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author | Andrei Karas <akaras@inbox.ru> | 2016-06-21 15:46:14 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-06-21 15:46:14 +0300 |
commit | 5c61d7b6e04a824b9a60f25e73abd938487b2fc4 (patch) | |
tree | 73d9e751b32076a90f6277bda1eb8d6cc66d05a3 | |
parent | fbadc806e050929f44b54fc2973a28d2fdfc516c (diff) | |
download | manaverse-5c61d7b6e04a824b9a60f25e73abd938487b2fc4.tar.gz manaverse-5c61d7b6e04a824b9a60f25e73abd938487b2fc4.tar.bz2 manaverse-5c61d7b6e04a824b9a60f25e73abd938487b2fc4.tar.xz manaverse-5c61d7b6e04a824b9a60f25e73abd938487b2fc4.zip |
Remove colorId parameter from Being::updateSprite.
-rw-r--r-- | src/being/being.cpp | 13 | ||||
-rw-r--r-- | src/being/being.h | 3 | ||||
-rw-r--r-- | src/net/ea/beingrecv.cpp | 5 | ||||
-rw-r--r-- | src/net/ea/beingrecv.h | 3 | ||||
-rw-r--r-- | src/net/eathena/beingrecv.cpp | 9 | ||||
-rw-r--r-- | src/net/tmwa/beingrecv.cpp | 15 |
6 files changed, 17 insertions, 31 deletions
diff --git a/src/being/being.cpp b/src/being/being.cpp index 4e6795d70..fae5224b6 100644 --- a/src/being/being.cpp +++ b/src/being/being.cpp @@ -2469,8 +2469,7 @@ void Being::updateColors() void Being::updateSprite(const unsigned int slot, const int id, - const std::string &restrict color, - const ItemColor colorId) restrict2 + const std::string &restrict color) restrict2 { if (!charServerHandler || slot >= charServerHandler->maxSprite()) return; @@ -2480,11 +2479,9 @@ void Being::updateSprite(const unsigned int slot, if (slot && mSlots[slot].spriteId == id) return; - setSpriteCards(slot, + setSpriteColor(slot, id, - color, - colorId, - mSlots[slot].cardsId); + color); } // set sprite id, reset colors, reset cards @@ -2614,7 +2611,7 @@ void Being::unSetSprite(const unsigned int slot) restrict2 beingEquipmentWindow->updateBeing(this); } -// set sprite id, colors, reset cards +// set sprite id, use color string, reset cards void Being::setSpriteColor(const unsigned int slot, const int id, std::string color) restrict2 @@ -2708,7 +2705,7 @@ void Being::setSpriteColor(const unsigned int slot, beingEquipmentWindow->updateBeing(this); } -// set sprite id, colors, reset cards +// set sprite id, use color id, reset cards void Being::setSpriteColorId(const unsigned int slot, const int id, ItemColor colorId) restrict2 diff --git a/src/being/being.h b/src/being/being.h index e39baa079..62ad47ea9 100644 --- a/src/being/being.h +++ b/src/being/being.h @@ -348,8 +348,7 @@ class Being notfinal : public ActorSprite, void updateSprite(const unsigned int slot, const int id, - const std::string &restrict color = "", - const ItemColor colorId = ItemColor_one) + const std::string &restrict color = "") restrict2; void setHairColorSpriteID(const unsigned int slot, diff --git a/src/net/ea/beingrecv.cpp b/src/net/ea/beingrecv.cpp index 10694a8e9..a32ad0ecb 100644 --- a/src/net/ea/beingrecv.cpp +++ b/src/net/ea/beingrecv.cpp @@ -545,12 +545,11 @@ Being *BeingRecv::createBeing(const BeingId id, void BeingRecv::setSprite(Being *const being, const unsigned int slot, const int id, - const std::string &color, - const ItemColor colorId) + const std::string &color) { if (!being) return; - being->updateSprite(slot, id, color, colorId); + being->updateSprite(slot, id, color); } } // namespace Ea diff --git a/src/net/ea/beingrecv.h b/src/net/ea/beingrecv.h index 3ffc95367..0fe2ea234 100644 --- a/src/net/ea/beingrecv.h +++ b/src/net/ea/beingrecv.h @@ -56,8 +56,7 @@ namespace Ea void setSprite(Being *const being, const unsigned int slot, const int id, - const std::string &color = "", - const ItemColor colorId = ItemColor_one); + const std::string &color = ""); } // namespace BeingRecv } // namespace Ea diff --git a/src/net/eathena/beingrecv.cpp b/src/net/eathena/beingrecv.cpp index bffa9d274..fdc8ff5d6 100644 --- a/src/net/eathena/beingrecv.cpp +++ b/src/net/eathena/beingrecv.cpp @@ -467,8 +467,7 @@ void BeingRecv::processBeingVisible(Net::MessageIn &msg) Ea::BeingRecv::setSprite(dstBeing, SPRITE_BODY, weapon, - "", - ItemColor_one); + std::string()); dstBeing->setWeaponId(weapon); // Ea::BeingRecv::setSprite(dstBeing, SPRITE_FLOOR, shield); } @@ -673,8 +672,7 @@ void BeingRecv::processBeingMove(Net::MessageIn &msg) Ea::BeingRecv::setSprite(dstBeing, SPRITE_BODY, weapon, - "", - ItemColor_one); + std::string()); dstBeing->setWeaponId(weapon); } // Ea::BeingRecv::setSprite(dstBeing, SPRITE_FLOOR, shield); @@ -877,8 +875,7 @@ void BeingRecv::processBeingSpawn(Net::MessageIn &msg) Ea::BeingRecv::setSprite(dstBeing, SPRITE_BODY, weapon, - "", - ItemColor_one); + std::string()); dstBeing->setWeaponId(weapon); // Ea::BeingRecv::setSprite(dstBeing, SPRITE_FLOOR, shield); } diff --git a/src/net/tmwa/beingrecv.cpp b/src/net/tmwa/beingrecv.cpp index 8b073ea7d..78d40dc1d 100644 --- a/src/net/tmwa/beingrecv.cpp +++ b/src/net/tmwa/beingrecv.cpp @@ -315,8 +315,7 @@ void BeingRecv::processPlayerUpdate1(Net::MessageIn &msg) // Set these after the gender, as the sprites may be gender-specific dstBeing->updateSprite(SPRITE_BODY, weapon, - "", - ItemColor_one); + ""); dstBeing->setWeaponId(weapon); dstBeing->updateSprite(SPRITE_FLOOR, shield); dstBeing->updateSprite(SPRITE_WEAPON, headBottom); @@ -461,8 +460,7 @@ void BeingRecv::processPlayerUpdate2(Net::MessageIn &msg) // Set these after the gender, as the sprites may be gender-specific dstBeing->updateSprite(SPRITE_BODY, weapon, - "", - ItemColor_one); + ""); dstBeing->setWeaponId(weapon); dstBeing->updateSprite(SPRITE_FLOOR, shield); dstBeing->updateSprite(SPRITE_WEAPON, headBottom); @@ -607,8 +605,7 @@ void BeingRecv::processPlayerMove(Net::MessageIn &msg) // Set these after the gender, as the sprites may be gender-specific dstBeing->updateSprite(SPRITE_BODY, weapon, - "", - ItemColor_one); + ""); dstBeing->setWeaponId(weapon); dstBeing->updateSprite(SPRITE_FLOOR, shield); dstBeing->updateSprite(SPRITE_WEAPON, headBottom); @@ -861,8 +858,7 @@ void BeingRecv::processBeingVisible(Net::MessageIn &msg) Ea::BeingRecv::setSprite(dstBeing, SPRITE_BODY, weapon, - "", - ItemColor_one); + std::string()); dstBeing->setWeaponId(weapon); Ea::BeingRecv::setSprite(dstBeing, SPRITE_FLOOR, shield); } @@ -1078,8 +1074,7 @@ void BeingRecv::processBeingMove(Net::MessageIn &msg) Ea::BeingRecv::setSprite(dstBeing, SPRITE_BODY, weapon, - "", - ItemColor_one); + std::string()); dstBeing->setWeaponId(weapon); Ea::BeingRecv::setSprite(dstBeing, SPRITE_FLOOR, shield); } |