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authorAndrei Karas <akaras@inbox.ru>2015-05-05 20:58:21 +0300
committerAndrei Karas <akaras@inbox.ru>2015-05-05 20:58:21 +0300
commita87db81b6b7551a248e31e2850577aefda092538 (patch)
treef47c20512183113face758cf58ec71369c82806c
parent92c019dad798f1a84c5d3e8e8331a885f6458133 (diff)
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Replace most bools usage in playerinfo to strong typed bools.
-rw-r--r--src/actions/actions.cpp8
-rw-r--r--src/being/localplayer.cpp20
-rw-r--r--src/being/localplayer.h4
-rw-r--r--src/being/playerinfo.cpp74
-rw-r--r--src/being/playerinfo.h36
-rw-r--r--src/dropshortcut.cpp8
-rw-r--r--src/enums/simpletypes.h4
-rw-r--r--src/gui/windows/equipmentwindow.cpp8
-rw-r--r--src/gui/windows/inventorywindow.cpp8
-rw-r--r--src/gui/windows/itemamountwindow.cpp2
-rw-r--r--src/gui/windows/outfitwindow.cpp4
-rw-r--r--src/gui/windows/shopwindow.cpp8
-rw-r--r--src/gui/windows/tradewindow.cpp2
-rw-r--r--src/itemshortcut.cpp6
-rw-r--r--src/net/ea/playerhandler.cpp12
-rw-r--r--src/net/ea/playerhandler.h2
-rw-r--r--src/net/ea/tradehandler.cpp10
-rw-r--r--src/net/eathena/homunculushandler.cpp4
-rw-r--r--src/net/eathena/homunculushandler.h2
-rw-r--r--src/net/eathena/mercenaryhandler.cpp4
-rw-r--r--src/net/eathena/mercenaryhandler.h2
-rw-r--r--src/net/eathena/playerhandler.cpp19
-rw-r--r--src/net/eathena/playerhandler.h4
-rw-r--r--src/net/eathena/tradehandler.cpp2
-rw-r--r--src/net/homunculushandler.h4
-rw-r--r--src/net/mercenaryhandler.h4
-rw-r--r--src/net/playerhandler.h6
-rw-r--r--src/net/tmwa/homunculushandler.cpp2
-rw-r--r--src/net/tmwa/homunculushandler.h2
-rw-r--r--src/net/tmwa/mercenaryhandler.cpp2
-rw-r--r--src/net/tmwa/mercenaryhandler.h2
-rw-r--r--src/net/tmwa/playerhandler.cpp20
-rw-r--r--src/net/tmwa/playerhandler.h4
-rw-r--r--src/net/tmwa/tradehandler.cpp2
34 files changed, 164 insertions, 137 deletions
diff --git a/src/actions/actions.cpp b/src/actions/actions.cpp
index f9b0c0550..d80949865 100644
--- a/src/actions/actions.cpp
+++ b/src/actions/actions.cpp
@@ -457,7 +457,7 @@ impHandler(dropItemIdAll)
Item *const item = inv->findItem(atoi(event.args.c_str()), 1);
if (item && !PlayerInfo::isItemProtected(item->getId()))
- PlayerInfo::dropItem(item, item->getQuantity(), true);
+ PlayerInfo::dropItem(item, item->getQuantity(), Sfx_true);
return true;
}
@@ -465,7 +465,7 @@ impHandler(dropItemInvAll)
{
Item *const item = getItemByInvIndex(event, InventoryType::INVENTORY);
if (item && !PlayerInfo::isItemProtected(item->getId()))
- PlayerInfo::dropItem(item, item->getQuantity(), true);
+ PlayerInfo::dropItem(item, item->getQuantity(), Sfx_true);
return true;
}
@@ -1452,7 +1452,7 @@ impHandler(useItem)
{
// +++ ignoring item color for now
const Item *const item = inv->findItem(itemId, 1);
- PlayerInfo::useEquipItem(item, true);
+ PlayerInfo::useEquipItem(item, Sfx_true);
}
}
else if (itemId < SKILL_MIN_ID && spellManager)
@@ -1469,7 +1469,7 @@ impHandler(useItem)
impHandler(useItemInv)
{
Item *const item = getItemByInvIndex(event, InventoryType::INVENTORY);
- PlayerInfo::useEquipItem(item, true);
+ PlayerInfo::useEquipItem(item, Sfx_true);
return true;
}
diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp
index ba7f4d794..e3adafc6d 100644
--- a/src/being/localplayer.cpp
+++ b/src/being/localplayer.cpp
@@ -157,7 +157,7 @@ LocalPlayer::LocalPlayer(const int id, const uint16_t subtype) :
mUpdateName(true),
mBlockAdvert(false),
mTargetDeadPlayers(config.getBoolValue("targetDeadPlayers")),
- mServerAttack(config.getBoolValue("serverAttack")),
+ mServerAttack(fromBool(config.getBoolValue("serverAttack"), Keep)),
mEnableAdvert(config.getBoolValue("enableAdvert")),
mTradebot(config.getBoolValue("tradebot")),
mTargetOnlyReachable(config.getBoolValue("targetOnlyReachable")),
@@ -488,7 +488,7 @@ bool LocalPlayer::pickUp(FloorItem *const item)
{
if (actorManager && actorManager->checkForPickup(item))
{
- PlayerInfo::pickUpItem(item, true);
+ PlayerInfo::pickUpItem(item, Sfx_true);
mPickUpTarget = nullptr;
}
}
@@ -795,7 +795,7 @@ void LocalPlayer::stopAttack(const bool keepAttack)
if (!PacketLimiter::limitPackets(PACKET_STOPATTACK))
return;
- if (mServerAttack && mAction == BeingAction::ATTACK)
+ if (mServerAttack == Keep_true && mAction == BeingAction::ATTACK)
playerHandler->stopAttack();
untarget();
@@ -1039,7 +1039,7 @@ void LocalPlayer::optionChanged(const std::string &value)
else if (value == "drawPath")
mDrawPath = config.getBoolValue("drawPath");
else if (value == "serverAttack")
- mServerAttack = config.getBoolValue("serverAttack");
+ mServerAttack = fromBool(config.getBoolValue("serverAttack"), Keep);
else if (value == "attackMoving")
mAttackMoving = config.getBoolValue("attackMoving");
else if (value == "attackNext")
@@ -1327,7 +1327,7 @@ void LocalPlayer::changeEquipmentBeforeAttack(const Being *const target) const
// if sword not equiped
if (item->isEquipped() == Equipped_false)
- PlayerInfo::equipItem(item, true);
+ PlayerInfo::equipItem(item, Sfx_true);
// if need equip shield too
if (settings.attackWeaponType == 3)
