/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/eathena/skillrecv.h"
#include "notifymanager.h"
#include "being/localplayer.h"
#include "being/playerinfo.h"
#include "enums/resources/notifytypes.h"
#include "gui/widgets/createwidget.h"
#include "gui/widgets/skillinfo.h"
#include "gui/windows/skilldialog.h"
#include "gui/windows/textselectdialog.h"
#include "listeners/skillwarplistener.h"
#include "net/messagein.h"
#include "net/ea/skillrecv.h"
#include "net/eathena/menu.h"
#include "resources/iteminfo.h"
#include "resources/db/itemdb.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include "debug.h"
namespace EAthena
{
void SkillRecv::processPlayerSkills(Net::MessageIn &msg)
{
msg.readInt16("len");
const int skillCount = (msg.getLength() - 4) / 37;
int updateSkill = 0;
if (skillDialog)
skillDialog->hideSkills(SkillOwner::Player);
for (int k = 0; k < skillCount; k++)
{
const int skillId = msg.readInt16("skill id");
const SkillType::SkillType inf = static_cast<SkillType::SkillType>(
msg.readInt32("inf"));
const int level = msg.readInt16("skill level");
const int sp = msg.readInt16("sp");
const int range = msg.readInt16("range");
const std::string name = msg.readString(24, "skill name");
const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable);
const int oldLevel = PlayerInfo::getSkillLevel(skillId);
if (oldLevel && oldLevel != level)
updateSkill = skillId;
PlayerInfo::setSkillLevel(skillId, level);
if (skillDialog)
{
if (!skillDialog->updateSkill(skillId, range, up, inf, sp))
{
skillDialog->addSkill(SkillOwner::Player,
skillId, name, level, range, up, inf, sp);
}
}
}
if (skillDialog)
{
skillDialog->update();
if (updateSkill)
skillDialog->playUpdateEffect(updateSkill);
}
}
void SkillRecv::processSkillAdd(Net::MessageIn &msg)
{
int updateSkill = 0;
const int skillId = msg.readInt16("skill id");
const SkillType::SkillType inf = static_cast<SkillType::SkillType>(
msg.readInt32("inf"));
const int level = msg.readInt16("skill level");
const int sp = msg.readInt16("sp");
const int range = msg.readInt16("range");
const std::string name = msg.readString(24, "skill name");
const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable);
const int oldLevel = PlayerInfo::getSkillLevel(skillId);
if (oldLevel && oldLevel != level)
updateSkill = skillId;
PlayerInfo::setSkillLevel(skillId, level);
if (skillDialog)
{
if (!skillDialog->updateSkill(skillId, range, up, inf, sp))
{
skillDialog->addSkill(SkillOwner::Player,
skillId, name, level, range, up, inf, sp);
}
skillDialog->update();
if (updateSkill)
skillDialog->playUpdateEffect(updateSkill);
}
}
void SkillRecv::processSkillUpdate(Net::MessageIn &msg)
{
int updateSkill = 0;
const int skillId = msg.readInt16("skill id");
const SkillType::SkillType inf = static_cast<SkillType::SkillType>(
msg.readInt32("inf"));
const int level = msg.readInt16("skill level");
const int sp = msg.readInt16("sp");
const int range = msg.readInt16("range");
const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable);
const int oldLevel = PlayerInfo::getSkillLevel(skillId);
if (oldLevel && oldLevel != level)
updateSkill = skillId;
PlayerInfo::setSkillLevel(skillId, level);
if (skillDialog)
{
if (!skillDialog->updateSkill(skillId, range, up, inf, sp))
{
skillDialog->addSkill(SkillOwner::Player,
skillId, "", level, range, up, inf, sp);
}
skillDialog->update();
if (updateSkill)
skillDialog->playUpdateEffect(updateSkill);
}
}
void SkillRecv::processSkillDelete(Net::MessageIn &msg)
{
int updateSkill = 0;
const int skillId = msg.readInt16("skill id");
const int oldLevel = PlayerInfo::getSkillLevel(skillId);
if (oldLevel != 0)
updateSkill = skillId;
PlayerInfo::setSkillLevel(skillId, 0);
if (skillDialog)
{
skillDialog->removeSkill(skillId);
skillDialog->update();
if (updateSkill)
skillDialog->playRemoveEffect(updateSkill);
}
}
void SkillRecv::processSkillCoolDown(Net::MessageIn &msg)
{
const int skillId = msg.readInt16("skill id");
const int duration = msg.readInt32("duration");
if (skillDialog)
skillDialog->setSkillDuration(SkillOwner::Player, skillId, duration);
}
void SkillRecv::processSkillCoolDownList(Net::MessageIn &msg)
{
const int count = (msg.readInt16("len") - 4) / 10;
for (int f = 0; f < count; f ++)
{
const int skillId = msg.readInt16("skill id");
msg.readInt32("total");
const int duration = msg.readInt32("duration");
if (skillDialog)
{
skillDialog->setSkillDuration(SkillOwner::Player,
skillId, duration);
}
}
}
void SkillRecv::processSkillFailed(Net::MessageIn &msg)
{
// Action failed (ex. sit because you have not reached the
// right level)
const int skillId = msg.readInt16("skill id");
const int bskill = msg.readInt32("btype");
const signed char success = msg.readUInt8("success");
