summaryrefslogblamecommitdiff
path: root/src/localplayer.cpp
blob: a4289b22b507e37aab2fd9f9893c2b34121a7609 (plain) (tree)
1
2
3
4
5
6
7
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
  
                       
                                                            
                                               
  
                                             



































                                                                         
                           













































                                                              
                              






























                                                 
                                     






























                                                                           
                                                    



                      
                                                                            










                                                         
                                           
                                                    
                     











                                                            
                                              











































                                                                            





                                                    




















































                                                                       
                                                                              

                                                                        
                                                                              

































































































































































































































































































































































































































































































                                                                                



                                      














                                                                              




































































































































































                                                                                  

































































































                                                                                  
                      




































































                                                                             
                          
























                                                              








                                    








































































































































                                                                              
                                                                
                                                                
 
             
     








                                                                        
                        
         















                                                                  
         


                                                              
                                       
                                                                
         

        




                                          


                                                                        
 
                                                                             
                                                           




                                                              

                                                              
                                                            

                
                                                                 
             






































                                                                    
                                                                          















                                                                    
                      



                                                        
                                                     























































































                                                                             
                                                        
 
                                                                         
 
                                            
     
                                                           




















                                                                            
                                                           
         

                             












                                                                   
                                           


















                                                                            








                                      
                      





























































































                                                                           
                      





                                                                               
                                                            











                                                           
                                                                             











































































































                                                                         

                                                             

























































































































































































































































































































































































































































                                                                          

                                             

                                                    

                       

















































                                                         
                      




















































































































































































                                                                            

                                                










                                                        






                                                


                                               
                              





                                                

                                                             













































































































































































































































































































                                                                              




















                                                         
                                                         





                                                                        


                                                               
 
                                                                         
         

                                                                  

                                                                      
                                                               


                                                     


                                                              
 
                                                   


















































































































































                                                                               

                                       











                                                              



                                         



















                                                                   
                     
                                                                 






                                                                  
                                     
                                                                 
















                                                  
                                          




                           


                                                














                                                  
                                          



                                   



                                                






































                                                           







                                                                         









                                                               
                                                            










































                                                                          
                                          


























                                                                             



                                                
















































                                                                             
                                         
        
                                       




                                                
                                            
        
                                          



                                 
                                       
                                 
                                          




































































                                                                        
                                               





































                                                                                                        
                                                     


















                                                                        
                          
                             
     





                                                                            
                      























































































































                                                                               




                                                 




























                                                      
                                                                


                                               
                               


                                                                      













































                                                                        





























































                                                                       








                                                                           
 
/*
 *  The ManaPlus Client
 *  Copyright (C) 2004-2009  The Mana World Development Team
 *  Copyright (C) 2009-2010  The Mana Developers
 *  Copyright (C) 2011  The ManaPlus Developers
 *
 *  This file is part of The ManaPlus Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "localplayer.h"

#include "actorspritemanager.h"
#include "client.h"
#include "configuration.h"
#include "effectmanager.h"
#include "flooritem.h"
#include "graphics.h"
#include "guild.h"
#include "item.h"
#include "keyboardconfig.h"
#include "log.h"
#include "map.h"
#include "party.h"
#include "particle.h"
#include "playerinfo.h"
#include "simpleanimation.h"
#include "sound.h"
#include "statuseffect.h"
#include "text.h"
#include "dropshortcut.h"

#include "gui/chatwindow.h"
#include "gui/gui.h"
#include "gui/inventorywindow.h"
#include "gui/killstats.h"
#include "gui/ministatus.h"
#include "gui/okdialog.h"
#include "gui/outfitwindow.h"
#include "gui/palette.h"
#include "gui/skilldialog.h"
#include "gui/socialwindow.h"
#include "gui/statuswindow.h"
#include "gui/theme.h"
#include "gui/userpalette.h"
#include "gui/viewport.h"

#include "gui/widgets/chattab.h"

#include "net/beinghandler.h"
#include "net/chathandler.h"
#include "net/guildhandler.h"
#include "net/inventoryhandler.h"
#include "net/net.h"
#include "net/partyhandler.h"
#include "net/playerhandler.h"
#include "net/specialhandler.h"
#include "net/tradehandler.h"

#include "resources/animation.h"
#include "resources/imageset.h"
#include "resources/iteminfo.h"
#include "resources/resourcemanager.h"

#include "utils/gettext.h"
#include "utils/stringutils.h"

#include <cassert>

#include "mumblemanager.h"

// This is the minimal delay between to permitted
// setDestination() calls using the keyboard.
// TODO: This can fine tuned later on when running is added...
const short walkingKeyboardDelay = 1000;
const short awayLimitTimer = 60;

LocalPlayer *player_node = NULL;

extern std::list<BeingCacheEntry*> beingInfoCache;
extern OkDialog *weightNotice;
extern int weightNoticeTime;

LocalPlayer::LocalPlayer(int id, int subtype):
    Being(id, PLAYER, subtype, 0),
    mAttackRange(0),
    mTargetTime(-1),
    mLastTarget(-1),
    mTarget(NULL),
    mPlayerFollowed(""),
    mPlayerImitated(""),
    mPickUpTarget(NULL),
    mGoingToTarget(false), mKeepAttacking(false),
    mLastAction(-1),
    mWalkingDir(0),
    mPathSetByMouse(false),
    mLocalWalkTime(-1),
    mMessageTime(0),
    mAwayDialog(0),
    mAfkTime(0),
    mAwayMode(false),
    mShowNavigePath(false),
    mDrawPath(false),
    mActivityTime(0),
    mNavigateX(0), mNavigateY(0),
    mNavigateId(0),
    mCrossX(0), mCrossY(0),
    mOldX(0), mOldY(0),
    mOldTileX(0), mOldTileY(0),
    mLastHitFrom(""),
    mWaitFor("")
{
    logger->log1("LocalPlayer::LocalPlayer");

    listen(Mana::CHANNEL_ATTRIBUTES);
    mLevel = 1;

    mAwayListener = new AwayListener();

    mUpdateName = true;

    mTextColor = &Theme::getThemeColor(Theme::PLAYER);
    mNameColor = &userPalette->getColor(UserPalette::SELF);

    mLastTargetX = 0;
    mLastTargetY = 0;

    mInvertDirection = config.getIntValue("invertMoveDirection");
    mCrazyMoveType = config.getIntValue("crazyMoveType");
    mCrazyMoveState = 0;
    mAttackWeaponType = config.getIntValue("attackWeaponType");
    mQuickDropCounter = config.getIntValue("quickDropCounter");
    mMoveState = 0;
    mDisableCrazyMove = false;
    mPickUpType = config.getIntValue("pickUpType");
    mMagicAttackType = config.getIntValue("magicAttackType");
    mMoveToTargetType = config.getIntValue("moveToTargetType");
    mDisableGameModifiers = config.getBoolValue("disableGameModifiers");
    mTargetDeadPlayers = config.getBoolValue("targetDeadPlayers");
    mAttackType = config.getIntValue("attackType");
    mFollowMode = config.getIntValue("followMode");
    mImitationMode = config.getIntValue("imitationMode");
    mIsServerBuggy = serverConfig.getValueBool("enableBuggyServers", true);
    mSyncPlayerMove = config.getBoolValue("syncPlayerMove");
    mDrawPath = config.getBoolValue("drawPath");
    mServerAttack = config.getBoolValue("serverAttack");
    mAttackMoving = config.getBoolValue("attackMoving");
    mShowJobExp = config.getBoolValue("showJobExp");

    mPingSendTick = 0;
    mWaitPing = false;
    mPingTime = 0;