@@ -1341,7 +1341,7 @@ void LocalPlayer::changeEquipmentBeforeAttack(const Being *const target) const
break;
}
if (item && item->isEquipped() == Equipped_false)
- PlayerInfo::equipItem(item, true);
+ PlayerInfo::equipItem(item, Sfx_true);
}
}
// big distance. allowed only bow
@@ -1361,7 +1361,7 @@ void LocalPlayer::changeEquipmentBeforeAttack(const Being *const target) const
return;
if (item->isEquipped() == Equipped_false)
- PlayerInfo::equipItem(item, true);
+ PlayerInfo::equipItem(item, Sfx_true);
}
}
@@ -2076,7 +2076,7 @@ void LocalPlayer::targetMoved() const
/*
if (mKeepAttacking)
{
- if (mTarget && mServerAttack)
+ if (mTarget && mServerAttack == Keep_true)
{
logger->log("LocalPlayer::targetMoved0");
if (!PacketLimiter::limitPackets(PACKET_ATTACK))
@@ -2312,7 +2312,7 @@ void LocalPlayer::imitateOutfit(const Being *const player,
const Item *const item = inv->findItemBySprite(path,
player->getGender(), player->getSubType());
if (item && item->isEquipped() == Equipped_false)
- PlayerInfo::equipItem(item, false);
+ PlayerInfo::equipItem(item, Sfx_false);
}
else
{
@@ -2327,7 +2327,7 @@ void LocalPlayer::imitateOutfit(const Being *const player,
if (item)
{
// logger->log("unequiping");
- PlayerInfo::unequipItem(item, false);
+ PlayerInfo::unequipItem(item, Sfx_false);
}
}
}
diff --git a/src/being/localplayer.h b/src/being/localplayer.h
index 02c092f69..a4f26dcff 100644
--- a/src/being/localplayer.h
+++ b/src/being/localplayer.h
@@ -25,6 +25,8 @@
#include "being/being.h"
+#include "enums/simpletypes.h"
+
#include "enums/being/pickup.h"
#include "gui/userpalette.h"
@@ -486,7 +488,7 @@ class LocalPlayer final : public Being,
bool mUpdateName;
bool mBlockAdvert;
bool mTargetDeadPlayers;
- bool mServerAttack;
+ Keep mServerAttack;
bool mEnableAdvert;
bool mTradebot;
bool mTargetOnlyReachable;
diff --git a/src/being/playerinfo.cpp b/src/being/playerinfo.cpp
index 687ab5382..8ed30492f 100644
--- a/src/being/playerinfo.cpp
+++ b/src/being/playerinfo.cpp
@@ -66,7 +66,7 @@ Equipment *mEquipment = nullptr;
int mPetBeingId = 0;
GuildPositionFlags::Type mGuildPositionFlags = GuildPositionFlags::None;
-bool mTrading = false;
+Trading mTrading = Trading_false;
bool mVending = false;
int mLevelProgress = 0;
std::set<int> mProtectedItems;
@@ -95,11 +95,13 @@ int getAttribute(const int id)
return 0;
}
-void setAttribute(const int id, const int value, const bool notify)
+void setAttribute(const int id,
+ const int value,
+ const Notify notify)
{
const int old = mData.mAttributes[id];
mData.mAttributes[id] = value;
- if (notify)
+ if (notify == Notify_true)
triggerAttr(id, old);
}
@@ -128,11 +130,11 @@ int getStatBase(const int id)
return 0;
}
-void setStatBase(const int id, const int value, const bool notify)
+void setStatBase(const int id, const int value, const Notify notify)
{
const int old = mData.mStats[id].base;
mData.mStats[id].base = value;
- if (notify)
+ if (notify == Notify_true)
triggerStat(id, old, 0);
}
@@ -145,11 +147,11 @@ int getStatMod(const int id)
return 0;
}
-void setStatMod(const int id, const int value, const bool notify)
+void setStatMod(const int id, const int value, const Notify notify)
{
const int old = mData.mStats[id].mod;
mData.mStats[id].mod = value;
- if (notify)
+ if (notify == Notify_true)
triggerStat(id, old, 0);
}
@@ -179,8 +181,10 @@ const std::pair<int, int> getStatExperience(const int id)
return std::pair<int, int>(a, b);
}
-void setStatExperience(const int id, const int have,
- const int need, const bool notify)
+void setStatExperience(const int id,
+ const int have,
+ const int need,
+ const Notify notify)
{
Stat &stat = mData.mStats[id];
@@ -188,7 +192,7 @@ void setStatExperience(const int id, const int have,
const int oldExpNeed = stat.expNeed;
stat.exp = have;
stat.expNeed = need;
- if (notify)
+ if (notify == Notify_true)
triggerStat(id, oldExp, oldExpNeed);
}
@@ -238,28 +242,28 @@ void setEquipmentBackend(Equipment::Backend *const backend)
mEquipment->setBackend(backend);
}
-void equipItem(const Item *const item, const bool sfx)
+void equipItem(const Item *const item, const Sfx sfx)
{
- if (sfx)
+ if (sfx == Sfx_true)
ItemSoundManager::playSfx(item, ItemSoundEvent::EQUIP);
inventoryHandler->equipItem(item);
}
-void unequipItem(const Item *const item, const bool sfx)
+void unequipItem(const Item *const item, const Sfx sfx)
{
- if (sfx)
+ if (sfx == Sfx_true)
ItemSoundManager::playSfx(item, ItemSoundEvent::UNEQUIP);
inventoryHandler->unequipItem(item);
}
-void useItem(const Item *const item, const bool sfx)
+void useItem(const Item *const item, const Sfx sfx)
{
- if (sfx)
+ if (sfx == Sfx_true)
ItemSoundManager::playSfx(item, ItemSoundEvent::USE);
inventoryHandler->useItem(item);
}
-void useEquipItem(const Item *const item, const bool sfx)
+void useEquipItem(const Item *const item, const Sfx sfx)
{
if (item)
{
@@ -267,13 +271,13 @@ void useEquipItem(const Item *const item, const bool sfx)
{
if (item->isEquipped() == Equipped_true)
{
- if (sfx)
+ if (sfx == Sfx_true)
ItemSoundManager::playSfx(item, ItemSoundEvent::UNEQUIP);
inventoryHandler->unequipItem(item);
}
else
{
- if (sfx)
+ if (sfx == Sfx_true)
