summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorAndrei Karas <akaras@inbox.ru>2014-07-30 12:25:16 +0300
committerAndrei Karas <akaras@inbox.ru>2014-07-30 12:25:16 +0300
commit1680d159ecbf75591d2dab1416ff8144c27d4de5 (patch)
treecd34ad27487036265f08d7aa63476c160280d899
parent9913b4b481ddcaf0fa8499f3554c85bb588be7f0 (diff)
downloadmanaverse-1680d159ecbf75591d2dab1416ff8144c27d4de5.tar.gz
manaverse-1680d159ecbf75591d2dab1416ff8144c27d4de5.tar.bz2
manaverse-1680d159ecbf75591d2dab1416ff8144c27d4de5.tar.xz
manaverse-1680d159ecbf75591d2dab1416ff8144c27d4de5.zip
Rename player_node variable into localPlayer.
-rw-r--r--src/actionmanager.cpp120
-rw-r--r--src/actormanager.cpp86
-rw-r--r--src/being/actorsprite.cpp4
-rw-r--r--src/being/being.cpp62
-rw-r--r--src/being/localplayer.cpp2
-rw-r--r--src/being/localplayer.h2
-rw-r--r--src/being/playerrelations.cpp4
-rw-r--r--src/client.cpp8
-rw-r--r--src/commands.cpp108
-rw-r--r--src/dropshortcut.cpp8
-rw-r--r--src/emoteshortcut.cpp4
-rw-r--r--src/eventsmanager.cpp36
-rw-r--r--src/game.cpp56
-rw-r--r--src/gamemodifiers.cpp26
-rw-r--r--src/gui/models/userstablemodel.h2
-rw-r--r--src/gui/popups/popupmenu.cpp106
-rw-r--r--src/gui/viewport.cpp76
-rw-r--r--src/gui/widgets/avatarlistbox.cpp8
-rw-r--r--src/gui/widgets/tabs/chattab.cpp4
-rw-r--r--src/gui/widgets/tabs/debugwindowtabs.cpp12
-rw-r--r--src/gui/widgets/tabs/setup_relations.cpp8
-rw-r--r--src/gui/widgets/tabs/socialguildtab.h4
-rw-r--r--src/gui/widgets/tabs/socialguildtab2.h4
-rw-r--r--src/gui/widgets/tabs/socialnavigationtab.h20
-rw-r--r--src/gui/widgets/tabs/socialpartytab.h4
-rw-r--r--src/gui/widgets/tabs/socialtabbase.h2
-rw-r--r--src/gui/widgets/tabs/whispertab.cpp8
-rw-r--r--src/gui/windows/botcheckerwindow.cpp2
-rw-r--r--src/gui/windows/chatwindow.cpp34
-rw-r--r--src/gui/windows/debugwindow.cpp8
-rw-r--r--src/gui/windows/equipmentwindow.cpp2
-rw-r--r--src/gui/windows/killstats.cpp14
-rw-r--r--src/gui/windows/minimap.cpp22
-rw-r--r--src/gui/windows/ministatuswindow.cpp4
-rw-r--r--src/gui/windows/questswindow.cpp4
-rw-r--r--src/gui/windows/shopwindow.cpp20
-rw-r--r--src/gui/windows/skilldialog.cpp10
-rw-r--r--src/gui/windows/socialwindow.cpp20
-rw-r--r--src/gui/windows/statuswindow.cpp12
-rw-r--r--src/gui/windows/tradewindow.cpp2
-rw-r--r--src/gui/windows/whoisonline.cpp12
-rw-r--r--src/guildmanager.cpp24
-rw-r--r--src/input/inputmanager.cpp2
-rw-r--r--src/itemsoundmanager.cpp2
-rw-r--r--src/listeners/awaylistener.cpp4
-rw-r--r--src/listeners/playerdeathlistener.h4
-rw-r--r--src/net/ea/beinghandler.cpp62
-rw-r--r--src/net/ea/charserverhandler.cpp10
-rw-r--r--src/net/ea/chathandler.cpp4
-rw-r--r--src/net/ea/gamehandler.cpp4
-rw-r--r--src/net/ea/gui/partytab.cpp4
-rw-r--r--src/net/ea/guildhandler.cpp18
-rw-r--r--src/net/ea/inventoryhandler.cpp24
-rw-r--r--src/net/ea/partyhandler.cpp24
-rw-r--r--src/net/ea/playerhandler.cpp58
-rw-r--r--src/net/ea/skillhandler.cpp4
-rw-r--r--src/net/eathena/beinghandler.cpp64
-rw-r--r--src/net/eathena/chathandler.cpp4
-rw-r--r--src/net/eathena/gamehandler.cpp10
-rw-r--r--src/net/eathena/guildhandler.cpp8
-rw-r--r--src/net/eathena/npchandler.cpp4
-rw-r--r--src/net/eathena/partyhandler.cpp4
-rw-r--r--src/net/tmwa/beinghandler.cpp60
-rw-r--r--src/net/tmwa/chathandler.cpp4
-rw-r--r--src/net/tmwa/gamehandler.cpp10
-rw-r--r--src/net/tmwa/guildhandler.cpp8
-rw-r--r--src/net/tmwa/npchandler.cpp4
-rw-r--r--src/net/tmwa/partyhandler.cpp4
-rw-r--r--src/notifymanager.cpp8
-rw-r--r--src/resources/map/map.cpp4
-rw-r--r--src/resources/map/maplayer.cpp12
-rw-r--r--src/soundmanager.cpp6
-rw-r--r--src/spellmanager.cpp8
73 files changed, 710 insertions, 710 deletions
diff --git a/src/actionmanager.cpp b/src/actionmanager.cpp
index 94ff787a2..39884f8c2 100644
--- a/src/actionmanager.cpp
+++ b/src/actionmanager.cpp
@@ -409,13 +409,13 @@ impHandler0(heal)
{
if (inputManager.isActionActive(InputAction::STOP_ATTACK))
{
- Being *target = player_node->getTarget();
+ Being *target = localPlayer->getTarget();
if (!target || target->getType() != ActorType::PLAYER)
{
target = actorManager->findNearestLivingBeing(
- player_node, 10, ActorType::PLAYER, true);
+ localPlayer, 10, ActorType::PLAYER, true);
if (target)
- player_node->setTarget(target);
+ localPlayer->setTarget(target);
}
}
@@ -429,9 +429,9 @@ impHandler0(heal)
impHandler0(crazyMoves)
{
- if (player_node)
+ if (localPlayer)
{
- player_node->crazyMove();
+ localPlayer->crazyMove();
return true;
}
return false;
@@ -463,10 +463,10 @@ impHandler0(changePickupType)
impHandler0(moveToTarget)
{
- if (player_node && !inputManager.isActionActive(InputAction::TARGET_ATTACK)
+ if (localPlayer && !inputManager.isActionActive(InputAction::TARGET_ATTACK)
&& !inputManager.isActionActive(InputAction::ATTACK))
{
- player_node->moveToTarget();
+ localPlayer->moveToTarget();
return true;
}
return false;
@@ -474,10 +474,10 @@ impHandler0(moveToTarget)
impHandler0(moveToHome)
{
- if (player_node && !inputManager.isActionActive(InputAction::TARGET_ATTACK)
+ if (localPlayer && !inputManager.isActionActive(InputAction::TARGET_ATTACK)
&& !inputManager.isActionActive(InputAction::ATTACK))
{
- player_node->moveToHome();
+ localPlayer->moveToHome();
if (Game::instance())
Game::instance()->setValidSpeed();
return true;
@@ -487,9 +487,9 @@ impHandler0(moveToHome)
impHandler0(setHome)
{
- if (player_node)
+ if (localPlayer)
{
- player_node->setHome();
+ localPlayer->setHome();
return true;
}
return false;
@@ -522,9 +522,9 @@ impHandler0(changeImitationMode)
impHandler0(magicAttack)
{
- if (player_node)
+ if (localPlayer)
{
- player_node->magicAttack();
+ localPlayer->magicAttack();
return true;
}
return false;
@@ -557,7 +557,7 @@ impHandler0(copyEquippedToOutfit)
impHandler0(changeGameModifier)
{
- if (player_node)
+ if (localPlayer)
{
GameModifiers::changeGameModifiers();
return true;
@@ -568,17 +568,17 @@ impHandler0(changeGameModifier)
impHandler0(changeAudio)
{
soundManager.changeAudio();
- if (player_node)
- player_node->updateMusic();
+ if (localPlayer)
+ localPlayer->updateMusic();
return true;
}
impHandler0(away)
{
GameModifiers::changeAwayMode();
- if (player_node)
+ if (localPlayer)
{
- player_node->updateStatus();
+ localPlayer->updateStatus();
if (Game::instance())
Game::instance()->setValidSpeed();
return true;
@@ -618,9 +618,9 @@ impHandler0(setupWindowShow)
impHandler0(pickup)
{
- if (player_node)
+ if (localPlayer)
{
- player_node->pickUpItems();
+ localPlayer->pickUpItems();
return true;
}
return false;
@@ -629,14 +629,14 @@ impHandler0(pickup)
static void doSit()
{
if (inputManager.isActionActive(InputAction::EMOTE))
- player_node->updateSit();
+ localPlayer->updateSit();
else
- player_node->toggleSit();
+ localPlayer->toggleSit();
}
impHandler0(sit)
{
- if (player_node)
+ if (localPlayer)
{
doSit();
return true;
@@ -870,13 +870,13 @@ impHandler0(ignoreInput)
impHandler0(directUp)
{
- if (player_node)
+ if (localPlayer)
{
- if (player_node->getDirection() != BeingDirection::UP)
+ if (localPlayer->getDirection() != BeingDirection::UP)
{
// if (PacketLimiter::limitPackets(PACKET_DIRECTION))
{
- player_node->setDirection(BeingDirection::UP);
+ localPlayer->setDirection(BeingDirection::UP);
if (Net::getPlayerHandler())
Net::getPlayerHandler()->setDirection(BeingDirection::UP);
}
@@ -888,13 +888,13 @@ impHandler0(directUp)
impHandler0(directDown)
{
- if (player_node)
+ if (localPlayer)
{
- if (player_node->getDirection() != BeingDirection::DOWN)
+ if (localPlayer->getDirection() != BeingDirection::DOWN)
{
// if (PacketLimiter::limitPackets(PACKET_DIRECTION))
{
- player_node->setDirection(BeingDirection::DOWN);
+ localPlayer->setDirection(BeingDirection::DOWN);
if (Net::getPlayerHandler())
{
Net::getPlayerHandler()->setDirection(
@@ -909,13 +909,13 @@ impHandler0(directDown)
impHandler0(directLeft)
{
- if (player_node)
+ if (localPlayer)
{
- if (player_node->getDirection() != BeingDirection::LEFT)
+ if (localPlayer->getDirection() != BeingDirection::LEFT)
{
// if (PacketLimiter::limitPackets(PACKET_DIRECTION))
{
- player_node->setDirection(BeingDirection::LEFT);
+ localPlayer->setDirection(BeingDirection::LEFT);
if (Net::getPlayerHandler())
{
Net::getPlayerHandler()->setDirection(
@@ -930,13 +930,13 @@ impHandler0(directLeft)
impHandler0(directRight)
{
- if (player_node)
+ if (localPlayer)
{
- if (player_node->getDirection() != BeingDirection::RIGHT)
+ if (localPlayer->getDirection() != BeingDirection::RIGHT)
{
// if (PacketLimiter::limitPackets(PACKET_DIRECTION))
{
- player_node->setDirection(BeingDirection::RIGHT);
+ localPlayer->setDirection(BeingDirection::RIGHT);
if (Net::getPlayerHandler())
{
Net::getPlayerHandler()->setDirection(
@@ -951,18 +951,18 @@ impHandler0(directRight)
impHandler0(talk)
{
- if (player_node)
+ if (localPlayer)
{
- Being *target = player_node->getTarget();
+ Being *target = localPlayer->getTarget();
if (!target && actorManager)
{
target = actorManager->findNearestLivingBeing(
- player_node, 1, ActorType::NPC, true);
+ localPlayer, 1, ActorType::NPC, true);
// ignore closest target if distance in each direction more than 1
if (target)
{
- if (abs(target->getTileX() - player_node->getTileX()) > 1
- || abs(target->getTileY() - player_node->getTileY()) > 1)
+ if (abs(target->getTileX() - localPlayer->getTileX()) > 1
+ || abs(target->getTileY() - localPlayer->getTileY()) > 1)
{
return true;
}
@@ -982,9 +982,9 @@ impHandler0(talk)
impHandler0(stopAttack)
{
- if (player_node)
+ if (localPlayer)
{
- player_node->stopAttack();
+ localPlayer->stopAttack();
// not consume if target attack key pressed
if (inputManager.isActionActive(InputAction::TARGET_ATTACK))
return false;
@@ -995,9 +995,9 @@ impHandler0(stopAttack)
impHandler0(untarget)
{
- if (player_node)
+ if (localPlayer)
{
- player_node->untarget();
+ localPlayer->untarget();
return true;
}
return false;
@@ -1005,11 +1005,11 @@ impHandler0(untarget)
impHandler0(attack)
{
- if (player_node)
+ if (localPlayer)
{
- Being *const target = player_node->getTarget();
+ Being *const target = localPlayer->getTarget();
if (target)
- player_node->attack(target, true);
+ localPlayer->attack(target, true);
return true;
}
return false;
@@ -1017,25 +1017,25 @@ impHandler0(attack)
impHandler0(targetAttack)
{
- if (player_node && actorManager)
+ if (localPlayer && actorManager)
{
Being *target = nullptr;
const bool newTarget = !inputManager.isActionActive(
InputAction::STOP_ATTACK);
// A set target has highest priority
- if (!player_node->getTarget())
+ if (!localPlayer->getTarget())
{
// Only auto target Monsters
target = actorManager->findNearestLivingBeing(
- player_node, 90, ActorType::MONSTER, true);
+ localPlayer, 90, ActorType::MONSTER, true);
}
else
{
- target = player_node->getTarget();
+ target = localPlayer->getTarget();
}
- player_node->attack2(target, newTarget);
+ localPlayer->attack2(target, newTarget);
return true;
}
return false;
@@ -1043,13 +1043,13 @@ impHandler0(targetAttack)
static bool setTarget(const ActorType::Type type, const bool allowSort)
{
- if (actorManager && player_node)
+ if (actorManager && localPlayer)
{
Being *const target = actorManager->findNearestLivingBeing(
- player_node, 20, type, allowSort);
+ localPlayer, 20, type, allowSort);
- if (target && target != player_node->getTarget())
- player_node->setTarget(target);
+ if (target && target != localPlayer->getTarget())
+ localPlayer->setTarget(target);
return true;
}
@@ -1086,13 +1086,13 @@ impHandler0(safeVideoMode)
impHandler0(stopSit)
{
- if (player_node)
+ if (localPlayer)
{
- player_node->stopAttack();
+ localPlayer->stopAttack();
// not consume if target attack key pressed
if (inputManager.isActionActive(InputAction::TARGET_ATTACK))
return false;
- if (!player_node->getTarget())
+ if (!localPlayer->getTarget())
{
doSit();
return true;
@@ -1171,7 +1171,7 @@ impHandler0(prevCommandsTab)
impHandler0(openTrade)
{
- const Being *const being = player_node->getTarget();
+ const Being *const being = localPlayer->getTarget();
if (being && being->getType() == ActorType::PLAYER)
{
Net::getTradeHandler()->request(being);
diff --git a/src/actormanager.cpp b/src/actormanager.cpp
index c94775921..e5abcba0d 100644
--- a/src/actormanager.cpp
+++ b/src/actormanager.cpp
@@ -215,13 +215,13 @@ void ActorManager::setMap(Map *const map)
{
mMap = map;
- if (player_node)
- player_node->setMap(map);
+ if (localPlayer)
+ localPlayer->setMap(map);
}
void ActorManager::setPlayer(LocalPlayer *const player)
{
- player_node = player;
+ localPlayer = player;
mActors.insert(player);
if (socialWindow)
socialWindow->updateAttackFilter();
@@ -257,7 +257,7 @@ FloorItem *ActorManager::createItem(const int id, const int itemId,
void ActorManager::destroy(ActorSprite *const actor)
{
- if (!actor || actor == player_node)
+ if (!actor || actor == localPlayer)
return;
mDeleteActors.insert(actor);
@@ -265,7 +265,7 @@ void ActorManager::destroy(ActorSprite *const actor)
void ActorManager::erase(ActorSprite *const actor)
{
- if (!actor || actor == player_node)
+ if (!actor || actor == localPlayer)
return;
mActors.erase(actor);
@@ -273,7 +273,7 @@ void ActorManager::erase(ActorSprite *const actor)
void ActorManager::undelete(const ActorSprite *const actor)
{
- if (!actor || actor == player_node)
+ if (!actor || actor == localPlayer)
return;
FOR_EACH (ActorSpritesConstIterator, it, mDeleteActors)
@@ -364,7 +364,7 @@ Being *ActorManager::findBeingByPixel(const int x, const int y,
if ((being->isAlive()
|| (targetDead && being->getType() == ActorType::PLAYER))
- && (allPlayers || being != player_node))
+ && (allPlayers || being != localPlayer))
{
if ((being->getPixelX() - mapTileSize / 2 <= x) &&
(being->getPixelX() + mapTileSize / 2 > x) &&
@@ -455,7 +455,7 @@ void ActorManager::findBeingsByPixel(std::vector<ActorSprite*> &beings,
if ((being && (being->isAlive()
|| (mTargetDeadPlayers && being->getType() == ActorType::PLAYER))
- && (allPlayers || being != player_node))
+ && (allPlayers || being != localPlayer))
|| actor->getType() == ActorType::FLOOR_ITEM)
{
if ((actor->getPixelX() - xtol <= x) &&
@@ -529,7 +529,7 @@ bool ActorManager::pickUpAll(const int x1, const int y1,
const int x2, const int y2,
const bool serverBuggy)
{
- if (!player_node)
+ if (!localPlayer)
return false;
bool finded(false);
@@ -551,7 +551,7 @@ bool ActorManager::pickUpAll(const int x1, const int y1,
if (mIgnorePickupItemsSet.find(item->getName())
== mIgnorePickupItemsSet.end())
{
- if (player_node->pickUp(item))
+ if (localPlayer->pickUp(item))
finded = true;
}
}
@@ -560,7 +560,7 @@ bool ActorManager::pickUpAll(const int x1, const int y1,
if (mPickupItemsSet.find(item->getName())
!= mPickupItemsSet.end())
{
- if (player_node->pickUp(item))
+ if (localPlayer->pickUp(item))
finded = true;
}
}
@@ -593,7 +593,7 @@ bool ActorManager::pickUpAll(const int x1, const int y1,
if (cnt == 0)
{
item->incrementPickup();
- player_node->pickUp(item);
+ localPlayer->pickUp(item);
return true;
}
}
@@ -608,7 +608,7 @@ bool ActorManager::pickUpAll(const int x1, const int y1,
if (cnt == 0)
{
item->incrementPickup();
- player_node->pickUp(item);
+ localPlayer->pickUp(item);
return true;
}
}
@@ -616,7 +616,7 @@ bool ActorManager::pickUpAll(const int x1, const int y1,
}
}
}
- if (item && player_node->pickUp(item))
+ if (item && localPlayer->pickUp(item))
finded = true;
}
return finded;
@@ -625,7 +625,7 @@ bool ActorManager::pickUpAll(const int x1, const int y1,
bool ActorManager::pickUpNearest(const int x, const int y,
int maxdist) const
{
- if (!player_node)
+ if (!localPlayer)
return false;
maxdist = maxdist * maxdist;
@@ -646,7 +646,7 @@ bool ActorManager::pickUpNearest(const int x, const int y,
+ (item->getTileY() - y) * (item->getTileY() - y);
if ((d < dist || !closestItem) && (!mTargetOnlyReachable
- || player_node->isReachable(item->getTileX(),
+ || localPlayer->isReachable(item->getTileX(),
item->getTileY(), false)))
{
if (allowAll)
@@ -671,7 +671,7 @@ bool ActorManager::pickUpNearest(const int x, const int y,
}
}
if (closestItem && dist <= maxdist)
- return player_node->pickUp(closestItem);
+ return localPlayer->pickUp(closestItem);
return false;
}
@@ -703,15 +703,15 @@ Being *ActorManager::findBeingByName(const std::string &name,
Being *ActorManager::findNearestByName(const std::string &name,
const ActorType::Type &type) const
{
- if (!player_node)
+ if (!localPlayer)
return nullptr;
int dist = 0;
Being* closestBeing = nullptr;
int x, y;
- x = player_node->getTileX();
- y = player_node->getTileY();
+ x = localPlayer->getTileX();
+ y = localPlayer->getTileY();
for_actorsm
{
@@ -783,12 +783,12 @@ void ActorManager::logic()
if (beingEquipmentWindow)
beingEquipmentWindow->resetBeing(being);
}
- if (player_node)
+ if (localPlayer)
{
- if (player_node->getTarget() == *it)
- player_node->setTarget(nullptr);
- if (player_node->getPickUpTarget() == *it)
- player_node->unSetPickUpTarget();
+ if (localPlayer->getTarget() == *it)
+ localPlayer->setTarget(nullptr);
+ if (localPlayer->getPickUpTarget() == *it)
+ localPlayer->unSetPickUpTarget();
}
if (viewport)
viewport->clearHover(*it);
@@ -811,11 +811,11 @@ void ActorManager::clear()
if (beingEquipmentWindow)
beingEquipmentWindow->setBeing(nullptr);
- if (player_node)
+ if (localPlayer)
{
- player_node->setTarget(nullptr);
- player_node->unSetPickUpTarget();
- mActors.erase(player_node);
+ localPlayer->setTarget(nullptr);
+ localPlayer->unSetPickUpTarget();
+ mActors.erase(localPlayer);
}
for_actors
@@ -823,8 +823,8 @@ void ActorManager::clear()
mActors.clear();
mDeleteActors.clear();
- if (player_node)
- mActors.insert(player_node);
+ if (localPlayer)
+ mActors.insert(localPlayer);
}
Being *ActorManager::findNearestLivingBeing(const int x, const int y,
@@ -865,7 +865,7 @@ Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing,
const Being *const excluded,
const bool allowSort) const
{
- if (!aroundBeing || !player_node)
+ if (!aroundBeing || !localPlayer)
return nullptr;
std::set<std::string> attackMobs;
@@ -875,11 +875,11 @@ Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing,
std::map<std::string, int> priorityMobsMap;
int defaultAttackIndex = 10000;
int defaultPriorityIndex = 10000;
- const int attackRange = player_node->getAttackRange();
+ const int attackRange = localPlayer->getAttackRange();
bool specialDistance = false;
if (settings.moveToTargetType == 7
- && player_node->getAttackRange() > 2)
+ && localPlayer->getAttackRange() > 2)
{
specialDistance = true;
}
@@ -990,7 +990,7 @@ Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing,
beingActorSorter.priorityBeings = nullptr;
}
- if (player_node->getTarget() == nullptr)
+ if (localPlayer->getTarget() == nullptr)
{
Being *const target = sortedBeings.at(0);
@@ -1003,7 +1003,7 @@ Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing,
return target;
}
- beingEqualActorFinder.findBeing = player_node->getTarget();
+ beingEqualActorFinder.findBeing = localPlayer->getTarget();
std::vector<Being*>::const_iterator i = std::find_if(
sortedBeings.begin(), sortedBeings.end(), beingEqualActorFinder);
@@ -1132,34 +1132,34 @@ bool ActorManager::validateBeing(const Being *const aroundBeing,
const Being* const excluded,
const int maxCost) const
{
- if (!player_node)
+ if (!localPlayer)
return false;
return being && ((being->getType() == type
|| type == ActorType::UNKNOWN) && (being->isAlive()
|| (mTargetDeadPlayers && type == ActorType::PLAYER))
&& being != aroundBeing) && being != excluded
&& (type != ActorType::MONSTER || !mTargetOnlyReachable
- || player_node->isReachable(being, maxCost));
+ || localPlayer->isReachable(being, maxCost));
}
void ActorManager::healTarget() const
{
- if (!player_node)
+ if (!localPlayer)
return;
- heal(player_node->getTarget());
+ heal(localPlayer->getTarget());
}
void ActorManager::heal(const Being *const target) const
{
- if (!player_node || !chatWindow || !player_node->isAlive()
+ if (!localPlayer || !chatWindow || !localPlayer->isAlive()
|| !Net::getPlayerHandler()->canUseMagic())
{
return;
}
// self
- if (target && player_node->getName() == target->getName())
+ if (target && localPlayer->getName() == target->getName())
{
if (PlayerInfo::getAttribute(Attributes::MP) >= 6
&& PlayerInfo::getAttribute(Attributes::HP)
@@ -1231,7 +1231,7 @@ void ActorManager::heal(const Being *const target) const
void ActorManager::itenplz() const
{
- if (!player_node || !chatWindow || !player_node->isAlive()
+ if (!localPlayer || !chatWindow || !localPlayer->isAlive()
|| !Net::getPlayerHandler()->canUseMagic())
{
return;
diff --git a/src/being/actorsprite.cpp b/src/being/actorsprite.cpp
index 8c414b83f..c26d33d7e 100644
--- a/src/being/actorsprite.cpp
+++ b/src/being/actorsprite.cpp
@@ -83,8 +83,8 @@ ActorSprite::~ActorSprite()
mUsedTargetCursor = nullptr;
- if (player_node && player_node->getTarget() == this)
- player_node->setTarget(nullptr);
+ if (localPlayer && localPlayer->getTarget() == this)
+ localPlayer->setTarget(nullptr);
// Notify listeners of the destruction.
