/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/eathena/playerrecv.h"
#include "configuration.h"
#include "game.h"
#include "notifymanager.h"
#include "being/beingflag.h"
#include "being/localplayer.h"
#include "being/playerinfo.h"
#include "enums/resources/notifytypes.h"
#include "gui/onlineplayer.h"
#include "gui/windows/statuswindow.h"
#include "gui/windows/whoisonline.h"
#include "input/inputmanager.h"
#include "net/messagein.h"
#include "resources/map/map.h"
#include "debug.h"
namespace EAthena
{
void PlayerRecv::processPlayerShortcuts(Net::MessageIn &msg)
{
// +++ player shortcuts ignored. It also disabled on server side.
// may be in future better use it?
msg.readUInt8("unused?");
for (int f = 0; f < 27; f ++)
{
msg.readUInt8("type 0: item, 1: skill");
msg.readInt32("item or skill id");
msg.readInt16("skill level");
}
msg.skip(77, "unused");
}
void PlayerRecv::processPlayerShowEquip(Net::MessageIn &msg)
{
// +++ for now server allow only switch this option but not using it.
msg.readUInt8("show equip"); // 1 mean need open "equipment" window
}
void PlayerRecv::processPlayerStatUpdate5(Net::MessageIn &msg)
{
BLOCK_START("PlayerRecv::processPlayerStatUpdate5")
PlayerInfo::setAttribute(Attributes::CHAR_POINTS,
msg.readInt16("char points"));
unsigned int val = msg.readUInt8("str");
PlayerInfo::setStatBase(Attributes::STR, val);
if (statusWindow)
{
statusWindow->setPointsNeeded(Attributes::STR,
msg.readUInt8("str cost"));
}
else
{
msg.readUInt8("str need");
}
val = msg.readUInt8("agi");
PlayerInfo::setStatBase(Attributes::AGI, val);
if (statusWindow)
{
statusWindow->setPointsNeeded(Attributes::AGI,
msg.readUInt8("agi cost"));
}
else
{
msg.readUInt8("agi cost");
}
val = msg.readUInt8("vit");
PlayerInfo::setStatBase(Attributes::VIT, val);
if (statusWindow)
{
statusWindow->setPointsNeeded(Attributes::VIT,
msg.readUInt8("vit cost"));
}
else
{
msg.readUInt8("vit cost");
}
val = msg.readUInt8("int");
PlayerInfo::setStatBase(Attributes::INT, val);
if (statusWindow)
{
statusWindow->setPointsNeeded(Attributes::INT,
msg.readUInt8("int cost"));
}
else
{
msg.readUInt8("int cost");
}
val = msg.readUInt8("dex");
PlayerInfo::setStatBase(Attributes::DEX, val);
if (statusWindow)
{
statusWindow->setPointsNeeded(Attributes::DEX,
msg.readUInt8("dex cost"));
}
else
{
msg.readUInt8("dex cost");
}
val = msg.readUInt8("luk");
PlayerInfo::setStatBase(Attributes::LUK, val);
if (statusWindow)
{
statusWindow->setPointsNeeded(Attributes::LUK,
msg.readUInt8("luk cost"));
}
else
{
msg.readUInt8("luk cost");
}
PlayerInfo::setStatBase(Attributes::ATK,
msg.readInt16("left atk"), Notify_false);
PlayerInfo::setStatMod(Attributes::ATK, msg.readInt16("right atk"));
PlayerInfo::updateAttrs();
val = msg.readInt16("right matk");
PlayerInfo::setStatBase(Attributes::MATK, val, Notify_false);
val = msg.readInt16("left matk");
PlayerInfo::setStatMod(Attributes::MATK, val);
PlayerInfo::setStatBase(Attributes::DEF,
msg.readInt16("left def"), Notify_false);