    PlayerInfo::setStatBase(WALK_SPEED, static_cast<int>(getWalkSpeed().x));
    PlayerInfo::setStatMod(WALK_SPEED, 0);

    loadHomes();
//    initTargetCursor();

    config.addListener("showownname", this);
    config.addListener("targetDeadPlayers", this);
    serverConfig.addListener("enableBuggyServers", this);
    config.addListener("syncPlayerMove", this);
    config.addListener("drawPath", this);
    config.addListener("serverAttack", this);
    config.addListener("attackMoving", this);
    config.addListener("showJobExp", this);
    setShowName(config.getBoolValue("showownname"));
    beingInfoCache.clear();
    addAttackMob("");
}

LocalPlayer::~LocalPlayer()
{
    logger->log1("LocalPlayer::~LocalPlayer");

    config.removeListener("showownname", this);
    config.removeListener("targetDeadPlayers", this);
    serverConfig.removeListener("enableBuggyServers", this);
    config.removeListener("syncPlayerMove", this);
    config.removeListener("drawPath", this);
    config.removeListener("serverAttack", this);
    config.removeListener("attackMoving", this);
    config.removeListener("showJobExp", this);

    delete mAwayDialog;
    mAwayDialog = 0;
    delete mAwayListener;
    mAwayListener = 0;
    beingInfoCache.clear();
}

void LocalPlayer::logic()
{
    if (mumbleManager)
        mumbleManager->setPos(getTileX(), getTileY(), getDirection());

    // Actions are allowed once per second
    if (get_elapsed_time(mLastAction) >= 1000)
        mLastAction = -1;

    if (mActivityTime == 0 || mLastAction != -1)
        mActivityTime = cur_time;

    if (mAction != MOVE && !mNavigatePath.empty())
    {
        int dist = 5;
        if (!mSyncPlayerMove)
            dist = 20;

        if ((mNavigateX || mNavigateY) &&
            ((mCrossX + dist >= getTileX() && mCrossX <= getTileX() + dist
            && mCrossY + dist >= getTileY() && mCrossY <= getTileY() + dist)
            || (!mCrossX && !mCrossY)))
        {
            for (Path::const_iterator i = mNavigatePath.begin(),
                 i_end = mNavigatePath.end(); i != i_end; ++i)
            {
                if ((*i).x == getTileX() && (*i).y == getTileY())
                {
                    mNavigatePath.pop_front();
                    break;
                }
                moveTo((*i).x, (*i).y);
                break;
            }
        }
    }

    if (weightNotice && weightNoticeTime < cur_time)
    {
        weightNotice->scheduleDelete();
        weightNotice = 0;
        weightNoticeTime = 0;
    }

    // Show XP messages
    if (!mMessages.empty())
    {
        if (mMessageTime == 0)
        {
            //const Vector &pos = getPosition();

            MessagePair info = mMessages.front();

            if (particleEngine)
            {
                particleEngine->addTextRiseFadeOutEffect(
                    info.first,
                    /*(int) pos.x,
                    (int) pos.y - 48,*/
                    getPixelX(),
                    getPixelY() - 48,
                    &userPalette->getColor(info.second),
                    gui->getInfoParticleFont(), true);
            }

            mMessages.pop_front();
            mMessageTime = 30;
        }
        mMessageTime--;
    }

    PlayerInfo::logic();

    // Targeting allowed 4 times a second
    if (get_elapsed_time(mLastTarget) >= 250)
        mLastTarget = -1;

//    // Remove target if its been on a being for more than a minute
    if (get_elapsed_time(mTargetTime) >= 60000)
    {
        mTargetTime = tick_time;
//        setTarget(NULL);
        mLastTarget = -1;
    }

    if (mTarget)
    {
        if (mTarget->getType() == ActorSprite::NPC)
        {
            // NPCs are always in range
            mTarget->setTargetType(TCT_IN_RANGE);
        }
        else
        {
            // Find whether target is in range
            // TODO: Make this nicer, probably using getPosition() only
            const int rangeX =
                (Net::getNetworkType() == ServerInfo::MANASERV) ?
                static_cast<int>(abs(static_cast<int>(mTarget->getPosition().x
                - getPosition().x))) :
                static_cast<int>(abs(mTarget->getTileX() - getTileX()));
            const int rangeY =
                (Net::getNetworkType() == ServerInfo::MANASERV) ?
                static_cast<int>(abs(static_cast<int>(mTarget->getPosition().y
                - getPosition().y))) :
                static_cast<int>(abs(mTarget->getTileY() - getTileY()));

            const int attackRange = getAttackRange();
            const TargetCursorType targetType = rangeX > attackRange ||
                                                rangeY > attackRange ?
                                                TCT_NORMAL : TCT_IN_RANGE;
            mTarget->setTargetType(targetType);

            if (!mTarget->isAlive() && (!mTargetDeadPlayers
                || mTarget->getType() != Being::PLAYER))
            {
                stopAttack();
            }

            if (mKeepAttacking && mTarget)
                attack(mTarget, true);
        }
    }

    Being::logic();
}

void LocalPlayer::setAction(Action action, int attackType)
{
    if (action == DEAD)
    {
        mLastTarget = -1;
        if (!mLastHitFrom.empty())
        {
            debugMsg(_("You were killed by ") + mLastHitFrom);
            mLastHitFrom = "";
        }
        setTarget(NULL);
    }

    Being::setAction(action, attackType);
    if (mumbleManager)
        mumbleManager->setAction(static_cast<int>(action));
}

void LocalPlayer::setGMLevel(int level)
{
    mGMLevel = level;

    if (level > 0)
        setGM(true);
}


Position LocalPlayer::getNextWalkPosition(unsigned char dir)
{
    // check for mMap?

