/*
* The ManaPlus Client
* Copyright (C) 2012-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "utils/chatutils.h"
#include "actormanager.h"
#include "guild.h"
#include "guildmanager.h"
#include "party.h"
#include "being/localplayer.h"
#include "gui/chatconsts.h"
#include "gui/widgets/tabs/whispertab.h"
#include "gui/widgets/tabs/chattabtype.h"
#include "net/chathandler.h"
#include "net/guildhandler.h"
#include "net/net.h"
#include "net/partyhandler.h"
#include "debug.h"
extern unsigned int tmwServerVersion;
void outStringNormal(ChatTab *const tab,
const std::string &str,
const std::string &def)
{
if (!localPlayer)
return;
if (!tab)
{
Net::getChatHandler()->talk(str, GENERAL_CHANNEL);
return;
}
switch (tab->getType())
{
case ChatTabType::PARTY:
{
Net::getPartyHandler()->chat(str);
break;
}
case ChatTabType::GUILD:
{
const Guild *const guild = localPlayer->getGuild();
if (guild)
{
if (guild->getServerGuild())
{
if (tmwServerVersion > 0)
return;
Net::getGuildHandler()->chat(guild->getId(), str);
}
else if (guildManager)
{
guildManager->chat(str);
}
}
break;
}
case ChatTabType::WHISPER:
{
const WhisperTab *const whisper
= static_cast<const WhisperTab *const>(tab);
tab->chatLog(localPlayer->getName(), str);
Net::getChatHandler()->privateMessage(whisper->getNick(), str);
break;
}
default:
Net::getChatHandler()->talk(def, GENERAL_CHANNEL);
break;
}
}
void replaceVars(std::string &str)
{
if (!localPlayer || !actorManager)
return;
if (str.find("<PLAYER>") != std::string::npos)
{
const Being *target = localPlayer->getTarget();
if (!target || target->getType() != ActorType::PLAYER)
{
target = actorManager->findNearestLivingBeing(
localPlayer, 20, ActorType::PLAYER, true);
}
if (target)
replaceAll(str, "<PLAYER>", target->getName());
else
replaceAll(str, "<PLAYER>", "");
}
if (str.find("<MONSTER>") != std::string::npos)
{
const Being *target = localPlayer->getTarget();
if (!target || target->getType() != ActorType::MONSTER)
{
target = actorManager->findNearestLivingBeing(
localPlayer, 20, ActorType::MONSTER, true);
}
if (target)
replaceAll(str, "<MONSTER>", target->getName());
else
replaceAll(str, "<MONSTER>", "");
}
if (str.find("<PEOPLE>") != std::string::npos)
{
StringVect names;
std::string newStr;
actorManager->getPlayerNames(names, false);
FOR_EACH (StringVectCIter, it, names)
{
if (*it != localPlayer->getName())
newStr.append(*it).append(",");
}
if (newStr[newStr.size() - 1] == ',')
newStr = newStr.substr(0, newStr.size() - 1);
if (!newStr.empty())
replaceAll(str, "<PEOPLE>", newStr);
else
replaceAll(str, "<PEOPLE>", "");
}
if (str.find("<PARTY>") != std::string::npos)
{
StringVect names;
std::string newStr;
const Party *party = nullptr;
if (localPlayer->isInParty() && (party = localPlayer->getParty()))
{
party->getNames(names);
FOR_EACH (StringVectCIter, it, names)
{
if (*it != localPlayer->getName())
newStr.append(*it).append(",");
}
if (newStr[newStr.size() - 1] == ',')
newStr = newStr.substr(0, newStr.size() - 1);
if (!newStr.empty())
replaceAll(str, "<PARTY>", newStr);
else
replaceAll(str, "<PARTY>", "");
}
else
{
replaceAll(str, "<PARTY>", "");
}
}
}