PlayerInfo::setStatMod(Attributes::DEF, msg.readInt16("right def"));
PlayerInfo::setStatBase(Attributes::MDEF,
msg.readInt16("left mdef"), Notify_false);
PlayerInfo::setStatMod(Attributes::MDEF, msg.readInt16("right mdef"));
PlayerInfo::setStatBase(Attributes::HIT, msg.readInt16("hit"));
PlayerInfo::setStatBase(Attributes::FLEE,
msg.readInt16("flee"), Notify_false);
PlayerInfo::setStatMod(Attributes::FLEE, msg.readInt16("flee2/10"));
PlayerInfo::setStatBase(Attributes::CRIT, msg.readInt16("crit/10"));
PlayerInfo::setAttribute(Attributes::ATTACK_DELAY,
msg.readInt16("attack speed"));
msg.readInt16("plus speed = 0");
BLOCK_END("PlayerRecv::processPlayerStatUpdate5")
}
void PlayerRecv::processPlayerGetExp(Net::MessageIn &msg)
{
if (!localPlayer)
return;
const BeingId id = msg.readBeingId("player id");
const int exp = msg.readInt32("exp amount");
const int stat = msg.readInt16("exp type");
const bool fromQuest = msg.readInt16("is from quest");
if (!fromQuest && id == localPlayer->getId())
{
if (stat == 1)
localPlayer->addXpMessage(exp);
else if (stat == 2)
localPlayer->addJobMessage(exp);
else
UNIMPLIMENTEDPACKET;
}
// need show particle depend on isQuest flag, for now ignored
}
void PlayerRecv::processWalkResponse(Net::MessageIn &msg)
{
BLOCK_START("PlayerRecv::processWalkResponse")
/*
* This client assumes that all walk messages succeed,
* and that the server will send a correction notice
* otherwise.
*/
uint16_t srcX, srcY, dstX, dstY;
msg.readInt32("tick");
msg.readCoordinatePair(srcX, srcY, dstX, dstY, "move path");
msg.readUInt8("(sx<<4) | (sy&0x0f)");
if (localPlayer)
localPlayer->setRealPos(dstX, dstY);
BLOCK_END("PlayerRecv::processWalkResponse")
}
void PlayerRecv::processPvpInfo(Net::MessageIn &msg)
{
UNIMPLIMENTEDPACKET;
msg.readInt32("char id");
msg.readBeingId("account id");
msg.readInt32("pvp won");
msg.readInt32("pvp lost");
msg.readInt32("pvp point");
}
void PlayerRecv::processPlayerHeal(Net::MessageIn &msg)
{
if (!localPlayer)
return;
const int type = msg.readInt16("var id");
const int amount = msg.readInt16("value");
if (type == 5)
localPlayer->addHpMessage(amount);
else if (type == 7)
localPlayer->addSpMessage(amount);
}
void PlayerRecv::processPlayerSkillMessage(Net::MessageIn &msg)
{
const int message = msg.readInt32("type");
switch (message)
{
case 0x15:
NotifyManager::notify(NotifyTypes::SKILL_END_ALL_NEGATIVE_STATUS);
break;
case 0x16:
NotifyManager::notify(NotifyTypes::SKILL_IMMUNITY_TO_ALL_STATUSES);
break;
case 0x17:
NotifyManager::notify(NotifyTypes::SKILL_MAX_HP);
break;
case 0x18:
NotifyManager::notify(NotifyTypes::SKILL_MAX_SP);
break;
case 0x19:
NotifyManager::notify(NotifyTypes::SKILL_ALL_STATUS_PLUS_20);
break;
case 0x1c:
NotifyManager::notify(NotifyTypes::SKILL_ENCHANT_WEAPON_HOLY);
break;
case 0x1d:
NotifyManager::notify(NotifyTypes::SKILL_ENCHANT_ARMOR_HOLY);
break;
case 0x1e:
NotifyManager::notify(NotifyTypes::SKILL_DEF_PLUS_25);
break;
case 0x1f:
NotifyManager::notify(NotifyTypes::SKILL_ATTACK_PLUS_100);
break;
case 0x20:
NotifyManager::notify(NotifyTypes::SKILL_FLEE_PLUS_50);
break;
case 0x28:
NotifyManager::notify(NotifyTypes::SKILL_FULL_STRIP_FAILED);
break;
default:
NotifyManager::notify(NotifyTypes::SKILL_MESSAGE_UNKNOWN);
break;
}
}
void PlayerRecv::processNotifyMapInfo(Net::MessageIn &msg)
{
UNIMPLIMENTEDPACKET;
msg.readInt16("type");
}
void PlayerRecv::processPlayerFameBlacksmith(Net::MessageIn &msg)
{
UNIMPLIMENTEDPACKET;
msg.readInt32("points");
msg.readInt32("total points");
}
void PlayerRecv::processPlayerFameAlchemist(Net::MessageIn &msg)
{
UNIMPLIMENTEDPACKET;
msg.readInt32("points");
msg.readInt32("total points");
}
void PlayerRecv::processPlayerUpgradeMessage(Net::MessageIn &msg)
{
UNIMPLIMENTEDPACKET;
msg.readInt32("result");
msg.readInt16("item id");
}
void PlayerRecv::processPlayerFameTaekwon(Net::MessageIn &msg)
{
UNIMPLIMENTEDPACKET;
msg.readInt32("points");
msg.readInt32("total points");
}
void PlayerRecv::processPlayerReadBook(Net::MessageIn &msg)
{
UNIMPLIMENTEDPACKET;
msg.readInt32("book id");
msg.readInt32("page");
}
void PlayerRecv::processPlayerEquipTickAck(Net::MessageIn &msg)
{
UNIMPLIMENTEDPACKET;
msg.readInt32("unused");
msg.readInt32("flag");
}
void PlayerRecv::processPlayerAutoShadowSpellList(Net::MessageIn &msg)
{
UNIMPLIMENTEDPACKET;
const int count = (msg.readInt16("len") - 8) / 2;
for (int f = 0; f < count; f ++)
msg.readInt16("skill id");
}
void PlayerRecv::processPlayerRankPoints(Net::MessageIn &msg)
{
UNIMPLIMENTEDPACKET;
msg.readInt16("type");
msg.readInt32("points");
msg.readInt32("fame");
}
void PlayerRecv::processPlayerClientCommand(Net::MessageIn &msg)
{
const int sz = msg.readInt16("len") - 4;
std::string command = msg.readString(sz, "command");
std::string cmd;
std::string args;
if (!parse2Str(command, cmd, args))
{
cmd = command;
args.clear();
}
inputManager.executeChatCommand(cmd, args, nullptr);
}
void PlayerRecv::processOnlineList(Net::MessageIn &msg)
{
if (!whoIsOnline)
return;
BLOCK_START("PlayerRecv::processOnlineList")
const int size = msg.readInt16("len") - 4;
std::vector<OnlinePlayer*> arr;
if (!size)
{
if (whoIsOnline)
whoIsOnline->loadList(arr);
BLOCK_END("PlayerRecv::processOnlineList")
return;
}
char *const start = reinterpret_cast<char*>(msg.readBytes(size, "nicks"));
if (!start)
{
BLOCK_END("PlayerRecv::processOnlineList")
return;
}
const char *buf = start;
int addVal = 3;
while (buf - start + 1 < size
&& *(buf + static_cast<size_t>(addVal)))
{
unsigned char status = *buf;
buf ++;
unsigned char level = *buf;
buf ++;
unsigned char ver = *buf;
buf ++;
GenderT gender = Gender::UNSPECIFIED;
if (config.getBoolValue("showgender"))
{
if (status & BeingFlag::GENDER_MALE)
gender = Gender::MALE;
else if (status & BeingFlag::GENDER_OTHER)
gender = Gender::OTHER;
else
gender = Gender::FEMALE;
}
arr.push_back(new OnlinePlayer(static_cast<const char*>(buf),
status, level, gender, ver));
buf += strlen(buf) + 1;
}
if (whoIsOnline)
whoIsOnline->loadList(arr);
delete [] start;
BLOCK_END("PlayerRecv::processOnlineList")
}
} // namespace EAthena