FOR_EACH (ActorSpriteListenerIterator, iter, mActorSpriteListeners)
diff --git a/src/being/being.cpp b/src/being/being.cpp
index f5c4611ef..f69a084c0 100644
--- a/src/being/being.cpp
+++ b/src/being/being.cpp
@@ -522,7 +522,7 @@ void Being::takeDamage(Being *const attacker, const int amount,
if (type == CRITICAL)
attacker->setCriticalHit(amount);
- if (attacker == player_node)
+ if (attacker == localPlayer)
{
color = &userPalette->getColor(
UserPalette::HIT_LOCAL_PLAYER_CRITICAL);
@@ -534,7 +534,7 @@ void Being::takeDamage(Being *const attacker, const int amount,
}
else if (!amount)
{
- if (attacker == player_node)
+ if (attacker == localPlayer)
{
// This is intended to be the wrong direction to visually
// differentiate between hits and misses
@@ -547,7 +547,7 @@ void Being::takeDamage(Being *const attacker, const int amount,
}
else if (mType == ActorType::MONSTER)
{
- if (attacker == player_node)
+ if (attacker == localPlayer)
{
color = &userPalette->getColor(
UserPalette::HIT_LOCAL_PLAYER_MONSTER);
@@ -558,8 +558,8 @@ void Being::takeDamage(Being *const attacker, const int amount,
UserPalette::HIT_PLAYER_MONSTER);
}
}
- else if (mType == ActorType::PLAYER && attacker != player_node
- && this == player_node)
+ else if (mType == ActorType::PLAYER && attacker != localPlayer
+ && this == localPlayer)
{
// here player was attacked by other player. mark him as enemy.
color = &userPalette->getColor(UserPalette::HIT_PLAYER_PLAYER);
@@ -573,7 +573,7 @@ void Being::takeDamage(Being *const attacker, const int amount,
if (chatWindow && mShowBattleEvents)
{
- if (this == player_node)
+ if (this == localPlayer)
{
if (attacker->mType == ActorType::PLAYER || amount)
{
@@ -582,7 +582,7 @@ void Being::takeDamage(Being *const attacker, const int amount,
ChatMsgType::BY_OTHER);
}
}
- else if (attacker == player_node && amount)
+ else if (attacker == localPlayer && amount)
{
chatWindow->battleChatLog(strprintf("%s : You hit %s -%d",
attacker->getName().c_str(), getName().c_str(), amount),
@@ -601,8 +601,8 @@ void Being::takeDamage(Being *const attacker, const int amount,
if (amount > 0)
{
- if (player_node && player_node == this)
- player_node->setLastHitFrom(attacker->getName());
+ if (localPlayer && localPlayer == this)
+ localPlayer->setLastHitFrom(attacker->getName());
mDamageTaken += amount;
if (mInfo)
@@ -734,7 +734,7 @@ void Being::handleAttack(Being *const victim, const int damage,
if (!victim || !mInfo)
return;
- if (this != player_node)
+ if (this != localPlayer)
setAction(BeingAction::ATTACK, attackId);
mLastAttackX = victim->getTileX();
@@ -748,7 +748,7 @@ void Being::handleAttack(Being *const victim, const int damage,
reset();
mActionTime = tick_time;
- if (this != player_node)
+ if (this != localPlayer)
{
const uint8_t dir = calcDirection(victim->getTileX(),
victim->getTileY());
@@ -790,7 +790,7 @@ void Being::handleSkill(Being *const victim, const int damage,
if (!victim || !mInfo || !skillDialog)
return;
- if (this != player_node)
+ if (this != localPlayer)
setAction(BeingAction::ATTACK, 1);
const SkillInfo *const skill = skillDialog->getSkill(skillId);
@@ -802,7 +802,7 @@ void Being::handleSkill(Being *const victim, const int damage,
reset();
mActionTime = tick_time;
- if (this != player_node)
+ if (this != localPlayer)
{
const uint8_t dir = calcDirection(victim->getTileX(),
victim->getTileY());
@@ -873,13 +873,13 @@ void Being::addGuild(Guild *const guild)
mGuilds[guild->getId()] = guild;
- if (this == player_node && socialWindow)
+ if (this == localPlayer && socialWindow)
socialWindow->addTab(guild);
}
void Being::removeGuild(const int id)
{
- if (this == player_node && socialWindow)
+ if (this == localPlayer && socialWindow)
socialWindow->removeTab(mGuilds[id]);
if (mGuilds[id])
@@ -925,7 +925,7 @@ void Being::clearGuilds()
if (guild)
{
- if (this == player_node && socialWindow)
+ if (this == localPlayer && socialWindow)
socialWindow->removeTab(guild);
guild->removeMember(mId);
@@ -951,7 +951,7 @@ void Being::setParty(Party *const party)
updateColors();
- if (this == player_node && socialWindow)
+ if (this == localPlayer && socialWindow)
{
if (old)
socialWindow->removeTab(old);
@@ -963,10 +963,10 @@ void Being::setParty(Party *const party)
void Being::updateGuild()
{
- if (!player_node)
+ if (!localPlayer)
return;
- Guild *const guild = player_node->getGuild();
+ Guild *const guild = localPlayer->getGuild();
if (!guild)
{
clearGuilds();
@@ -996,7 +996,7 @@ void Being::setGuild(Guild *const guild)
updateColors();
- if (this == player_node && socialWindow)
+ if (this == localPlayer && socialWindow)
{
if (old)
socialWindow->removeTab(old);
@@ -1420,7 +1420,7 @@ void Being::logic()
/ mAttackSpeed;
}
- if (this == player_node && curFrame >= frameCount)
+ if (this == localPlayer && curFrame >= frameCount)
nextTile();
break;
@@ -1865,7 +1865,7 @@ void Being::showName()
}
Font *font = nullptr;
- if (player_node && player_node->getTarget() == this
+ if (localPlayer && localPlayer->getTarget() == this
&& mType != ActorType::MONSTER)
{
font = boldFont;
@@ -1906,7 +1906,7 @@ void Being::updateColors()
mNameColor = &userPalette->getColor(UserPalette::NPC);
mTextColor = &userPalette->getColor(UserPalette::NPC);
}
- else if (this == player_node)
+ else if (this == localPlayer)
{
mNameColor = &userPalette->getColor(UserPalette::SELF);
mTextColor = &theme->getColor(Theme::PLAYER, 255);
@@ -1929,13 +1929,13 @@ void Being::updateColors()
{
mNameColor = &userPalette->getColor(UserPalette::MONSTER);
}
- else if (mParty && player_node
- && mParty == player_node->getParty())
+ else if (mParty && localPlayer
+ && mParty == localPlayer->getParty())
{
mNameColor = &userPalette->getColor(UserPalette::PARTY);
}
- else if (player_node && getGuild()
- && getGuild() == player_node->getGuild())
+ else if (localPlayer && getGuild()
+ && getGuild() == localPlayer->getGuild())
{
mNameColor = &userPalette->getColor(UserPalette::GUILD);
}
@@ -2220,7 +2220,7 @@ bool Being::updateFromCache()
void Being::addToCache() const
{
- if (player_node == this)
+ if (localPlayer == this)
return;
BeingCacheEntry *entry = Being::getCacheEntry(getId());
@@ -2410,7 +2410,7 @@ void Being::drawSpriteAt(Graphics *const graphics,
2 * attackRange + mapTileSize, 2 * attackRange + mapTileSize));
}
- if (mShowMobHP && mInfo && player_node && player_node->getTarget() == this
+ if (mShowMobHP && mInfo && localPlayer && localPlayer->getTarget() == this
&& mType == ActorType::MONSTER)
{
// show hp bar here
@@ -2426,7 +2426,7 @@ void Being::drawSpriteAt(Graphics *const graphics,
}
if (mShowOwnHP
&& mInfo
- && player_node == this
+ && localPlayer == this
&& mAction != BeingAction::DEAD)
{
drawHpBar(graphics, PlayerInfo::getAttribute(Attributes::MAX_HP),
@@ -2469,7 +2469,7 @@ void Being::drawHpBar(Graphics *const graphics, const int maxHP, const int hp,
if (serverVersion < 1)
{ // old servers
- if ((!damage && (this != player_node || hp == maxHP))
+ if ((!damage && (this != localPlayer || hp == maxHP))
|| (!hp && maxHP == damage))
{
graphics->setColor(userPalette->getColorWithAlpha(color1));
diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp
index ec4c51a19..e906ea5ab 100644
--- a/src/being/localplayer.cpp
+++ b/src/being/localplayer.cpp
@@ -99,7 +99,7 @@ static const int MAX_TICK_VALUE = INT_MAX / 2;
typedef std::map<int, Guild*>::const_iterator GuildMapCIter;
-LocalPlayer *player_node = nullptr;
+LocalPlayer *localPlayer = nullptr;
class SkillDialog;
diff --git a/src/being/localplayer.h b/src/being/localplayer.h
index de78981cc..d8a0d5e0f 100644
--- a/src/being/localplayer.h
+++ b/src/being/localplayer.h
@@ -524,6 +524,6 @@ class LocalPlayer final : public Being,
bool mShowNavigePath;
};
-extern LocalPlayer *player_node;
+extern LocalPlayer *localPlayer;
#endif // BEING_LOCALPLAYER_H
diff --git a/src/being/playerrelations.cpp b/src/being/playerrelations.cpp
index 42f15d1ba..656e59088 100644
--- a/src/being/playerrelations.cpp
+++ b/src/being/playerrelations.cpp
@@ -335,8 +335,8 @@ void PlayerRelationsManager::setRelation(const std::string &player_name,
const PlayerRelation::Relation
relation)
{
- if (!player_node || (relation != PlayerRelation::NEUTRAL
- && player_node->getName() == player_name))
+ if (!localPlayer || (relation != PlayerRelation::NEUTRAL
+ && localPlayer->getName() == player_name))
{
return;
}
diff --git a/src/client.cpp b/src/client.cpp
index e620b0a51..9f860b669 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -1334,15 +1334,15 @@ int Client::gameExec()
case STATE_GAME:
BLOCK_START("Client::gameExec STATE_GAME")
- if (player_node)
+ if (localPlayer)
{
logger->log("Memorizing selected character %s",
- player_node->getName().c_str());
+ localPlayer->getName().c_str());
serverConfig.setValue("lastCharacter",
- player_node->getName());
+ localPlayer->getName());
#ifdef USE_MUMBLE
if (mumbleManager)
- mumbleManager->setPlayer(player_node->getName());
+ mumbleManager->setPlayer(localPlayer->getName());
#endif
}
diff --git a/src/commands.cpp b/src/commands.cpp
index 2b64e8d6f..cec8468e8 100644
--- a/src/commands.cpp
+++ b/src/commands.cpp
@@ -122,9 +122,9 @@ static void outString(const ChatTab *const tab,
}
case ChatTabType::GUILD:
{
- if (!player_node)
+ if (!localPlayer)
return;
- const Guild *const guild = player_node->getGuild();
+ const Guild *const guild = localPlayer->getGuild();
if (guild)
{
if (guild->getServerGuild())
@@ -207,7 +207,7 @@ static void outStringNormal(ChatTab *const tab,
const std::string &str,
const std::string &def)
{
- if (!player_node)
+ if (!localPlayer)
return;
if (!tab)
@@ -225,7 +225,7 @@ static void outStringNormal(ChatTab *const tab,
}
case ChatTabType::GUILD:
{
- const Guild *const guild = player_node->getGuild();
+ const Guild *const guild = localPlayer->getGuild();
if (guild)
{
if (guild->getServerGuild())
@@ -245,7 +245,7 @@ static void outStringNormal(ChatTab *const tab,
{
const WhisperTab *const whisper
= static_cast<const WhisperTab *const>(tab);
- tab->chatLog(player_node->getName(), str);
+ tab->chatLog(localPlayer->getName(), str);
Net::getChatHandler()->privateMessage(whisper->getNick(), str);
break;
}
@@ -320,8 +320,8 @@ impHandler2(where)
{
std::ostringstream where;
where << Game::instance()->getCurrentMapName() << ", coordinates: "
- << ((player_node->getPixelX() - mapTileSize / 2) / mapTileSize)
- << ", " << ((player_node->getPixelY() - mapTileSize) / mapTileSize);
+ << ((localPlayer->getPixelX() - mapTileSize / 2) / mapTileSize)
+ << ", " << ((localPlayer->getPixelY() - mapTileSize) / mapTileSize);
tab->chatLog(where.str(), ChatMsgType::BY_SERVER);
}
@@ -365,7 +365,7 @@ impHandler(msg)
if (msg.length() > 0)
{
- std::string playerName = player_node->getName();
+ std::string playerName = localPlayer->getName();
std::string tempNick = recvnick;
toLower(playerName);
@@ -670,47 +670,47 @@ impHandler1(move)
int x = 0;
int y = 0;
- if (player_node && parse2Int(args, x, y))
- player_node->moveTo(x, y);
+ if (localPlayer && parse2Int(args, x, y))
+ localPlayer->moveTo(x, y);
}
impHandler1(navigate)
{
- if (!player_node)
+ if (!localPlayer)
return;
int x = 0;
int y = 0;
if (parse2Int(args, x, y))
- player_node->navigateTo(x, y);
+ localPlayer->navigateTo(x, y);
else
- player_node->navigateClean();
+ localPlayer->navigateClean();
}
impHandler1(target)
{
- if (!actorManager || !player_node)
+ if (!actorManager || !localPlayer)
return;
Being *const target = actorManager->findNearestByName(args);
if (target)
- player_node->setTarget(target);
+ localPlayer->setTarget(target);
}
impHandler0(attackHuman)
{
- if (!actorManager || !player_node)
+ if (!actorManager || !localPlayer)
return;
Being *const target = actorManager->findNearestLivingBeing(
- player_node, 10, ActorType::PLAYER, true);
+ localPlayer, 10, ActorType::PLAYER, true);
if (target)
{
- if (player_node->checAttackPermissions(target))
+ if (localPlayer->checAttackPermissions(target))
{
- player_node->setTarget(target);
- player_node->attack2(target, true);
+ localPlayer->setTarget(target);
+ localPlayer->attack2(target, true);
}
}
}
@@ -757,8 +757,8 @@ impHandler1(outfit)
impHandler1(emote)
{
- if (player_node)
- player_node->emote(static_cast<uint8_t>(atoi(args.c_str())));
+ if (localPlayer)
+ localPlayer->emote(static_cast<uint8_t>(atoi(args.c_str())));
}
impHandler1(emotePet)
@@ -769,44 +769,44 @@ impHandler1(emotePet)
impHandler1(away)
{
- if (player_node)
- player_node->setAway(args);
+ if (localPlayer)
+ localPlayer->setAway(args);
}
impHandler1(pseudoAway)
{
- if (player_node)
+ if (localPlayer)
{
- player_node->setPseudoAway(args);
- player_node->updateStatus();
+ localPlayer->setPseudoAway(args);
+ localPlayer->updateStatus();
}
}
impHandler(follow)
{
- if (!player_node)
+ if (!localPlayer)
return;
if (!features.getBoolValue("allowFollow"))
return;
if (!args.empty())
- player_node->setFollow(args);
+ localPlayer->setFollow(args);
else if (tab && tab->getType() == ChatTabType::WHISPER)
- player_node->setFollow(static_cast<WhisperTab*>(tab)->getNick());
+ localPlayer->setFollow(static_cast<WhisperTab*>(tab)->getNick());
}
impHandler(imitation)
{
- if (!player_node)
+ if (!localPlayer)
return;
if (!args.empty())
- player_node->setImitate(args);
+ localPlayer->setImitate(args);
else if (tab && tab->getType() == ChatTabType::WHISPER)
- player_node->setImitate(static_cast<WhisperTab*>(tab)->getNick());
+ localPlayer->setImitate(static_cast<WhisperTab*>(tab)->getNick());
else
- player_node->setImitate("");
+ localPlayer->setImitate("");
}
impHandler1(heal)
@@ -823,7 +823,7 @@ impHandler1(heal)
}
else
{
- actorManager->heal(player_node);
+ actorManager->heal(localPlayer);
}
}
@@ -867,13 +867,13 @@ impHandler1(undress)
impHandler1(attack)
{
- if (!player_node || !actorManager)
+ if (!localPlayer || !actorManager)
return;
Being *const target = actorManager->findNearestByName(args);
if (target)
- player_node->setTarget(target);
- player_node->attack2(player_node->getTarget(), true);
+ localPlayer->setTarget(target);
+ localPlayer->attack2(localPlayer->getTarget(), true);
}
impHandler1(trade)
@@ -894,7 +894,7 @@ impHandler1(trade)
impHandler0(dirs)
{
- if (!player_node || !debugChatTab)
+ if (!localPlayer || !debugChatTab)
return;
debugChatTab->chatLog("config directory: "
@@ -909,14 +909,14 @@ impHandler0(dirs)
impHandler2(info)
{
- if (!tab || !player_node || tmwServerVersion > 0)
+ if (!tab || !localPlayer || tmwServerVersion > 0)
return;
switch (tab->getType())
{
case ChatTabType::GUILD:
{
- const Guild *const guild = player_node->getGuild();
+ const Guild *const guild = localPlayer->getGuild();
if (guild)
Net::getGuildHandler()->info(guild->getId());
break;
@@ -928,8 +928,8 @@ impHandler2(info)
impHandler1(wait)
{
- if (player_node)
- player_node->waitFor(args);
+ if (localPlayer)
+ localPlayer->waitFor(args);
}
impHandler0(uptime)
@@ -1259,8 +1259,8 @@ impHandler2(enableAway)
impHandler1(testParticle)
{
- if (player_node)
- player_node->setTestParticle(args);
+ if (localPlayer)
+ localPlayer->setTestParticle(args);
}
impHandler0(createItems)
@@ -1302,7 +1302,7 @@ impHandler1(talkRaw)
impHandler1(talkPet)
{
// in future probably need add channel detection
- if (!player_node->getPets().empty())
+ if (!localPlayer->getPets().empty())
Net::getChatHandler()->talkPet(args, GENERAL_CHANNEL);
else
Net::getChatHandler()->talk(args, GENERAL_CHANNEL);
@@ -1540,16 +1540,16 @@ impHandler0(dumpOGL)
void replaceVars(std::string &str)
{
- if (!player_node || !actorManager)
+ if (!localPlayer || !actorManager)
return;
if (str.find("<PLAYER>") != std::string::npos)
{
- const Being *target = player_node->getTarget();
+ const Being *target = localPlayer->getTarget();
if (!target || target->getType() != ActorType::PLAYER)
{
target = actorManager->findNearestLivingBeing(
- player_node, 20, ActorType::PLAYER, true);
+ localPlayer, 20, ActorType::PLAYER, true);
}
if (target)
replaceAll(str, "<PLAYER>", target->getName());
@@ -1558,11 +1558,11 @@ void replaceVars(std::string &str)
}
if (str.find("<MONSTER>") != std::string::npos)
{
- const Being *target = player_node->getTarget();
+ const Being *target = localPlayer->getTarget();
if (!target || target->getType() != ActorType::MONSTER)
{
target = actorManager->findNearestLivingBeing(
- player_node, 20, ActorType::MONSTER, true);
+ localPlayer, 20, ActorType::MONSTER, true);
}
if (target)
replaceAll(str, "<MONSTER>", target->getName());
@@ -1576,7 +1576,7 @@ void replaceVars(std::string &str)
actorManager->getPlayerNames(names, false);
FOR_EACH (StringVectCIter, it, names)
{
- if (*it != player_node->getName())
+ if (*it != localPlayer->getName())
newStr.append(*it).append(",");
}
if (newStr[newStr.size() - 1] == ',')
@@ -1591,12 +1591,12 @@ void replaceVars(std::string &str)
StringVect names;
std::string newStr;
const Party *party = nullptr;
- if (player_node->isInParty() && (party = player_node->getParty()))
+ if (localPlayer->isInParty() && (party = localPlayer->getParty()))
{
party->getNames(names);
FOR_EACH (StringVectCIter, it, names)
{
- if (*it != player_node->getName())
