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author | Andrei Karas <akaras@inbox.ru> | 2014-06-14 15:28:48 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-06-14 15:56:31 +0300 |
commit | 939e65b82212236cb9a9910786d5804589fac4dd (patch) | |
tree | cd93781fbc6eb2432089eb335c293990c93b1f93 | |
parent | d83cfbeab41795b80444b960b0b604f430d56337 (diff) | |
download | manaverse-939e65b82212236cb9a9910786d5804589fac4dd.tar.gz manaverse-939e65b82212236cb9a9910786d5804589fac4dd.tar.bz2 manaverse-939e65b82212236cb9a9910786d5804589fac4dd.tar.xz manaverse-939e65b82212236cb9a9910786d5804589fac4dd.zip |
Fix draw test in normalopengl and safeopengl.
-rw-r--r-- | src/render/normalopenglgraphics.cpp | 8 | ||||
-rw-r--r-- | src/render/safeopenglgraphics.cpp | 12 |
2 files changed, 12 insertions, 8 deletions
diff --git a/src/render/normalopenglgraphics.cpp b/src/render/normalopenglgraphics.cpp index 3dd5392ae..3aedb2990 100644 --- a/src/render/normalopenglgraphics.cpp +++ b/src/render/normalopenglgraphics.cpp @@ -345,10 +345,10 @@ void NormalOpenGLGraphics::testDraw() { GLfloat tex[] = { - 0.0f, 0.0f, - 1.0f, 0.0f, - 1.0f, 1.0f, - 0.0f, 1.0f + 0.0f, 0.781250f, + 0.0f, 0.781250f, + 0.0f, 0.585938f, + 0.0f, 0.585938f }; GLint vert[] = diff --git a/src/render/safeopenglgraphics.cpp b/src/render/safeopenglgraphics.cpp index 2027128ec..28f34dcde 100644 --- a/src/render/safeopenglgraphics.cpp +++ b/src/render/safeopenglgraphics.cpp @@ -180,17 +180,20 @@ void SafeOpenGLGraphics::testDraw() { if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) { - glTexCoord2f(0.0f, 0.0f); + glBegin(GL_QUADS); + glTexCoord2f(0.0f, 0.781250f); glVertex2i(0, 0); - glTexCoord2f(1.0f, 0.0f); + glTexCoord2f(0.0f, 0.781250f); glVertex2i(800, 0); - glTexCoord2f(1.0f, 1.0f); + glTexCoord2f(0.0f, 0.585938f); glVertex2i(800, 600); - glTexCoord2f(0.0f, 1.0f); + glTexCoord2f(0.0f, 0.585938f); glVertex2i(0, 600); + glEnd(); } else { + glBegin(GL_QUADS); glTexCoord2i(0, 0); glVertex2i(0, 0); glTexCoord2i(800, 0); @@ -199,6 +202,7 @@ void SafeOpenGLGraphics::testDraw() glVertex2i(800, 600); glTexCoord2i(0, 600); glVertex2i(0, 600); + glEnd(); } } |