ItemSoundManager::playSfx(item, ItemSoundEvent::EQUIP);
inventoryHandler->equipItem(item);
}
@@ -283,14 +287,14 @@ void useEquipItem(const Item *const item, const bool sfx)
if (mProtectedItems.find(item->getId()) == mProtectedItems.end())
{
inventoryHandler->useItem(item);
- if (sfx)
+ if (sfx == Sfx_true)
ItemSoundManager::playSfx(item, ItemSoundEvent::USE);
}
}
}
}
-void useEquipItem2(const Item *const item, const bool sfx)
+void useEquipItem2(const Item *const item, const Sfx sfx)
{
if (item)
{
@@ -298,13 +302,13 @@ void useEquipItem2(const Item *const item, const bool sfx)
{
if (item->isEquipped() == Equipped_true)
{
- if (sfx)
+ if (sfx == Sfx_true)
ItemSoundManager::playSfx(item, ItemSoundEvent::UNEQUIP);
inventoryHandler->unequipItem(item);
}
else
{
- if (sfx)
+ if (sfx == Sfx_true)
ItemSoundManager::playSfx(item, ItemSoundEvent::EQUIP);
inventoryHandler->equipItem(item);
}
@@ -313,7 +317,7 @@ void useEquipItem2(const Item *const item, const bool sfx)
{
if (mProtectedItems.find(item->getId()) == mProtectedItems.end())
{
- if (sfx)
+ if (sfx == Sfx_true)
ItemSoundManager::playSfx(item, ItemSoundEvent::USE);
inventoryHandler->useItem(item);
}
@@ -321,19 +325,19 @@ void useEquipItem2(const Item *const item, const bool sfx)
}
}
-void dropItem(const Item *const item, const int amount, const bool sfx)
+void dropItem(const Item *const item, const int amount, const Sfx sfx)
{
if (item && mProtectedItems.find(item->getId()) == mProtectedItems.end())
{
- if (sfx)
+ if (sfx == Sfx_true)
ItemSoundManager::playSfx(item, ItemSoundEvent::DROP);
inventoryHandler->dropItem(item, amount);
}
}
-void pickUpItem(const FloorItem *const item, const bool sfx)
+void pickUpItem(const FloorItem *const item, const Sfx sfx)
{
- if (sfx)
+ if (sfx == Sfx_true)
ItemSoundManager::playSfx(item, ItemSoundEvent::PICKUP);
playerHandler->pickUp(item);
}
@@ -359,12 +363,12 @@ void logic()
{
}
-bool isTrading()
+Trading isTrading()
{
return mTrading;
}
-void setTrading(const bool trading)
+void setTrading(const Trading trading)
{
mTrading = trading;
}
@@ -375,14 +379,14 @@ void updateAttrs()
if (attackDelay)
{
setStatBase(Attributes::ATTACK_SPEED,
- getStatBase(Attributes::ATK) * 1000 / attackDelay, false);
+ getStatBase(Attributes::ATK) * 1000 / attackDelay, Notify_false);
setStatMod(Attributes::ATTACK_SPEED,
- getStatMod(Attributes::ATK) * 1000 / attackDelay, true);
+ getStatMod(Attributes::ATK) * 1000 / attackDelay, Notify_true);
}
else
{
- setStatBase(Attributes::ATTACK_SPEED, 0, false);
- setStatMod(Attributes::ATTACK_SPEED, 0, true);
+ setStatBase(Attributes::ATTACK_SPEED, 0, Notify_false);
+ setStatMod(Attributes::ATTACK_SPEED, 0, Notify_true);
}
}
@@ -569,7 +573,7 @@ void updateMoveAI()
homunculusHandler->moveToMaster();
}
-void updateAttackAi(const int targetId, const bool keep)
+void updateAttackAi(const int targetId, const Keep keep)
{
if (mMercenary)
mercenaryHandler->attack(targetId, keep);
diff --git a/src/being/playerinfo.h b/src/being/playerinfo.h
index d780c7da7..e405dbe06 100644
--- a/src/being/playerinfo.h
+++ b/src/being/playerinfo.h
@@ -25,6 +25,7 @@
#include "equipment.h"
#include "enums/guildpositionflags.h"
+#include "enums/simpletypes.h"
#include "enums/state.h"
#include <map>
@@ -75,7 +76,6 @@ struct PetInfo;
/**
* A database like namespace which holds global info about the localplayer
*
- * NOTE: 'bool notify' is used to determine if a event is to be triggered.
*/
namespace PlayerInfo
{
@@ -90,7 +90,7 @@ namespace PlayerInfo
* Changes the value of the given attribute.
*/
void setAttribute(const int id, const int value,
- const bool notify = true);
+ const Notify notify = Notify_true);
int getSkillLevel(const int id) A_WARN_UNUSED;
@@ -107,7 +107,7 @@ namespace PlayerInfo
* Changes the base value of the given stat.
*/
void setStatBase(const int id, const int value,
- const bool notify = true);
+ const Notify notify = Notify_true);
/**
* Returns the modifier for the given stat.
@@ -118,7 +118,7 @@ namespace PlayerInfo
* Changes the modifier for the given stat.
*/
void setStatMod(const int id, const int value,
- const bool notify = true);
+ const Notify notify = Notify_true);
/**
* Returns the current effective value of the given stat. Effective is base
@@ -129,7 +129,7 @@ namespace PlayerInfo
/**
* Changes the level of the given stat.
*/
- void setStatLevel(int id, int value, bool notify = true);
+ void setStatLevel(int id, int value, Notify notify = Notify_true);
/**
* Returns the experience of the given stat.
@@ -139,8 +139,10 @@ namespace PlayerInfo
/**
* Changes the experience of the given stat.
*/
- void setStatExperience(const int id, const int have,
- const int need, const bool notify = true);
+ void setStatExperience(const int id,
+ const int have,
+ const int need,
+ const Notify notify = Notify_true);
// --- Inventory / Equipment --------------------------------------------------
@@ -192,12 +194,12 @@ namespace PlayerInfo
* Returns true if the player is involved in a trade at the moment, false
* otherwise.
*/
- bool isTrading();
+ Trading isTrading();
/**
* Sets whether the player is currently involved in trade or not.