const signed char reason = msg.readUInt8("reason");
if (success != static_cast<int>(SKILL_FAILED)
&& bskill == static_cast<int>(BSKILL_EMOTE))
{
logger->log("Action: %d/%d", bskill, success);
}
std::string txt;
if (success == static_cast<int>(SKILL_FAILED) && bskill != 0)
{
if (localPlayer && bskill == static_cast<int>(BSKILL_EMOTE)
&& reason == static_cast<int>(RFAIL_SKILLDEP))
{
localPlayer->stopAdvert();
}
SkillInfo *const info = skillDialog->getSkill(bskill);
if (info)
txt = info->errorText;
else
txt = strprintf(_("Unknown skill error: %d"), bskill);
}
else
{
SkillInfo *const info = skillDialog->getSkill(skillId);
if (info)
txt = info->errorText + ".";
else
txt = strprintf(_("Unknown skill error: %d."), skillId);
}
txt.append(" ");
switch (reason)
{
case RFAIL_SKILLDEP:
// TRANSLATORS: error message
txt.append(_("You have not yet reached a high enough lvl!"));
break;
case RFAIL_INSUFHP:
// TRANSLATORS: error message
txt.append(_("Insufficient HP!"));
break;
case RFAIL_INSUFSP:
// TRANSLATORS: error message
txt.append(_("Insufficient SP!"));
break;
case RFAIL_NOMEMO:
// TRANSLATORS: error message
txt.append(_("You have no memos!"));
break;
case RFAIL_SKILLDELAY:
// TRANSLATORS: error message
txt.append(_("You cannot do that right now!"));
break;
case RFAIL_ZENY:
// TRANSLATORS: error message
txt.append(_("Seems you need more money... ;-)"));
break;
case RFAIL_WEAPON:
// TRANSLATORS: error message
txt.append(_("You cannot use this skill with that "
"kind of weapon!"));
break;
case RFAIL_REDGEM:
// TRANSLATORS: error message
txt.append(_("You need another red gem!"));
break;
case RFAIL_BLUEGEM:
// TRANSLATORS: error message
txt.append(_("You need another blue gem!"));
break;
case RFAIL_OVERWEIGHT:
// TRANSLATORS: error message
txt.append(_("You're carrying to much to do this!"));
break;
case RFAIL_SUMMON:
// TRANSLATORS: error message
txt.append(_("Fail summon."));
break;
case RFAIL_NEED_EQUIPMENT:
{
const int itemId = bskill >> 16;
const int amount = bskill & 0xFFFFU;
const ItemInfo &info = ItemDB::get(itemId);
if (amount == 1)
{
txt.append(strprintf(_("Need equipment %s."),
info.getLink().c_str()));
}
else
{
txt.append(strprintf(_("Need equipment %s and amount %d"),
info.getLink().c_str(),
amount));
}
break;
}
case RFAIL_NEED_ITEM:
{
const int itemId = bskill >> 16;
const int amount = bskill & 0xFFFFU;
const ItemInfo &info = ItemDB::get(itemId);
if (amount == 1)
{
txt.append(strprintf(_("Need item %s."),
info.getLink().c_str()));
}
else
{
txt.append(strprintf(_("Need item %s and amount %d"),
info.getLink().c_str(),
amount));
}
break;
}
default:
UNIMPLIMENTEDPACKET;
break;
}
NotifyManager::notify(NotifyTypes::SKILL_FAIL_MESSAGE, txt);
}
void SkillRecv::processSkillSnap(Net::MessageIn &msg)
{
UNIMPLIMENTEDPACKET;
msg.readBeingId("being id");
msg.readInt16("x");
msg.readInt16("y");
}
void SkillRecv::processSkillWarpPoint(Net::MessageIn &msg)
{
const int skillId = msg.readInt16("skill id");
TextSelectDialog *const dialog = CREATEWIDGETR(TextSelectDialog,
// TRANSLATORS: warp select window name
_("Select warp target"),
// TRANSLATORS: warp select button
_("Warp"));
skillWarpListener.setDialog(dialog);
skillWarpListener.setSkill(skillId);
dialog->addActionListener(&skillWarpListener);
for (int f = 0; f < 4; f ++)
dialog->addText(msg.readString(16, "map name"));
}
void SkillRecv::processSkillMemoMessage(Net::MessageIn &msg)
{
UNIMPLIMENTEDPACKET;
msg.readUInt8("type");
}
void SkillRecv::processSkillProduceMixList(Net::MessageIn &msg)
{
UNIMPLIMENTEDPACKET;
const int count = (msg.readInt16("len") - 8) / 8;
for (int f = 0; f < count; f ++)
{
msg.readInt16("item id");
for (int d = 0; d < 3; d ++)
msg.readInt16("material id");
}
}
void SkillRecv::processSkillProduceEffect(Net::MessageIn &msg)
{
UNIMPLIMENTEDPACKET;
msg.readInt16("flag");
msg.readInt16("item id");
}
void SkillRecv::processSkillUnitUpdate(Net::MessageIn &msg)
{
UNIMPLIMENTEDPACKET;
msg.readBeingId("being id");
}
void SkillRecv::processSkillArrowCreateList(Net::MessageIn &msg)
{
UNIMPLIMENTEDPACKET;
const int count = (msg.readInt16("len") - 4) / 2;
for (int f = 0; f < count; f ++)
msg.readInt16("item id");
}
void SkillRecv::processSkillAutoSpells(Net::MessageIn &msg)
{
UNIMPLIMENTEDPACKET;
for (int f = 0; f < 7; f ++)
msg.readInt32("skill id");
menu = MenuType::AutoSpell;
}
void SkillRecv::processSkillDevotionEffect(Net::MessageIn &msg)
{
UNIMPLIMENTEDPACKET;
msg.readBeingId("being id");
for (int f = 0; f < 5; f ++)
msg.readInt32("devotee id");
msg.readInt16("range");
}
void SkillRecv::processSkillItemListWindow(Net::MessageIn &msg)
{
UNIMPLIMENTEDPACKET;
msg.readInt32("skill level");
msg.readInt32("unused");
}
} // namespace EAthena