/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2017 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "resources/sprite/animatedsprite.h"
#include "const/resources/spriteaction.h"
#include "render/graphics.h"
#include "resources/action.h"
#include "resources/delayedmanager.h"
#include "resources/animation/animation.h"
#include "resources/image/image.h"
#include "resources/loaders/spritedefloader.h"
#include "resources/resourcemanager/resourcemanager.h"
#include "resources/sprite/animationdelayload.h"
#include "utils/delete2.h"
#include "utils/likely.h"
#include "utils/mrand.h"
#include "debug.h"
bool AnimatedSprite::mEnableCache = false;
AnimatedSprite::AnimatedSprite(SpriteDef *restrict const sprite) :
mDirection(SpriteDirection::DOWN),
mLastTime(0),
mFrameIndex(0),
mFrameTime(0),
mSprite(sprite),
mAction(nullptr),
mAnimation(nullptr),
mFrame(nullptr),
mNumber(100),
mNumber1(100),
mDelayLoad(nullptr),
mTerminated(false)
{
mAlpha = 1.0F;
// Take possession of the sprite
if (mSprite != nullptr)
mSprite->incRef();
}
AnimatedSprite *AnimatedSprite::load(const std::string &restrict filename,
const int variant)
{
SpriteDef *restrict const s = Loader::getSprite(
filename, variant);
if (s == nullptr)
return nullptr;
AnimatedSprite *restrict const as = new AnimatedSprite(s);
#ifdef DEBUG_ANIMATIONS
as->setSpriteName(filename);
#endif // DEBUG_ANIMATIONS
as->play(SpriteAction::STAND);
s->decRef();
return as;
}
AnimatedSprite *AnimatedSprite::delayedLoad(const std::string &restrict
filename,
const int variant)
{
if (!mEnableCache)
return load(filename, variant);
Resource *restrict const res = ResourceManager::getFromCache(
filename, variant);
if (res != nullptr)
{
res->decRef();
return load(filename, variant);
}
AnimatedSprite *restrict const as = new AnimatedSprite(nullptr);
#ifdef DEBUG_ANIMATIONS
as->setSpriteName(filename);
#endif // DEBUG_ANIMATIONS
as->play(SpriteAction::STAND);
as->setDelayLoad(filename, variant);
return as;
}
AnimatedSprite *AnimatedSprite::clone(const AnimatedSprite *restrict const
anim)
{
if (anim == nullptr)
return nullptr;
AnimatedSprite *restrict const sprite = new AnimatedSprite(anim->mSprite);
#ifdef DEBUG_ANIMATIONS
sprite->setSpriteName(anim->getSpriteName());
#endif // DEBUG_ANIMATIONS
sprite->play(SpriteAction::STAND);
return sprite;
}
AnimatedSprite::~AnimatedSprite()
{
if (mSprite != nullptr)
{
mSprite->decRef();
mSprite = nullptr;
}
if (mDelayLoad != nullptr)
{
mDelayLoad->clearSprite();
DelayedManager::removeDelayLoad(mDelayLoad);
delete2(mDelayLoad);
}
}
bool AnimatedSprite::reset() restrict2
{
const bool ret = mFrameIndex !=0 ||
mFrameTime != 0 ||
mLastTime != 0;
mFrameIndex = 0;
mFrameTime = 0;
mLastTime = 0;
if (mAnimation != nullptr)
mFrame = &mAnimation->mFrames[0];
else
mFrame = nullptr;
return ret;
}
bool AnimatedSprite::play(const std::string &restrict spriteAction) restrict2
{
if (mSprite == nullptr)
{
if (mDelayLoad == nullptr)
return false;
mDelayLoad->setAction(spriteAction);
return true;
}
const Action *const action = mSprite->getAction(spriteAction, mNumber);
if (action == nullptr)
return false;
mAction = action;
const Animation *const animation = mAction->getAnimation(mDirection);
if ((animation != nullptr) &&
animation != mAnimation &&
animation->getLength() > 0)
{
mAnimation = animation;
reset();
return true;
}
return false;
}
bool AnimatedSprite::update(const int time) restrict2
{
// Avoid freaking out at first frame or when tick_time overflows
if (A_UNLIKELY(time < mLastTime || mLastTime == 0))
mLastTime = time;
// If not enough time has passed yet, do nothing
if (time <= mLastTime || (mAnimation == nullptr))
return false;
const unsigned int dt = time - mLastTime;
mLastTime = time;
const Animation *restrict const animation = mAnimation;
const Frame *restrict const frame = mFrame;
if (A_UNLIKELY(!updateCurrentAnimation(dt)))
{
// Animation finished, reset to default
play(SpriteAction::STAND);
mTerminated = true;
}
// Make sure something actually changed
return animation != mAnimation || frame != mFrame;
}
bool AnimatedSprite::updateCurrentAnimation(const unsigned int time) restrict2
{
// move code from Animation::isTerminator(*mFrame)
if (mFrame == nullptr ||
mAnimation == nullptr ||
(mFrame->image == nullptr && mFrame->type == FrameType::ANIMATION))
{
return false;
}
mFrameTime += time;
while ((mFrameTime > CAST_U32(mFrame->delay) &&
