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/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2013 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/eathena/buysellhandler.h"
#include "actorspritemanager.h"
#include "configuration.h"
#include "inventory.h"
#include "localplayer.h"
#include "notifymanager.h"
#include "playerinfo.h"
#include "gui/buydialog.h"
#include "gui/buyselldialog.h"
#include "gui/selldialog.h"
#include "gui/shopwindow.h"
#include "gui/widgets/chattab.h"
#include "net/chathandler.h"
#include "net/ea/eaprotocol.h"
#include "net/eathena/chathandler.h"
#include "net/eathena/protocol.h"
#include "utils/gettext.h"
#include "debug.h"
extern Net::BuySellHandler *buySellHandler;
namespace EAthena
{
BuySellHandler::BuySellHandler() :
MessageHandler(),
Ea::BuySellHandler()
{
static const uint16_t _messages[] =
{
SMSG_NPC_BUY_SELL_CHOICE,
SMSG_NPC_BUY,
SMSG_NPC_SELL,
SMSG_NPC_BUY_RESPONSE,
SMSG_NPC_SELL_RESPONSE,
0
};
handledMessages = _messages;
buySellHandler = this;
mBuyDialog = nullptr;
}
void BuySellHandler::handleMessage(Net::MessageIn &msg)
{
switch (msg.getId())
{
case SMSG_NPC_BUY_SELL_CHOICE:
processNpcBuySellChoice(msg);
break;
case SMSG_NPC_BUY:
processNpcBuy(msg);
break;
case SMSG_NPC_SELL:
processNpcSell(msg, INVENTORY_OFFSET);
break;
case SMSG_NPC_BUY_RESPONSE:
processNpcBuyResponse(msg);
break;
case SMSG_NPC_SELL_RESPONSE:
processNpcSellResponse(msg);
break;
default:
break;
}
}
void BuySellHandler::processNpcBuy(Net::MessageIn &msg)
{
msg.readInt16(); // length
const int sz = 11;
const int n_items = (msg.getLength() - 4) / sz;
mBuyDialog = new BuyDialog(mNpcId);
mBuyDialog->setMoney(PlayerInfo::getAttribute(PlayerInfo::MONEY));
for (int k = 0; k < n_items; k++)
{
const int value = msg.readInt32();
msg.readInt32(); // DCvalue
msg.readInt8(); // type
const int itemId = msg.readInt16();
const unsigned char color = 1;
mBuyDialog->addItem(itemId, color, 0, value);
}
}
void BuySellHandler::processNpcSellResponse(Net::MessageIn &msg)
{
switch (msg.readInt8())
{
case 0:
NotifyManager::notify(NotifyManager::SOLD);
break;
case 1:
default:
NotifyManager::notify(NotifyManager::SELL_FAILED);
break;
case 2:
NotifyManager::notify(NotifyManager::SELL_TRADE_FAILED);
break;
case 3:
NotifyManager::notify(NotifyManager::SELL_UNSELLABLE_FAILED);
break;
}
}
} // namespace EAthena
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