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/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2020 The ManaPlus Developers
* Copyright (C) 2020-2023 The ManaVerse Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifdef USE_SDL2
#include "resources/sdl2softwarescreenshothelper.h"
#include "render/sdl2softwaregraphics.h"
#include "utils/sdlcheckutils.h"
PRAGMA48(GCC diagnostic push)
PRAGMA48(GCC diagnostic ignored "-Wshadow")
#ifndef SDL_BIG_ENDIAN
#include <SDL_endian.h>
#endif // SDL_BYTEORDER
PRAGMA48(GCC diagnostic pop)
#include "debug.h"
Sdl2SoftwareScreenshotHelper::Sdl2SoftwareScreenshotHelper() :
ScreenshotHelper()
{
}
Sdl2SoftwareScreenshotHelper::~Sdl2SoftwareScreenshotHelper()
{
}
void Sdl2SoftwareScreenshotHelper::prepare()
{
}
SDL_Surface *Sdl2SoftwareScreenshotHelper::getScreenshot()
{
if (!mainGraphics)
return nullptr;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
const int rmask = 0xff000000;
const int gmask = 0x00ff0000;
const int bmask = 0x0000ff00;
#else // SDL_BYTEORDER == SDL_BIG_ENDIAN
const int rmask = 0x000000ff;
const int gmask = 0x0000ff00;
const int bmask = 0x00ff0000;
#endif // SDL_BYTEORDER == SDL_BIG_ENDIAN
const int amask = 0x00000000;
SDL_Surface *const screenshot = MSDL_CreateRGBSurface(SDL_SWSURFACE,
mainGraphics->mWidth, mainGraphics->mHeight,
24,
rmask, gmask, bmask, amask);
if (screenshot)
{
SDL_BlitSurface(static_cast<SDL2SoftwareGraphics*>(
mainGraphics)->mSurface, nullptr, screenshot, nullptr);
}
return screenshot;
}
#endif // USE_SDL2
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