+ if (*it != localPlayer->getName())
newStr.append(*it).append(",");
}
if (newStr[newStr.size() - 1] == ',')
diff --git a/src/dropshortcut.cpp b/src/dropshortcut.cpp
index 328d71adf..1972f037d 100644
--- a/src/dropshortcut.cpp
+++ b/src/dropshortcut.cpp
@@ -93,7 +93,7 @@ void DropShortcut::save() const
void DropShortcut::dropFirst() const
{
- if (!player_node)
+ if (!localPlayer)
return;
if (!PacketLimiter::limitPackets(PACKET_DROP))
@@ -111,7 +111,7 @@ void DropShortcut::dropFirst() const
if (item && item->getQuantity())
{
const int cnt = settings.quickDropCounter;
- if (player_node->isServerBuggy())
+ if (localPlayer->isServerBuggy())
{
PlayerInfo::dropItem(item, cnt, true);
}
@@ -126,10 +126,10 @@ void DropShortcut::dropFirst() const
void DropShortcut::dropItems(const int cnt)
{
- if (!player_node)
+ if (!localPlayer)
return;
- if (player_node->isServerBuggy())
+ if (localPlayer->isServerBuggy())
{
dropItem(settings.quickDropCounter);
return;
diff --git a/src/emoteshortcut.cpp b/src/emoteshortcut.cpp
index 30f3ee4ac..f0f554d37 100644
--- a/src/emoteshortcut.cpp
+++ b/src/emoteshortcut.cpp
@@ -72,12 +72,12 @@ void EmoteShortcut::save() const
void EmoteShortcut::useEmote(const int index) const
{
- if (!player_node)
+ if (!localPlayer)
return;
if (index > 0 && index <= SHORTCUT_EMOTES)
{
if (mEmotes[index - 1] > 0)
- player_node->emote(mEmotes[index - 1]);
+ localPlayer->emote(mEmotes[index - 1]);
}
}
diff --git a/src/eventsmanager.cpp b/src/eventsmanager.cpp
index acb2ca512..b79c382b8 100644
--- a/src/eventsmanager.cpp
+++ b/src/eventsmanager.cpp
@@ -159,10 +159,10 @@ bool EventsManager::handleEvents() const
}
#ifdef USE_MUMBLE
- if (player_node && mumbleManager)
+ if (localPlayer && mumbleManager)
{
- mumbleManager->setPos(player_node->getTileX(),
- player_node->getTileY(), player_node->getDirection());
+ mumbleManager->setPos(localPlayer->getTileX(),
+ localPlayer->getTileY(), localPlayer->getDirection());
}
#endif
}
@@ -445,10 +445,10 @@ void EventsManager::handleSDL2WindowEvent(const SDL_Event &event)
WindowManager::setIsMinimized(true);
if (inGame)
{
- if (player_node && !settings.awayMode)
+ if (localPlayer && !settings.awayMode)
{
fpsLimit = config.getIntValue("altfpslimit");
- player_node->setHalfAway(true);
+ localPlayer->setHalfAway(true);
}
}
setPriority(false);
@@ -458,11 +458,11 @@ void EventsManager::handleSDL2WindowEvent(const SDL_Event &event)
WindowManager::setIsMinimized(false);
if (inGame)
{
- if (player_node)
+ if (localPlayer)
{
if (!settings.awayMode)
fpsLimit = config.getIntValue("fpslimit");
- player_node->setHalfAway(false);
+ localPlayer->setHalfAway(false);
}
}
setPriority(true);
@@ -478,10 +478,10 @@ void EventsManager::handleSDL2WindowEvent(const SDL_Event &event)
|| eventType == SDL_WINDOWEVENT_RESTORED
|| eventType == SDL_WINDOWEVENT_MAXIMIZED)
{
- if (player_node)
+ if (localPlayer)
{
- player_node->updateStatus();
- player_node->updateName();
+ localPlayer->updateStatus();
+ localPlayer->updateName();
}
Game::instance()->updateFrameRate(fpsLimit);
}
@@ -496,11 +496,11 @@ void EventsManager::handleActive(const SDL_Event &event)
if (event.active.gain)
{ // window restore
WindowManager::setIsMinimized(false);
- if (inGame && player_node)
+ if (inGame && localPlayer)
{
if (!settings.awayMode)
fpsLimit = config.getIntValue("fpslimit");
- player_node->setHalfAway(false);
+ localPlayer->setHalfAway(false);
}
setPriority(true);
}
@@ -510,19 +510,19 @@ void EventsManager::handleActive(const SDL_Event &event)
client->setState(STATE_EXIT);
#else
WindowManager::setIsMinimized(true);
- if (inGame && player_node && !settings.awayMode)
+ if (inGame && localPlayer && !settings.awayMode)
{
fpsLimit = config.getIntValue("altfpslimit");
- player_node->setHalfAway(true);
+ localPlayer->setHalfAway(true);
}
setPriority(false);
#endif
}
- if (inGame && player_node)
- player_node->updateStatus();
+ if (inGame && localPlayer)
+ localPlayer->updateStatus();
}
- if (inGame && player_node)
- player_node->updateName();
+ if (inGame && localPlayer)
+ localPlayer->updateName();
if (event.active.state & SDL_APPINPUTFOCUS)
settings.inputFocused = event.active.gain;
diff --git a/src/game.cpp b/src/game.cpp
index 7af443a9b..f5b146a99 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -177,7 +177,7 @@ static void createGuiWindows()
chatWindow->postInit();
tradeWindow = new TradeWindow;
equipmentWindow = new EquipmentWindow(PlayerInfo::getEquipment(),
- player_node);
+ localPlayer);
equipmentWindow->postInit();
beingEquipmentWindow = new EquipmentWindow(nullptr, nullptr, true);
beingEquipmentWindow->postInit();
@@ -272,8 +272,8 @@ static void createGuiWindows()
battleChatTab = nullptr;
}
- if (player_node && !gmChatTab && config.getBoolValue("enableGmTab")
- && player_node->getGMLevel() > 0)
+ if (localPlayer && !gmChatTab && config.getBoolValue("enableGmTab")
+ && localPlayer->getGMLevel() > 0)
{
gmChatTab = new GmTab(chatWindow);
}
@@ -284,8 +284,8 @@ static void createGuiWindows()
if (setupWindow)
setupWindow->externalUpdate();
- if (player_node)
- player_node->updateStatus();
+ if (localPlayer)
+ localPlayer->updateStatus();
Net::getGeneralHandler()->gameStarted();
}
@@ -398,7 +398,7 @@ Game::Game() :
// Initialize beings
if (actorManager)
- actorManager->setPlayer(player_node);
+ actorManager->setPlayer(localPlayer);
Net::getGameHandler()->ping(tick_time);
@@ -409,8 +409,8 @@ Game::Game() :
if (guildManager && GuildManager::getEnableGuildBot())
guildManager->requestGuildInfo();
- if (player_node)
- player_node->updatePets();
+ if (localPlayer)
+ localPlayer->updatePets();
}
Game::~Game()
@@ -425,7 +425,7 @@ Game::~Game()
delete2(actorManager)
if (client->getState() != STATE_CHANGE_MAP)
- delete2(player_node)
+ delete2(localPlayer)
delete2(commandHandler)
delete2(effectManager)
delete2(particleEngine)
@@ -578,8 +578,8 @@ void Game::logic()
void Game::slowLogic()
{
BLOCK_START("Game::slowLogic")
- if (player_node)
- player_node->slowLogic();
+ if (localPlayer)
+ localPlayer->slowLogic();
const int time = cur_time;
if (mTime != time)
{
@@ -684,7 +684,7 @@ void Game::adjustPerfomance()
{
mNextAdjustTime = time + adjustDelay;
- if (mAdjustLevel > 3 || !player_node || player_node->getHalfAway()
+ if (mAdjustLevel > 3 || !localPlayer || localPlayer->getHalfAway()
|| settings.awayMode)
{
return;
@@ -799,14 +799,14 @@ void Game::resetAdjustLevel()
void Game::handleMove()
{
BLOCK_START("Game::handleMove")
- if (!player_node)
+ if (!localPlayer)
{
BLOCK_END("Game::handleMove")
return;
}
// Moving player around
- if (player_node->isAlive()
+ if (localPlayer->isAlive()
&& chatWindow
&& !chatWindow->isInputFocused()
&& !InventoryWindow::isAnyInputFocused()
@@ -837,14 +837,14 @@ void Game::handleMove()
{
direction |= BeingDirection::UP;
setValidSpeed();
- player_node->cancelFollow();
+ localPlayer->cancelFollow();
}
else if (inputManager.isActionActive(InputAction::MOVE_DOWN) ||
(joystick && joystick->isDown()))
{
direction |= BeingDirection::DOWN;
setValidSpeed();
- player_node->cancelFollow();
+ localPlayer->cancelFollow();
}
if (inputManager.isActionActive(InputAction::MOVE_LEFT) ||
@@ -852,20 +852,20 @@ void Game::handleMove()
{
direction |= BeingDirection::LEFT;
setValidSpeed();
- player_node->cancelFollow();
+ localPlayer->cancelFollow();
}
else if (inputManager.isActionActive(InputAction::MOVE_RIGHT) ||
(joystick && joystick->isRight()))
{
direction |= BeingDirection::RIGHT;
setValidSpeed();
- player_node->cancelFollow();
+ localPlayer->cancelFollow();
}
else if (inputManager.isActionActive(InputAction::MOVE_FORWARD))
{
- direction = player_node->getDirection();
+ direction = localPlayer->getDirection();
setValidSpeed();
- player_node->cancelFollow();
+ localPlayer->cancelFollow();
}
if (!inputManager.isActionActive(InputAction::EMOTE) || direction == 0)
@@ -881,8 +881,8 @@ void Game::moveInDirection(const unsigned char direction)
if (!settings.cameraMode)
{
- if (player_node)
- player_node->specialMove(direction);
+ if (localPlayer)
+ localPlayer->specialMove(direction);
}
else
{
@@ -982,8 +982,8 @@ void Game::changeMap(const std::string &mapPath)
// Unset the map of the player so that its particles are cleared before
// being deleted in the next step
- if (player_node)
- player_node->setMap(nullptr);
+ if (localPlayer)
+ localPlayer->setMap(nullptr);
if (particleEngine)
particleEngine->clear();
@@ -1051,8 +1051,8 @@ void Game::changeMap(const std::string &mapPath)
mumbleManager->setMap(mapPath);
#endif
- if (player_node)
- player_node->recreateItemParticles();
+ if (localPlayer)
+ localPlayer->recreateItemParticles();
Net::getGameHandler()->mapLoadedEvent();
BLOCK_END("Game::changeMap")
@@ -1060,7 +1060,7 @@ void Game::changeMap(const std::string &mapPath)
void Game::updateHistory(const SDL_Event &event)
{
- if (!player_node || !settings.attackType)
+ if (!localPlayer || !settings.attackType)
return;
if (static_cast<int>(event.key.keysym.sym) != -1)
@@ -1117,7 +1117,7 @@ void Game::checkKeys()
const int timeRange = 120;
const int cntInTime = 130;
- if (!player_node || !settings.attackType)
+ if (!localPlayer || !settings.attackType)
return;
const int time = cur_time;
diff --git a/src/gamemodifiers.cpp b/src/gamemodifiers.cpp
index 228dd66f3..b96f9f4d6 100644
--- a/src/gamemodifiers.cpp
+++ b/src/gamemodifiers.cpp
@@ -153,7 +153,7 @@ addModifier(MoveType, moveType, 5,
void GameModifiers::changeMoveType(const bool forward)
{
- player_node->setMoveState(0);
+ localPlayer->setMoveState(0);
changeMode(&settings.moveType, mMoveTypeSize, "invertMoveDirection",
&GameModifiers::getMoveTypeString, 0, false, forward);
}
@@ -162,7 +162,7 @@ static const unsigned mCrazyMoveTypeSize = 11;
void GameModifiers::changeCrazyMoveType(const bool forward)
{
- player_node->setCrazyMoveState(0U);
+ localPlayer->setCrazyMoveState(0U);
changeMode(&settings.crazyMoveType, mCrazyMoveTypeSize, "crazyMoveType",
&GameModifiers::getCrazyMoveTypeString, 1, true, forward);
}
@@ -398,42 +398,42 @@ addModifier(AwayMode, awayMode, 2,
void GameModifiers::changeAwayMode()
{
- if (!player_node)
+ if (!localPlayer)
return;
settings.awayMode = !settings.awayMode;
- player_node->setAfkTime(0);
- player_node->setHalfAway(false);
- player_node->updateName();
+ localPlayer->setAfkTime(0);
+ localPlayer->setHalfAway(false);
+ localPlayer->updateName();
UpdateStatusListener::distributeEvent();
if (settings.awayMode)
{
if (chatWindow)
chatWindow->clearAwayLog();
- player_node->cancelFollow();
- player_node->navigateClean();
+ localPlayer->cancelFollow();
+ localPlayer->navigateClean();
if (outfitWindow)
outfitWindow->wearAwayOutfit();
// TRANSLATORS: away message box header
OkDialog *const dialog = new OkDialog(_("Away"),
config.getStringValue("afkMessage"),
DialogType::SILENCE, true, false);
- player_node->setAwayDialog(dialog);
- dialog->addActionListener(player_node->getAwayListener());
+ localPlayer->setAwayDialog(dialog);
+ dialog->addActionListener(localPlayer->getAwayListener());
soundManager.volumeOff();
- player_node->addAfkEffect();
+ localPlayer->addAfkEffect();
}
else
{
- player_node->setAwayDialog(nullptr);
+ localPlayer->setAwayDialog(nullptr);
soundManager.volumeRestore();
if (chatWindow)
{
chatWindow->displayAwayLog();
chatWindow->clearAwayLog();
}
- player_node->removeAfkEffect();
+ localPlayer->removeAfkEffect();
}
}
diff --git a/src/gui/models/userstablemodel.h b/src/gui/models/userstablemodel.h
index 5219a7363..e84333087 100644
--- a/src/gui/models/userstablemodel.h
+++ b/src/gui/models/userstablemodel.h
@@ -108,7 +108,7 @@ class UsersTableModel final : public TableModel,
Being *const being = dynamic_cast<Being*>(*i);
if (being && being->getType() == ActorType::PLAYER
- && being != player_node && !being->getName().empty())
+ && being != localPlayer && !being->getName().empty())
{
mPlayers.push_back(being);
}
diff --git a/src/gui/popups/popupmenu.cpp b/src/gui/popups/popupmenu.cpp
index 50b725a5d..bd8ed9206 100644
--- a/src/gui/popups/popupmenu.cpp
+++ b/src/gui/popups/popupmenu.cpp
@@ -138,7 +138,7 @@ void PopupMenu::postInit()
void PopupMenu::showPopup(const int x, const int y, const Being *const being)
{
- if (!being || !player_node || !actorManager)
+ if (!being || !localPlayer || !actorManager)
return;
mBeingId = being->getId();
@@ -179,7 +179,7 @@ void PopupMenu::showPopup(const int x, const int y, const Being *const being)
addParty(being->getPartyName());
const Guild *const guild1 = being->getGuild();
- const Guild *const guild2 = player_node->getGuild();
+ const Guild *const guild2 = localPlayer->getGuild();
if (guild2)
{
if (guild1)
@@ -354,7 +354,7 @@ void PopupMenu::showPopup(const int x, const int y,
void PopupMenu::showPlayerPopup(const int x, const int y,
const std::string &nick)
{
- if (nick.empty() || !player_node)
+ if (nick.empty() || !localPlayer)
return;
mNick = nick;
@@ -382,9 +382,9 @@ void PopupMenu::showPlayerPopup(const int x, const int y,
// TRANSLATORS: add comment to player
mBrowserBox->addRow("addcomment", _("Add comment"));
- if (player_node->isInParty())
+ if (localPlayer->isInParty())
{
- const Party *const party = player_node->getParty();
+ const Party *const party = localPlayer->getParty();
if (party)
{
const PartyMember *const member = party->getMember(mNick);
@@ -395,7 +395,7 @@ void PopupMenu::showPlayerPopup(const int x, const int y,
mBrowserBox->addRow("kick party", _("Kick from party"));
mBrowserBox->addRow("##3---");
const PartyMember *const o = party->getMember(
- player_node->getName());
+ localPlayer->getName());
if (o && member->getMap() == o->getMap())
{
// TRANSLATORS: popup menu item
@@ -406,7 +406,7 @@ void PopupMenu::showPlayerPopup(const int x, const int y,
}
}
- const Guild *const guild2 = player_node->getGuild();
+ const Guild *const guild2 = localPlayer->getGuild();
if (guild2)
{
if (guild2->getMember(mNick))
@@ -517,7 +517,7 @@ void PopupMenu::showPopup(const int x, const int y, MapItem *const mapItem)
// TRANSLATORS: remove map item
mBrowserBox->addRow("remove map", _("Remove"));
- if (player_node && player_node->isGM())
+ if (localPlayer && localPlayer->isGM())
{
mBrowserBox->addRow("##3---");
// TRANSLATORS: popup menu item
@@ -543,7 +543,7 @@ void PopupMenu::showMapPopup(const int x, const int y,
// TRANSLATORS: popup menu header
mBrowserBox->addRow(_("Map Item"));
- if (player_node && player_node->isGM())
+ if (localPlayer && localPlayer->isGM())
{
// TRANSLATORS: popup menu item
// TRANSLATORS: warp to map item
@@ -610,7 +610,7 @@ void PopupMenu::showSpellPopup(const int x, const int y,
void PopupMenu::showChatPopup(const int x, const int y, ChatTab *const tab)
{
- if (!tab || !actorManager || !player_node)
+ if (!tab || !actorManager || !localPlayer)
return;
mTab = tab;
@@ -715,9 +715,9 @@ void PopupMenu::showChatPopup(const int x, const int y, ChatTab *const tab)
addBuySell(being);
mBrowserBox->addRow("##3---");
- if (player_node->isInParty())
+ if (localPlayer->isInParty())
{
- const Party *const party = player_node->getParty();
+ const Party *const party = localPlayer->getParty();
if (party)
{
if (!party->isMember(wTab->getNick()))
@@ -737,7 +737,7 @@ void PopupMenu::showChatPopup(const int x, const int y, ChatTab *const tab)
}
}
const Guild *const guild1 = being->getGuild();
- const Guild *const guild2 = player_node->getGuild();
+ const Guild *const guild2 = localPlayer->getGuild();
if (guild2)
{
if (guild1)
@@ -781,9 +781,9 @@ void PopupMenu::showChatPopup(const int x, const int y, ChatTab *const tab)
mBrowserBox->addRow("##3---");
addFollow();
- if (player_node->isInParty())
+ if (localPlayer->isInParty())
{
- const Party *const party = player_node->getParty();
+ const Party *const party = localPlayer->getParty();
if (party)
{
const PartyMember *const m = party->getMember(mNick);
@@ -813,12 +813,12 @@ void PopupMenu::showChangePos(const int x, const int y)
// TRANSLATORS: popup menu header
mBrowserBox->addRow(_("Change guild position"));
- if (!player_node)
+ if (!localPlayer)
return;
mX = x;
mY = y;
- const Guild *const guild = player_node->getGuild();
+ const Guild *const guild = localPlayer->getGuild();
if (guild)
{
const PositionsMap &map = guild->getPositions();
@@ -933,8 +933,8 @@ void PopupMenu::handleLink(const std::string &link,
}
else if (link == "attack" && being)
{
- if (player_node)
- player_node->attack(being, true);
+ if (localPlayer)
+ localPlayer->attack(being, true);
}
else if (link == "heal" && being && being->getType() != ActorType::MONSTER)
{
@@ -1014,9 +1014,9 @@ void PopupMenu::handleLink(const std::string &link,
// Guild action
else if (link == "guild" && !mNick.empty())
{
- if (player_node)
+ if (localPlayer)
{
- const Guild *const guild = player_node->getGuild();
+ const Guild *const guild = localPlayer->getGuild();
if (guild)
{
if (guild->getServerGuild())
@@ -1038,23 +1038,23 @@ void PopupMenu::handleLink(const std::string &link,
// Follow Player action
else if (link == "follow" && !mNick.empty())
{
- if (player_node)
- player_node->setFollow(mNick);
+ if (localPlayer)
+ localPlayer->setFollow(mNick);