    // Compute where the next tile will be set.
    int dx = 0, dy = 0;
    if (dir & Being::UP)
        dy--;
    if (dir & Being::DOWN)
        dy++;
    if (dir & Being::LEFT)
        dx--;
    if (dir & Being::RIGHT)
        dx++;

    Vector pos = getPosition();

    // If no map or no direction is given, give back the current player position
    if (!mMap || (!dx && !dy))
        return Position(static_cast<int>(pos.x), static_cast<int>(pos.y));

    // Get the current tile pos and its offset
    int tileX = static_cast<int>(pos.x) / mMap->getTileWidth();
    int tileY = static_cast<int>(pos.y) / mMap->getTileHeight();
    int offsetX = static_cast<int>(pos.x) % mMap->getTileWidth();
    int offsetY = static_cast<int>(pos.y) % mMap->getTileHeight();

    // Get the walkability of every surrounding tiles.
    bool wTopLeft = mMap->getWalk(tileX - 1, tileY - 1, getWalkMask());
    bool wTop = mMap->getWalk(tileX, tileY - 1, getWalkMask());
    bool wTopRight = mMap->getWalk(tileX + 1, tileY - 1, getWalkMask());
    bool wLeft = mMap->getWalk(tileX - 1, tileY, getWalkMask());
    bool wRight = mMap->getWalk(tileX + 1, tileY, getWalkMask());
    bool wBottomLeft = mMap->getWalk(tileX - 1, tileY + 1, getWalkMask());
    bool wBottom = mMap->getWalk(tileX, tileY + 1, getWalkMask());
    bool wBottomRight = mMap->getWalk(tileX + 1, tileY + 1, getWalkMask());

    // Make diagonals unwalkable when both straight directions are blocking
    if (!wTop)
    {
        if (!wRight)
            wTopRight = false;
        if (!wLeft)
            wTopLeft = false;
    }
    if (!wBottom)
    {
        if (!wRight)
            wBottomRight = false;
        if (!wLeft)
            wBottomLeft = false;
    }

    // We'll make tests for each desired direction

    // Handle diagonal cases by setting the way back to a straight direction
    // when necessary.
    if (dx && dy)
    {
        // Going top-right
        if (dx > 0 && dy < 0)
        {
            if (!wTopRight)
            {
                // Choose a straight direction when diagonal target is blocked
                if (!wTop && wRight)
                {
                    dy = 0;
                }
                else if (wTop && !wRight)
                {
                    dx = 0;
                }
                else if (!wTop && !wRight)
                {
                    return Position(tileX * 32 + 32 - getCollisionRadius(),
                                    tileY * 32 + getCollisionRadius());
                }
                else // Both straight direction are walkable
                {
                    // Go right when below the corner
                    if (offsetY >= (offsetX / mMap->getTileHeight()
                        - (offsetX / mMap->getTileWidth()
                        * mMap->getTileHeight()) ))
                    {
                        dy = 0;
                    }
                    else // Go up otherwise
                    {
                        dx = 0;
                    }
                }
            }
            else // The diagonal is walkable
            {
                return mMap->checkNodeOffsets(getCollisionRadius(),
                        getWalkMask(), Position(static_cast<int>(pos.x) + 32,
                                                static_cast<int>(pos.y) - 32));
            }
        }

        // Going top-left
        if (dx < 0 && dy < 0)
        {
            if (!wTopLeft)
            {
                // Choose a straight direction when diagonal target is blocked
                if (!wTop && wLeft)
                {
                    dy = 0;
                }
                else if (wTop && !wLeft)
                {
                    dx = 0;
                }
                else if (!wTop && !wLeft)
                {
                    return Position(tileX * 32 + getCollisionRadius(),
                                    tileY * 32 + getCollisionRadius());
                }
                else // Both straight direction are walkable
                {
                    // Go left when below the corner
                    if (offsetY >= (offsetX / mMap->getTileWidth()
                        * mMap->getTileHeight()))
                    {
                        dy = 0;
                    }
                    else // Go up otherwise
                    {
                        dx = 0;
                    }
                }
            }
            else // The diagonal is walkable
            {
                return mMap->checkNodeOffsets(getCollisionRadius(),
                        getWalkMask(), Position(static_cast<int>(pos.x) - 32,
                                                static_cast<int>(pos.y) - 32));
            }
        }

        // Going bottom-left
        if (dx < 0 && dy > 0)
        {
            if (!wBottomLeft)
            {
                // Choose a straight direction when diagonal target is blocked
                if (!wBottom && wLeft)
                {
                    dy = 0;
                }
                else if (wBottom && !wLeft)
                {
                    dx = 0;
                }
                else if (!wBottom && !wLeft)
                {
                    return Position(tileX * 32 + getCollisionRadius(),
                                    tileY * 32 + 32 - getCollisionRadius());
                }
                else // Both straight direction are walkable
                {
                    // Go down when below the corner
                    if (offsetY >= (offsetX / mMap->getTileHeight()
                        - (offsetX / mMap->getTileWidth()
                        * mMap->getTileHeight())))
                    {
                        dx = 0;
                    }
                    else // Go left otherwise
                    {
                        dy = 0;
                    }
                }
            }
            else // The diagonal is walkable
            {
                return mMap->checkNodeOffsets(getCollisionRadius(),
                        getWalkMask(), Position(static_cast<int>(pos.x) - 32,
                                                static_cast<int>(pos.y) + 32));
            }
        }

        // Going bottom-right
        if (dx > 0 && dy > 0)
        {
            if (!wBottomRight)
            {
                // Choose a straight direction when diagonal target is blocked
                if (!wBottom && wRight)
                {
                    dy = 0;
                }
                else if (wBottom && !wRight)
                {
                    dx = 0;
                }
                else if (!wBottom && !wRight)
                {
                    return Position(tileX * 32 + 32 - getCollisionRadius(),
                                    tileY * 32 + 32 - getCollisionRadius());
                }
                else // Both straight direction are walkable
                {
                    // Go down when below the corner
                    if (offsetY >= (offsetX / mMap->getTileWidth()
                        * mMap->getTileHeight()))
                    {
                        dx = 0;
                    }
                    else // Go right otherwise
                    {
                        dy = 0;
                    }
                }
            }
            else // The diagonal is walkable
            {
                return mMap->checkNodeOffsets(getCollisionRadius(),
                        getWalkMask(), Position(static_cast<int>(pos.x) + 32,
                                                static_cast<int>(pos.y) + 32));
            }
        }

    } // End of diagonal cases

    // Straight directions
    // Right direction
    if (dx > 0 && !dy)
    {
        // If the straight destination is blocked,
        // Make the player go the closest possible.
        if (!wRight)
        {
            return Position(tileX * 32 + 32 - getCollisionRadius(),
                            static_cast<int>(pos.y));
        }
        else
        {
            if (!wTopRight)
            {
                // If we're going to collide with the top-right corner
                if (offsetY - getCollisionRadius() < 0)
                {
                    // We make the player corrects its offset
                    // before going further
                    return Position(tileX * 32 + 32 - getCollisionRadius(),
                                    tileY * 32 + getCollisionRadius());

                }
            }

            if (!wBottomRight)
            {
                // If we're going to collide with the bottom-right corner
                if (offsetY + getCollisionRadius() > 32)
                {
                    // We make the player corrects its offset
                    // before going further
                    return Position(tileX * 32 + 32 - getCollisionRadius(),
                                    tileY * 32 + 32 - getCollisionRadius());

                }
            }
            // If the way is clear, step up one checked tile ahead.
            return mMap->checkNodeOffsets(getCollisionRadius(), getWalkMask(),
                    Position(static_cast<int>(pos.x) + 32,
                             static_cast<int>(pos.y)));
        }
    }