*/
- void setTrading(const bool trading);
+ void setTrading(const Trading trading);
void updateAttrs();
@@ -222,19 +224,19 @@ namespace PlayerInfo
void setEquipmentBackend(Equipment::Backend *const backend);
- void equipItem(const Item *const item, const bool sfx);
+ void equipItem(const Item *const item, const Sfx sfx);
- void unequipItem(const Item *const item, const bool sfx);
+ void unequipItem(const Item *const item, const Sfx sfx);
- void useItem(const Item *const item, const bool sfx);
+ void useItem(const Item *const item, const Sfx sfx);
- void useEquipItem(const Item *const item, const bool sfx);
+ void useEquipItem(const Item *const item, const Sfx sfx);
- void useEquipItem2(const Item *const item, const bool sfx);
+ void useEquipItem2(const Item *const item, const Sfx sfx);
- void dropItem(const Item *const item, const int amount, const bool sfx);
+ void dropItem(const Item *const item, const int amount, const Sfx sfx);
- void pickUpItem(const FloorItem *const item, const bool sfx);
+ void pickUpItem(const FloorItem *const item, const Sfx sfx);
void protectItem(const int id);
@@ -269,7 +271,7 @@ namespace PlayerInfo
void updateMoveAI();
- void updateAttackAi(const int targetId, const bool keep);
+ void updateAttackAi(const int targetId, const Keep keep);
std::string getRoomName();
diff --git a/src/dropshortcut.cpp b/src/dropshortcut.cpp
index 66a58c6bd..1c860f7d4 100644
--- a/src/dropshortcut.cpp
+++ b/src/dropshortcut.cpp
@@ -73,12 +73,12 @@ void DropShortcut::dropFirst() const
const int cnt = settings.quickDropCounter;
if (localPlayer->isServerBuggy())
{
- PlayerInfo::dropItem(item, cnt, true);
+ PlayerInfo::dropItem(item, cnt, Sfx_true);
}
else
{
for (int i = 0; i < cnt; i++)
- PlayerInfo::dropItem(item, 1, false);
+ PlayerInfo::dropItem(item, 1, Sfx_false);
}
}
}
@@ -134,7 +134,7 @@ bool DropShortcut::dropItem(const int cnt)
const Item *const item = inv->findItem(itemId, itemColor);
if (item && item->getQuantity() > 0)
{
- PlayerInfo::dropItem(item, cnt, true);
+ PlayerInfo::dropItem(item, cnt, Sfx_true);
return true;
}
}
@@ -157,7 +157,7 @@ bool DropShortcut::dropItem(const int cnt)
const Item *const item = inv->findItem(itemId, itemColor);
if (item && item->getQuantity() > 0)
{
- PlayerInfo::dropItem(item, cnt, true);
+ PlayerInfo::dropItem(item, cnt, Sfx_true);
return true;
}
}
diff --git a/src/enums/simpletypes.h b/src/enums/simpletypes.h
index c32f22413..cd9c51a58 100644
--- a/src/enums/simpletypes.h
+++ b/src/enums/simpletypes.h
@@ -54,5 +54,9 @@ defBoolEnum(Equipm);
defBoolEnum(Equipped);
defBoolEnum(Modal);
defBoolEnum(ShowCenter);
+defBoolEnum(Notify);
+defBoolEnum(Trading);
+defBoolEnum(Sfx);
+defBoolEnum(Keep);
#endif // ENUMS_SIMPLETYPES_H
diff --git a/src/gui/windows/equipmentwindow.cpp b/src/gui/windows/equipmentwindow.cpp
index cc2d34991..44cb01bc1 100644
--- a/src/gui/windows/equipmentwindow.cpp
+++ b/src/gui/windows/equipmentwindow.cpp
@@ -292,7 +292,7 @@ void EquipmentWindow::action(const ActionEvent &event)
return;
const Item *const item = mEquipment->getEquipment(mSelected);
- PlayerInfo::unequipItem(item, true);
+ PlayerInfo::unequipItem(item, Sfx_true);
setSelected(-1);
}
else if (!eventId.find("tab_"))
@@ -325,7 +325,7 @@ void EquipmentWindow::action(const ActionEvent &event)
if (item->isEquipment() == Equipm_true)
{
if (item->isEquipped() == Equipped_false)
- PlayerInfo::equipItem(item, true);
+ PlayerInfo::equipItem(item, Sfx_true);
}
}
}
@@ -469,7 +469,7 @@ void EquipmentWindow::mouseReleased(MouseEvent &event)
if (item->isEquipment() == Equipm_true)
{
if (item->isEquipped() == Equipped_false)
- PlayerInfo::equipItem(item, true);
+ PlayerInfo::equipItem(item, Sfx_true);
}
}
else if (dragDrop.getSource() == DRAGDROP_SOURCE_EQUIPMENT)
@@ -493,7 +493,7 @@ void EquipmentWindow::mouseReleased(MouseEvent &event)
}
if (item->isEquipped() == Equipped_true)
- PlayerInfo::unequipItem(item, true);
+ PlayerInfo::unequipItem(item, Sfx_true);
}
}
dragDrop.clear();
diff --git a/src/gui/windows/inventorywindow.cpp b/src/gui/windows/inventorywindow.cpp
index 65e89bbb3..c87fe3ebc 100644
--- a/src/gui/windows/inventorywindow.cpp
+++ b/src/gui/windows/inventorywindow.cpp
@@ -461,11 +461,11 @@ void InventoryWindow::action(const ActionEvent &event)
if (eventId == "use")
{
- PlayerInfo::useEquipItem(item, true);
+ PlayerInfo::useEquipItem(item, Sfx_true);
}
if (eventId == "equip")
{
- PlayerInfo::useEquipItem2(item, true);
+ PlayerInfo::useEquipItem2(item, Sfx_true);
}
else if (eventId == "drop")
{
@@ -491,7 +491,7 @@ void InventoryWindow::action(const ActionEvent &event)
if (inputManager.isActionActive(static_cast<int>(
InputAction::STOP_ATTACK)))
{
- PlayerInfo::dropItem(item, item->getQuantity(), true);
+ PlayerInfo::dropItem(item, item->getQuantity(), Sfx_true);
}
else
{
@@ -647,7 +647,7 @@ void InventoryWindow::mouseClicked(MouseEvent &event)
}
else
{
- PlayerInfo::useEquipItem(item, true);
+ PlayerInfo::useEquipItem(item, Sfx_true);
}
}
else
diff --git a/src/gui/windows/itemamountwindow.cpp b/src/gui/windows/itemamountwindow.cpp
index 2c6280ca7..c3eb60b89 100644
--- a/src/gui/windows/itemamountwindow.cpp
+++ b/src/gui/windows/itemamountwindow.cpp