}
else if (link == "imitation" && !mNick.empty())
{
- if (player_node)
- player_node->setImitate(mNick);
+ if (localPlayer)
+ localPlayer->setImitate(mNick);
}
// Pick Up Floor Item action
else if ((link == "pickup") && mFloorItemId)
{
- if (player_node && actorManager)
+ if (localPlayer && actorManager)
{
FloorItem *const item = actorManager->findItem(
mFloorItemId);
if (item)
- player_node->pickUp(item);
+ localPlayer->pickUp(item);
}
}
else if (link == "use" && mItemId)
@@ -1130,30 +1130,30 @@ void PopupMenu::handleLink(const std::string &link,
}
else if (link == "move" && !mNick.empty())
{
- if (player_node)
+ if (localPlayer)
{
if (being)
{
- player_node->navigateTo(being->getTileX(), being->getTileY());
+ localPlayer->navigateTo(being->getTileX(), being->getTileY());
}
- else if (player_node->isInParty())
+ else if (localPlayer->isInParty())
{
- const Party *const party = player_node->getParty();
+ const Party *const party = localPlayer->getParty();
if (party)
{
const PartyMember *const m = party->getMember(mNick);
const PartyMember *const o = party->getMember(
- player_node->getName());
+ localPlayer->getName());
if (m && o && m->getMap() == o->getMap())
- player_node->navigateTo(m->getX(), m->getY());
+ localPlayer->navigateTo(m->getX(), m->getY());
}
}
}
}
else if (link == "move" && (mX || mY))
{
- if (player_node)
- player_node->navigateTo(mX, mY);
+ if (localPlayer)
+ localPlayer->navigateTo(mX, mY);
}
else if (link == "movecamera" && (mX || mY))
{
@@ -1297,9 +1297,9 @@ void PopupMenu::handleLink(const std::string &link,
}
else if (link == "kick party" && !mNick.empty())
{
- if (player_node && player_node->getParty())
+ if (localPlayer && localPlayer->getParty())
{
- const PartyMember *const member = player_node->
+ const PartyMember *const member = localPlayer->
getParty()->getMember(mNick);
if (member)
Net::getPartyHandler()->kick(mNick);
@@ -1365,10 +1365,10 @@ void PopupMenu::handleLink(const std::string &link,
static_cast<int>(MapItemType::EMPTY));
if (socialWindow)
socialWindow->removePortal(x, y);
- if (isHome && player_node)
+ if (isHome && localPlayer)
{
- player_node->removeHome();
- player_node->saveHomes();
+ localPlayer->removeHome();
+ localPlayer->saveHomes();
}
}
}
@@ -1426,9 +1426,9 @@ void PopupMenu::handleLink(const std::string &link,
}
else if (link == "guild-kick" && !mNick.empty())
{
- if (player_node)
+ if (localPlayer)
{
- const Guild *const guild = player_node->getGuild();
+ const Guild *const guild = localPlayer->getGuild();
if (guild)
{
if (guild->getServerGuild())
@@ -1637,7 +1637,7 @@ void PopupMenu::handleLink(const std::string &link,
}
else if (link == "priority movedown")
{
- if (player_node)
+ if (localPlayer)
{
const int idx = actorManager
->getPriorityAttackMobIndex(mNick);
@@ -1731,7 +1731,7 @@ void PopupMenu::handleLink(const std::string &link,
}
else if (link == "items" && being)
{
- if (being == player_node)
+ if (being == localPlayer)
{
if (equipmentWindow && !equipmentWindow->isWindowVisible())
equipmentWindow->setVisible(true);
@@ -1815,10 +1815,10 @@ void PopupMenu::handleLink(const std::string &link,
}
else if (!link.compare(0, 10, "guild-pos-"))
{
- if (player_node)
+ if (localPlayer)
{
const int num = atoi(link.substr(10).c_str());
- const Guild *const guild = player_node->getGuild();
+ const Guild *const guild = localPlayer->getGuild();
if (guild)
{
Net::getGuildHandler()->changeMemberPostion(
@@ -2264,7 +2264,7 @@ void PopupMenu::showPopup(const int x, const int y, const ProgressBar *const b)
void PopupMenu::showAttackMonsterPopup(const int x, const int y,
const std::string &name, const int type)
{
- if (!player_node || !actorManager)
+ if (!localPlayer || !actorManager)
return;
mNick = name;
@@ -2342,7 +2342,7 @@ void PopupMenu::showAttackMonsterPopup(const int x, const int y,
void PopupMenu::showPickupItemPopup(const int x, const int y,
const std::string &name)
{
- if (!player_node || !actorManager)
+ if (!localPlayer || !actorManager)
return;
mNick = name;
@@ -2686,11 +2686,11 @@ void PopupMenu::addBuySellDefault()
void PopupMenu::addParty(const std::string &partyName)
{
- if (player_node->isInParty())
+ if (localPlayer->isInParty())
{
- if (player_node->getParty())
+ if (localPlayer->getParty())
{
- if (player_node->getParty()->getName() != partyName)
+ if (localPlayer->getParty()->getName() != partyName)
{
// TRANSLATORS: popup menu item
// TRANSLATORS: invite player to party
@@ -2842,7 +2842,7 @@ void PopupMenu::addUseDrop(const Item *const item, const bool isProtected)
void PopupMenu::addGmCommands()
{
- if (player_node->isGM())
+ if (localPlayer->isGM())
{
// TRANSLATORS: popup menu item
// TRANSLATORS: gm commands
@@ -2855,7 +2855,7 @@ void PopupMenu::showGMPopup()
mBrowserBox->clearRows();
// TRANSLATORS: popup menu header
mBrowserBox->addRow(_("GM commands"));
- if (player_node->isGM())
+ if (localPlayer->isGM())
{
// TRANSLATORS: popup menu item
// TRANSLATORS: check player ip
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp
index 8acc19ca6..d0ea8236a 100644
--- a/src/gui/viewport.cpp
+++ b/src/gui/viewport.cpp
@@ -130,7 +130,7 @@ void Viewport::draw(Graphics *graphics)
BLOCK_START("Viewport::draw 1")
static int lastTick = tick_time;
- if (!mMap || !player_node)
+ if (!mMap || !localPlayer)
{
graphics->setColor(Color(64, 64, 64));
graphics->fillRectangle(
@@ -147,7 +147,7 @@ void Viewport::draw(Graphics *graphics)
const int midTileX = (graphics->mWidth + mScrollCenterOffsetX) / 2;
const int midTileY = (graphics->mHeight + mScrollCenterOffsetY) / 2;
- const Vector &playerPos = player_node->getPosition();
+ const Vector &playerPos = localPlayer->getPosition();
const int player_x = static_cast<int>(playerPos.x)
- midTileX + mCameraRelativeX;
const int player_y = static_cast<int>(playerPos.y)
@@ -206,10 +206,10 @@ void Viewport::draw(Graphics *graphics)
{
logger->log("incorrect player position: %d, %d, %d, %d",
player_x, player_y, mPixelViewX, mPixelViewY);
- if (player_node)
+ if (localPlayer)
{
logger->log("tile position: %d, %d",
- player_node->getTileX(), player_node->getTileY());
+ localPlayer->getTileX(), localPlayer->getTileY());
}
}
mPixelViewX = player_x;
@@ -252,10 +252,10 @@ void Viewport::draw(Graphics *graphics)
drawDebugPath(graphics);
}
- if (player_node->getCheckNameSetting())
+ if (localPlayer->getCheckNameSetting())
{
- player_node->setCheckNameSetting(false);
- player_node->setName(player_node->getName());
+ localPlayer->setCheckNameSetting(false);
+ localPlayer->setName(localPlayer->getName());
}
// Draw text
@@ -312,7 +312,7 @@ void Viewport::followMouse()
void Viewport::drawDebugPath(Graphics *const graphics)
{
- if (!player_node || !userPalette || !actorManager || !mMap || !gui)
+ if (!localPlayer || !userPalette || !actorManager || !mMap || !gui)
return;
Gui::getMouseState(&mMouseX, &mMouseY);
@@ -326,13 +326,13 @@ void Viewport::drawDebugPath(Graphics *const graphics)
if (mouseDestination.x != lastMouseDestination.x
|| mouseDestination.y != lastMouseDestination.y)
{
- const Vector &playerPos = player_node->getPosition();
+ const Vector &playerPos = localPlayer->getPosition();
debugPath = mMap->findPath(
static_cast<int>(playerPos.x - mapTileSize / 2) / mapTileSize,
static_cast<int>(playerPos.y - mapTileSize) / mapTileSize,
mousePosX / mapTileSize, mousePosY / mapTileSize,
- player_node->getWalkMask(),
+ localPlayer->getWalkMask(),
500);
lastMouseDestination = mouseDestination;
}
@@ -343,7 +343,7 @@ void Viewport::drawDebugPath(Graphics *const graphics)
FOR_EACH (ActorSpritesConstIterator, it, actors)
{
const Being *const being = dynamic_cast<const Being*>(*it);
- if (being && being != player_node)
+ if (being && being != localPlayer)
{
const Path &beingPath = being->getPath();
drawPath(graphics, beingPath, userPalette->getColorWithAlpha(
@@ -443,23 +443,23 @@ bool Viewport::leftMouseAction()
validateSpeed();
if (actorManager)
{
- if (player_node != mHoverBeing || mSelfMouseHeal)
+ if (localPlayer != mHoverBeing || mSelfMouseHeal)
actorManager->heal(mHoverBeing);
- if (player_node == mHoverBeing && mHoverItem)
- player_node->pickUp(mHoverItem);
+ if (localPlayer == mHoverBeing && mHoverItem)
+ localPlayer->pickUp(mHoverItem);
return true;
}
}
else if (type == ActorType::MONSTER || type == ActorType::NPC)
{
- if (player_node->withinAttackRange(mHoverBeing) ||
+ if (localPlayer->withinAttackRange(mHoverBeing) ||
inputManager.isActionActive(static_cast<int>(
InputAction::ATTACK)))
{
validateSpeed();
- if (!mStatsReUpdated && player_node != mHoverBeing)
+ if (!mStatsReUpdated && localPlayer != mHoverBeing)
{
- player_node->attack(mHoverBeing,
+ localPlayer->attack(mHoverBeing,
!inputManager.isActionActive(
static_cast<int>(InputAction::STOP_ATTACK)));
return true;
@@ -469,9 +469,9 @@ bool Viewport::leftMouseAction()
InputAction::ATTACK)))
{
validateSpeed();
- if (!mStatsReUpdated && player_node != mHoverBeing)
+ if (!mStatsReUpdated && localPlayer != mHoverBeing)
{
- player_node->setGotoTarget(mHoverBeing);
+ localPlayer->setGotoTarget(mHoverBeing);
return true;
}
}
@@ -482,15 +482,15 @@ bool Viewport::leftMouseAction()
if (mHoverItem)
{
validateSpeed();
- player_node->pickUp(mHoverItem);
+ localPlayer->pickUp(mHoverItem);
}
// Just walk around
else if (!inputManager.isActionActive(static_cast<int>(
InputAction::ATTACK)))
{
validateSpeed();
- player_node->stopAttack();
- player_node->cancelFollow();
+ localPlayer->stopAttack();
+ localPlayer->cancelFollow();
mPlayerFollowMouse = true;
// Make the player go to the mouse position
@@ -506,7 +506,7 @@ void Viewport::mousePressed(MouseEvent &event)
mMouseClicked = true;
// Check if we are alive and kickin'
- if (!mMap || !player_node)
+ if (!mMap || !localPlayer)
return;
// Check if we are busy
@@ -555,14 +555,14 @@ void Viewport::mousePressed(MouseEvent &event)
pixelX, pixelY, 20, ActorType::MONSTER, nullptr);
if (target)
- player_node->setTarget(target);
+ localPlayer->setTarget(target);
}
}
}
void Viewport::walkByMouse(const MouseEvent &event)
{
- if (!mMap || !player_node)
+ if (!mMap || !localPlayer)
return;
if (mPlayerFollowMouse
&& !inputManager.isActionActive(InputAction::STOP_ATTACK)
@@ -570,12 +570,12 @@ void Viewport::walkByMouse(const MouseEvent &event)
{
if (!mMouseDirectionMove)
mPlayerFollowMouse = false;
- if (mLocalWalkTime != player_node->getActionTime())
+ if (mLocalWalkTime != localPlayer->getActionTime())
{
mLocalWalkTime = cur_time;
- player_node->unSetPickUpTarget();
- int playerX = player_node->getTileX();
- int playerY = player_node->getTileY();
+ localPlayer->unSetPickUpTarget();
+ int playerX = localPlayer->getTileX();
+ int playerY = localPlayer->getTileY();
if (mMouseDirectionMove)
{
const int width = mainGraphics->mWidth / 2;
@@ -615,7 +615,7 @@ void Viewport::walkByMouse(const MouseEvent &event)
if (mMap->getWalk(playerX + dx, playerY + dy))
{
- player_node->navigateTo(playerX + dx, playerY + dy);
+ localPlayer->navigateTo(playerX + dx, playerY + dy);
}
else
{
@@ -655,7 +655,7 @@ void Viewport::walkByMouse(const MouseEvent &event)
dy = -1;
}
}
- player_node->navigateTo(playerX + dx, playerY + dy);
+ localPlayer->navigateTo(playerX + dx, playerY + dy);
}
}
else
@@ -666,7 +666,7 @@ void Viewport::walkByMouse(const MouseEvent &event)
/ static_cast<float>(mMap->getTileHeight()));
if (playerX != destX || playerY != destY)
{
- if (!player_node->navigateTo(destX, destY))
+ if (!localPlayer->navigateTo(destX, destY))
{
if (playerX > destX)
playerX --;
@@ -677,7 +677,7 @@ void Viewport::walkByMouse(const MouseEvent &event)
else if (playerY < destY)
playerY ++;
if (mMap->getWalk(playerX, playerY, 0))
- player_node->navigateTo(playerX, playerY);
+ localPlayer->navigateTo(playerX, playerY);
}
}
}
@@ -900,7 +900,7 @@ void Viewport::optionChanged(const std::string &name)
void Viewport::mouseMoved(MouseEvent &event A_UNUSED)
{
// Check if we are on the map
- if (!mMap || !player_node || !actorManager)
+ if (!mMap || !localPlayer || !actorManager)
return;
if (mMouseDirectionMove)
@@ -1060,14 +1060,14 @@ bool Viewport::isPopupMenuVisible() const
void Viewport::moveCameraToActor(const int actorId,
const int x, const int y)
{
- if (!player_node || !actorManager)
+ if (!localPlayer || !actorManager)
return;
const Actor *const actor = actorManager->findBeing(actorId);
if (!actor)
return;
const Vector &actorPos = actor->getPosition();
- const Vector &playerPos = player_node->getPosition();
+ const Vector &playerPos = localPlayer->getPosition();
settings.cameraMode = 1;
mCameraRelativeX = static_cast<int>(actorPos.x - playerPos.x) + x;
mCameraRelativeY = static_cast<int>(actorPos.y - playerPos.y) + y;
@@ -1075,10 +1075,10 @@ void Viewport::moveCameraToActor(const int actorId,
void Viewport::moveCameraToPosition(const int x, const int y)
{
- if (!player_node)
+ if (!localPlayer)
return;
- const Vector &playerPos = player_node->getPosition();
+ const Vector &playerPos = localPlayer->getPosition();
settings.cameraMode = 1;
mCameraRelativeX = x - static_cast<int>(playerPos.x);
diff --git a/src/gui/widgets/avatarlistbox.cpp b/src/gui/widgets/avatarlistbox.cpp
index 285a4f246..80bcba94c 100644
--- a/src/gui/widgets/avatarlistbox.cpp
+++ b/src/gui/widgets/avatarlistbox.cpp
@@ -97,7 +97,7 @@ AvatarListBox::~AvatarListBox()
void AvatarListBox::draw(Graphics *graphics)
{
BLOCK_START("AvatarListBox::draw")
- if (!mListModel || !player_node)
+ if (!mListModel || !localPlayer)
{
BLOCK_END("AvatarListBox::draw")
return;
@@ -113,7 +113,7 @@ void AvatarListBox::draw(Graphics *graphics)
Font *const font = getFont();
const int fontHeight = getFont()->getHeight();
- const std::string &name = player_node->getName();
+ const std::string &name = localPlayer->getName();
// Draw the list elements
graphics->setColorAll(mForegroundColor, mForegroundColor2);
@@ -335,7 +335,7 @@ void AvatarListBox::draw(Graphics *graphics)
void AvatarListBox::mousePressed(MouseEvent &event)
{
- if (!actorManager || !player_node || !viewport
+ if (!actorManager || !localPlayer || !viewport
|| !getFont()->getHeight())
{
return;
@@ -369,7 +369,7 @@ void AvatarListBox::mousePressed(MouseEvent &event)
}
else
{
- player_node->navigateTo(ava->getX(), ava->getY());
+ localPlayer->navigateTo(ava->getX(), ava->getY());
}
}
else if (eventButton == MouseButton::RIGHT)
diff --git a/src/gui/widgets/tabs/chattab.cpp b/src/gui/widgets/tabs/chattab.cpp
index 684b9d4d5..f9a6e960f 100644
--- a/src/gui/widgets/tabs/chattab.cpp
+++ b/src/gui/widgets/tabs/chattab.cpp
@@ -344,10 +344,10 @@ void ChatTab::chatLog(std::string line, ChatMsgType::Type own,
void ChatTab::chatLog(const std::string &nick, std::string msg)
{
- if (!player_node)
+ if (!localPlayer)
return;
- const ChatMsgType::Type byWho = (nick == player_node->getName()
+ const ChatMsgType::Type byWho = (nick == localPlayer->getName()
? ChatMsgType::BY_PLAYER : ChatMsgType::BY_OTHER);
if (byWho == ChatMsgType::BY_OTHER && config.getBoolValue("removeColors"))
msg = removeColors(msg);
diff --git a/src/gui/widgets/tabs/debugwindowtabs.cpp b/src/gui/widgets/tabs/debugwindowtabs.cpp
index d538ba91a..b50baac78 100644
--- a/src/gui/widgets/tabs/debugwindowtabs.cpp
+++ b/src/gui/widgets/tabs/debugwindowtabs.cpp
@@ -160,11 +160,11 @@ MapDebugTab::MapDebugTab(const Widget2 *const widget) :
void MapDebugTab::logic()
{
BLOCK_START("MapDebugTab::logic")
- if (player_node)
+ if (localPlayer)
{
// TRANSLATORS: debug window label
mXYLabel->setCaption(strprintf("%s (%d, %d)", _("Player Position:"),
- player_node->getTileX(), player_node->getTileY()));
+ localPlayer->getTileX(), localPlayer->getTileY()));
}
else
{
@@ -305,9 +305,9 @@ TargetDebugTab::TargetDebugTab(const Widget2 *const widget) :
void TargetDebugTab::logic()
{
BLOCK_START("TargetDebugTab::logic")
- if (player_node && player_node->getTarget())
+ if (localPlayer && localPlayer->getTarget())
{
- const Being *const target = player_node->getTarget();
+ const Being *const target = localPlayer->getTarget();
// TRANSLATORS: debug window label
mTargetLabel->setCaption(strprintf("%s %s (%d, %d)", _("Target:"),
@@ -424,11 +424,11 @@ NetDebugTab::NetDebugTab(const Widget2 *const widget) :
void NetDebugTab::logic()
{
BLOCK_START("NetDebugTab::logic")
- if (player_node)
+ if (localPlayer)
{
// TRANSLATORS: debug window label
mPingLabel->setCaption(strprintf(_("Ping: %s ms"),
- player_node->getPingTime().c_str()));
+ localPlayer->getPingTime().c_str()));
}
else
{
diff --git a/src/gui/widgets/tabs/setup_relations.cpp b/src/gui/widgets/tabs/setup_relations.cpp
index b14208c3b..7ebf81017 100644
--- a/src/gui/widgets/tabs/setup_relations.cpp
+++ b/src/gui/widgets/tabs/setup_relations.cpp
@@ -179,8 +179,8 @@ void Setup_Relations::apply()
if (actorManager)
actorManager->updatePlayerNames();
- if (player_node)
- player_node->setCheckNameSetting(true);
+ if (localPlayer)
+ localPlayer->setCheckNameSetting(true);
}
void Setup_Relations::cancel()
@@ -231,8 +231,8 @@ void Setup_Relations::updatedPlayer(const std::string &name A_UNUSED)
player_relations.getDefault() & PlayerRelation::TRADE);