    // Left direction
    if (dx < 0 && !dy)
    {
        // If the straight destination is blocked,
        // Make the player go the closest possible.
        if (!wLeft)
        {
            return Position(tileX * 32 + getCollisionRadius(),
                            static_cast<int>(pos.y));
        }
        else
        {
            if (!wTopLeft)
            {
                // If we're going to collide with the top-left corner
                if (offsetY - getCollisionRadius() < 0)
                {
                    // We make the player corrects its offset
                    // before going further
                    return Position(tileX * 32 + getCollisionRadius(),
                                    tileY * 32 + getCollisionRadius());

                }
            }

            if (!wBottomLeft)
            {
                // If we're going to collide with the bottom-left corner
                if (offsetY + getCollisionRadius() > 32)
                {
                    // We make the player corrects its offset
                    // before going further
                    return Position(tileX * 32 + getCollisionRadius(),
                                    tileY * 32 + 32 - getCollisionRadius());

                }
            }
            // If the way is clear, step up one checked tile ahead.
            return mMap->checkNodeOffsets(getCollisionRadius(), getWalkMask(),
                    Position(static_cast<int>(pos.x) - 32,
                             static_cast<int>(pos.y)));
        }
    }

    // Up direction
    if (!dx && dy < 0)
    {
        // If the straight destination is blocked,
        // Make the player go the closest possible.
        if (!wTop)
        {
            return Position(static_cast<int>(pos.x),
                            tileY * 32 + getCollisionRadius());
        }
        else
        {
            if (!wTopLeft)
            {
                // If we're going to collide with the top-left corner
                if (offsetX - getCollisionRadius() < 0)
                {
                    // We make the player corrects its offset
                    // before going further
                    return Position(tileX * 32 + getCollisionRadius(),
                                    tileY * 32 + getCollisionRadius());

                }
            }

            if (!wTopRight)
            {
                // If we're going to collide with the top-right corner
                if (offsetX + getCollisionRadius() > 32)
                {
                    // We make the player corrects its offset
                    // before going further
                    return Position(tileX * 32 + 32 - getCollisionRadius(),
                                    tileY * 32 + getCollisionRadius());

                }
            }
            // If the way is clear, step up one checked tile ahead.
            return mMap->checkNodeOffsets(getCollisionRadius(), getWalkMask(),
                    Position(static_cast<int>(pos.x),
                             static_cast<int>(pos.y) - 32));
        }
    }

    // Down direction
    if (!dx && dy > 0)
    {
        // If the straight destination is blocked,
        // Make the player go the closest possible.
        if (!wBottom)
        {
            return Position(static_cast<int>(pos.x),
                            tileY * 32 + 32 - getCollisionRadius());
        }
        else
        {
            if (!wBottomLeft)
            {
                // If we're going to collide with the bottom-left corner
                if (offsetX - getCollisionRadius() < 0)
                {
                    // We make the player corrects its offset
                    // before going further
                    return Position(tileX * 32 + getCollisionRadius(),
                                    tileY * 32 + 32 - getCollisionRadius());

                }
            }

            if (!wBottomRight)
            {
                // If we're going to collide with the bottom-right corner
                if (offsetX + getCollisionRadius() > 32)
                {
                    // We make the player corrects its offset
                    // before going further
                    return Position(tileX * 32 + 32 - getCollisionRadius(),
                                    tileY * 32 + 32 - getCollisionRadius());

                }
            }
            // If the way is clear, step up one checked tile ahead.
            return mMap->checkNodeOffsets(getCollisionRadius(), getWalkMask(),
                    Position(static_cast<int>(pos.x),
                             static_cast<int>(pos.y) + 32));
        }
    }

    // Return the current position if everything else has failed.
    return Position(static_cast<int>(pos.x), static_cast<int>(pos.y));
}

void LocalPlayer::nextTile(unsigned char dir = 0)
{
    if (Net::getNetworkType() == ServerInfo::TMWATHENA)
    {
//        updatePos();

        if (Party::getParty(1))
        {
            PartyMember *pm = Party::getParty(1)->getMember(getName());
            if (pm)
            {
                pm->setX(getTileX());
                pm->setY(getTileY());
            }
        }

        // TODO: Fix picking up when reaching target (this method is obsolete)
        // TODO: Fix holding walking button to keep walking smoothly
        if (mPath.empty())
        {
            if (mPickUpTarget)
                pickUp(mPickUpTarget);

            if (mWalkingDir)
                startWalking(mWalkingDir);
        }
        else if (mPath.size() == 1)
        {
            if (mPickUpTarget)
                pickUp(mPickUpTarget);
        }

        // TODO: Fix automatically walking within range of target, when wanted
        if (mGoingToTarget && mTarget && withinAttackRange(mTarget))
        {
            mAction = Being::STAND;
            attack(mTarget, true);
            mGoingToTarget = false;
            mPath.clear();
            return;
        }
        else if (mGoingToTarget && !mTarget)
        {
            mGoingToTarget = false;
            mPath.clear();
        }

        Being::nextTile();
    }
    else
    {
        if (!mMap || !dir)
            return;

        const Vector &pos = getPosition();
        Position destination = getNextWalkPosition(dir);

        if (static_cast<int>(pos.x) != destination.x
            || static_cast<int>(pos.y) != destination.y)
        {
            setDestination(destination.x, destination.y);
        }
        else if (dir != mDirection)
        {
            // If the being can't move, just change direction

            if (!Client::limitPackets(PACKET_DIRECTION))
                return;

            Net::getPlayerHandler()->setDirection(dir);
            setDirection(dir);
        }
    }
}

bool LocalPlayer::checkInviteRights(const std::string &guildName)
{
    Guild *guild = getGuild(guildName);
    if (guild)
        return guild->getInviteRights();

    return false;
}

void LocalPlayer::inviteToGuild(Being *being)
{
    if (!being || being->getType() != PLAYER)
        return;

