/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2018 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "resources/item/shopitem.h"
#include "resources/iteminfo.h"
#include "utils/stringutils.h"
#ifdef TMWA_SUPPORT
#include "net/net.h"
#endif // TMWA_SUPPORT
#include "resources/db/unitsdb.h"
#include "debug.h"
ShopItem::ShopItem(const int inventoryIndex,
const int id,
const ItemTypeT type,
const ItemColor color,
const int quantity,
const int price,
const std::string ¤cy) :
Item(id, type, 0, 0, color,
Identified_true,
Damaged_false,
Favorite_false,
Equipm_false,
Equipped_false),
mDisplayName(),
mCurrency(currency),
mDuplicates(),
mPrice(price),
mUsedQuantity(0),
mShowQuantity(true),
mVisible(true),
mDisabled(false)
{
updateDisplayName(quantity);
setInvIndex(inventoryIndex);
addDuplicate(inventoryIndex, quantity);
}
ShopItem::ShopItem(const int id,
const ItemTypeT type,
const ItemColor color,
const int price,
const std::string ¤cy) :
Item(id, type, 0, 0, color,
Identified_true,
Damaged_false,
Favorite_false,
Equipm_false,
Equipped_false),
mDisplayName(),
mCurrency(currency),
mDuplicates(),
mPrice(price),
mUsedQuantity(0),
mShowQuantity(false),
mVisible(true),
mDisabled(false)
{
updateDisplayName(0);
setInvIndex(-1);
addDuplicate(-1, 0);
}
ShopItem::~ShopItem()
{
/** Clear all remaining duplicates on Object destruction. */
while (!mDuplicates.empty())
{
delete mDuplicates.top();
mDuplicates.pop();
}
}
void ShopItem::updateDisplayName(const int quantity)
{
#ifdef TMWA_SUPPORT
if (Net::getNetworkType() == ServerType::TMWATHENA)
mDisplayName = std::string(getInfo().getName());
else
#endif // TMWA_SUPPORT
mDisplayName = std::string(getInfo().getName(mColor));
if (mPrice != 0)
{
mDisplayName.append(" (").append(
UnitsDb::formatCurrency(mCurrency, mPrice)).append(") ");
}
if (mShowQuantity && quantity > 1)
mDisplayName.append("[").append(toString(quantity)).append("]");
if (mUsedQuantity > 0)
mDisplayName.append(" +").append(toString(mUsedQuantity));
}
void ShopItem::update()
{
updateDisplayName(mQuantity);
}
void ShopItem::addDuplicate(const int inventoryIndex, const int quantity)
{
DuplicateItem *const di = new DuplicateItem;
di->inventoryIndex = inventoryIndex;
di->quantity = quantity;
mDuplicates.push(di);
mQuantity += quantity;
}
void ShopItem::addDuplicate()
{
DuplicateItem *const di = new DuplicateItem;
di->inventoryIndex = -1;
di->quantity = 0;
mDuplicates.push(di);
}
int ShopItem::sellCurrentDuplicate(const int quantity)
{
DuplicateItem* dupl = mDuplicates.top();
if (dupl == nullptr)
return 0;
const int sellCount = quantity <= dupl->quantity
? quantity : dupl->quantity;
dupl->quantity -= sellCount;
mQuantity -= sellCount;
if (dupl->quantity == 0)
{
delete dupl;
mDuplicates.pop();
}
return sellCount;
}
void ShopItem::increaseUsedQuantity(const int amount)
{
if (mShowQuantity && (mQuantity != 0))
{
if (mQuantity < mUsedQuantity + amount ||
mUsedQuantity + amount < 0)
{
return;
}
}
else if (mUsedQuantity + amount < 0)
{
return;
}
mUsedQuantity += amount;
}