mDefaultWhisper->setSelected(
player_relations.getDefault() & PlayerRelation::WHISPER);
- if (player_node)
- player_node->updateName();
+ if (localPlayer)
+ localPlayer->updateName();
}
void Setup_Relations::updateAll()
diff --git a/src/gui/widgets/tabs/socialguildtab.h b/src/gui/widgets/tabs/socialguildtab.h
index 0347087b7..ba9127418 100644
--- a/src/gui/widgets/tabs/socialguildtab.h
+++ b/src/gui/widgets/tabs/socialguildtab.h
@@ -145,10 +145,10 @@ class SocialGuildTab final : public SocialTab,
}
else
{
- if (!player_node)
+ if (!localPlayer)
return;
- const Guild *const guild = player_node->getGuild();
+ const Guild *const guild = localPlayer->getGuild();
if (!guild)
return;
diff --git a/src/gui/widgets/tabs/socialguildtab2.h b/src/gui/widgets/tabs/socialguildtab2.h
index ba40d7c4f..cf7086708 100644
--- a/src/gui/widgets/tabs/socialguildtab2.h
+++ b/src/gui/widgets/tabs/socialguildtab2.h
@@ -74,10 +74,10 @@ class SocialGuildTab2 final : public SocialTab,
void buildCounter(const int online0 A_UNUSED,
const int total0 A_UNUSED)
{
- if (!player_node)
+ if (!localPlayer)
return;
- const Guild *const guild = player_node->getGuild();
+ const Guild *const guild = localPlayer->getGuild();
if (!guild)
return;
diff --git a/src/gui/widgets/tabs/socialnavigationtab.h b/src/gui/widgets/tabs/socialnavigationtab.h
index 4344e1251..cee569e86 100644
--- a/src/gui/widgets/tabs/socialnavigationtab.h
+++ b/src/gui/widgets/tabs/socialnavigationtab.h
@@ -71,7 +71,7 @@ class SocialNavigationTab final : public SocialTab
void updateList() override final
{
- if (!socialWindow || !player_node)
+ if (!socialWindow || !localPlayer)
return;
const Map *const map = socialWindow->getMap();
@@ -114,8 +114,8 @@ class SocialNavigationTab final : public SocialTab
portal->getComment().c_str(), x, y);
Avatar *const ava = new Avatar(name);
- if (player_node)
- ava->setOnline(player_node->isReachable(x, y, true));
+ if (localPlayer)
+ ava->setOnline(localPlayer->isReachable(x, y, true));
else
ava->setOnline(false);
ava->setLevel(-1);
@@ -166,7 +166,7 @@ class SocialNavigationTab final : public SocialTab
void selectIndex(const unsigned num) override final
{
- if (!player_node)
+ if (!localPlayer)
return;
std::vector<Avatar*> *const avatars = mBeings->getMembers();
@@ -174,8 +174,8 @@ class SocialNavigationTab final : public SocialTab
return;
const Avatar *const ava = avatars->at(num);
- if (ava && player_node)
- player_node->navigateTo(ava->getX(), ava->getY());
+ if (ava && localPlayer)
+ localPlayer->navigateTo(ava->getX(), ava->getY());
}
void updateNames()
@@ -247,7 +247,7 @@ class SocialNavigationTab final : public SocialTab
void addPortal(const int x, const int y)
{
- if (!socialWindow || !player_node)
+ if (!socialWindow || !localPlayer)
return;
const Map *const map = socialWindow->getMap();
@@ -267,8 +267,8 @@ class SocialNavigationTab final : public SocialTab
portal->getComment().c_str(), x, y);
Avatar *const ava = new Avatar(name);
- if (player_node)
- ava->setOnline(player_node->isReachable(x, y, true));
+ if (localPlayer)
+ ava->setOnline(localPlayer->isReachable(x, y, true));
else
ava->setOnline(false);
ava->setLevel(-1);
@@ -280,7 +280,7 @@ class SocialNavigationTab final : public SocialTab
void removePortal(const int x, const int y)
{
- if (!socialWindow || !player_node)
+ if (!socialWindow || !localPlayer)
return;
const Map *const map = socialWindow->getMap();
diff --git a/src/gui/widgets/tabs/socialpartytab.h b/src/gui/widgets/tabs/socialpartytab.h
index 847a43d42..9aea998d2 100644
--- a/src/gui/widgets/tabs/socialpartytab.h
+++ b/src/gui/widgets/tabs/socialpartytab.h
@@ -137,10 +137,10 @@ class SocialPartyTab final : public SocialTab,
void buildCounter(const int online0 A_UNUSED,
const int total0 A_UNUSED)
{
- if (!player_node)
+ if (!localPlayer)
return;
- const Party *const party = player_node->getParty();
+ const Party *const party = localPlayer->getParty();
if (!party)
return;
diff --git a/src/gui/widgets/tabs/socialtabbase.h b/src/gui/widgets/tabs/socialtabbase.h
index d15f39a6c..715d63370 100644
--- a/src/gui/widgets/tabs/socialtabbase.h
+++ b/src/gui/widgets/tabs/socialtabbase.h
@@ -64,7 +64,7 @@
}
#define updateAtkListStart() \
- if (!socialWindow || !player_node || !actorManager)\
+ if (!socialWindow || !localPlayer || !actorManager)\
return;\
std::vector<Avatar*> *const avatars = mBeings->getMembers();\
std::vector<Avatar*>::iterator ia = avatars->begin();\
diff --git a/src/gui/widgets/tabs/whispertab.cpp b/src/gui/widgets/tabs/whispertab.cpp
index 2d295dc14..d0a29797f 100644
--- a/src/gui/widgets/tabs/whispertab.cpp
+++ b/src/gui/widgets/tabs/whispertab.cpp
@@ -56,8 +56,8 @@ void WhisperTab::handleInput(const std::string &msg)
newMsg = ChatWindow::doReplace(msg);
Net::getChatHandler()->privateMessage(mNick, newMsg);
- if (player_node)
- chatLog(player_node->getName(), newMsg);
+ if (localPlayer)
+ chatLog(localPlayer->getName(), newMsg);
else
chatLog("?", newMsg);
}
@@ -79,8 +79,8 @@ void WhisperTab::handleCommand(const std::string &msg)
{
std::string str = strprintf("*%s*", args.c_str());
Net::getChatHandler()->privateMessage(mNick, str);
- if (player_node)
- chatLog(player_node->getName(), str);
+ if (localPlayer)
+ chatLog(localPlayer->getName(), str);
else
chatLog("?", str);
}
diff --git a/src/gui/windows/botcheckerwindow.cpp b/src/gui/windows/botcheckerwindow.cpp
index e4ab62b1a..d0130ed7a 100644
--- a/src/gui/windows/botcheckerwindow.cpp
+++ b/src/gui/windows/botcheckerwindow.cpp
@@ -194,7 +194,7 @@ void BotCheckerWindow::reset()
Being *const being = dynamic_cast<Being*>(*i);
if (being && being->getType() == ActorType::PLAYER
- && being != player_node && being->getName() != "")
+ && being != localPlayer && being->getName() != "")
{
being->resetCounters();
}
diff --git a/src/gui/windows/chatwindow.cpp b/src/gui/windows/chatwindow.cpp
index d4ae8ed14..3bf1366f5 100644
--- a/src/gui/windows/chatwindow.cpp
+++ b/src/gui/windows/chatwindow.cpp
@@ -182,7 +182,7 @@ ChatWindow::ChatWindow() :
updateTabsMargin();
fillCommands();
- if (player_node && player_node->isGM())
+ if (localPlayer && localPlayer->isGM())
loadGMCommands();
initTradeFilter();
loadCustomList();
@@ -998,10 +998,10 @@ void ChatWindow::addWhisper(const std::string &restrict nick,
const std::string &restrict mes,
const ChatMsgType::Type own)
{
- if (mes.empty() || !player_node)
+ if (mes.empty() || !localPlayer)
return;
- std::string playerName = player_node->getName();
+ std::string playerName = localPlayer->getName();
std::string tempNick = nick;
toLower(playerName);
@@ -1062,7 +1062,7 @@ void ChatWindow::addWhisper(const std::string &restrict nick,
{
tab->chatLog(nick, mes);
}
- player_node->afkRespond(tab, nick);
+ localPlayer->afkRespond(tab, nick);
}
}
else if (localChatTab)
@@ -1079,8 +1079,8 @@ void ChatWindow::addWhisper(const std::string &restrict nick,
{
localChatTab->chatLog(std::string(nick).append(
" : ").append(mes), ChatMsgType::ACT_WHISPER, false);
- if (player_node)
- player_node->afkRespond(nullptr, nick);
+ if (localPlayer)
+ localPlayer->afkRespond(nullptr, nick);
}
}
}
@@ -1088,10 +1088,10 @@ void ChatWindow::addWhisper(const std::string &restrict nick,
WhisperTab *ChatWindow::addWhisperTab(const std::string &nick,
const bool switchTo)
{
- if (!player_node)
+ if (!localPlayer)
return nullptr;
- std::string playerName = player_node->getName();
+ std::string playerName = localPlayer->getName();
std::string tempNick = nick;
toLower(playerName);
@@ -1125,10 +1125,10 @@ WhisperTab *ChatWindow::addWhisperTab(const std::string &nick,
WhisperTab *ChatWindow::getWhisperTab(const std::string &nick) const
{
- if (!player_node)
+ if (!localPlayer)
return nullptr;
- std::string playerName = player_node->getName();
+ std::string playerName = localPlayer->getName();
std::string tempNick = nick;
toLower(playerName);
@@ -1566,10 +1566,10 @@ void ChatWindow::updateOnline(const std::set<std::string> &onlinePlayers) const
{
const Party *party = nullptr;
const Guild *guild = nullptr;
- if (player_node)
+ if (localPlayer)
{
- party = player_node->getParty();
- guild = player_node->getGuild();
+ party = localPlayer->getParty();
+ guild = localPlayer->getGuild();
}
FOR_EACH (TabMap::const_iterator, iter, mWhispers)
{
@@ -1740,25 +1740,25 @@ void ChatWindow::displayAwayLog() const
void ChatWindow::parseHighlights()
{
mHighlights.clear();
- if (!player_node)
+ if (!localPlayer)
return;
splitToStringVector(mHighlights, config.getStringValue(
"highlightWords"), ',');
- mHighlights.push_back(player_node->getName());
+ mHighlights.push_back(localPlayer->getName());
}
void ChatWindow::parseGlobalsFilter()
{
mGlobalsFilter.clear();
- if (!player_node)
+ if (!localPlayer)
return;
splitToStringVector(mGlobalsFilter, config.getStringValue(
"globalsFilter"), ',');
- mHighlights.push_back(player_node->getName());
+ mHighlights.push_back(localPlayer->getName());
}
bool ChatWindow::findHighlight(const std::string &str)
diff --git a/src/gui/windows/debugwindow.cpp b/src/gui/windows/debugwindow.cpp
index c12fb962b..6ddeaea8b 100644
--- a/src/gui/windows/debugwindow.cpp
+++ b/src/gui/windows/debugwindow.cpp
@@ -110,8 +110,8 @@ void DebugWindow::slowLogic()
break;
}
- if (player_node)
- player_node->tryPingRequest();
+ if (localPlayer)
+ localPlayer->tryPingRequest();
BLOCK_END("DebugWindow::slowLogic")
}
@@ -120,9 +120,9 @@ void DebugWindow::draw(Graphics *g)
BLOCK_START("DebugWindow::draw")
Window::draw(g);
- if (player_node)
+ if (localPlayer)
{
- const Being *const target = player_node->getTarget();
+ const Being *const target = localPlayer->getTarget();
if (target)
{
target->draw(g, -target->getPixelX() + mapTileSize / 2
diff --git a/src/gui/windows/equipmentwindow.cpp b/src/gui/windows/equipmentwindow.cpp
index 7ec505160..8a558236a 100644
--- a/src/gui/windows/equipmentwindow.cpp
+++ b/src/gui/windows/equipmentwindow.cpp
@@ -381,7 +381,7 @@ void EquipmentWindow::mouseReleased(MouseEvent &event)
{
return;
}
- Inventory *const inventory = player_node
+ Inventory *const inventory = localPlayer
? PlayerInfo::getInventory() : nullptr;
if (!inventory)
return;
diff --git a/src/gui/windows/killstats.cpp b/src/gui/windows/killstats.cpp
index b5189b455..6ec3df5a0 100644
--- a/src/gui/windows/killstats.cpp
+++ b/src/gui/windows/killstats.cpp
@@ -127,7 +127,7 @@ KillStats::KillStats() :
// TRANSLATORS: kill stats window label
mLine1 = new Label(this, strprintf(_("Level: %d at %f%%"),
- player_node->getLevel(), static_cast<double>(xp)
+ localPlayer->getLevel(), static_cast<double>(xp)
/ static_cast<double>(xpNextLevel) * 100.0));
// TRANSLATORS: kill stats window label
@@ -240,7 +240,7 @@ void KillStats::gainXp(int xp)
const int exp = PlayerInfo::getAttribute(Attributes::EXP);
// TRANSLATORS: kill stats window label
mLine1->setCaption(strprintf(_("Level: %d at %f%%"),
- player_node->getLevel(), static_cast<double>(exp)
+ localPlayer->getLevel(), static_cast<double>(exp)
/ static_cast<double>(xpNextLevel) * 100.0));
// TRANSLATORS: kill stats window label
@@ -468,7 +468,7 @@ void KillStats::jackoAlive(const int id)
void KillStats::validateJacko()
{
- if (!actorManager || !player_node)
+ if (!actorManager || !localPlayer)
return;
const Map *const currentMap = Game::instance()->getCurrentMap();
@@ -477,10 +477,10 @@ void KillStats::validateJacko()
if (currentMap->getProperty("_realfilename") == "018-1"
|| currentMap->getProperty("_realfilename") == "maps/018-1.tmx")
{
- if (player_node->getTileX() >= 167
- && player_node->getTileX() <= 175
- && player_node->getTileY() >= 21
- && player_node->getTileY() <= 46)
+ if (localPlayer->getTileX() >= 167
+ && localPlayer->getTileX() <= 175
+ && localPlayer->getTileY() >= 21
+ && localPlayer->getTileY() <= 46)
{
const Being *const dstBeing
= actorManager->findBeingByName(
diff --git a/src/gui/windows/minimap.cpp b/src/gui/windows/minimap.cpp
index 859d45b9e..f8eaddd4b 100644
--- a/src/gui/windows/minimap.cpp
+++ b/src/gui/windows/minimap.cpp
@@ -242,7 +242,7 @@ void Minimap::draw(Graphics *graphics)
BLOCK_START("Minimap::draw")
Window::draw(graphics);
- if (!userPalette || !player_node || !viewport)
+ if (!userPalette || !localPlayer || !viewport)
{
BLOCK_END("Minimap::draw")
return;
@@ -268,7 +268,7 @@ void Minimap::draw(Graphics *graphics)
const int h = rect.h;
if (w > a.width || h > a.height)
{
- const Vector &p = player_node->getPosition();
+ const Vector &p = localPlayer->getPosition();
mMapOriginX = (a.width / 2) - (p.x + static_cast<float>(
viewport->getCameraRelativeX()) * mWidthProportion) / 32;
@@ -304,7 +304,7 @@ void Minimap::draw(Graphics *graphics)
int dotSize = 2;
int type = UserPalette::PC;
- if (being == player_node)
+ if (being == localPlayer)
{
type = UserPalette::SELF;
dotSize = 3;
@@ -313,8 +313,8 @@ void Minimap::draw(Graphics *graphics)
{
type = UserPalette::GM;
}
- else if (being->getGuild() == player_node->getGuild()
- || being->getGuildName() == player_node->getGuildName())
+ else if (being->getGuild() == localPlayer->getGuild()
+ || being->getGuildName() == localPlayer->getGuildName())
{
type = UserPalette::GUILD;
}
@@ -357,13 +357,13 @@ void Minimap::draw(Graphics *graphics)
+ mMapOriginY - offsetHeight, dotSize, dotSize));
}
- if (player_node->isInParty())
+ if (localPlayer->isInParty())
{
- const Party *const party = player_node->getParty();
+ const Party *const party = localPlayer->getParty();
if (party)
{
const PartyMember *const m = party->getMember(
- player_node->getName());
+ localPlayer->getName());
const Party::MemberList *const members = party->getMembers();
if (m && members)
{
@@ -401,7 +401,7 @@ void Minimap::draw(Graphics *graphics)
}
}
- const Vector &pos = player_node->getPosition();
+ const Vector &pos = localPlayer->getPosition();
const int gw = graphics->getWidth();
const int gh = graphics->getHeight();
@@ -442,7 +442,7 @@ void Minimap::mouseReleased(MouseEvent &event)
{
Window::mouseReleased(event);
- if (!player_node || !viewport)
+ if (!localPlayer || !viewport)
return;
if (event.getButton() == MouseButton::LEFT)
@@ -451,7 +451,7 @@ void Minimap::mouseReleased(MouseEvent &event)
int y = event.getY();
screenToMap(x, y);
- player_node->navigateTo(x, y);
+ localPlayer->navigateTo(x, y);
}
else if (event.getButton() == MouseButton::RIGHT)
{
diff --git a/src/gui/windows/ministatuswindow.cpp b/src/gui/windows/ministatuswindow.cpp
index 7196a8df7..61d3f4cab 100644
--- a/src/gui/windows/ministatuswindow.cpp
+++ b/src/gui/windows/ministatuswindow.cpp
@@ -339,12 +339,12 @@ void MiniStatusWindow::mouseMoved(MouseEvent &event)
else if (event.getSource() == mXpBar)
{
std::string level;
- if (player_node && player_node->isGM())
+ if (localPlayer && localPlayer->isGM())
{
// TRANSLATORS: status bar label
level = strprintf(_("Level: %d (GM %d)"),
PlayerInfo::getAttribute(Attributes::LEVEL),
- player_node->getGMLevel());
+ localPlayer->getGMLevel());
}
else
{
diff --git a/src/gui/windows/questswindow.cpp b/src/gui/windows/questswindow.cpp
index 69c890c4e..9b8d1aa61 100644
--- a/src/gui/windows/questswindow.cpp
+++ b/src/gui/windows/questswindow.cpp
@@ -382,11 +382,11 @@ void QuestsWindow::rebuild(const bool playSound)
switch (newCompleteStatus)
{
case 0:
- effectManager->trigger(mNewQuestEffectId, player_node);
+ effectManager->trigger(mNewQuestEffectId, localPlayer);
break;
case 1:
effectManager->trigger(mCompleteQuestEffectId,
- player_node);
+ localPlayer);
break;
default:
break;
diff --git a/src/gui/windows/shopwindow.cpp b/src/gui/windows/shopwindow.cpp
index eac966fa8..96ac002fa 100644
--- a/src/gui/windows/shopwindow.cpp
+++ b/src/gui/windows/shopwindow.cpp
@@ -238,15 +238,15 @@ void ShopWindow::action(const ActionEvent &event)
&& mBuyShopItemList->getSelected() >= 0)
{
mBuyShopItems->del(mBuyShopItemList->getSelected());
- if (isShopEmpty() && player_node)
- player_node->updateStatus();
+ if (isShopEmpty() && localPlayer)
+ localPlayer->updateStatus();
}
else if (eventId == "delete sell" && mSellShopItemList
&& mSellShopItemList->getSelected() >= 0)
{
mSellShopItems->del(mSellShopItemList->getSelected());
- if (isShopEmpty() && player_node)
- player_node->updateStatus();
+ if (isShopEmpty() && localPlayer)
+ localPlayer->updateStatus();
}
else if (eventId == "announce buy" && mBuyShopItems
&& mBuyShopItems->getNumberOfElements() > 0)
@@ -345,8 +345,8 @@ void ShopWindow::addBuyItem(const Item *const item, const int amount,
const bool emp = isShopEmpty();
mBuyShopItems->addItemNoDup(item->getId(),
item->getColor(), amount, price);
- if (emp && player_node)
- player_node->updateStatus();
+ if (emp && localPlayer)
+ localPlayer->updateStatus();
updateButtonsAndLabels();
}
@@ -359,8 +359,8 @@ void ShopWindow::addSellItem(const Item *const item, const int amount,
const bool emp = isShopEmpty();
mSellShopItems->addItemNoDup(item->getId(),
item->getColor(), amount, price);
- if (emp && player_node)
- player_node->updateStatus();
+ if (emp && localPlayer)
+ localPlayer->updateStatus();
updateButtonsAndLabels();
}
@@ -701,7 +701,7 @@ void ShopWindow::showList(const std::string &nick, std::string data)