    // TODO: Allow user to choose which guild to invite being to
    // For now, just invite to the first guild you have permissions to invite with
    std::map<int, Guild*>::iterator itr = mGuilds.begin();
    std::map<int, Guild*>::iterator itr_end = mGuilds.end();
    for (; itr != itr_end; ++itr)
    {
        if (checkInviteRights(itr->second->getName()))
        {
            Net::getGuildHandler()->invite(itr->second->getId(), being);
            return;
        }
    }
}

bool LocalPlayer::pickUp(FloorItem *item)
{
    if (!item)
        return false;

    if (!Client::limitPackets(PACKET_PICKUP))
        return false;

    int dx = item->getTileX() - getTileX();
    int dy = item->getTileY() - getTileY();
    int dist = 6;

    if (mPickUpType >= 4 && mPickUpType <= 6)
        dist = 4;

    if (dx * dx + dy * dy < dist)
    {
        Net::getPlayerHandler()->pickUp(item);
        mPickUpTarget = NULL;
    }
    else if (mPickUpType >= 4 && mPickUpType <= 6)
    {
        if (Net::getNetworkType() == ServerInfo::MANASERV)
        {
            setDestination(item->getPixelX() + 16, item->getPixelY() + 16);
            mPickUpTarget = item;
            mPickUpTarget->addActorSpriteListener(this);
        }
        else
        {
            const Vector &playerPos = getPosition();
            Path debugPath = mMap->findPath(
                    static_cast<int>(playerPos.x - 16) / 32,
                    static_cast<int>(playerPos.y - 32) / 32,
                    item->getTileX(), item->getTileY(), 0x00, 0);
            if (!debugPath.empty())
                navigateTo(item->getTileX(), item->getTileY());
            else
                setDestination(item->getTileX(), item->getTileY());

            mPickUpTarget = item;
            mPickUpTarget->addActorSpriteListener(this);
//            stopAttack();
        }
    }
    return true;
}

void LocalPlayer::actorSpriteDestroyed(const ActorSprite &actorSprite)
{
    if (mPickUpTarget == &actorSprite)
        mPickUpTarget = 0;
}

Being *LocalPlayer::getTarget() const
{
    return mTarget;
}

void LocalPlayer::setTarget(Being *target)
{
    if ((mLastTarget != -1 || target == this) && target)
        return;

    if (target)
        mLastTarget = tick_time;

    if (target == mTarget)
        return;

    if (target || mAction == ATTACK)
    {
        mTargetTime = tick_time;
    }
    else
    {
        mKeepAttacking = false;
        mTargetTime = -1;
    }

    Being *oldTarget = 0;
    if (mTarget)
    {
        mTarget->untarget();
        oldTarget = mTarget;
    }

    if (mTarget && mTarget->getType() == ActorSprite::MONSTER)
        mTarget->setShowName(false);

    mTarget = target;

    if (oldTarget)
        oldTarget->updateName();

    if (mTarget)
    {
        mLastTargetX = mTarget->getTileX();
        mLastTargetY = mTarget->getTileY();
        mTarget->updateName();
    }

    if (target && target->getType() == ActorSprite::MONSTER)
        target->setShowName(true);
}

void LocalPlayer::setDestination(int x, int y)
{
    mActivityTime = cur_time;

    if (getAttackType() == 0 || !mAttackMoving)
        mKeepAttacking = false;

    // Only send a new message to the server when destination changes
    if (x != mDest.x || y != mDest.y)
    {
        if (mInvertDirection != 1)
        {
            Net::getPlayerHandler()->setDestination(x, y, mDirection);
            Being::setDestination(x, y);
        }
        else if (mInvertDirection == 1)
        {
            Uint8 newDir = 0;
            if (mDirection&UP)
                newDir |= DOWN;
            if (mDirection&LEFT)
                newDir |= RIGHT;
            if (mDirection&DOWN)
                newDir |= UP;
            if (mDirection&RIGHT)
                newDir |= LEFT;

            Net::getPlayerHandler()->setDestination(x, y, newDir);

            if (Client::limitPackets(PACKET_DIRECTION))
            {
                setDirection(newDir);
                Net::getPlayerHandler()->setDirection(newDir);
            }

            Being::setDestination(x, y);
        }

        // Manaserv:
        // If the destination given to being class is accepted,
        // we inform the Server.
        if ((x == mDest.x && y == mDest.y)
            || Net::getNetworkType() == ServerInfo::TMWATHENA)
        {
            Net::getPlayerHandler()->setDestination(x, y, mDirection);
        }

        return;
    }
}

void LocalPlayer::setWalkingDir(unsigned char dir)
{
    // This function is called by Game::handleInput()

    if (Net::getNetworkType() == ServerInfo::MANASERV)
    {
        // First if player is pressing key for the direction he is already
        // going, do nothing more...

        // Else if he is pressing a key, and its different from what he has
        // been pressing, stop (do not send this stop to the server) and
        // start in the new direction
        if (dir && (dir != getWalkingDir()))
            stopWalking(false);

        // Else, he is not pressing a key,
        // and the current path hasn't been sent by mouse,
        // then, stop (sending to server).
        else if (!dir)
        {
            if (!mPathSetByMouse)
                stopWalking(true);
            return;
        }

        // If the delay to send another walk message to the server hasn't expired,
        // don't do anything or we could get disconnected for spamming the server
        if (get_elapsed_time(mLocalWalkTime) < walkingKeyboardDelay)
            return;
    }

    mWalkingDir = dir;

    // If we're not already walking, start walking.
    if (mAction != MOVE && dir)
    {
        startWalking(dir);
    }
    else if (mAction == MOVE
             && (Net::getNetworkType() == ServerInfo::MANASERV))
    {
        nextTile(dir);
    }
}

void LocalPlayer::startWalking(unsigned char dir)
{
    // This function is called by setWalkingDir(),
    // but also by nextTile() for TMW-Athena...
    if (!mMap || !dir)
        return;

    mPickUpTarget = 0;
    if (mAction == MOVE && !mPath.empty())
    {
        // Just finish the current action, otherwise we get out of sync
        if (Net::getNetworkType() == ServerInfo::MANASERV)
        {
            const Vector &pos = getPosition();
            Being::setDestination(static_cast<int>(pos.x),
                                  static_cast<int>(pos.y));
        }
        else
        {
            Being::setDestination(getTileX(), getTileY());
        }
        return;
    }

    int dx = 0, dy = 0;
    if (dir & UP)
        dy--;
    if (dir & DOWN)
        dy++;
    if (dir & LEFT)
        dx--;
    if (dir & RIGHT)
        dx++;

    if (Net::getNetworkType() == ServerInfo::TMWATHENA)
    {
        // Prevent skipping corners over colliding tiles
        if (dx && !mMap->getWalk(getTileX() + dx, getTileY(), getWalkMask()))
            dx = 0;
        if (dy && !mMap->getWalk(getTileX(), getTileY() + dy, getWalkMask()))
            dy = 0;

        // Choose a straight direction when diagonal target is blocked
        if (dx && dy && !mMap->getWalk(getTileX() + dx, getTileY() + dy,
            getWalkMask()))
        {
            dx = 0;
        }

        // Walk to where the player can actually go
        if ((dx || dy) && mMap->getWalk(getTileX() + dx, getTileY() + dy,
            getWalkMask()))
        {
            setDestination(getTileX() + dx, getTileY() + dy);
        }
        else if (dir != mDirection)
        {
            // If the being can't move, just change direction

            if (Client::limitPackets(PACKET_DIRECTION))
            {
                Net::getPlayerHandler()->setDirection(dir);
                setDirection(dir);
            }
        }
    }
    else
    {
        nextTile(dir);
    }
}

void LocalPlayer::stopWalking(bool sendToServer)
{
    if (mAction == MOVE && mWalkingDir)
    {
        mWalkingDir = 0;
        mLocalWalkTime = 0;
        mPickUpTarget = 0;

        setDestination(static_cast<int>(getPosition().x),
                       static_cast<int>(getPosition().y));
        if (sendToServer)
        {
            Net::getPlayerHandler()->setDestination(
                    static_cast<int>(getPosition().x),
                    static_cast<int>(getPosition().y));
        }
        setAction(STAND);
    }

