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/*
* The ManaPlus Client
* Copyright (C) 2013-2017 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "resources/sprite/animatedsprite.h"
#include "catch.hpp"
#include "configuration.h"
#include "configmanager.h"
#include "client.h"
#include "dirs.h"
#include "graphicsmanager.h"
#include "const/resources/spriteaction.h"
#include "being/actorsprite.h"
#include "fs/virtfs/fs.h"
#include "gui/gui.h"
#include "gui/theme.h"
#include "render/sdlgraphics.h"
#include "resources/sdlimagehelper.h"
#include "resources/animation/animation.h"
#include "resources/resourcemanager/resourcemanager.h"
#include "utils/env.h"
#include "utils/delete2.h"
#include "utils/mrand.h"
#ifndef USE_SDL2
#include <SDL.h>
#endif // USE_SDL2
#include "debug.h"
TEST_CASE("AnimatedSprite leak test1")
{
logger = new Logger();
REQUIRE(gui == nullptr);
ResourceManager::cleanOrphans(true);
ResourceManager::deleteInstance();
delete2(logger);
}
TEST_CASE("AnimatedSprite tests", "animatedsprite")
{
setEnv("SDL_VIDEODRIVER", "dummy");
initRand();
client = new Client;
XML::initXML();
SDL_Init(SDL_INIT_VIDEO);
logger = new Logger();
VirtFs::mountDirSilent("data", Append_false);
VirtFs::mountDirSilent("../data", Append_false);
mainGraphics = new SDLGraphics;
imageHelper = new SDLImageHelper();
#ifdef USE_SDL2
SDLImageHelper::setRenderer(graphicsManager.createRenderer(
graphicsManager.createWindow(640, 480, 0,
SDL_WINDOW_SHOWN | SDL_SWSURFACE), SDL_RENDERER_SOFTWARE));
#else // USE_SDL2
graphicsManager.createWindow(640, 480, 0, SDL_ANYFORMAT | SDL_SWSURFACE);
#endif // USE_SDL2
theme = new Theme;
Theme::selectSkin();
Dirs::initRootDir();
Dirs::initHomeDir();
ConfigManager::initConfiguration();
getConfigDefaults2(config.getDefaultValues());
ActorSprite::load();
gui = new Gui();
gui->postInit(mainGraphics);
SECTION("basic test 1")
{
AnimatedSprite *sprite = AnimatedSprite::load(
"graphics/sprites/error.xml", 0);
sprite->play(SpriteAction::DEFAULT);
REQUIRE_FALSE(sprite == nullptr);
REQUIRE_FALSE(sprite->getSprite() == nullptr);
REQUIRE_FALSE(sprite->getAnimation() == nullptr);
REQUIRE_FALSE(sprite->getFrame() == nullptr);
REQUIRE(0 == sprite->getFrameIndex());
REQUIRE(0 == sprite->getFrameTime());
REQUIRE(false == sprite->update(1));
REQUIRE(0 == sprite->getFrameTime());
REQUIRE(false == sprite->update(11));
REQUIRE(10 == sprite->getFrameTime());
REQUIRE(0 == sprite->getFrameIndex());
delete sprite;
logger->log("test4");
}
SECTION("basic test 2")
{
AnimatedSprite *sprite = AnimatedSprite::load(
"graphics/sprites/test.xml", 0);
sprite->play(SpriteAction::STAND);
REQUIRE(10 == const_cast<Animation*>(sprite->getAnimation())
->getFrames().size());
REQUIRE_FALSE(nullptr == sprite);
REQUIRE(false == sprite->update(1));
REQUIRE(0 == sprite->getFrameTime());
REQUIRE(10 == sprite->getFrame()->delay);
REQUIRE(false == sprite->update(1 + 10));
REQUIRE(0 == sprite->getFrameIndex());
REQUIRE(10 == sprite->getFrameTime());
REQUIRE(true == sprite->update(1 + 10 + 5));
REQUIRE(1 == sprite->getFrameIndex());
REQUIRE(5 == sprite->getFrameTime());
REQUIRE(false == sprite->update(1 + 10 + 5));
REQUIRE(1 == sprite->getFrameIndex());
REQUIRE(5 == sprite->getFrameTime());
REQUIRE(false == sprite->update(1 + 10 + 20));
REQUIRE(1 == sprite->getFrameIndex());
REQUIRE(20 == sprite->getFrameTime());
REQUIRE(true == sprite->update(1 + 10 + 20 + 1));
REQUIRE(2 == sprite->getFrameIndex());
REQUIRE(1 == sprite->getFrameTime());
REQUIRE(false == sprite->update(1 + 10 + 20 + 10));
REQUIRE(2 == sprite->getFrameIndex());
REQUIRE(10 == sprite->getFrameTime());
REQUIRE(true == sprite->update(1 + 10 + 20 + 10 + 1));
REQUIRE(4 == sprite->getFrameIndex());
REQUIRE(1 == sprite->getFrameTime());
REQUIRE(false == sprite->update(1 + 10 + 20 + 10 + 25));
REQUIRE(4 == sprite->getFrameIndex());
REQUIRE(25 == sprite->getFrameTime());
REQUIRE(true == sprite->update(1 + 10 + 20 + 10 + 25 + 1));
REQUIRE(6 == sprite->getFrameIndex());
REQUIRE(1 == sprite->getFrameTime());
REQUIRE(true == sprite->update(1 + 10 + 20 + 10 + 25 + 10 + 1));
REQUIRE(8 == sprite->getFrameIndex());
REQUIRE(1 == sprite->getFrameTime());
REQUIRE(true == sprite->update(1 + 10 + 20 + 10 + 25 + 10 + 10 + 1));
REQUIRE(4 == sprite->getFrameIndex());
REQUIRE(1 == sprite->getFrameTime());
delete sprite;
}
SECTION("basic test 3")
{
AnimatedSprite *sprite2 = AnimatedSprite::load(
"graphics/sprites/test.xml", 0);
sprite2->play(SpriteAction::SIT);
REQUIRE(false == sprite2->update(1));
REQUIRE(2 == const_cast<Animation*>(sprite2->getAnimation())
->getFrames().size());
REQUIRE(0 == sprite2->getFrameTime());
REQUIRE(85 == sprite2->getFrame()->delay);
REQUIRE(true == sprite2->update(1 + 10 + 20 + 10 + 25 + 10 + 10 + 1));
REQUIRE(1 == sprite2->getFrameIndex());
REQUIRE(1 == sprite2->getFrameTime());
delete sprite2;
}
delete2(client);
VirtFs::unmountDirSilent("data");
VirtFs::unmountDirSilent("../data");
delete2(logger);
// VirtFs::deinit();
}
TEST_CASE("AnimatedSprite leak test2")
{
logger = new Logger();
REQUIRE(gui == nullptr);
ResourceManager::cleanOrphans(true);
ResourceManager::deleteInstance();
delete2(logger);
}
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