@@ -65,7 +65,7 @@ void ItemAmountWindow::finish(const Item *const item,
tradeWindow->tradeItem(item, amount);
break;
case ItemDrop:
- PlayerInfo::dropItem(item, amount, true);
+ PlayerInfo::dropItem(item, amount, Sfx_true);
break;
case ItemSplit:
inventoryHandler->splitItem(item, amount);
diff --git a/src/gui/windows/outfitwindow.cpp b/src/gui/windows/outfitwindow.cpp
index 7080ee133..896136bb3 100644
--- a/src/gui/windows/outfitwindow.cpp
+++ b/src/gui/windows/outfitwindow.cpp
@@ -282,7 +282,7 @@ void OutfitWindow::wearOutfit(const int outfit, const bool unwearEmpty,
{
if (item->isEquipment() == Equipm_true)
{
- PlayerInfo::equipItem(item, false);
+ PlayerInfo::equipItem(item, Sfx_false);
isEmpty = false;
}
}
@@ -525,7 +525,7 @@ void OutfitWindow::unequipNotInOutfit(const int outfit) const
}
}
if (!found)
- PlayerInfo::unequipItem(item, false);
+ PlayerInfo::unequipItem(item, Sfx_false);
}
}
}
diff --git a/src/gui/windows/shopwindow.cpp b/src/gui/windows/shopwindow.cpp
index 529b8131e..ca82c03c1 100644
--- a/src/gui/windows/shopwindow.cpp
+++ b/src/gui/windows/shopwindow.cpp
@@ -865,9 +865,11 @@ void ShopWindow::showList(const std::string &nick, std::string data)
void ShopWindow::processRequest(const std::string &nick, std::string data,
const int mode)
{
- if (!localPlayer || !mTradeNick.empty() || PlayerInfo::isTrading()
- || !actorManager
- || !actorManager->findBeingByName(nick, ActorType::Player))
+ if (!localPlayer ||
+ !mTradeNick.empty() ||
+ PlayerInfo::isTrading() == Trading_true ||
+ !actorManager ||
+ !actorManager->findBeingByName(nick, ActorType::Player))
{
return;
}
diff --git a/src/gui/windows/tradewindow.cpp b/src/gui/windows/tradewindow.cpp
index 7dadbb18c..dfa5b1339 100644
--- a/src/gui/windows/tradewindow.cpp
+++ b/src/gui/windows/tradewindow.cpp
@@ -394,7 +394,7 @@ void TradeWindow::action(const ActionEvent &event)
{
setVisible(false);
reset();
- PlayerInfo::setTrading(false);
+ PlayerInfo::setTrading(Trading_false);
tradeHandler->cancel();
}
else if (eventId == "ok")
diff --git a/src/itemshortcut.cpp b/src/itemshortcut.cpp
index 10a05824d..05035c5d0 100644
--- a/src/itemshortcut.cpp
+++ b/src/itemshortcut.cpp
@@ -131,7 +131,7 @@ void ItemShortcut::useItem(const int index) const
{
const Item *const item = inv->findItem(itemId, itemColor);
if (item && item->getQuantity())
- PlayerInfo::useEquipItem(item, true);
+ PlayerInfo::useEquipItem(item, Sfx_true);
}
else if (itemId < SKILL_MIN_ID && spellManager)
{
@@ -159,7 +159,7 @@ void ItemShortcut::equipItem(const int index) const
if (item->isEquipment() == Equipm_true)
{
if (item->isEquipped() == Equipped_false)
- PlayerInfo::equipItem(item, true);
+ PlayerInfo::equipItem(item, Sfx_true);
}
}
}
@@ -179,7 +179,7 @@ void ItemShortcut::unequipItem(const int index) const
if (item->isEquipment() == Equipm_true)
{
if (item->isEquipped() == Equipped_true)
- PlayerInfo::unequipItem(item, true);
+ PlayerInfo::unequipItem(item, Sfx_true);
}
}
}
diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp
index 121a6284c..0003a0a7e 100644
--- a/src/net/ea/playerhandler.cpp
+++ b/src/net/ea/playerhandler.cpp
@@ -171,7 +171,7 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg)
return;
}
- playerHandler->setStat(msg, type, value, NoStat, true);
+ playerHandler->setStat(msg, type, value, NoStat, Notify_true);
BLOCK_END("PlayerHandler::processPlayerStatUpdate1")
}
@@ -180,7 +180,7 @@ void PlayerHandler::processPlayerStatUpdate2(Net::MessageIn &msg)
BLOCK_START("PlayerHandler::processPlayerStatUpdate2")
const int type = msg.readInt16("type");
const int value = msg.readInt32("value");
- playerHandler->setStat(msg, type, value, NoStat, true);
+ playerHandler->setStat(msg, type, value, NoStat, Notify_true);
BLOCK_END("PlayerHandler::processPlayerStatUpdate2")
}
@@ -191,7 +191,7 @@ void PlayerHandler::processPlayerStatUpdate3(Net::MessageIn &msg)
const int base = msg.readInt32("base");
const int bonus = msg.readInt32("bonus");
- playerHandler->setStat(msg, type, base, bonus, false);
+ playerHandler->setStat(msg, type, base, bonus, Notify_false);
BLOCK_END("PlayerHandler::processPlayerStatUpdate3")
}
@@ -211,7 +211,7 @@ void PlayerHandler::processPlayerStatUpdate4(Net::MessageIn &msg)
NotifyManager::notify(NotifyTypes::SKILL_RAISE_ERROR);
}
- playerHandler->setStat(msg, type, value, NoStat, true);
+ playerHandler->setStat(msg, type, value, NoStat, Notify_true);
BLOCK_END("PlayerHandler::processPlayerStatUpdate4")
}
@@ -221,7 +221,7 @@ void PlayerHandler::processPlayerStatUpdate6(Net::MessageIn &msg)
const int type = msg.readInt16("type");
const int value = msg.readUInt8("value");
if (statusWindow)
- playerHandler->setStat(msg, type, value, NoStat, true);
+ playerHandler->setStat(msg, type, value, NoStat, Notify_true);
BLOCK_END("PlayerHandler::processPlayerStatUpdate6")
}
@@ -258,7 +258,7 @@ void PlayerHandler::setStat(Net::MessageIn &msg,
const int type,
const int base,
const int mod,
- const bool notify) const
+ const Notify notify) const
{
switch (type)
{
diff --git a/src/net/ea/playerhandler.h b/src/net/ea/playerhandler.h
index 3e32fbf1a..760f52af7 100644
--- a/src/net/ea/playerhandler.h
+++ b/src/net/ea/playerhandler.h