void ShopWindow::processRequest(const std::string &nick, std::string data,
const int mode)
{
- if (!player_node || !mTradeNick.empty() || PlayerInfo::isTrading()
+ if (!localPlayer || !mTradeNick.empty() || PlayerInfo::isTrading()
|| !actorManager
|| !actorManager->findBeingByName(nick, ActorType::PLAYER))
{
@@ -857,7 +857,7 @@ bool ShopWindow::findShopItem(const ShopItem *const shopItem,
int ShopWindow::sumAmount(const Item *const shopItem)
{
- if (!player_node || !shopItem)
+ if (!localPlayer || !shopItem)
return 0;
const Inventory *const inv = PlayerInfo::getInventory();
diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp
index f90f0a84c..5cd79c600 100644
--- a/src/gui/windows/skilldialog.cpp
+++ b/src/gui/windows/skilldialog.cpp
@@ -151,9 +151,9 @@ void SkillDialog::action(const ActionEvent &event)
if (tab)
{
const SkillInfo *const info = tab->getSelectedInfo();
- if (info && player_node && player_node->getTarget())
+ if (info && localPlayer && localPlayer->getTarget())
{
- const Being *const being = player_node->getTarget();
+ const Being *const being = localPlayer->getTarget();
if (being)
{
Net::getSkillHandler()->useBeing(info->level,
@@ -420,9 +420,9 @@ void SkillDialog::useItem(const int itemId) const
return;
const SkillInfo *const info = (*it).second;
- if (info && player_node && player_node->getTarget())
+ if (info && localPlayer && localPlayer->getTarget())
{
- const Being *const being = player_node->getTarget();
+ const Being *const being = localPlayer->getTarget();
if (being)
{
Net::getSkillHandler()->useBeing(info->level,
@@ -477,6 +477,6 @@ void SkillDialog::playUpdateEffect(const int id) const
if (it != mSkills.end())
{
if (it->second)
- effectManager->trigger(effectId, player_node);
+ effectManager->trigger(effectId, localPlayer);
}
}
diff --git a/src/gui/windows/socialwindow.cpp b/src/gui/windows/socialwindow.cpp
index d5ef89d0c..bbfa91a81 100644
--- a/src/gui/windows/socialwindow.cpp
+++ b/src/gui/windows/socialwindow.cpp
@@ -148,11 +148,11 @@ void SocialWindow::postInit()
mPickupFilter = nullptr;
}
- if (player_node && player_node->getParty())
- addTab(player_node->getParty());
+ if (localPlayer && localPlayer->getParty())
+ addTab(localPlayer->getParty());
- if (player_node && player_node->getGuild())
- addTab(player_node->getGuild());
+ if (localPlayer && localPlayer->getGuild())
+ addTab(localPlayer->getGuild());
enableVisibleSound(true);
updateButtons();
@@ -488,10 +488,10 @@ void SocialWindow::showPartyInvite(const std::string &restrict partyName,
void SocialWindow::showPartyCreate()
{
- if (!player_node)
+ if (!localPlayer)
return;
- if (player_node->getParty())
+ if (localPlayer->getParty())
{
// TRANSLATORS: party creation message
new OkDialog(_("Create Party"),
@@ -623,10 +623,10 @@ void SocialWindow::updatePickupFilter()
void SocialWindow::updateParty()
{
- if (!player_node)
+ if (!localPlayer)
return;
- Party *const party = player_node->getParty();
+ Party *const party = localPlayer->getParty();
if (party)
{
PartyMap::iterator it = mParties.find(party);
@@ -657,10 +657,10 @@ void SocialWindow::setCounter(const SocialTab *const tab,
void SocialWindow::updateGuildCounter(const int online, const int total)
{
- if (!player_node)
+ if (!localPlayer)
return;
- Guild *const guild = player_node->getGuild();
+ Guild *const guild = localPlayer->getGuild();
if (guild)
{
GuildMap::iterator it = mGuilds.find(guild);
diff --git a/src/gui/windows/statuswindow.cpp b/src/gui/windows/statuswindow.cpp
index c5f2b29d3..6fa51c568 100644
--- a/src/gui/windows/statuswindow.cpp
+++ b/src/gui/windows/statuswindow.cpp
@@ -65,7 +65,7 @@
StatusWindow *statusWindow = nullptr;
StatusWindow::StatusWindow() :
- Window(player_node ? player_node->getName() :
+ Window(localPlayer ? localPlayer->getName() :
"?", false, nullptr, "status.xml"),
ActionListener(),
AttributeListener(),
@@ -105,10 +105,10 @@ StatusWindow::StatusWindow() :
setDefaultSize((windowContainer->getWidth() - 480) / 2,
(windowContainer->getHeight() - 500) / 2, 480, 500);
- if (player_node && !player_node->getRaceName().empty())
+ if (localPlayer && !localPlayer->getRaceName().empty())
{
- setCaption(strprintf("%s (%s)", player_node->getName().c_str(),
- player_node->getRaceName().c_str()));
+ setCaption(strprintf("%s (%s)", localPlayer->getName().c_str(),
+ localPlayer->getRaceName().c_str()));
}
int max = PlayerInfo::getAttribute(Attributes::MAX_HP);
@@ -242,12 +242,12 @@ StatusWindow::StatusWindow() :
PlayerInfo::getAttribute(Attributes::CHAR_POINTS)));
mCharacterPointsLabel->adjustSize();
- if (player_node && player_node->isGM())
+ if (localPlayer && localPlayer->isGM())
{
// TRANSLATORS: status window label
mLvlLabel->setCaption(strprintf(_("Level: %d (GM %d)"),
PlayerInfo::getAttribute(Attributes::LEVEL),
- player_node->getGMLevel()));
+ localPlayer->getGMLevel()));
}
else
{
diff --git a/src/gui/windows/tradewindow.cpp b/src/gui/windows/tradewindow.cpp
index 21144b341..7707bf360 100644
--- a/src/gui/windows/tradewindow.cpp
+++ b/src/gui/windows/tradewindow.cpp
@@ -439,7 +439,7 @@ void TradeWindow::addAutoMoney(const std::string &nick, const int money)
void TradeWindow::initTrade(const std::string &nick)
{
- if (!player_node)
+ if (!localPlayer)
return;
if (!mAutoAddToNick.empty() && mAutoAddToNick == nick)
diff --git a/src/gui/windows/whoisonline.cpp b/src/gui/windows/whoisonline.cpp
index 00187a31d..fc4c8cbc4 100644
--- a/src/gui/windows/whoisonline.cpp
+++ b/src/gui/windows/whoisonline.cpp
@@ -194,7 +194,7 @@ void WhoIsOnline::handleLink(const std::string& link, MouseEvent *event)
}
else if (event->getButton() == MouseButton::RIGHT)
{
- if (player_node && link == player_node->getName())
+ if (localPlayer && link == localPlayer->getName())
return;
if (viewport)
@@ -751,17 +751,17 @@ void WhoIsOnline::setNeutralColor(OnlinePlayer *const player)
if (!player)
return;
- if (actorManager && player_node)
+ if (actorManager && localPlayer)
{
const std::string &nick = player->getNick();
- if (nick == player_node->getName())
+ if (nick == localPlayer->getName())
{
player->setText("s");
return;
}
- if (player_node->isInParty())
+ if (localPlayer->isInParty())
{
- const Party *const party = player_node->getParty();
+ const Party *const party = localPlayer->getParty();
if (party)
{
if (party->getMember(nick))
@@ -775,7 +775,7 @@ void WhoIsOnline::setNeutralColor(OnlinePlayer *const player)
const Being *const being = actorManager->findBeingByName(nick);
if (being)
{
- const Guild *const guild2 = player_node->getGuild();
+ const Guild *const guild2 = localPlayer->getGuild();
if (guild2)
{
const Guild *const guild1 = being->getGuild();
diff --git a/src/guildmanager.cpp b/src/guildmanager.cpp
index 211735158..69d5dfc9d 100644
--- a/src/guildmanager.cpp
+++ b/src/guildmanager.cpp
@@ -122,11 +122,11 @@ void GuildManager::send(const std::string &msg)
void GuildManager::chat(const std::string &msg)
{
- if (!player_node || !mTab)
+ if (!localPlayer || !mTab)
return;
Net::getChatHandler()->privateMessage("guild", msg);
- mTab->chatLog(player_node->getName(), msg);
+ mTab->chatLog(localPlayer->getName(), msg);
}
void GuildManager::getNames(StringVect &names) const
@@ -201,7 +201,7 @@ void GuildManager::updateList()
m->setPos(10);
else
m->setPos(0);
- if (player_node && name == player_node->getName())
+ if (localPlayer && name == localPlayer->getName())
{
mHavePower = (status & 2);
m->setOnline(true);
@@ -233,8 +233,8 @@ void GuildManager::createTab(Guild *const guild)
mTab = new GuildChatTab(chatWindow);
if (config.getBoolValue("showChatHistory"))
mTab->loadFromLogFile("#Guild");
- if (player_node)
- player_node->addGuild(guild);
+ if (localPlayer)
+ localPlayer->addGuild(guild);
}
}
@@ -317,8 +317,8 @@ bool GuildManager::process(std::string msg)
return false;
msg = msg.substr(0, pos);
guild->setName(msg);
- if (player_node)
- player_node->setGuildName(msg);
+ if (localPlayer)
+ localPlayer->setGuildName(msg);
mGotName = true;
mSentNameRequest = false;
mRequest = false;
@@ -356,8 +356,8 @@ bool GuildManager::process(std::string msg)
// logger->log("guild name: %s", msg.c_str());
guild->setName(msg);
- if (player_node)
- player_node->setGuildName(msg);
+ if (localPlayer)
+ localPlayer->setGuildName(msg);
mGotName = true;
mSentNameRequest = false;
mRequest = false;
@@ -517,10 +517,10 @@ bool GuildManager::afterRemove()
return false;
guild->removeFromMembers();
guild->clearMembers();
- if (player_node)
+ if (localPlayer)
{
- player_node->setGuildName("");
- player_node->clearGuilds();
+ localPlayer->setGuildName("");
+ localPlayer->clearGuilds();
}
NotifyManager::notify(NotifyTypes::GUILD_LEFT);
delete2(mTab);
diff --git a/src/input/inputmanager.cpp b/src/input/inputmanager.cpp
index 6cb2c998b..742181eef 100644
--- a/src/input/inputmanager.cpp
+++ b/src/input/inputmanager.cpp
@@ -686,7 +686,7 @@ void InputManager::updateConditionMask()
if (Game::instance())
mMask |= InputCondition::INGAME;
- if (!player_node || player_node->getFollow().empty())
+ if (!localPlayer || localPlayer->getFollow().empty())
mMask |= InputCondition::NOFOLLOW;
}
diff --git a/src/itemsoundmanager.cpp b/src/itemsoundmanager.cpp
index 71fc015bf..ac3455852 100644
--- a/src/itemsoundmanager.cpp
+++ b/src/itemsoundmanager.cpp
@@ -59,7 +59,7 @@ void ItemSoundManager::playSfx(const ItemInfo &info,
if (sfx.empty())
{
// fallback to player race sound if no item sound.
- const int id = -100 - player_node->getSubType();
+ const int id = -100 - localPlayer->getSubType();
const ItemInfo &info2 = ItemDB::get(id);
sfx = info2.getSound(sound).sound;
}
diff --git a/src/listeners/awaylistener.cpp b/src/listeners/awaylistener.cpp
index 9966abd99..fbf67088c 100644
--- a/src/listeners/awaylistener.cpp
+++ b/src/listeners/awaylistener.cpp
@@ -35,10 +35,10 @@
void AwayListener::action(const ActionEvent &event)
{
- if (event.getId() == "ok" && player_node && settings.awayMode)
+ if (event.getId() == "ok" && localPlayer && settings.awayMode)
{
GameModifiers::changeAwayMode();
- player_node->updateStatus();
+ localPlayer->updateStatus();
if (outfitWindow)
outfitWindow->unwearAwayOutfit();
UpdateStatusListener::distributeEvent();
diff --git a/src/listeners/playerdeathlistener.h b/src/listeners/playerdeathlistener.h
index 553898d1c..4c9644d68 100644
--- a/src/listeners/playerdeathlistener.h
+++ b/src/listeners/playerdeathlistener.h
@@ -55,8 +55,8 @@ struct PlayerDeathListener final : public ActionListener
viewport->closePopupMenu();
NpcDialog::clearDialogs();
- if (player_node)
- player_node->respawn();
+ if (localPlayer)
+ localPlayer->respawn();
}
};
diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp
index f5df5c55c..8750efcf0 100644
--- a/src/net/ea/beinghandler.cpp
+++ b/src/net/ea/beinghandler.cpp
@@ -87,8 +87,8 @@ Being *BeingHandler::createBeing(const int id, const int16_t job) const
{
being->updateFromCache();
requestNameById(id);
- if (player_node)
- player_node->checkNewName(being);
+ if (localPlayer)
+ localPlayer->checkNewName(being);
}
if (type == ActorType::PLAYER)
{
@@ -141,7 +141,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg,
statusEffects |= (static_cast<uint32_t>(msg.readInt16())) << 16; // option
const int16_t job = msg.readInt16(); // class
int disguiseId = 0;
- if (id == player_node->getId() && job >= 1000)
+ if (id == localPlayer->getId() && job >= 1000)
disguiseId = job;
Being *dstBeing = actorManager->findBeing(id);
@@ -212,8 +212,8 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg,
const uint8_t hairStyle = msg.readUInt8();
const uint8_t look = msg.readUInt8();
dstBeing->setSubtype(job, look);
- if (dstBeing->getType() == ActorType::MONSTER && player_node)
- player_node->checkNewName(dstBeing);
+ if (dstBeing->getType() == ActorType::MONSTER && localPlayer)
+ localPlayer->checkNewName(dstBeing);
dstBeing->setWalkSpeed(Vector(speed, speed, 0));
const uint16_t weapon = msg.readInt16();
const uint16_t headBottom = msg.readInt16();
@@ -412,7 +412,7 @@ void BeingHandler::processBeingSpawn(Net::MessageIn &msg)
void BeingHandler::processBeingRemove(Net::MessageIn &msg) const
{
BLOCK_START("BeingHandler::processBeingRemove")
- if (!actorManager || !player_node)
+ if (!actorManager || !localPlayer)
{
BLOCK_END("BeingHandler::processBeingRemove")
return;
@@ -428,12 +428,12 @@ void BeingHandler::processBeingRemove(Net::MessageIn &msg) const
return;
}
- player_node->followMoveTo(dstBeing, player_node->getNextDestX(),
- player_node->getNextDestY());
+ localPlayer->followMoveTo(dstBeing, localPlayer->getNextDestX(),
+ localPlayer->getNextDestY());
// If this is player's current target, clear it.
- if (dstBeing == player_node->getTarget())
- player_node->stopAttack(true);
+ if (dstBeing == localPlayer->getTarget())
+ localPlayer->stopAttack(true);
if (msg.readUInt8() == 1U)
{
@@ -462,7 +462,7 @@ void BeingHandler::processBeingRemove(Net::MessageIn &msg) const
void BeingHandler::processBeingResurrect(Net::MessageIn &msg) const
{
BLOCK_START("BeingHandler::processBeingResurrect")
- if (!actorManager || !player_node)
+ if (!actorManager || !localPlayer)
{
BLOCK_END("BeingHandler::processBeingResurrect")
return;
@@ -479,8 +479,8 @@ void BeingHandler::processBeingResurrect(Net::MessageIn &msg) const
}
// If this is player's current target, clear it.
- if (dstBeing == player_node->getTarget())
- player_node->stopAttack();
+ if (dstBeing == localPlayer->getTarget())
+ localPlayer->stopAttack();
if (msg.readUInt8() == 1U)
dstBeing->setAction(BeingAction::STAND, 0);
@@ -569,8 +569,8 @@ void BeingHandler::processBeingAction(Net::MessageIn &msg) const
if (srcBeing->getType() == ActorType::PLAYER)
{
srcBeing->setMoveTime();
- if (player_node)
- player_node->imitateAction(srcBeing, BeingAction::SIT);
+ if (localPlayer)
+ localPlayer->imitateAction(srcBeing, BeingAction::SIT);
}
}
break;
@@ -582,9 +582,9 @@ void BeingHandler::processBeingAction(Net::MessageIn &msg) const
if (srcBeing->getType() == ActorType::PLAYER)
{
srcBeing->setMoveTime();
- if (player_node)
+ if (localPlayer)
{
- player_node->imitateAction(srcBeing,
+ localPlayer->imitateAction(srcBeing,
BeingAction::STAND);
}
}
@@ -636,7 +636,7 @@ void BeingHandler::processBeingSelfEffect(Net::MessageIn &msg) const
void BeingHandler::processBeingEmotion(Net::MessageIn &msg) const
{
BLOCK_START("BeingHandler::processBeingEmotion")
- if (!player_node || !actorManager)
+ if (!localPlayer || !actorManager)
{
BLOCK_END("BeingHandler::processBeingEmotion")
return;
@@ -655,7 +655,7 @@ void BeingHandler::processBeingEmotion(Net::MessageIn &msg) const
if (emote)
{
dstBeing->setEmote(emote, 0);
- player_node->imitateEmote(dstBeing, emote);
+ localPlayer->imitateEmote(dstBeing, emote);
}
}
if (dstBeing->getType() == ActorType::PLAYER)
@@ -666,7 +666,7 @@ void BeingHandler::processBeingEmotion(Net::MessageIn &msg) const
void BeingHandler::processNameResponse(Net::MessageIn &msg) const
{
BLOCK_START("BeingHandler::processNameResponse")
- if (!player_node || !actorManager)
+ if (!localPlayer || !actorManager)
{
BLOCK_END("BeingHandler::processNameResponse")
return;
@@ -677,9 +677,9 @@ void BeingHandler::processNameResponse(Net::MessageIn &msg) const
if (dstBeing)
{
- if (beingId == player_node->getId())
+ if (beingId == localPlayer->getId())
{
- player_node->pingResponse();
+ localPlayer->pingResponse();
}
else
{
@@ -690,9 +690,9 @@ void BeingHandler::processNameResponse(Net::MessageIn &msg) const
if (dstBeing->getType() == ActorType::PLAYER)
dstBeing->updateColors();
- if (player_node)
+ if (localPlayer)
{
- const Party *const party = player_node->getParty();
+ const Party *const party = localPlayer->getParty();
if (party && party->isMember(dstBeing->getId()))
{
PartyMember *const member = party->getMember(
@@ -701,7 +701,7 @@ void BeingHandler::processNameResponse(Net::MessageIn &msg) const
if (member)
member->setName(dstBeing->getName());
}
- player_node->checkNewName(dstBeing);
+ localPlayer->checkNewName(dstBeing);
}
}
}
@@ -773,15 +773,15 @@ void BeingHandler::processBeingChangeDirection(Net::MessageIn &msg) const
const uint8_t dir = static_cast<uint8_t>(msg.readUInt8() & 0x0FU);
dstBeing->setDirection(dir);
- if (player_node)
- player_node->imitateDirection(dstBeing, dir);
+ if (localPlayer)
+ localPlayer->imitateDirection(dstBeing, dir);
BLOCK_END("BeingHandler::processBeingChangeDirection")
}
void BeingHandler::processPlayerStop(Net::MessageIn &msg) const
{
BLOCK_START("BeingHandler::processPlayerStop")
- if (!actorManager || !player_node)
+ if (!actorManager || !localPlayer)
{
BLOCK_END("BeingHandler::processPlayerStop")
return;
@@ -789,7 +789,7 @@ void BeingHandler::processPlayerStop(Net::MessageIn &msg) const
const int id = msg.readInt32();
- if (mSync || id != player_node->getId())
+ if (mSync || id != localPlayer->getId())
{
Being *const dstBeing = actorManager->findBeing(id);
if (dstBeing)
@@ -814,8 +814,8 @@ void BeingHandler::processPlayerMoveToAttack(Net::MessageIn &msg A_UNUSED)
* a target (out of range, obstruction in line of fire).
* We can safely ignore this...
