {
+ keyboard.handleDeActicateKey(event);
+ }
try
{
diff --git a/src/keyboardconfig.cpp b/src/keyboardconfig.cpp
index 483b7d511..ae095f01d 100644
--- a/src/keyboardconfig.cpp
+++ b/src/keyboardconfig.cpp
@@ -39,13 +39,17 @@
KeyboardConfig::KeyboardConfig() :
mEnabled(true),
- mActiveKeys(nullptr)
+ mActiveKeys(nullptr),
+ mActiveKeys2(nullptr)
{
}
void KeyboardConfig::init()
{
mEnabled = true;
+ if (mActiveKeys2)
+ delete mActiveKeys2;
+ mActiveKeys2 = new Uint8[500];
}
int KeyboardConfig::getKeyValueFromEvent(const SDL_Event &event) const
@@ -144,8 +148,16 @@ bool KeyboardConfig::isActionActive(int index) const
for (size_t i = 0; i < KeyFunctionSize; i ++)
{
const int value = inputManager.getKey(index).values[i].value;
- if (value >= 0 && mActiveKeys[value])
- return true;
+ if (value >= 0)
+ {
+ if (mActiveKeys[value])
+ return true;
+ }
+ else if (value < -1 && value > -500)
+ {
+ if (mActiveKeys2[-value])
+ return true;
+ }
}
return false;
}
@@ -154,3 +166,17 @@ void KeyboardConfig::update()
{
inputManager.updateKeyActionMap(mKeyToAction, INPUT_KEYBOARD);
}
+
+void KeyboardConfig::handleActicateKey(const SDL_Event &event)
+{
+ const int key = getKeyValueFromEvent(event);
+ if (key < -1 && key > -500)
+ mActiveKeys2[-key] = 1;
+}
+
+void KeyboardConfig::handleDeActicateKey(const SDL_Event &event)
+{
+ const int key = getKeyValueFromEvent(event);
+ if (key < -1 && key > -500)
+ mActiveKeys2[-key] = 0;
+}
diff --git a/src/keyboardconfig.h b/src/keyboardconfig.h
index 4d57acc7f..ce09de898 100644
--- a/src/keyboardconfig.h
+++ b/src/keyboardconfig.h
@@ -81,11 +81,17 @@ class KeyboardConfig
void update();
+ void handleActicateKey(const SDL_Event &event);
+
+ void handleDeActicateKey(const SDL_Event &event);
+
private:
bool mEnabled; /**< Flag to respond to key input */
Uint8 *mActiveKeys; /**< Stores a list of all the keys */
+ Uint8 *mActiveKeys2; /**< Stores a list of all the keys */
+
KeyToActionMap mKeyToAction;
};