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/*
* The ManaPlus Client
* Copyright (C) 2012-2020 The ManaPlus Developers
* Copyright (C) 2020-2023 The ManaVerse Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "resources/sprite/animationdelayload.h"
#include "const/resources/spriteaction.h"
#include "resources/loaders/spritedefloader.h"
#include "resources/sprite/animatedsprite.h"
#include "debug.h"
AnimationDelayLoad::AnimationDelayLoad(const std::string &fileName,
const int variant,
AnimatedSprite *const sprite) :
mFileName(fileName),
mVariant(variant),
mSprite(sprite),
mAction(SpriteAction::STAND)
{
}
AnimationDelayLoad::~AnimationDelayLoad()
{
if (mSprite != nullptr)
{
mSprite->clearDelayLoad();
mSprite = nullptr;
}
}
void AnimationDelayLoad::clearSprite()
{
mSprite = nullptr;
}
void AnimationDelayLoad::load()
{
if (mSprite != nullptr)
{
SpriteDef *const s = Loader::getSprite(mFileName, mVariant);
if (s == nullptr)
return;
mSprite->setSprite(s);
mSprite->play(mAction);
}
}
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