*/
- if (player_node)
- player_node->fixAttackTarget();
+ if (localPlayer)
+ localPlayer->fixAttackTarget();
BLOCK_END("BeingHandler::processPlayerStop")
}
diff --git a/src/net/ea/charserverhandler.cpp b/src/net/ea/charserverhandler.cpp
index a0358dbb4..bb89a10e6 100644
--- a/src/net/ea/charserverhandler.cpp
+++ b/src/net/ea/charserverhandler.cpp
@@ -241,7 +241,7 @@ void CharServerHandler::processCharMapInfo(Net::MessageIn &restrict msg,
ServerInfo &restrict server)
{
BLOCK_START("CharServerHandler::processCharMapInfo")
-// msg.skip(4); // CharID, must be the same as player_node->charID
+// msg.skip(4); // CharID, must be the same as localPlayer->charID
PlayerInfo::setCharId(msg.readInt32());
GameHandler *const gh = static_cast<GameHandler*>(Net::getGameHandler());
gh->setMap(msg.readString(16));
@@ -257,7 +257,7 @@ void CharServerHandler::processCharMapInfo(Net::MessageIn &restrict msg,
server.port = msg.readInt16();
// Prevent the selected local player from being deleted
- player_node = mSelectedCharacter->dummy;
+ localPlayer = mSelectedCharacter->dummy;
PlayerInfo::setBackend(mSelectedCharacter->data);
mSelectedCharacter->dummy = nullptr;
@@ -291,10 +291,10 @@ void CharServerHandler::processChangeMapServer(Net::MessageIn &restrict msg,
network->disconnect();
client->setState(STATE_CHANGE_MAP);
- if (player_node)
+ if (localPlayer)
{
- player_node->setTileCoords(x, y);
- player_node->setMap(nullptr);
+ localPlayer->setTileCoords(x, y);
+ localPlayer->setMap(nullptr);
}
BLOCK_END("CharServerHandler::processChangeMapServer")
}
diff --git a/src/net/ea/chathandler.cpp b/src/net/ea/chathandler.cpp
index 4bbff5081..2f7e0f661 100644
--- a/src/net/ea/chathandler.cpp
+++ b/src/net/ea/chathandler.cpp
@@ -401,10 +401,10 @@ void ChatHandler::processChat(Net::MessageIn &msg, const bool normalChat,
trim(chatMsg);
- if (player_node)
+ if (localPlayer)
{
if ((chatWindow || mShowMotd) && allow)
- player_node->setSpeech(chatMsg, channel);
+ localPlayer->setSpeech(chatMsg, channel);
}
}
else if (localChatTab)
diff --git a/src/net/ea/gamehandler.cpp b/src/net/ea/gamehandler.cpp
index 028ad8937..244b2190f 100644
--- a/src/net/ea/gamehandler.cpp
+++ b/src/net/ea/gamehandler.cpp
@@ -70,8 +70,8 @@ void GameHandler::processMapLogin(Net::MessageIn &msg) const
// Switch now or we'll have problems
client->setState(STATE_GAME);
- if (player_node)
- player_node->setTileCoords(x, y);
+ if (localPlayer)
+ localPlayer->setTileCoords(x, y);
}
void GameHandler::processWhoAnswer(Net::MessageIn &msg) const
diff --git a/src/net/ea/gui/partytab.cpp b/src/net/ea/gui/partytab.cpp
index 15ef5fc80..dfb4b9dcc 100644
--- a/src/net/ea/gui/partytab.cpp
+++ b/src/net/ea/gui/partytab.cpp
@@ -206,10 +206,10 @@ bool PartyTab::handleCommand(const std::string &restrict type,
void PartyTab::getAutoCompleteList(StringVect &names) const
{
- if (!player_node)
+ if (!localPlayer)
return;
- const Party *const p = player_node->getParty();
+ const Party *const p = localPlayer->getParty();
if (p)
p->getNames(names);
diff --git a/src/net/ea/guildhandler.cpp b/src/net/ea/guildhandler.cpp
index 42c6b0ec5..de1d2763c 100644
--- a/src/net/ea/guildhandler.cpp
+++ b/src/net/ea/guildhandler.cpp
@@ -127,15 +127,15 @@ void GuildHandler::processGuildPositionInfo(Net::MessageIn &msg) const
guildTab = new GuildTab(chatWindow);
if (config.getBoolValue("showChatHistory"))
guildTab->loadFromLogFile("#Guild");
- if (player_node)
- player_node->addGuild(taGuild);
+ if (localPlayer)
+ localPlayer->addGuild(taGuild);
memberList(guildId);
}
- if (player_node)
+ if (localPlayer)
{
- player_node->setGuild(g);
- player_node->setGuildName(g->getName());
+ localPlayer->setGuild(g);
+ localPlayer->setGuildName(g->getName());
}
logger->log("Guild position info: %d %d %d %s\n", guildId,
@@ -457,10 +457,10 @@ void GuildHandler::processGuildLeave(Net::MessageIn &msg) const
if (taGuild)
taGuild->removeMember(nick);
- if (!player_node)
+ if (!localPlayer)
return;
- if (nick == player_node->getName())
+ if (nick == localPlayer->getName())
{
if (taGuild)
{
@@ -500,10 +500,10 @@ void GuildHandler::processGuildExpulsion(Net::MessageIn &msg) const
if (taGuild)
taGuild->removeMember(nick);
- if (!player_node)
+ if (!localPlayer)
return;
- if (nick == player_node->getName())
+ if (nick == localPlayer->getName())
{
if (taGuild)
{
diff --git a/src/net/ea/inventoryhandler.cpp b/src/net/ea/inventoryhandler.cpp
index b7c827a4d..432f4eb5c 100644
--- a/src/net/ea/inventoryhandler.cpp
+++ b/src/net/ea/inventoryhandler.cpp
@@ -177,7 +177,7 @@ void InventoryHandler::processPlayerInventory(Net::MessageIn &msg,
const bool playerInvintory)
{
BLOCK_START("InventoryHandler::processPlayerInventory")
- Inventory *const inventory = player_node
+ Inventory *const inventory = localPlayer
? PlayerInfo::getInventory() : nullptr;
if (playerInvintory)
{
@@ -286,7 +286,7 @@ void InventoryHandler::processPlayerStorageEquip(Net::MessageIn &msg)
void InventoryHandler::processPlayerInventoryAdd(Net::MessageIn &msg)
{
BLOCK_START("InventoryHandler::processPlayerInventoryAdd")
- Inventory *const inventory = player_node
+ Inventory *const inventory = localPlayer
? PlayerInfo::getInventory() : nullptr;
if (PlayerInfo::getEquipment()
@@ -321,14 +321,14 @@ void InventoryHandler::processPlayerInventoryAdd(Net::MessageIn &msg)
if (err)
{
- if (player_node)
- player_node->pickedUp(itemInfo, 0, identified, floorId, err);
+ if (localPlayer)
+ localPlayer->pickedUp(itemInfo, 0, identified, floorId, err);
}
else
{
- if (player_node)
+ if (localPlayer)
{
- player_node->pickedUp(itemInfo, amount,
+ localPlayer->pickedUp(itemInfo, amount,
identified, floorId, Pickup::OKAY);
}
@@ -353,7 +353,7 @@ void InventoryHandler::processPlayerInventoryAdd(Net::MessageIn &msg)
void InventoryHandler::processPlayerInventoryRemove(Net::MessageIn &msg)
{
BLOCK_START("InventoryHandler::processPlayerInventoryRemove")
- Inventory *const inventory = player_node
+ Inventory *const inventory = localPlayer
? PlayerInfo::getInventory() : nullptr;
const int index = msg.readInt16() - INVENTORY_OFFSET;
@@ -374,7 +374,7 @@ void InventoryHandler::processPlayerInventoryRemove(Net::MessageIn &msg)
void InventoryHandler::processPlayerInventoryUse(Net::MessageIn &msg)
{
BLOCK_START("InventoryHandler::processPlayerInventoryUse")
- Inventory *const inventory = player_node
+ Inventory *const inventory = localPlayer
? PlayerInfo::getInventory() : nullptr;
const int index = msg.readInt16() - INVENTORY_OFFSET;
@@ -399,7 +399,7 @@ void InventoryHandler::processPlayerInventoryUse(Net::MessageIn &msg)
void InventoryHandler::processItemUseResponse(Net::MessageIn &msg)
{
BLOCK_START("InventoryHandler::processItemUseResponse")
- Inventory *const inventory = player_node
+ Inventory *const inventory = localPlayer
? PlayerInfo::getInventory() : nullptr;
const int index = msg.readInt16() - INVENTORY_OFFSET;
@@ -526,7 +526,7 @@ void InventoryHandler::processPlayerStorageClose(Net::MessageIn &msg A_UNUSED)
void InventoryHandler::processPlayerEquipment(Net::MessageIn &msg)
{
BLOCK_START("InventoryHandler::processPlayerEquipment")
- Inventory *const inventory = player_node
+ Inventory *const inventory = localPlayer
? PlayerInfo::getInventory() : nullptr;
msg.readInt16(); // length
@@ -604,8 +604,8 @@ void InventoryHandler::processPlayerAttackRange(Net::MessageIn &msg)
{
BLOCK_START("InventoryHandler::processPlayerAttackRange")
const int range = msg.readInt16();
- if (player_node)
- player_node->setAttackRange(range);
+ if (localPlayer)
+ localPlayer->setAttackRange(range);
PlayerInfo::setStatBase(Attributes::ATTACK_RANGE, range);
PlayerInfo::setStatMod(Attributes::ATTACK_RANGE, 0);
BLOCK_END("InventoryHandler::processPlayerAttackRange")
diff --git a/src/net/ea/partyhandler.cpp b/src/net/ea/partyhandler.cpp
index 2b83d9eb8..d1e682e43 100644
--- a/src/net/ea/partyhandler.cpp
+++ b/src/net/ea/partyhandler.cpp
@@ -103,12 +103,12 @@ void PartyHandler::processPartyInfo(Net::MessageIn &msg) const
if ((*it)->getOnline())
onlineNames.insert((*it)->getName());
}
- onlineNames.insert(player_node->getName());
+ onlineNames.insert(localPlayer->getName());
}
}
- if (!player_node)
- logger->log1("error: player_node==0 in SMSG_PARTY_INFO");
+ if (!localPlayer)
+ logger->log1("error: localPlayer==0 in SMSG_PARTY_INFO");
if (Ea::taParty)
Ea::taParty->clearMembers();
@@ -118,10 +118,10 @@ void PartyHandler::processPartyInfo(Net::MessageIn &msg) const
Ea::taParty->setName(msg.readString(24));
const int count = (length - 28) / 46;
- if (player_node && Ea::taParty)
+ if (localPlayer && Ea::taParty)
{
- player_node->setParty(Ea::taParty);
- player_node->setPartyName(Ea::taParty->getName());
+ localPlayer->setParty(Ea::taParty);
+ localPlayer->setPartyName(Ea::taParty->getName());
}
for (int i = 0; i < count; i++)
@@ -175,10 +175,10 @@ void PartyHandler::processPartyInfo(Net::MessageIn &msg) const
if (Ea::taParty)
Ea::taParty->sort();
- if (player_node && Ea::taParty)
+ if (localPlayer && Ea::taParty)
{
- player_node->setParty(Ea::taParty);
- player_node->setPartyName(Ea::taParty->getName());
+ localPlayer->setParty(Ea::taParty);
+ localPlayer->setPartyName(Ea::taParty->getName());
if (socialWindow)
socialWindow->updateParty();
}
@@ -339,10 +339,10 @@ void PartyHandler::processPartyLeave(Net::MessageIn &msg) const
const int id = msg.readInt32();
const std::string nick = msg.readString(24);
msg.readUInt8(); // fail
- if (!player_node)
+ if (!localPlayer)
return;
- if (id == player_node->getId())
+ if (id == localPlayer->getId())
{
if (Ea::taParty)
{
@@ -354,7 +354,7 @@ void PartyHandler::processPartyLeave(Net::MessageIn &msg) const
if (socialWindow && Ea::taParty)
socialWindow->removeTab(Ea::taParty);
- player_node->setPartyName("");
+ localPlayer->setPartyName("");
}
else
{
diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp
index 28f9bf876..4f5200573 100644
--- a/src/net/ea/playerhandler.cpp
+++ b/src/net/ea/playerhandler.cpp
@@ -110,8 +110,8 @@ void PlayerHandler::processWalkResponse(Net::MessageIn &msg)
uint16_t srcX, srcY, dstX, dstY;
msg.readInt32(); // tick
msg.readCoordinatePair(srcX, srcY, dstX, dstY);
- if (player_node)
- player_node->setRealPos(dstX, dstY);
+ if (localPlayer)
+ localPlayer->setRealPos(dstX, dstY);
BLOCK_END("PlayerHandler::processWalkResponse")
}
@@ -124,15 +124,15 @@ void PlayerHandler::processPlayerWarp(Net::MessageIn &msg)
logger->log("Warping to %s (%d, %d)", mapPath.c_str(), x, y);
- if (!player_node)
- logger->log1("SMSG_PLAYER_WARP player_node null");
+ if (!localPlayer)
+ logger->log1("SMSG_PLAYER_WARP localPlayer null");
/*
* We must clear the local player's target *before* the call
* to changeMap, as it deletes all beings.
*/
- if (player_node)
- player_node->stopAttack();
+ if (localPlayer)
+ localPlayer->stopAttack();
Game *const game = Game::instance();
@@ -146,7 +146,7 @@ void PlayerHandler::processPlayerWarp(Net::MessageIn &msg)
int scrollOffsetX = 0;
int scrollOffsetY = 0;
- if (player_node)
+ if (localPlayer)
{
const Map *const map = game->getCurrentMap();
if (map)
@@ -161,22 +161,22 @@ void PlayerHandler::processPlayerWarp(Net::MessageIn &msg)
y = 0;
/* Scroll if neccessary */
if (!sameMap
- || (abs(x - player_node->getTileX())
+ || (abs(x - localPlayer->getTileX())
> MAP_TELEPORT_SCROLL_DISTANCE)
- || (abs(y - player_node->getTileY())
+ || (abs(y - localPlayer->getTileY())
> MAP_TELEPORT_SCROLL_DISTANCE))
{
- scrollOffsetX = (x - player_node->getTileX())
+ scrollOffsetX = (x - localPlayer->getTileX())
* map->getTileWidth();
- scrollOffsetY = (y - player_node->getTileY())
+ scrollOffsetY = (y - localPlayer->getTileY())
* map->getTileHeight();
}
}
- player_node->setAction(BeingAction::STAND, 0);
- player_node->setTileCoords(x, y);
- player_node->updatePets();
- player_node->navigateClean();
+ localPlayer->setAction(BeingAction::STAND, 0);
+ localPlayer->setTileCoords(x, y);
+ localPlayer->updatePets();
+ localPlayer->navigateClean();
}
logger->log("Adjust scrolling by %d:%d", scrollOffsetX, scrollOffsetY);
@@ -194,7 +194,7 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg)
BLOCK_START("PlayerHandler::processPlayerStatUpdate1")
const int type = msg.readInt16();
const int value = msg.readInt32();
- if (!player_node)
+ if (!localPlayer)
{
BLOCK_END("PlayerHandler::processPlayerStatUpdate1")
return;
@@ -203,7 +203,7 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg)
switch (type)
{
case 0x0000:
- player_node->setWalkSpeed(Vector(static_cast<float>(
+ localPlayer->setWalkSpeed(Vector(static_cast<float>(
value), static_cast<float>(value), 0));
PlayerInfo::setStatBase(Attributes::WALK_SPEED, value);
PlayerInfo::setStatMod(Attributes::WALK_SPEED, 0);
@@ -212,10 +212,10 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg)
break; // manner
case 0x0005:
PlayerInfo::setAttribute(Attributes::HP, value);
- if (player_node->isInParty() && Party::getParty(1))
+ if (localPlayer->isInParty() && Party::getParty(1))
{
PartyMember *const m = Party::getParty(1)
- ->getMember(player_node->getId());
+ ->getMember(localPlayer->getId());
if (m)
{
m->setHp(value);
@@ -226,10 +226,10 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg)
case 0x0006:
PlayerInfo::setAttribute(Attributes::MAX_HP, value);
- if (player_node->isInParty() && Party::getParty(1))
+ if (localPlayer->isInParty() && Party::getParty(1))
{
PartyMember *const m = Party::getParty(1)->getMember(
- player_node->getId());
+ localPlayer->getId());
if (m)
{
m->setHp(PlayerInfo::getAttribute(Attributes::HP));
@@ -248,10 +248,10 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg)
break;
case 0x000b:
PlayerInfo::setAttribute(Attributes::LEVEL, value);
- if (player_node)
+ if (localPlayer)
{
- player_node->setLevel(value);
- player_node->updateName();
+ localPlayer->setLevel(value);
+ localPlayer->updateName();
}
break;
case 0x000c:
@@ -343,7 +343,7 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg)
break;
case 0x0035:
- player_node->setAttackSpeed(value);
+ localPlayer->setAttackSpeed(value);
PlayerInfo::setStatBase(Attributes::ATTACK_DELAY, value);
PlayerInfo::setStatMod(Attributes::ATTACK_DELAY, 0);
PlayerInfo::updateAttrs();
@@ -354,7 +354,7 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg)
break;
case 500:
- player_node->setGMLevel(value);
+ localPlayer->setGMLevel(value);
break;
default:
@@ -369,10 +369,10 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg)
deathNotice = new OkDialog(_("Message"),
DeadDB::getRandomString(), DialogType::OK, false);
deathNotice->addActionListener(&deathListener);
- if (player_node->getCurrentAction() != BeingAction::DEAD)
+ if (localPlayer->getCurrentAction() != BeingAction::DEAD)
{
- player_node->setAction(BeingAction::DEAD, 0);
- player_node->recalcSpritesOrder();
+ localPlayer->setAction(BeingAction::DEAD, 0);
+ localPlayer->recalcSpritesOrder();
}
}
BLOCK_END("PlayerHandler::processPlayerStatUpdate1")
diff --git a/src/net/ea/skillhandler.cpp b/src/net/ea/skillhandler.cpp
index e7ac66d7a..59e8f75e8 100644
--- a/src/net/ea/skillhandler.cpp
+++ b/src/net/ea/skillhandler.cpp
@@ -142,10 +142,10 @@ void SkillHandler::processSkillFailed(Net::MessageIn &msg)
if (success == static_cast<int>(SKILL_FAILED)
&& skillId == static_cast<int>(SKILL_BASIC))
{
- if (player_node && bskill == static_cast<int>(BSKILL_EMOTE)
+ if (localPlayer && bskill == static_cast<int>(BSKILL_EMOTE)
&& reason == static_cast<int>(RFAIL_SKILLDEP))
{
- player_node->stopAdvert();
+ localPlayer->stopAdvert();
}
switch (bskill)
diff --git a/src/net/eathena/beinghandler.cpp b/src/net/eathena/beinghandler.cpp
index d44b2508b..fe153a474 100644
--- a/src/net/eathena/beinghandler.cpp
+++ b/src/net/eathena/beinghandler.cpp
@@ -290,7 +290,7 @@ void BeingHandler::processBeingChangeLook(Net::MessageIn &msg,
if (dstBeing->getType() == ActorType::PLAYER)
dstBeing->setOtherTime();
- if (!player_node)
+ if (!localPlayer)
return;
switch (type)
@@ -305,22 +305,22 @@ void BeingHandler::processBeingChangeLook(Net::MessageIn &msg,
dstBeing->setSprite(SPRITE_WEAPON, id, "", 1, true);
if (!mHideShield)
dstBeing->setSprite(SPRITE_SHIELD, id2);
- player_node->imitateOutfit(dstBeing, SPRITE_SHIELD);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD);
break;
case 3: // Change lower headgear for eAthena, pants for us
dstBeing->setSprite(SPRITE_BOTTOMCLOTHES, id, color,
static_cast<unsigned char>(id2));
- player_node->imitateOutfit(dstBeing, SPRITE_BOTTOMCLOTHES);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_BOTTOMCLOTHES);
break;
case 4: // Change upper headgear for eAthena, hat for us
dstBeing->setSprite(SPRITE_HAT, id, color,
static_cast<unsigned char>(id2));
- player_node->imitateOutfit(dstBeing, SPRITE_HAT);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_HAT);
break;
case 5: // Change middle headgear for eathena, armor for us
dstBeing->setSprite(SPRITE_TOPCLOTHES, id, color,
static_cast<unsigned char>(id2));
- player_node->imitateOutfit(dstBeing, SPRITE_TOPCLOTHES);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_TOPCLOTHES);
break;
case 6: // eAthena LOOK_HAIR_COLOR
dstBeing->setSpriteColor(SPRITE_HAIR, ItemDB::get(
@@ -335,42 +335,42 @@ void BeingHandler::processBeingChangeLook(Net::MessageIn &msg,
dstBeing->setSprite(SPRITE_SHIELD, id, color,
static_cast<unsigned char>(id2));
}
- player_node->imitateOutfit(dstBeing, SPRITE_SHIELD);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD);
break;
case 9: // eAthena LOOK_SHOES
dstBeing->setSprite(SPRITE_SHOE, id, color,
static_cast<unsigned char>(id2));
- player_node->imitateOutfit(dstBeing, SPRITE_SHOE);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_SHOE);
break;
case 10: // LOOK_GLOVES
dstBeing->setSprite(SPRITE_GLOVES, id, color,
static_cast<unsigned char>(id2));
- player_node->imitateOutfit(dstBeing, SPRITE_GLOVES);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_GLOVES);
break;
case 11: // LOOK_CAPE
dstBeing->setSprite(SPRITE_CAPE, id, color,
static_cast<unsigned char>(id2));
- player_node->imitateOutfit(dstBeing, SPRITE_CAPE);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_CAPE);
break;
case 12:
dstBeing->setSprite(SPRITE_MISC1, id, color,
static_cast<unsigned char>(id2));
- player_node->imitateOutfit(dstBeing, SPRITE_MISC1);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_MISC1);
break;
case 13:
dstBeing->setSprite(SPRITE_MISC2, id, color,
static_cast<unsigned char>(id2));
- player_node->imitateOutfit(dstBeing, SPRITE_MISC2);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_MISC2);
break;
case 14:
dstBeing->setSprite(SPRITE_EVOL1, id, color,
static_cast<unsigned char>(id2));
- player_node->imitateOutfit(dstBeing, SPRITE_EVOL1);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL1);
break;
case 15:
dstBeing->setSprite(SPRITE_EVOL2, id, color,
static_cast<unsigned char>(id2));
- player_node->imitateOutfit(dstBeing, SPRITE_EVOL2);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2);
break;
default:
logger->log("QQQ3 CHANGE_LOOKS: unsupported type: "
@@ -383,7 +383,7 @@ void BeingHandler::processBeingChangeLook(Net::MessageIn &msg,
void BeingHandler::processNameResponse2(Net::MessageIn &msg)
{
- if (!actorManager || !player_node)
+ if (!actorManager || !localPlayer)
return;
const int len = msg.readInt16();
@@ -392,9 +392,9 @@ void BeingHandler::processNameResponse2(Net::MessageIn &msg)
Being *const dstBeing = actorManager->findBeing(beingId);
if (dstBeing)
{
- if (beingId == player_node->getId())
+ if (beingId == localPlayer->getId())
{
- player_node->pingResponse();
+ localPlayer->pingResponse();
}
else
{
@@ -405,9 +405,9 @@ void BeingHandler::processNameResponse2(Net::MessageIn &msg)
if (dstBeing->getType() == ActorType::PLAYER)
dstBeing->updateColors();
- if (player_node)
+ if (localPlayer)
{
- const Party *const party = player_node->getParty();
+ const Party *const party = localPlayer->getParty();
if (party && party->isMember(dstBeing->getId()))
{
PartyMember *const member = party->getMember(
@@ -416,7 +416,7 @@ void BeingHandler::processNameResponse2(Net::MessageIn &msg)
if (member)
member->setName(dstBeing->getName());
}
- player_node->checkNewName(dstBeing);
+ localPlayer->checkNewName(dstBeing);
}
}
}
@@ -425,7 +425,7 @@ void BeingHandler::processNameResponse2(Net::MessageIn &msg)
void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg,
const int msgType) const
{
- if (!actorManager || !player_node)
+ if (!actorManager || !localPlayer)
return;
// An update about a player, potentially including movement.
@@ -466,7 +466,7 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg,
dstBeing->setDirection(dir);
}
- if (Party *const party = player_node->getParty())
+ if (Party *const party = localPlayer->getParty())
{
if (party->isMember(id))
dstBeing->setParty(party);
@@ -522,14 +522,14 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg,
dstBeing->updateSprite(SPRITE_HAIR, hairStyle * -1,
ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
}
- player_node->imitateOutfit(dstBeing);
+ localPlayer->imitateOutfit(dstBeing);
if (msgType == 3)
{
uint16_t srcX, srcY, dstX, dstY;
msg.readCoordinatePair(srcX, srcY, dstX, dstY);
- player_node->followMoveTo(dstBeing, srcX, srcY, dstX, dstY);
+ localPlayer->followMoveTo(dstBeing, srcX, srcY, dstX, dstY);
dstBeing->setTileCoords(srcX, srcY);
dstBeing->setDestination(dstX, dstY);
@@ -545,11 +545,11 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg,
dstBeing->setDirectionDelayed(static_cast<uint8_t>(d));
}
- if (player_node->getCurrentAction() != BeingAction::STAND)
- player_node->imitateAction(dstBeing, BeingAction::STAND);
- if (player_node->getDirection() != dstBeing->getDirection())
+ if (localPlayer->getCurrentAction() != BeingAction::STAND)
+ localPlayer->imitateAction(dstBeing, BeingAction::STAND);
+ if (localPlayer->getDirection() != dstBeing->getDirection())
{
- player_node->imitateDirection(dstBeing,
+ localPlayer->imitateDirection(dstBeing,
dstBeing->getDirection());
}
}
@@ -560,7 +560,7 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg,
dstBeing->setTileCoords(x, y);
dstBeing->setDirection(dir);
- player_node->imitateDirection(dstBeing, dir);
+ localPlayer->imitateDirection(dstBeing, dir);
}
const uint16_t gmstatus = msg.readInt16();
@@ -575,7 +575,7 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg,
{
case 0:
dstBeing->setAction(BeingAction::STAND, 0);
- player_node->imitateAction(dstBeing, BeingAction::STAND);
+ localPlayer->imitateAction(dstBeing, BeingAction::STAND);
break;
case 1:
@@ -588,7 +588,7 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg,
case 2:
dstBeing->setAction(BeingAction::SIT, 0);
- player_node->imitateAction(dstBeing, BeingAction::SIT);
+ localPlayer->imitateAction(dstBeing, BeingAction::SIT);
break;
default:
@@ -707,8 +707,8 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg,
dstBeing->setWalkSpeed(Vector(speed, speed, 0));
dstBeing->setSubtype(job, 0);
- if (dstBeing->getType() == ActorType::MONSTER && player_node)
- player_node->checkNewName(dstBeing);
+ if (dstBeing->getType() == ActorType::MONSTER && localPlayer)
+ localPlayer->checkNewName(dstBeing);
const int hairStyle = msg.readInt16();
const uint16_t weapon = msg.readInt16();
diff --git a/src/net/eathena/chathandler.cpp b/src/net/eathena/chathandler.cpp
index a9d11f563..daa3891e8 100644
--- a/src/net/eathena/chathandler.cpp
+++ b/src/net/eathena/chathandler.cpp
@@ -94,10 +94,10 @@ void ChatHandler::handleMessage(Net::MessageIn &msg)
void ChatHandler::talk(const std::string &restrict text,
const std::string &restrict channel A_UNUSED) const
{
- if (!player_node)
+ if (!localPlayer)
return;
- const std::string mes = std::string(player_node->getName()).append(
+ const std::string mes = std::string(localPlayer->getName()).append(
" : ").append(text);
MessageOut outMsg(CMSG_CHAT_MESSAGE);
diff --git a/src/net/eathena/gamehandler.cpp b/src/net/eathena/gamehandler.cpp
index 9c7e84554..c21b37611 100644
--- a/src/net/eathena/gamehandler.cpp
+++ b/src/net/eathena/gamehandler.cpp
@@ -113,10 +113,10 @@ void GameHandler::connect()
if (client->getState() == STATE_CONNECT_GAME)
{
// Change the player's ID to the account ID to match what eAthena uses
- if (player_node)
+ if (localPlayer)
{
- mCharID = player_node->getId();
- player_node->setId(token.account_ID);
+ mCharID = localPlayer->getId();
+ localPlayer->setId(token.account_ID);
}
else
{
@@ -133,10 +133,10 @@ void GameHandler::connect()
outMsg.writeInt8(Being::genderToInt(token.sex));
/*
- if (player_node)
+ if (localPlayer)
{
// Change the player's ID to the account ID to match what eAthena uses
- player_node->setId(token.account_ID);
+ localPlayer->setId(token.account_ID);
}
*/
// We get 4 useless bytes before the real answer comes in (what are these?)