@@ -59,7 +59,7 @@ class PlayerHandler notfinal : public Net::PlayerHandler
const int type,
const int base,
const int mod,
- const bool notify) const override;
+ const Notify notify) const override;
static const int NoStat = INT_MAX;
diff --git a/src/net/ea/tradehandler.cpp b/src/net/ea/tradehandler.cpp
index 5bdf42775..9c6f8f387 100644
--- a/src/net/ea/tradehandler.cpp
+++ b/src/net/ea/tradehandler.cpp
@@ -103,7 +103,7 @@ void TradeHandler::processTradeResponseContinue(const uint8_t type)
tradeWindow->setVisible(false);
// tradeWindow->clear();
}
- PlayerInfo::setTrading(false);
+ PlayerInfo::setTrading(Trading_false);
break;
case 5:
NotifyManager::notify(NotifyTypes::TRADE_CANCELLED_BUSY,
@@ -135,7 +135,7 @@ void TradeHandler::processTradeCancel(Net::MessageIn &msg A_UNUSED)
tradeWindow->setVisible(false);
tradeWindow->reset();
}
- PlayerInfo::setTrading(false);
+ PlayerInfo::setTrading(Trading_false);
}
void TradeHandler::processTradeComplete(Net::MessageIn &msg A_UNUSED)
@@ -146,7 +146,7 @@ void TradeHandler::processTradeComplete(Net::MessageIn &msg A_UNUSED)
tradeWindow->setVisible(false);
tradeWindow->reset();
}
- PlayerInfo::setTrading(false);
+ PlayerInfo::setTrading(Trading_false);
}
void TradeHandler::processTradeRequestContinue(const std::string &partner)
@@ -154,14 +154,14 @@ void TradeHandler::processTradeRequestContinue(const std::string &partner)
if (player_relations.hasPermission(partner,
PlayerRelation::TRADE))
{
- if (PlayerInfo::isTrading() || confirmDlg)
+ if (PlayerInfo::isTrading() == Trading_true || confirmDlg)
{
tradeHandler->respond(false);
return;
}
tradePartnerName = partner;
- PlayerInfo::setTrading(true);
+ PlayerInfo::setTrading(Trading_true);
if (tradeWindow)
{
if (tradePartnerName.empty() || tradeWindow->getAutoTradeNick()
diff --git a/src/net/eathena/homunculushandler.cpp b/src/net/eathena/homunculushandler.cpp
index 13ba7ebe8..e3f83cd39 100644
--- a/src/net/eathena/homunculushandler.cpp
+++ b/src/net/eathena/homunculushandler.cpp
@@ -262,7 +262,7 @@ void HomunculusHandler::move(const int x, const int y) const
0U, "position");
}
-void HomunculusHandler::attack(const int targetId, const bool keep) const
+void HomunculusHandler::attack(const int targetId, const Keep keep) const
{
const int id = PlayerInfo::getHomunculusId();
if (!id)
@@ -270,7 +270,7 @@ void HomunculusHandler::attack(const int targetId, const bool keep) const
createOutPacket(CMSG_HOMMERC_ATTACK);
outMsg.writeInt32(id, "homunculus id");
outMsg.writeInt32(targetId, "target id");
- outMsg.writeInt8(static_cast<int8_t>(keep ? 1 : 0), "keep");
+ outMsg.writeInt8(static_cast<int8_t>(keep == Keep_true ? 1 : 0), "keep");
}
void HomunculusHandler::feed() const
diff --git a/src/net/eathena/homunculushandler.h b/src/net/eathena/homunculushandler.h
index db992b5b3..5b288eeb6 100644
--- a/src/net/eathena/homunculushandler.h
+++ b/src/net/eathena/homunculushandler.h
@@ -45,7 +45,7 @@ class HomunculusHandler final : public MessageHandler,
void move(const int x, const int y) const override final;
- void attack(const int targetId, const bool keep) const override final;
+ void attack(const int targetId, const Keep keep) const override final;
void feed() const override final;
diff --git a/src/net/eathena/mercenaryhandler.cpp b/src/net/eathena/mercenaryhandler.cpp
index e93edcc0b..1bc35a72f 100644
--- a/src/net/eathena/mercenaryhandler.cpp
+++ b/src/net/eathena/mercenaryhandler.cpp
@@ -207,7 +207,7 @@ void MercenaryHandler::move(const int x, const int y) const
0U, "position");
}
-void MercenaryHandler::attack(const int targetId, const bool keep) const
+void MercenaryHandler::attack(const int targetId, const Keep keep) const
{
const int id = PlayerInfo::getMercenaryId();
if (!id)
@@ -215,7 +215,7 @@ void MercenaryHandler::attack(const int targetId, const bool keep) const
createOutPacket(CMSG_HOMMERC_ATTACK);
outMsg.writeInt32(id, "mercenary id");
outMsg.writeInt32(targetId, "target id");
- outMsg.writeInt8(static_cast<int8_t>(keep ? 1 : 0), "keep");
+ outMsg.writeInt8(static_cast<int8_t>(keep == Keep_true ? 1 : 0), "keep");
}
void MercenaryHandler::talk(const std::string &restrict text) const
diff --git a/src/net/eathena/mercenaryhandler.h b/src/net/eathena/mercenaryhandler.h
index c1a784c3b..a24f414ff 100644
--- a/src/net/eathena/mercenaryhandler.h
+++ b/src/net/eathena/mercenaryhandler.h
@@ -45,7 +45,7 @@ class MercenaryHandler final : public MessageHandler,
void move(const int x, const int y) const override final;
- void attack(const int targetId, const bool keep) const override final;
+ void attack(const int targetId, const Keep keep) const override final;
void talk(const std::string &restrict text) const override final;
diff --git a/src/net/eathena/playerhandler.cpp b/src/net/eathena/playerhandler.cpp
index b866dcb5c..a2bb8b83e 100644
--- a/src/net/eathena/playerhandler.cpp
+++ b/src/net/eathena/playerhandler.cpp
@@ -205,11 +205,11 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
}
}
-void PlayerHandler::attack(const int id, const bool keep) const
+void PlayerHandler::attack(const int id, const Keep keep) const
{
createOutPacket(CMSG_PLAYER_CHANGE_ACT);
outMsg.writeInt32(id, "target id");
- if (keep)
+ if (keep == Keep_true)
