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/*
* The ManaPlus Client
* Copyright (C) 2013-2020 The ManaPlus Developers
* Copyright (C) 2020-2023 The ManaVerse Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef UTILS_SDL2HELPER_H
#define UTILS_SDL2HELPER_H
#ifdef USE_SDL2
#include "utils/stringvector.h"
#include "localconsts.h"
PRAGMA48(GCC diagnostic push)
PRAGMA48(GCC diagnostic ignored "-Wshadow")
#include <SDL_thread.h>
PRAGMA48(GCC diagnostic pop)
union SDL_Event;
struct SDL_Surface;
struct SDL_SysWMinfo;
struct SDL_Window;
namespace SDL
{
bool getAllVideoModes(StringVect &modeList);
void SetWindowTitle(SDL_Window *const window, const char *const title);
void SetWindowIcon(SDL_Window *const window, SDL_Surface *const icon);
void grabInput(SDL_Window *const window, const bool grab);
void setGamma(SDL_Window *const window, const float gamma);
void setVsync(const int val);
bool getWindowWMInfo(SDL_Window *const window, SDL_SysWMinfo *const info);
SDL_Thread *createThread(SDL_ThreadFunction fn,
const char *restrict const name,
void *restrict const data);
void *createGLContext(SDL_Window *const window,
const int major,
const int minor,
const int profile);
void makeCurrentContext(void *const context);
void initLogger();
void setLogLevel(const int level);
void WaitThread(SDL_Thread *const thread);
bool PollEvent(SDL_Event *event);
void allowScreenSaver(const bool allow);
void getRenderers(StringVect &list,
const std::string ¤tRenderer);
void setRendererHint(const std::string &driver);
} // namespace SDL
#endif // USE_SDL2
#endif // UTILS_SDL2HELPER_H
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