/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2013 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef RENDER_MOBILEOPENGLGRAPHICS_H
#define RENDER_MOBILEOPENGLGRAPHICS_H
#include "main.h"
#ifdef USE_OPENGL
#include "localconsts.h"
#include "render/graphics.h"
#include "resources/fboinfo.h"
#ifdef ANDROID
#include <GLES/gl.h>
#include <GLES/glext.h>
#include <GLES2/gl2.h>
#else
#ifndef USE_SDL2
#define GL_GLEXT_PROTOTYPES 1
#endif
#include <SDL_opengl.h>
#include <GL/glext.h>
#endif
#include <set>
class NormalOpenGLGraphicsVertexes;
class MobileOpenGLGraphics final : public Graphics
{
public:
MobileOpenGLGraphics();
A_DELETE_COPY(MobileOpenGLGraphics)
~MobileOpenGLGraphics();
#include "render/openglgraphicsdef.hpp"
inline void drawTriangleArrayfs(const GLshort *const shortVertArray,
const GLfloat *const floatTexArray,
const int size);
inline void drawTriangleArrayfs(const int size);
inline void drawTriangleArrayfsCached(const int size);
inline void drawLineArrays(const int size);
inline void drawVertexes(const NormalOpenGLGraphicsVertexes &ogl);
bool drawNet(const int x1, const int y1, const int x2, const int y2,
const int width, const int height) override final;
void initArrays() override final;
/**
* Draws a rectangle using images. 4 corner images, 4 side images and 1
* image for the inside.
*/
void drawImageRect(int x, int y, int w, int h,
const ImageRect &imgRect);
#ifdef DEBUG_DRAW_CALLS
unsigned int getDrawCalls() const
{ return mLastDrawCalls; }
static unsigned int mDrawCalls;
static unsigned int mLastDrawCalls;
#endif
protected:
void setTexturingAndBlending(const bool enable);
void debugBindTexture(const Image *const image);
private:
void inline setColorAlpha(const float alpha);
void inline restoreColor();
void inline calcImageRect(ImageVertexes *const vert,
int x, int y,
int w, int h,
const ImageRect &imgRect);
void inline calcPatternInline(ImageVertexes *const vert,
const Image *const image,
const int x, const int y,
const int w, const int h) const;
void inline calcTileVertexesInline(ImageVertexes *const vert,
const Image *const image,
int x, int y) const;
GLfloat *mFloatTexArray;
GLshort *mShortVertArray;
GLfloat *mFloatTexArrayCached;
GLshort *mShortVertArrayCached;
float mAlphaCached;
int mVpCached;
bool mTexture;
bool mIsByteColor;
gcn::Color mByteColor;
GLuint mImageCached;
float mFloatColor;
int mMaxVertices;
bool mColorAlpha;
#ifdef DEBUG_BIND_TEXTURE
std::string mOldTexture;
unsigned mOldTextureId;
#endif
FBOInfo mFbo;
};
#endif
#endif // RENDER_MOBILEOPENGLGRAPHICS_H