outMsg.writeInt8(7, "action");
else
outMsg.writeInt8(0, "action");
@@ -446,26 +446,29 @@ void PlayerHandler::processPlayerStatUpdate5(Net::MessageIn &msg)
msg.readUInt8("luk cost");
}
- PlayerInfo::setStatBase(Attributes::ATK, msg.readInt16("left atk"), false);
+ PlayerInfo::setStatBase(Attributes::ATK,
+ msg.readInt16("left atk"), Notify_false);
PlayerInfo::setStatMod(Attributes::ATK, msg.readInt16("right atk"));
PlayerInfo::updateAttrs();
val = msg.readInt16("right matk");
- PlayerInfo::setStatBase(Attributes::MATK, val, false);
+ PlayerInfo::setStatBase(Attributes::MATK, val, Notify_false);
val = msg.readInt16("left matk");
PlayerInfo::setStatMod(Attributes::MATK, val);
- PlayerInfo::setStatBase(Attributes::DEF, msg.readInt16("left def"), false);
+ PlayerInfo::setStatBase(Attributes::DEF,
+ msg.readInt16("left def"), Notify_false);
PlayerInfo::setStatMod(Attributes::DEF, msg.readInt16("right def"));
PlayerInfo::setStatBase(Attributes::MDEF,
- msg.readInt16("left mdef"), false);
+ msg.readInt16("left mdef"), Notify_false);
PlayerInfo::setStatMod(Attributes::MDEF, msg.readInt16("right mdef"));
PlayerInfo::setStatBase(Attributes::HIT, msg.readInt16("hit"));
- PlayerInfo::setStatBase(Attributes::FLEE, msg.readInt16("flee"), false);
+ PlayerInfo::setStatBase(Attributes::FLEE,
+ msg.readInt16("flee"), Notify_false);
PlayerInfo::setStatMod(Attributes::FLEE, msg.readInt16("flee2/10"));
PlayerInfo::setStatBase(Attributes::CRIT, msg.readInt16("crit/10"));
@@ -577,7 +580,7 @@ void PlayerHandler::setStat(Net::MessageIn &msg,
const int type,
const int base,
const int mod,
- const bool notify) const
+ const Notify notify) const
{
Ea::PlayerHandler::setStat(msg, type, base, mod, notify);
}
diff --git a/src/net/eathena/playerhandler.h b/src/net/eathena/playerhandler.h
index bc2dab173..6d7d6a9e1 100644
--- a/src/net/eathena/playerhandler.h
+++ b/src/net/eathena/playerhandler.h
@@ -39,7 +39,7 @@ class PlayerHandler final : public MessageHandler, public Ea::PlayerHandler
void handleMessage(Net::MessageIn &msg) override final;
- void attack(const int id, const bool keep) const override final;
+ void attack(const int id, const Keep keep) const override final;
void stopAttack() const override final;
void emote(const uint8_t emoteId) const override final;
@@ -74,7 +74,7 @@ class PlayerHandler final : public MessageHandler, public Ea::PlayerHandler
const int type,
const int base,
const int mod,
- const bool notify) const override final;
+ const Notify notify) const override final;
static void processPlayerShortcuts(Net::MessageIn &msg);
diff --git a/src/net/eathena/tradehandler.cpp b/src/net/eathena/tradehandler.cpp
index a7a9c3300..5b1c92ac1 100644
--- a/src/net/eathena/tradehandler.cpp
+++ b/src/net/eathena/tradehandler.cpp
@@ -122,7 +122,7 @@ void TradeHandler::request(const Being *const being) const
void TradeHandler::respond(const bool accept) const
{
if (!accept)
- PlayerInfo::setTrading(false);
+ PlayerInfo::setTrading(Trading_false);
createOutPacket(CMSG_TRADE_RESPONSE);
outMsg.writeInt8(static_cast<int8_t>(accept ? 3 : 4), "accept");
diff --git a/src/net/homunculushandler.h b/src/net/homunculushandler.h
index e587a02e8..1d27afd1a 100644
--- a/src/net/homunculushandler.h
+++ b/src/net/homunculushandler.h
@@ -23,6 +23,8 @@
#ifdef EATHENA_SUPPORT
+#include "enums/simpletypes.h"
+
#include <string>
#include "localconsts.h"
@@ -42,7 +44,7 @@ class HomunculusHandler notfinal
virtual void move(const int x, const int y) const = 0;
- virtual void attack(const int targetId, const bool keep) const = 0;
+ virtual void attack(const int targetId, const Keep keep) const = 0;
virtual void feed() const = 0;
diff --git a/src/net/mercenaryhandler.h b/src/net/mercenaryhandler.h
index 40a92bbd7..104d7e8d2 100644
--- a/src/net/mercenaryhandler.h
+++ b/src/net/mercenaryhandler.h
@@ -23,6 +23,8 @@
#ifdef EATHENA_SUPPORT
+#include "enums/simpletypes.h"
+
#include <string>
#include "localconsts.h"
@@ -44,7 +46,7 @@ class MercenaryHandler notfinal
virtual void move(const int x, const int y) const = 0;
- virtual void attack(const int targetId, const bool keep) const = 0;
+ virtual void attack(const int targetId, const Keep keep) const = 0;
virtual void talk(const std::string &restrict text) const = 0;
diff --git a/src/net/playerhandler.h b/src/net/playerhandler.h
index 2cdfdf062..af4b09958 100644
--- a/src/net/playerhandler.h
+++ b/src/net/playerhandler.h
@@ -25,6 +25,8 @@
#include "flooritem.h"
+#include "enums/simpletypes.h"
+
#include "enums/being/beingaction.h"
#include "net/messagein.h"
@@ -38,7 +40,7 @@ class PlayerHandler notfinal
virtual ~PlayerHandler()
{ }
- virtual void attack(const int id, const bool keep) const = 0;
+ virtual void attack(const int id, const Keep keep) const = 0;
virtual void stopAttack() const = 0;
@@ -101,7 +103,7 @@ class PlayerHandler notfinal
const int type,
const int base,
const int mod,
- const bool notify) const = 0;
+ const Notify notify) const = 0;
};
} // namespace Net
diff --git a/src/net/tmwa/homunculushandler.cpp b/src/net/tmwa/homunculushandler.cpp
index b851aef20..8ffbb6ed4 100644
--- a/src/net/tmwa/homunculushandler.cpp
+++ b/src/net/tmwa/homunculushandler.cpp