diff --git a/src/net/eathena/guildhandler.cpp b/src/net/eathena/guildhandler.cpp
index 33ff12a57..6beebee9f 100644
--- a/src/net/eathena/guildhandler.cpp
+++ b/src/net/eathena/guildhandler.cpp
@@ -240,12 +240,12 @@ void GuildHandler::inviteResponse(const int guildId,
void GuildHandler::leave(const int guildId) const
{
- if (!player_node)
+ if (!localPlayer)
return;
MessageOut msg(CMSG_GUILD_LEAVE);
msg.writeInt32(guildId);
- msg.writeInt32(player_node->getId()); // Account ID
+ msg.writeInt32(localPlayer->getId()); // Account ID
msg.writeInt32(PlayerInfo::getCharId()); // Char ID
msg.writeString("", 40); // Message
}
@@ -266,10 +266,10 @@ void GuildHandler::kick(const GuildMember *restrict const member,
void GuildHandler::chat(const int guildId A_UNUSED,
const std::string &text) const
{
- if (!player_node)
+ if (!localPlayer)
return;
- const std::string str = std::string(player_node->getName()).append(
+ const std::string str = std::string(localPlayer->getName()).append(
" : ").append(text);
MessageOut msg(CMSG_GUILD_MESSAGE);
msg.writeInt16(static_cast<uint16_t>(str.size() + 4));
diff --git a/src/net/eathena/npchandler.cpp b/src/net/eathena/npchandler.cpp
index 297e333cf..76ae7d3b5 100644
--- a/src/net/eathena/npchandler.cpp
+++ b/src/net/eathena/npchandler.cpp
@@ -224,8 +224,8 @@ int NpcHandler::getNpc(Net::MessageIn &msg, const bool haveLength)
mDialog = new NpcDialog(npcId);
mDialog->postInit();
mDialog->saveCamera();
- if (player_node)
- player_node->stopWalking(false);
+ if (localPlayer)
+ localPlayer->stopWalking(false);
NpcDialog::mNpcDialogs[npcId] = mDialog;
}
}
diff --git a/src/net/eathena/partyhandler.cpp b/src/net/eathena/partyhandler.cpp
index 08074fa23..2c4fa63e4 100644
--- a/src/net/eathena/partyhandler.cpp
+++ b/src/net/eathena/partyhandler.cpp
@@ -137,10 +137,10 @@ void PartyHandler::invite(const std::string &name) const
void PartyHandler::inviteResponse(const std::string &inviter A_UNUSED,
const bool accept) const
{
- if (player_node)
+ if (localPlayer)
{
MessageOut outMsg(CMSG_PARTY_INVITED);
- outMsg.writeInt32(player_node->getId());
+ outMsg.writeInt32(localPlayer->getId());
outMsg.writeInt32(accept ? 1 : 0);
}
}
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp
index 11467a0e1..2ea77d925 100644
--- a/src/net/tmwa/beinghandler.cpp
+++ b/src/net/tmwa/beinghandler.cpp
@@ -298,7 +298,7 @@ void BeingHandler::processBeingChangeLook(Net::MessageIn &msg,
if (dstBeing->getType() == ActorType::PLAYER)
dstBeing->setOtherTime();
- if (!player_node)
+ if (!localPlayer)
{
BLOCK_END("BeingHandler::processBeingChangeLook")
return;
@@ -322,22 +322,22 @@ void BeingHandler::processBeingChangeLook(Net::MessageIn &msg,
dstBeing->setSprite(SPRITE_WEAPON, id, "", 1, true);
if (!mHideShield)
dstBeing->setSprite(SPRITE_SHIELD, id2);
- player_node->imitateOutfit(dstBeing, SPRITE_SHIELD);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD);
break;
case 3: // Change lower headgear for eAthena, pants for us
dstBeing->setSprite(SPRITE_BOTTOMCLOTHES, id, color,
static_cast<unsigned char>(id2));
- player_node->imitateOutfit(dstBeing, SPRITE_BOTTOMCLOTHES);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_BOTTOMCLOTHES);
break;
case 4: // Change upper headgear for eAthena, hat for us
dstBeing->setSprite(SPRITE_HAT, id, color,
static_cast<unsigned char>(id2));
- player_node->imitateOutfit(dstBeing, SPRITE_HAT);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_HAT);
break;
case 5: // Change middle headgear for eathena, armor for us
dstBeing->setSprite(SPRITE_TOPCLOTHES, id, color,
static_cast<unsigned char>(id2));
- player_node->imitateOutfit(dstBeing, SPRITE_TOPCLOTHES);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_TOPCLOTHES);
break;
case 6: // eAthena LOOK_HAIR_COLOR
dstBeing->setHairColor(SPRITE_HAIR, static_cast<uint8_t>(id));
@@ -351,42 +351,42 @@ void BeingHandler::processBeingChangeLook(Net::MessageIn &msg,
dstBeing->setSprite(SPRITE_SHIELD, id, color,
static_cast<unsigned char>(id2));
}
- player_node->imitateOutfit(dstBeing, SPRITE_SHIELD);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD);
break;
case 9: // eAthena LOOK_SHOES
dstBeing->setSprite(SPRITE_SHOE, id, color,
static_cast<unsigned char>(id2));
- player_node->imitateOutfit(dstBeing, SPRITE_SHOE);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_SHOE);
break;
case 10: // LOOK_GLOVES
dstBeing->setSprite(SPRITE_GLOVES, id, color,
static_cast<unsigned char>(id2));
- player_node->imitateOutfit(dstBeing, SPRITE_GLOVES);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_GLOVES);
break;
case 11: // LOOK_CAPE
dstBeing->setSprite(SPRITE_CAPE, id, color,
static_cast<unsigned char>(id2));
- player_node->imitateOutfit(dstBeing, SPRITE_CAPE);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_CAPE);
break;
case 12:
dstBeing->setSprite(SPRITE_MISC1, id, color,
static_cast<unsigned char>(id2));
- player_node->imitateOutfit(dstBeing, SPRITE_MISC1);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_MISC1);
break;
case 13:
dstBeing->setSprite(SPRITE_MISC2, id, color,
static_cast<unsigned char>(id2));
- player_node->imitateOutfit(dstBeing, SPRITE_MISC2);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_MISC2);
break;
case 14:
dstBeing->setSprite(SPRITE_EVOL1, id, color,
static_cast<unsigned char>(id2));
- player_node->imitateOutfit(dstBeing, SPRITE_EVOL1);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL1);
break;
case 15:
dstBeing->setSprite(SPRITE_EVOL2, id, color,
static_cast<unsigned char>(id2));
- player_node->imitateOutfit(dstBeing, SPRITE_EVOL2);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2);
break;
case 16:
dstBeing->setLook(static_cast<uint8_t>(id));
@@ -404,7 +404,7 @@ void BeingHandler::processBeingChangeLook(Net::MessageIn &msg,
void BeingHandler::processNameResponse2(Net::MessageIn &msg)
{
BLOCK_START("BeingHandler::processNameResponse2")
- if (!actorManager || !player_node)
+ if (!actorManager || !localPlayer)
{
BLOCK_END("BeingHandler::processNameResponse2")
return;
@@ -416,9 +416,9 @@ void BeingHandler::processNameResponse2(Net::MessageIn &msg)
Being *const dstBeing = actorManager->findBeing(beingId);
if (dstBeing)
{
- if (beingId == player_node->getId())
+ if (beingId == localPlayer->getId())
{
- player_node->pingResponse();
+ localPlayer->pingResponse();
}
else
{
@@ -429,9 +429,9 @@ void BeingHandler::processNameResponse2(Net::MessageIn &msg)
if (dstBeing->getType() == ActorType::PLAYER)
dstBeing->updateColors();
- if (player_node)
+ if (localPlayer)
{
- const Party *const party = player_node->getParty();
+ const Party *const party = localPlayer->getParty();
if (party && party->isMember(dstBeing->getId()))
{
PartyMember *const member = party->getMember(
@@ -440,7 +440,7 @@ void BeingHandler::processNameResponse2(Net::MessageIn &msg)
if (member)
member->setName(dstBeing->getName());
}
- player_node->checkNewName(dstBeing);
+ localPlayer->checkNewName(dstBeing);
}
}
}
@@ -451,7 +451,7 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg,
const int msgType) const
{
BLOCK_START("BeingHandler::processPlayerMoveUpdate")
- if (!actorManager || !player_node)
+ if (!actorManager || !localPlayer)
{
BLOCK_END("BeingHandler::processPlayerMoveUpdate")
return;
@@ -500,7 +500,7 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg,
dstBeing->setDirection(dir);
}
- if (Party *const party = player_node->getParty())
+ if (Party *const party = localPlayer->getParty())
{
if (party->isMember(id))
dstBeing->setParty(party);
@@ -571,14 +571,14 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg,
ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
dstBeing->setHairColor(hairColor);
}
- player_node->imitateOutfit(dstBeing);
+ localPlayer->imitateOutfit(dstBeing);
if (msgType == 3)
{
uint16_t srcX, srcY, dstX, dstY;
msg.readCoordinatePair(srcX, srcY, dstX, dstY);
- player_node->followMoveTo(dstBeing, srcX, srcY, dstX, dstY);
+ localPlayer->followMoveTo(dstBeing, srcX, srcY, dstX, dstY);
dstBeing->setTileCoords(srcX, srcY);
dstBeing->setDestination(dstX, dstY);
@@ -594,11 +594,11 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg,
dstBeing->setDirectionDelayed(static_cast<uint8_t>(d));
}
- if (player_node->getCurrentAction() != BeingAction::STAND)
- player_node->imitateAction(dstBeing, BeingAction::STAND);
- if (player_node->getDirection() != dstBeing->getDirection())
+ if (localPlayer->getCurrentAction() != BeingAction::STAND)
+ localPlayer->imitateAction(dstBeing, BeingAction::STAND);
+ if (localPlayer->getDirection() != dstBeing->getDirection())
{
- player_node->imitateDirection(dstBeing,
+ localPlayer->imitateDirection(dstBeing,
dstBeing->getDirection());
}
}
@@ -610,7 +610,7 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg,
dstBeing->setTileCoords(x, y);
dstBeing->setDirection(dir);
- player_node->imitateDirection(dstBeing, dir);
+ localPlayer->imitateDirection(dstBeing, dir);
}
const uint16_t gmstatus = msg.readInt16();
@@ -625,7 +625,7 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg,
{
case 0:
dstBeing->setAction(BeingAction::STAND, 0);
- player_node->imitateAction(dstBeing, BeingAction::STAND);
+ localPlayer->imitateAction(dstBeing, BeingAction::STAND);
break;
case 1:
@@ -638,7 +638,7 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg,
case 2:
dstBeing->setAction(BeingAction::SIT, 0);
- player_node->imitateAction(dstBeing, BeingAction::SIT);
+ localPlayer->imitateAction(dstBeing, BeingAction::SIT);
break;
default:
diff --git a/src/net/tmwa/chathandler.cpp b/src/net/tmwa/chathandler.cpp
index d00f12dd3..23401799c 100644
--- a/src/net/tmwa/chathandler.cpp
+++ b/src/net/tmwa/chathandler.cpp
@@ -109,10 +109,10 @@ void ChatHandler::handleMessage(Net::MessageIn &msg)
void ChatHandler::talk(const std::string &restrict text,
const std::string &restrict channel) const
{
- if (!player_node)
+ if (!localPlayer)
return;
- const std::string mes = std::string(player_node->getName()).append(
+ const std::string mes = std::string(localPlayer->getName()).append(
" : ").append(text);
if (serverVersion >= 8 && channel.size() == 3)
diff --git a/src/net/tmwa/gamehandler.cpp b/src/net/tmwa/gamehandler.cpp
index 2cb8aa999..fabd15b1b 100644
--- a/src/net/tmwa/gamehandler.cpp
+++ b/src/net/tmwa/gamehandler.cpp
@@ -109,10 +109,10 @@ void GameHandler::connect()
if (client->getState() == STATE_CONNECT_GAME)
{
// Change the player's ID to the account ID to match what eAthena uses
- if (player_node)
+ if (localPlayer)
{
- mCharID = player_node->getId();
- player_node->setId(token.account_ID);
+ mCharID = localPlayer->getId();
+ localPlayer->setId(token.account_ID);
}
else
{
@@ -129,10 +129,10 @@ void GameHandler::connect()
outMsg.writeInt8(Being::genderToInt(token.sex));
/*
- if (player_node)
+ if (localPlayer)
{
// Change the player's ID to the account ID to match what eAthena uses
- player_node->setId(token.account_ID);
+ localPlayer->setId(token.account_ID);
}
*/
// We get 4 useless bytes before the real answer comes in (what are these?)
diff --git a/src/net/tmwa/guildhandler.cpp b/src/net/tmwa/guildhandler.cpp
index af45d63cc..a97da4153 100644
--- a/src/net/tmwa/guildhandler.cpp
+++ b/src/net/tmwa/guildhandler.cpp
@@ -245,12 +245,12 @@ void GuildHandler::inviteResponse(const int guildId, const bool response) const
void GuildHandler::leave(const int guildId) const
{
- if (!player_node)
+ if (!localPlayer)
return;
MessageOut msg(CMSG_GUILD_LEAVE);
msg.writeInt32(guildId);
- msg.writeInt32(player_node->getId()); // Account ID
+ msg.writeInt32(localPlayer->getId()); // Account ID
msg.writeInt32(PlayerInfo::getCharId()); // Char ID
msg.writeString("", 40); // Message
}
@@ -271,10 +271,10 @@ void GuildHandler::kick(const GuildMember *restrict const member,
void GuildHandler::chat(const int guildId A_UNUSED,
const std::string &text) const
{
- if (!player_node)
+ if (!localPlayer)
return;
- const std::string str = std::string(player_node->getName()).append(
+ const std::string str = std::string(localPlayer->getName()).append(
" : ").append(text);
MessageOut msg(CMSG_GUILD_MESSAGE);
msg.writeInt16(static_cast<uint16_t>(str.size() + 4));
diff --git a/src/net/tmwa/npchandler.cpp b/src/net/tmwa/npchandler.cpp
index 436badf26..534ee99db 100644
--- a/src/net/tmwa/npchandler.cpp
+++ b/src/net/tmwa/npchandler.cpp
@@ -244,8 +244,8 @@ int NpcHandler::getNpc(Net::MessageIn &msg, const bool haveLength)
mDialog = new NpcDialog(npcId);
mDialog->postInit();
mDialog->saveCamera();
- if (player_node)
- player_node->stopWalking(false);
+ if (localPlayer)
+ localPlayer->stopWalking(false);
NpcDialog::mNpcDialogs[npcId] = mDialog;
}
}
diff --git a/src/net/tmwa/partyhandler.cpp b/src/net/tmwa/partyhandler.cpp
index b0ab2dcef..12c011c89 100644
--- a/src/net/tmwa/partyhandler.cpp
+++ b/src/net/tmwa/partyhandler.cpp
@@ -139,10 +139,10 @@ void PartyHandler::invite(const std::string &name) const
void PartyHandler::inviteResponse(const std::string &inviter A_UNUSED,
const bool accept) const
{
- if (player_node)
+ if (localPlayer)
{
MessageOut outMsg(CMSG_PARTY_INVITED);
- outMsg.writeInt32(player_node->getId());
+ outMsg.writeInt32(localPlayer->getId());
outMsg.writeInt32(accept ? 1 : 0);
}
}
diff --git a/src/notifymanager.cpp b/src/notifymanager.cpp
index eb58c5ce8..a31773f08 100644
--- a/src/notifymanager.cpp
+++ b/src/notifymanager.cpp
@@ -42,7 +42,7 @@ namespace NotifyManager
{
static ChatTab *getGuildTab()
{
- const Guild *const guild = player_node->getGuild();
+ const Guild *const guild = localPlayer->getGuild();
if (guild)
{
if (guild->getServerGuild())
@@ -75,7 +75,7 @@ namespace NotifyManager
case NotifyFlags::GUILD:
{
- if (!player_node)
+ if (!localPlayer)
return;
ChatTab *const tab = getGuildTab();
chatLog(tab, gettext(info.text));
@@ -91,8 +91,8 @@ namespace NotifyManager
case NotifyFlags::SPEECH:
{
- if (player_node)
- player_node->setSpeech(gettext(info.text));
+ if (localPlayer)
+ localPlayer->setSpeech(gettext(info.text));
break;
}
diff --git a/src/resources/map/map.cpp b/src/resources/map/map.cpp
index e588d12bc..ba469c394 100644
--- a/src/resources/map/map.cpp
+++ b/src/resources/map/map.cpp
@@ -314,7 +314,7 @@ void Map::update(const int ticks)
void Map::draw(Graphics *const graphics, int scrollX, int scrollY)
{
- if (!player_node)
+ if (!localPlayer)
return;
BLOCK_START("Map::draw")
@@ -1218,7 +1218,7 @@ void Map::setPvpMode(const int mode)
else
mPvp |= mode;
- if (mPvp != oldMode && player_node)
+ if (mPvp != oldMode && localPlayer)
{
switch (mPvp)
{
diff --git a/src/resources/map/maplayer.cpp b/src/resources/map/maplayer.cpp
index 308e27c86..63d6a97c6 100644
--- a/src/resources/map/maplayer.cpp
+++ b/src/resources/map/maplayer.cpp
@@ -94,7 +94,7 @@ void MapLayer::draw(Graphics *const graphics,
const int scrollX, const int scrollY,
const int layerDrawFlags) const
{
- if (!player_node)
+ if (!localPlayer)
return;
BLOCK_START("MapLayer::draw")
@@ -371,7 +371,7 @@ void MapLayer::drawFringe(Graphics *const graphics, int startX, int startY,
const int layerDrawFlags, const int yFix) const
{
BLOCK_START("MapLayer::drawFringe")
- if (!player_node || !mSpecialLayer || !mTempLayer)
+ if (!localPlayer || !mSpecialLayer || !mTempLayer)
{
BLOCK_END("MapLayer::drawFringe")
return;
@@ -537,12 +537,12 @@ void MapLayer::drawFringe(Graphics *const graphics, int startX, int startY,
++ai;
}
BLOCK_END("MapLayer::drawFringe drawmobs")
- if (mHighlightAttackRange && player_node)
+ if (mHighlightAttackRange && localPlayer)
{
- const int px = player_node->getPixelX()
+ const int px = localPlayer->getPixelX()
- scrollX - mapTileSize / 2;
- const int py = player_node->getPixelY() - scrollY - mapTileSize;
- const int attackRange = player_node->getAttackRange()
+ const int py = localPlayer->getPixelY() - scrollY - mapTileSize;
+ const int attackRange = localPlayer->getAttackRange()
* mapTileSize;
int x = px - attackRange;
diff --git a/src/soundmanager.cpp b/src/soundmanager.cpp
index 5098dd013..d506bf4d4 100644
--- a/src/soundmanager.cpp
+++ b/src/soundmanager.cpp
@@ -374,10 +374,10 @@ void SoundManager::playSfx(const std::string &path,
{
logger->log("SoundManager::playSfx() Playing: %s", path.c_str());
int vol = 120;
- if (player_node && (x > 0 || y > 0))
+ if (localPlayer && (x > 0 || y > 0))
{
- int dx = player_node->getTileX() - x;
- int dy = player_node->getTileY() - y;
+ int dx = localPlayer->getTileX() - x;
+ int dy = localPlayer->getTileY() - y;
if (dx < 0)
dx = -dx;
if (dy < 0)
diff --git a/src/spellmanager.cpp b/src/spellmanager.cpp
index f04d5f9b7..ca164717b 100644
--- a/src/spellmanager.cpp
+++ b/src/spellmanager.cpp
@@ -131,7 +131,7 @@ void SpellManager::useItem(const int itemId) const
void SpellManager::invoke(const int spellId) const
{
- if (!player_node)
+ if (!localPlayer)
return;
const TextCommand *const spell = getSpell(spellId);
@@ -149,7 +149,7 @@ void SpellManager::invoke(const int spellId) const
spell->getSchool())) >= static_cast<signed>(spell->getSchoolLvl())
&& PlayerInfo::getAttribute(Attributes::MP) >= spell->getMana()))
{
- const Being *const target = player_node->getTarget();
+ const Being *const target = localPlayer->getTarget();
if (spell->getTargetType() == NOTARGET)
{
invokeSpell(spell);
@@ -186,7 +186,7 @@ void SpellManager::invokeSpell(const TextCommand *const spell,
std::string SpellManager::parseCommand(std::string command,
const Being *const target)
{
- if (!player_node)
+ if (!localPlayer)
return command;
std::string name;
@@ -201,7 +201,7 @@ std::string SpellManager::parseCommand(std::string command,
}
else
{
- name2 = player_node->getName();
+ name2 = localPlayer->getName();
}
bool found = false;