    // No path set anymore, so we reset the path by mouse flag
    mPathSetByMouse = false;

    clearPath();
}

bool LocalPlayer::toggleSit()
{
    if (!Client::limitPackets(PACKET_SIT))
        return false;

    Being::Action newAction;
    switch (mAction)
    {
        case STAND: newAction = SIT;
            break;
        case SIT: newAction = STAND;
            break;
        case MOVE:
        case ATTACK:
        case DEAD:
        case HURT:
        default:
            return true;
    }

    Net::getPlayerHandler()->changeAction(newAction);
    return true;
}

bool LocalPlayer::updateSit()
{
    if (!Client::limitPackets(PACKET_SIT))
        return false;

    Net::getPlayerHandler()->changeAction(mAction);
    return true;
}

bool LocalPlayer::emote(Uint8 emotion)
{
    if (!Client::limitPackets(PACKET_EMOTE))
        return false;

    Net::getPlayerHandler()->emote(emotion);
    return true;
}

void LocalPlayer::attack(Being *target, bool keep, bool dontChangeEquipment)
{
    if (Net::getNetworkType() == ServerInfo::MANASERV)
    {
        if (mLastAction != -1)
            return;

        // Can only attack when standing still
        if (mAction != STAND && mAction != ATTACK)
            return;
    }

    mKeepAttacking = keep;

    if (!target || target->getType() == ActorSprite::NPC)
        return;

    if (mTarget != target || !mTarget)
    {
        mLastTarget = -1;
        setTarget(target);
    }

    if (Net::getNetworkType() == ServerInfo::MANASERV)
    {
        Vector plaPos = this->getPosition();
        Vector tarPos = mTarget->getPosition();
        int dist_x = static_cast<int>(plaPos.x - tarPos.x);
        int dist_y = static_cast<int>(plaPos.y - tarPos.y);

        if (abs(dist_y) >= abs(dist_x))
        {
            if (dist_y < 0)
                setDirection(DOWN);
            else
                setDirection(UP);
        }
        else
        {
            if (dist_x < 0)
                setDirection(RIGHT);
            else
                setDirection(LEFT);
        }

        mLastAction = tick_time;
    }
    else
    {
        int dist_x = target->getTileX() - getTileX();
        int dist_y = target->getTileY() - getTileY();

        // Must be standing or sitting to attack
        if (mAction != STAND && mAction != SIT)
            return;

        if (abs(dist_y) >= abs(dist_x))
        {
            if (dist_y > 0)
                setDirection(DOWN);
            else
                setDirection(UP);
        }
        else
        {
            if (dist_x > 0)
                setDirection(RIGHT);
            else
                setDirection(LEFT);
        }

        mActionTime = tick_time;
        mTargetTime = tick_time;
    }

    setAction(ATTACK);

    if (mEquippedWeapon)
    {
        std::string soundFile = mEquippedWeapon->getSound(EQUIP_EVENT_STRIKE);
        if (!soundFile.empty())
            sound.playSfx(soundFile);
    }
    else
    {
        sound.playSfx(paths.getValue("attackSfxFile", "fist-swish.ogg"));
    }

    if (!Client::limitPackets(PACKET_ATTACK))
        return;

    if (!dontChangeEquipment && target)
        changeEquipmentBeforeAttack(target);

    Net::getPlayerHandler()->attack(target->getId(), mServerAttack);
    if ((Net::getNetworkType() == ServerInfo::TMWATHENA) && !keep)
        stopAttack();
}

void LocalPlayer::stopAttack()
{
    if (mServerAttack && mAction == ATTACK)
        Net::getPlayerHandler()->stopAttack();

    if (mAction == ATTACK)
        setAction(STAND);

    if (mTarget)
        setTarget(NULL);

    mKeepAttacking = false;
    mLastTarget = -1;
}

void LocalPlayer::pickedUp(const ItemInfo &itemInfo, int amount,
                           unsigned char color, int floorItemId,
                           unsigned char fail)
{
    if (fail)
    {
        if (actorSpriteManager && floorItemId)
        {
            FloorItem *item = actorSpriteManager->findItem(floorItemId);
            if (item)
            {
                if (!item->getShowMsg())
                    return;
                item->setShowMsg(false);
            }
        }
        const char* msg;
        switch (fail)
        {
            case PICKUP_BAD_ITEM:
                msg = N_("Tried to pick up nonexistent item.");
                break;
            case PICKUP_TOO_HEAVY: msg = N_("Item is too heavy.");
                break;
            case PICKUP_TOO_FAR: msg = N_("Item is too far away");
                break;
            case PICKUP_INV_FULL: msg = N_("Inventory is full.");
                break;
            case PICKUP_STACK_FULL: msg = N_("Stack is too big.");
                break;
            case PICKUP_DROP_STEAL:
                msg = N_("Item belongs to someone else.");
                break;
            default:
                msg = N_("Unknown problem picking up item.");
                break;
        }
        if (config.getBoolValue("showpickupchat"))
            localChatTab->chatLog(_(msg), BY_SERVER);

        if (mMap && config.getBoolValue("showpickupparticle"))
        {
            // Show pickup notification
            addMessageToQueue(_(msg), UserPalette::PICKUP_INFO);
        }
    }
    else
    {
        std::string str;
        if (serverVersion > 0)
            str = itemInfo.getName(color);
        else
            str = itemInfo.getName();

        if (config.getBoolValue("showpickupchat") && localChatTab)
        {
            // TRANSLATORS: This sentence may be translated differently
            // for different grammatical numbers (singular, plural, ...)

            localChatTab->chatLog(strprintf(ngettext("You picked up %d "
                    "[@@%d|%s@@].", "You picked up %d [@@%d|%s@@].", amount),
                    amount, itemInfo.getId(), str.c_str()),
                    BY_SERVER);
        }

        if (mMap && config.getBoolValue("showpickupparticle"))
        {
            // Show pickup notification
            if (amount > 1)
            {
                addMessageToQueue(strprintf("%d x %s", amount,
                    str.c_str()), UserPalette::PICKUP_INFO);
            }
            else
            {
                addMessageToQueue(str, UserPalette::PICKUP_INFO);
            }
        }
    }
}

int LocalPlayer::getAttackRange()
{
    if (mAttackRange > -1)
    {
        return mAttackRange;
    }
    else
    {
        // TODO: Fix this to be more generic
        Item *weapon = PlayerInfo::getEquipment(EQUIP_FIGHT1_SLOT);
        if (weapon)
        {
            const ItemInfo info = weapon->getInfo();
            return info.getAttackRange();
        }
        return 48; // unarmed range
    }
}

bool LocalPlayer::withinAttackRange(Being *target, bool fixDistance,
                                    int addRange)
{
    if (!target)
        return false;

    int range = getAttackRange() + addRange;
    int dx;
    int dy;

    if (fixDistance && range == 1)
        range = 2;

    if (Net::getNetworkType() == ServerInfo::MANASERV)
    {
        const Vector &targetPos = target->getPosition();
        const Vector &pos = getPosition();
        dx = static_cast<int>(abs(static_cast<int>(targetPos.x - pos.x)));
        dy = static_cast<int>(abs(static_cast<int>(targetPos.y - pos.y)));