@@ -55,7 +55,7 @@ void HomunculusHandler::move(const int x A_UNUSED, const int y A_UNUSED) const
}
void HomunculusHandler::attack(const int targetId A_UNUSED,
- const bool keep A_UNUSED) const
+ const Keep keep A_UNUSED) const
{
}
diff --git a/src/net/tmwa/homunculushandler.h b/src/net/tmwa/homunculushandler.h
index 5b4272161..9aec1eed6 100644
--- a/src/net/tmwa/homunculushandler.h
+++ b/src/net/tmwa/homunculushandler.h
@@ -46,7 +46,7 @@ class HomunculusHandler final : public MessageHandler,
void move(const int x, const int y) const override final;
- void attack(const int targetId, const bool keep) const override final;
+ void attack(const int targetId, const Keep keep) const override final;
void feed() const override final;
diff --git a/src/net/tmwa/mercenaryhandler.cpp b/src/net/tmwa/mercenaryhandler.cpp
index 2dc3e388f..aa71c7f69 100644
--- a/src/net/tmwa/mercenaryhandler.cpp
+++ b/src/net/tmwa/mercenaryhandler.cpp
@@ -59,7 +59,7 @@ void MercenaryHandler::move(const int x A_UNUSED, const int y A_UNUSED) const
}
void MercenaryHandler::attack(const int targetId A_UNUSED,
- const bool keep A_UNUSED) const
+ const Keep keep A_UNUSED) const
{
}
diff --git a/src/net/tmwa/mercenaryhandler.h b/src/net/tmwa/mercenaryhandler.h
index 1d5a40b8a..f2fe3ecae 100644
--- a/src/net/tmwa/mercenaryhandler.h
+++ b/src/net/tmwa/mercenaryhandler.h
@@ -48,7 +48,7 @@ class MercenaryHandler final : public MessageHandler,
void move(const int x, const int y) const override final;
- void attack(const int targetId, const bool keep) const override final;
+ void attack(const int targetId, const Keep keep) const override final;
void talk(const std::string &restrict text) const override final;
diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp
index cc11aa8ba..c78382f27 100644
--- a/src/net/tmwa/playerhandler.cpp
+++ b/src/net/tmwa/playerhandler.cpp
@@ -124,11 +124,11 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
BLOCK_END("PlayerHandler::handleMessage")
}
-void PlayerHandler::attack(const int id, const bool keep) const
+void PlayerHandler::attack(const int id, const Keep keep) const
{
createOutPacket(CMSG_PLAYER_CHANGE_ACT);
outMsg.writeInt32(id, "target id");
- if (keep)
+ if (keep == Keep_true)
outMsg.writeInt8(7, "action");
else
outMsg.writeInt8(0, "action");
@@ -327,25 +327,29 @@ void PlayerHandler::processPlayerStatUpdate5(Net::MessageIn &msg)
msg.readUInt8("luk cost");
}
- PlayerInfo::setStatBase(Attributes::ATK, msg.readInt16("atk"), false);
+ PlayerInfo::setStatBase(Attributes::ATK,
+ msg.readInt16("atk"), Notify_false);
PlayerInfo::setStatMod(Attributes::ATK, msg.readInt16("atk+"));
PlayerInfo::updateAttrs();
val = msg.readInt16("matk");
- PlayerInfo::setStatBase(Attributes::MATK, val, false);
+ PlayerInfo::setStatBase(Attributes::MATK, val, Notify_false);
val = msg.readInt16("matk+");
PlayerInfo::setStatMod(Attributes::MATK, val);
- PlayerInfo::setStatBase(Attributes::DEF, msg.readInt16("def"), false);
+ PlayerInfo::setStatBase(Attributes::DEF,
+ msg.readInt16("def"), Notify_false);
PlayerInfo::setStatMod(Attributes::DEF, msg.readInt16("def+"));
- PlayerInfo::setStatBase(Attributes::MDEF, msg.readInt16("mdef"), false);
+ PlayerInfo::setStatBase(Attributes::MDEF,
+ msg.readInt16("mdef"), Notify_false);
PlayerInfo::setStatMod(Attributes::MDEF, msg.readInt16("mdef+"));
PlayerInfo::setStatBase(Attributes::HIT, msg.readInt16("hit"));
- PlayerInfo::setStatBase(Attributes::FLEE, msg.readInt16("flee"), false);
+ PlayerInfo::setStatBase(Attributes::FLEE,
+ msg.readInt16("flee"), Notify_false);
PlayerInfo::setStatMod(Attributes::FLEE, msg.readInt16("flee+"));
PlayerInfo::setStatBase(Attributes::CRIT, msg.readInt16("crit"));
@@ -403,7 +407,7 @@ void PlayerHandler::setStat(Net::MessageIn &msg,
const int type,
const int base,
const int mod,
- const bool notify) const
+ const Notify notify) const
{
if (type == 500)
{
diff --git a/src/net/tmwa/playerhandler.h b/src/net/tmwa/playerhandler.h
index 062e00db6..f0162c8f2 100644
--- a/src/net/tmwa/playerhandler.h
+++ b/src/net/tmwa/playerhandler.h
@@ -39,7 +39,7 @@ class PlayerHandler final : public MessageHandler, public Ea::PlayerHandler
void handleMessage(Net::MessageIn &msg) override final;
- void attack(const int id, const bool keep) const override final;
+ void attack(const int id, const Keep keep) const override final;
void stopAttack() const override final;
void emote(const uint8_t emoteId) const override final;
@@ -83,7 +83,7 @@ class PlayerHandler final : public MessageHandler, public Ea::PlayerHandler
const int type,
const int base,
const int mod,
- const bool notify) const override final;
+ const Notify notify) const override final;
static void processPlayerStatUpdate5(Net::MessageIn &msg);
diff --git a/src/net/tmwa/tradehandler.cpp b/src/net/tmwa/tradehandler.cpp
index f734a2e43..5962ff89a 100644
--- a/src/net/tmwa/tradehandler.cpp
+++ b/src/net/tmwa/tradehandler.cpp
@@ -124,7 +124,7 @@ void TradeHandler::request(const Being *const being) const
void TradeHandler::respond(const bool accept) const
{
if (!accept)
- PlayerInfo::setTrading(false);
+ PlayerInfo::setTrading(Trading_false);
createOutPacket(CMSG_TRADE_RESPONSE);
outMsg.writeInt8(static_cast<int8_t>(accept ? 3 : 4), "accept");