mFrame->delay > 0) ||
(mFrame->type != FrameType::ANIMATION &&
mFrame->type != FrameType::PAUSE))
{
bool fail(true);
mFrameTime -= CAST_U32(mFrame->delay);
mFrameIndex++;
if (mFrameIndex >= CAST_U32(mAnimation->getLength()))
mFrameIndex = 0;
mFrame = &mAnimation->mFrames[mFrameIndex];
if ((mFrame->type == FrameType::LABEL &&
!mFrame->nextAction.empty()))
{
fail = false;
}
else if (mFrame->type == FrameType::GOTO &&
!mFrame->nextAction.empty())
{
const int rand = mFrame->rand;
if (rand == 100 ||
((rand != 0) && rand >= mrand() % 100))
{
for (size_t i = 0; i < mAnimation->getLength(); i ++)
{
const Frame *restrict const frame =
&mAnimation->mFrames[i];
if (frame->type == FrameType::LABEL &&
mFrame->nextAction == frame->nextAction)
{
mFrameIndex = CAST_U32(i);
if (mFrameIndex >= CAST_U32(
mAnimation->getLength()))
{
mFrameIndex = 0;
}
mFrame = &mAnimation->mFrames[mFrameIndex];
fail = false;
break;
}
}
}
else
{
fail = false;
}
}
else if (mFrame->type == FrameType::JUMP &&
!mFrame->nextAction.empty())
{
const int rand = mFrame->rand;
if (rand == 100 ||
((rand != 0) && rand >= mrand() % 100))
{
play(mFrame->nextAction);
return true;
}
}
// copy code from Animation::isTerminator(*mFrame)
else if ((mFrame->image == nullptr) &&
mFrame->type == FrameType::ANIMATION)
{
const int rand = mFrame->rand;
if (rand == 100 ||
((rand != 0) && rand >= mrand() % 100))
{
mAnimation = nullptr;
mFrame = nullptr;
return false;
}
}
else
{
const int rand = mFrame->rand;
if (rand == 100 ||
mFrameIndex >= CAST_U32(mAnimation->getLength()))
{
fail = false;
}
else
{
if ((rand != 0) && mrand() % 100 <= rand)
fail = false;
}
}
if (fail)
{
if (mFrame != nullptr)
mFrameTime = mFrame->delay + 1;
else
mFrameTime ++;
}
}
return true;
}
void AnimatedSprite::draw(Graphics *restrict const graphics,
const int posX,
const int posY) const restrict2
{
FUNC_BLOCK("AnimatedSprite::draw", 1)
if ((mFrame == nullptr) || (mFrame->image == nullptr))
return;
Image *restrict const image = mFrame->image;
image->setAlpha(mAlpha);
graphics->drawImage(image,
posX + mFrame->offsetX, posY + mFrame->offsetY);
}
void AnimatedSprite::drawRaw(Graphics *restrict const graphics,
const int posX,
const int posY) const restrict2
{
if ((mFrame == nullptr) || (mFrame->image == nullptr))
return;
Image *restrict const image = mFrame->image;
image->setAlpha(mAlpha);
graphics->drawImage(image,
posX,
posY);
}
bool AnimatedSprite::setSpriteDirection(const SpriteDirection::Type direction)
restrict2
{
if (mDirection != direction)
{
mDirection = direction;
if (mAction == nullptr)
return false;
const Animation *restrict const animation =
mAction->getAnimation(mDirection);
if ((animation != nullptr) &&
animation != mAnimation &&
animation->getLength() > 0)
{
mAnimation = animation;
reset();
}
return true;
}
return false;
}
unsigned int AnimatedSprite::getFrameCount() const restrict2
{
if (mAnimation != nullptr)
return CAST_U32(mAnimation->getLength());
return 0;
}
int AnimatedSprite::getWidth() const restrict2
{
if ((mFrame != nullptr) && (mFrame->image != nullptr))
return mFrame->image->mBounds.w;
return 0;
}
int AnimatedSprite::getHeight() const restrict2
{
if ((mFrame != nullptr) && (mFrame->image != nullptr))
return mFrame->image->mBounds.h;
return 0;
}
std::string AnimatedSprite::getIdPath() const restrict2
{
if (mSprite == nullptr)
return "";
return mSprite->mIdPath;
}
const Image* AnimatedSprite::getImage() const restrict2 noexcept2
{
return mFrame != nullptr ? mFrame->image : nullptr;
}
void AnimatedSprite::setAlpha(float alpha) restrict2
{
mAlpha = alpha;
if (mFrame != nullptr)
{
Image *restrict const image = mFrame->image;
if (image != nullptr)
image->setAlpha(mAlpha);
}
}
const void *AnimatedSprite::getHash() const restrict2
{
if (mFrame != nullptr)
return mFrame;
return this;
}
bool AnimatedSprite::updateNumber(const unsigned num) restrict2
{
if (mSprite == nullptr)
return false;
if (mNumber1 != num)
{
mNumber1 = num;
mNumber = mSprite->findNumber(num);
if (mNumber == 0u)
{
mNumber = 100;
return false;
}
return true;
}
return false;
}
void AnimatedSprite::setDelayLoad(const std::string &restrict filename,
const int variant) restrict2
{
if (mDelayLoad != nullptr)
{
mDelayLoad->clearSprite();
DelayedManager::removeDelayLoad(mDelayLoad);
delete mDelayLoad;
}
mDelayLoad = new AnimationDelayLoad(filename, variant, this);
DelayedManager::addDelayedAnimation(mDelayLoad);
}