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/*
* The ManaPlus Client
* Copyright (C) 2012-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef RENDER_MGL_H
#define RENDER_MGL_H
#include "main.h"
#ifdef USE_OPENGL
#include "render/mgldefines.h"
#include "render/mgltypes.h"
#define defNameE(name) extern name##_t m##name
defNameE(glGenRenderbuffers);
defNameE(glBindRenderbuffer);
defNameE(glRenderbufferStorage);
defNameE(glGenFramebuffers);
defNameE(glBindFramebuffer);
defNameE(glFramebufferTexture2D);
defNameE(glFramebufferRenderbuffer);
defNameE(glDeleteFramebuffers);
defNameE(glDeleteRenderbuffers);
defNameE(glGetStringi);
defNameE(glGenSamplers);
defNameE(glDeleteSamplers);
defNameE(glBindSampler);
defNameE(glSamplerParameteri);
defNameE(glDebugMessageControl);
defNameE(glDebugMessageCallback);
defNameE(glFrameTerminator);
defNameE(glLabelObject);
defNameE(glGetObjectLabel);
defNameE(glInsertEventMarker);
defNameE(glPushGroupMarker);
defNameE(glPopGroupMarker);
defNameE(glGenVertexArrays);
defNameE(glBindVertexArray);
defNameE(glDeleteVertexArrays);
defNameE(glVertexAttribPointer);
defNameE(glEnableVertexAttribArray);
defNameE(glDisableVertexAttribArray);
defNameE(glGenBuffers);
defNameE(glDeleteBuffers);
defNameE(glBindBuffer);
defNameE(glBufferData);
defNameE(glCreateShader);
defNameE(glDeleteShader);
defNameE(glGetShaderiv);
defNameE(glGetShaderInfoLog);
defNameE(glGetShaderSource);
defNameE(glShaderSource);
defNameE(glCompileShader);
defNameE(glLinkProgram);
defNameE(glDeleteProgram);
defNameE(glCreateProgram);
defNameE(glAttachShader);
defNameE(glDetachShader);
defNameE(glGetAttachedShaders);
defNameE(glGetUniformLocation);
defNameE(glGetActiveUniform);
defNameE(glGetProgramiv);
defNameE(glBindFragDataLocation);
defNameE(glUseProgram);
defNameE(glValidateProgram);
defNameE(glGetAttribLocation);
defNameE(glUniform1f);
defNameE(glUniform2f);
defNameE(glUniform3f);
defNameE(glUniform4f);
#ifdef WIN32
defNameE(wglGetExtensionsString);
#endif
#endif // USE_OPENGL
#endif // RENDER_MGL_H
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