    }
    else
    {
        dx = static_cast<int>(abs(target->getTileX() - getTileX()));
        dy = static_cast<int>(abs(target->getTileY() - getTileY()));
    }
    return !(dx > range || dy > range);
}

void LocalPlayer::setGotoTarget(Being *target)
{
    mLastTarget = -1;

    if (!target)
        return;

    mPickUpTarget = 0;
    if (Net::getNetworkType() == ServerInfo::MANASERV)
    {
        mTarget = target;
        mGoingToTarget = true;
        const Vector &targetPos = target->getPosition();
        setDestination(static_cast<int>(targetPos.x),
            static_cast<int>(targetPos.y));
    }
    else
    {
        setTarget(target);
        mGoingToTarget = true;
        setDestination(target->getTileX(), target->getTileY());
    }
}

extern MiniStatusWindow *miniStatusWindow;
extern SkillDialog *skillDialog;

void LocalPlayer::handleStatusEffect(StatusEffect *effect, int effectId)
{
    Being::handleStatusEffect(effect, effectId);

    if (effect)
    {
        effect->deliverMessage();
        effect->playSFX();

        AnimatedSprite *sprite = effect->getIcon();

        if (!sprite)
        {
            // delete sprite, if necessary
            for (unsigned int i = 0; i < mStatusEffectIcons.size(); )
            {
                if (mStatusEffectIcons[i] == effectId)
                {
                    mStatusEffectIcons.erase(mStatusEffectIcons.begin() + i);
                    if (miniStatusWindow)
                        miniStatusWindow->eraseIcon(i);
                }
                else
                {
                    i++;
                }
            }
        }
        else
        {
            // replace sprite or append
            bool found = false;

            for (unsigned int i = 0; i < mStatusEffectIcons.size(); i++)
            {
                if (mStatusEffectIcons[i] == effectId)
                {
                    if (miniStatusWindow)
                        miniStatusWindow->setIcon(i, sprite);
                    found = true;
                    break;
                }
            }

            if (!found)
            { // add new
                int offset = static_cast<int>(mStatusEffectIcons.size());
                if (miniStatusWindow)
                    miniStatusWindow->setIcon(offset, sprite);
                mStatusEffectIcons.push_back(effectId);
            }
        }
    }
}

void LocalPlayer::addMessageToQueue(const std::string &message, int color)
{
    if (mMessages.size() < 20)
        mMessages.push_back(MessagePair(message, color));
}

void LocalPlayer::optionChanged(const std::string &value)
{
    if (value == "showownname")
        setShowName(config.getBoolValue("showownname"));
    else if (value == "targetDeadPlayers")
        mTargetDeadPlayers = config.getBoolValue("targetDeadPlayers");
    else if (value == "enableBuggyServers")
        mIsServerBuggy = serverConfig.getBoolValue("enableBuggyServers");
    else if (value == "syncPlayerMove")
        mSyncPlayerMove = config.getBoolValue("syncPlayerMove");
    else if (value == "drawPath")
        mDrawPath = config.getBoolValue("drawPath");
    else if (value == "serverAttack")
        mServerAttack = config.getBoolValue("serverAttack");
    else if (value == "attackMoving")
        mAttackMoving = config.getBoolValue("attackMoving");
    else if (value == "showJobExp")
        mShowJobExp = config.getBoolValue("showJobExp");
}

void LocalPlayer::event(Mana::Channels channel, const Mana::Event &event)
{
    if (channel == Mana::CHANNEL_ATTRIBUTES)
    {
        if (event.getName() == Mana::EVENT_UPDATEATTRIBUTE)
        {
            switch (event.getInt("id"))
            {
                case EXP:
                {
                    if (event.getInt("oldValue") > event.getInt("newValue"))
                        break;

                    int change = event.getInt("newValue")
                                 - event.getInt("oldValue");

                    if (change != 0)
                        addMessageToQueue(toString(change) + " xp");
                    break;
                }
                case LEVEL:
                    mLevel = event.getInt("newValue");
                    break;
                default:
                    break;
            };
        }
        else if (event.getName() == Mana::EVENT_UPDATESTAT)
        {
            if (!mShowJobExp)
                return;

            int id = event.getInt("id");
            if (id == Net::getPlayerHandler()->getJobLocation())
            {
                std::pair<int, int> exp
                    = PlayerInfo::getStatExperience(id);
                if (event.getInt("oldValue1") > exp.first
                    || !event.getInt("oldValue2"))
                {
                    return;
                }

                int change = exp.first - event.getInt("oldValue1");
                if (change != 0 && mMessages.size() < 20)
                {
                    if (!mMessages.empty())
                    {
                        MessagePair pair = mMessages.back();
                        if (pair.first.find(" xp") == pair.first.size() - 3)
                        {
                            mMessages.pop_back();
                            pair.first += ", " + toString(change) + " job";
                            mMessages.push_back(pair);
                        }
                        else
                        {
                            addMessageToQueue(toString(change) + " job");
                        }
                    }
                    else
                    {
                        addMessageToQueue(toString(change) + " job");
                    }
                }
            }
        }
    }
}

void LocalPlayer::moveTo(int x, int y)
{
    setDestination(x, y);
}

void LocalPlayer::move(int dX, int dY)
{
    mPickUpTarget = 0;
    moveTo(getTileX() + dX, getTileY() + dY);
}

void LocalPlayer::moveToTarget(unsigned int dist)
{
    bool gotPos(false);
    Path debugPath;

    Vector targetPos(-1, -1);
    const Vector &playerPos = getPosition();
    unsigned int limit(0);

    if (static_cast<int>(dist) == -1)
    {
        dist = mMoveToTargetType;
        if (mMoveToTargetType == 0)
        {
            dist = 0;
        }
        else
        {
            switch (mMoveToTargetType)
            {
                case 1:
                    dist = 1;
                    break;
                case 2:
                    dist = 2;
                    break;
                case 3:
                    dist = 3;
                    break;
                case 4:
                    dist = 5;
                    break;
                case 5:
                    dist = 7;
                    break;
                case 6:
                    dist = mAttackRange;
                    if (dist == 1)
                        dist = 2;
                default:
                    break;
            }
        }
    }

    if (mTarget)
    {
        debugPath = mMap->findPath(static_cast<int>(playerPos.x - 16) / 32,
                static_cast<int>(playerPos.y - 32) / 32,
                mTarget->getTileX(), mTarget->getTileY(), 0x00, 0);

