blob: 7f50e03ce1414a0398003259ddbe05ac38eaa0cc (
plain) (
tree)
|
|
/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GUI_WIDGETS_SKILLINFO_H
#define GUI_WIDGETS_SKILLINFO_H
#include "enums/simpletypes/modifiable.h"
#include "enums/simpletypes/visible.h"
#include "enums/resources/skilltype.h"
#include "enums/resources/skill/casttype.h"
#include "enums/resources/skill/skillowner.h"
#include <string>
#include <vector>
#include <map>
#include "localconsts.h"
struct SkillData;
class SkillModel;
typedef std::map<int, SkillData*> SkillDataMap;
typedef SkillDataMap::iterator SkillDataMapIter;
typedef SkillDataMap::const_iterator SkillDataMapCIter;
struct SkillInfo final
{
std::string skillLevel;
std::string skillEffect;
std::string useButton;
std::string errorText;
std::string castingAction;
std::string castingRideAction;
std::string castingSkyAction;
std::string castingWaterAction;
SkillDataMap dataMap;
SkillModel *model;
SkillData *data;
int level;
int customSelectedLevel;
int skillLevelWidth;
unsigned int id;
int range;
int sp;
int duration;
int durationTime;
int cooldown;
SkillType::SkillType type;
SkillOwner::Type owner;
CastTypeT customCastType;
Modifiable modifiable;
Visible visible;
Visible alwaysVisible;
bool useTextParameter;
SkillInfo();
A_DELETE_COPY(SkillInfo)
~SkillInfo();
void update();
SkillData *getData(const int level) const A_WARN_UNUSED;
SkillData *getData1(const int level) const A_WARN_UNUSED;
void addData(const int level, SkillData *const data);
bool isUsable() const A_WARN_UNUSED
{
return type == SkillType::Attack
|| type == SkillType::Self
|| type == SkillType::Support;
}
};
typedef std::vector<SkillInfo*> SkillList;
typedef SkillList::iterator SkillListIter;
#endif // GUI_WIDGETS_SKILLINFO_H
|