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author | Andrei Karas <akaras@inbox.ru> | 2017-08-22 01:22:47 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2017-08-22 01:22:47 +0300 |
commit | c0b08d3f4f554c16e9a3599f1f1063c3a283bb93 (patch) | |
tree | 5e107d7652b6bca48f7349e6f0e746b444774ad6 | |
parent | e26c01fe66bc698555fdee9d681b3abd6822848a (diff) | |
download | manaverse-c0b08d3f4f554c16e9a3599f1f1063c3a283bb93.tar.gz manaverse-c0b08d3f4f554c16e9a3599f1f1063c3a283bb93.tar.bz2 manaverse-c0b08d3f4f554c16e9a3599f1f1063c3a283bb93.tar.xz manaverse-c0b08d3f4f554c16e9a3599f1f1063c3a283bb93.zip |
Remove default parameters from ActorSprite::setupSpriteDisplay.
-rw-r--r-- | src/being/actorsprite.h | 7 | ||||
-rw-r--r-- | src/being/being.cpp | 12 |
2 files changed, 13 insertions, 6 deletions
diff --git a/src/being/actorsprite.h b/src/being/actorsprite.h index 75df5342e..ff413f040 100644 --- a/src/being/actorsprite.h +++ b/src/being/actorsprite.h @@ -227,10 +227,9 @@ class ActorSprite notfinal : public CompoundSprite, public Actor const IsStart start); void setupSpriteDisplay(const SpriteDisplay &display, - const ForceDisplay forceDisplay - = ForceDisplay_true, - const int imageType = 0, - const std::string &color = ""); + const ForceDisplay forceDisplay, + const int imageType, + const std::string &color); /** Load the target cursors into memory */ static void initTargetCursor(); diff --git a/src/being/being.cpp b/src/being/being.cpp index 914462892..e43b71600 100644 --- a/src/being/being.cpp +++ b/src/being/being.cpp @@ -457,14 +457,22 @@ void Being::setSubtype(const BeingTypeId subtype, mInfo = NPCDB::get(mSubType); if (mInfo != nullptr) { - setupSpriteDisplay(mInfo->getDisplay(), ForceDisplay_false); + setupSpriteDisplay(mInfo->getDisplay(), + ForceDisplay_false, + 0, + std::string()); mYDiff = mInfo->getSortOffsetY(); } break; case ActorType::Avatar: mInfo = AvatarDB::get(mSubType); if (mInfo != nullptr) - setupSpriteDisplay(mInfo->getDisplay(), ForceDisplay_false); + { + setupSpriteDisplay(mInfo->getDisplay(), + ForceDisplay_false, + 0, + std::string()); + } break; case ActorType::Player: { |