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/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef NET_EATHENA_INVENTORYHANDLER_H
#define NET_EATHENA_INVENTORYHANDLER_H
#include "net/ea/inventoryhandler.h"
#include "net/eathena/messagehandler.h"
namespace EAthena
{
class InventoryHandler final : public MessageHandler,
public Ea::InventoryHandler
{
public:
InventoryHandler();
A_DELETE_COPY(InventoryHandler)
~InventoryHandler();
void handleMessage(Net::MessageIn &msg) override final;
void equipItem(const Item *const item) const override final;
void unequipItem(const Item *const item) const override final;
void useItem(const Item *const item) const override final;
void dropItem(const Item *const item,
const int amount) const override final;
void closeStorage(const int type) const override final;
void moveItem2(const int source,
const int slot,
const int amount,
const int destination) const override final;
protected:
void processPlayerEquipment(Net::MessageIn &msg);
void processPlayerInventoryAdd(Net::MessageIn &msg);
void processPlayerInventory(Net::MessageIn &msg);
void processPlayerEquip(Net::MessageIn &msg);
void processPlayerUnEquip(Net::MessageIn &msg);
void processPlayerInventoryRemove2(Net::MessageIn &msg);
};
} // namespace EAthena
#endif // NET_EATHENA_INVENTORYHANDLER_H
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