        if (debugPath.size() < dist)
            return;
        limit = static_cast<int>(debugPath.size()) - dist;
        gotPos = true;
    }
    else if (mNavigateX || mNavigateY)
    {
        debugPath = mNavigatePath;
        limit = dist;
        gotPos = true;
    }

    if (gotPos)
    {
        if (dist == 0)
        {
            if (mTarget)
                navigateTo(mTarget);
        }
        else
        {
            Position pos(0, 0);
            unsigned int f = 0;

            for (Path::const_iterator i = debugPath.begin(),
                 i_end = debugPath.end();
                 i != i_end && f < limit; ++i, f++)
            {
                pos = (*i);
            }
            navigateTo(pos.x, pos.y);
        }
    }
    else if (mLastTargetX || mLastTargetY)
    {
        navigateTo(mLastTargetX, mLastTargetY);
    }
}

void LocalPlayer::moveToHome()
{
    mPickUpTarget = 0;
    if ((getTileX() != mCrossX || getTileY() != mCrossY) && mCrossX && mCrossY)
    {
        moveTo(mCrossX, mCrossY);
    }
    else
    {
        std::map<std::string, Vector>::iterator iter =
            mHomes.find(mMap->getProperty("_realfilename"));

        if (iter != mHomes.end())
        {
            Vector pos = mHomes[(*iter).first];
            if (getTileX() == pos.x && getTileY() == pos.y)
            {
                Net::getPlayerHandler()->setDestination(
                        static_cast<int>(pos.x),
                        static_cast<int>(pos.y),
                        static_cast<int>(mDirection));
            }
            else
            {
                navigateTo(static_cast<int>(pos.x), static_cast<int>(pos.y));
            }
        }
    }
}

void LocalPlayer::changeAttackWeaponType()
{
    mAttackWeaponType++;
    if (mAttackWeaponType > 3)
        mAttackWeaponType = 1;

    config.setValue("attackWeaponType", mAttackWeaponType);
    if (miniStatusWindow)
        miniStatusWindow->updateStatus();
}

void LocalPlayer::changeAttackType()
{
    mAttackType++;
    if (mAttackType > 3)
        mAttackType = 0;

    config.setValue("attackType", mAttackType);
    if (miniStatusWindow)
        miniStatusWindow->updateStatus();
}

void LocalPlayer::invertDirection()
{
    mMoveState = 0;
    mInvertDirection ++;
    if (mInvertDirection > 4)
        mInvertDirection = 0;
    config.setValue("invertMoveDirection", mInvertDirection);
    if (miniStatusWindow)
        miniStatusWindow->updateStatus();
}

void LocalPlayer::changeCrazyMoveType()
{
    mCrazyMoveState = 0;
    mCrazyMoveType++;
    if (mCrazyMoveType > 10)
        mCrazyMoveType = 1;

    config.setValue("crazyMoveType", mCrazyMoveType);
    if (miniStatusWindow)
        miniStatusWindow->updateStatus();
}

void LocalPlayer::changePickUpType()
{
    mPickUpType++;
    if (mPickUpType > 6)
        mPickUpType = 0;

    config.setValue("pickUpType", mPickUpType);
    if (miniStatusWindow)
        miniStatusWindow->updateStatus();
}

void LocalPlayer::changeFollowMode()
{
    mFollowMode++;
    if (mFollowMode > 3)
        mFollowMode = 0;

    config.setValue("followMode", mFollowMode);
    if (miniStatusWindow)
        miniStatusWindow->updateStatus();
}

void LocalPlayer::changeImitationMode()
{
    mImitationMode++;
    if (mImitationMode > 1)
        mImitationMode = 0;

    config.setValue("imitationMode", mImitationMode);
    if (miniStatusWindow)
        miniStatusWindow->updateStatus();
}

void LocalPlayer::changeEquipmentBeforeAttack(Being* target)
{
    if (mAttackWeaponType == 1 || !target || !PlayerInfo::getInventory())
        return;

    bool allowSword = false;
    int dx = target->getTileX() - getTileX();
    int dy = target->getTileY() - getTileY();
    Item *item = NULL;

    if (dx * dx + dy * dy > 80)
        return;

    if (dx * dx + dy * dy < 8)
        allowSword = true;

    //if attack distance for sword
    if (allowSword)
    {
        //finding sword
        item = PlayerInfo::getInventory()->findItem(571);

        if (!item)
            item = PlayerInfo::getInventory()->findItem(570);

        if (!item)
            item = PlayerInfo::getInventory()->findItem(579);

        if (!item)
            item = PlayerInfo::getInventory()->findItem(536);

        //no swords
        if (!item)
            return;

        //if sword not equiped
        if (!item->isEquipped())
        {
            Net::getInventoryHandler()->equipItem(item);
        }

        //if need equip shield too
        if (mAttackWeaponType == 3)
        {
            //finding shield
            item = PlayerInfo::getInventory()->findItem(601);
            if (!item)
                item = PlayerInfo::getInventory()->findItem(602);
            if (item && !item->isEquipped())
            {
                Net::getInventoryHandler()->equipItem(item);
            }
        }

    }
    //big distance. allowed only bow
    else
    {
        //finding bow
        item = PlayerInfo::getInventory()->findItem(545);

        if (!item)
            item = PlayerInfo::getInventory()->findItem(530);

        //no bow
        if (!item)
            return;

        if (!item->isEquipped())
        {
            Net::getInventoryHandler()->equipItem(item);
        }
    }

}


void LocalPlayer::crazyMove()
{
//    if (!allowAction())
//        return;

    bool oldDisableCrazyMove = mDisableCrazyMove;
    mDisableCrazyMove = true;
    switch(mCrazyMoveType)
    {
        case 1:
            crazyMove1();
            break;
        case 2:
            crazyMove2();
            break;
        case 3:
            crazyMove3();
            break;
        case 4:
            crazyMove4();
            break;
        case 5:
            crazyMove5();
            break;
        case 6:
            crazyMove6();
            break;
        case 7:
            crazyMove7();
            break;
        case 8:
            crazyMove8();
            break;
        case 9:
            crazyMove9();
            break;
        case 10:
            crazyMoveA();
            break;
        default:
            break;
    }
    mDisableCrazyMove = oldDisableCrazyMove;
}

void LocalPlayer::crazyMove1()
{
    if (mAction == MOVE)
        return;

    if (!Client::limitPackets(PACKET_DIRECTION))
        return;

    if (getDirection() == Being::UP)
    {
        setWalkingDir(Being::UP);
        setDirection(Being::LEFT);
        Net::getPlayerHandler()->setDirection(Being::LEFT);
    }
    else if (getDirection() == Being::LEFT)
    {
        setWalkingDir(Being::LEFT);
        setDirection(Being::DOWN);
        Net::getPlayerHandler()->setDirection(Being::DOWN);
    }
    else if (getDirection() == Being::DOWN)
    {
        setWalkingDir(Being::DOWN);
        setDirection(Being::RIGHT);
        Net::getPlayerHandler()->setDirection(Being::RIGHT);
    }
    else if (getDirection() == Being::RIGHT)
    {
        setWalkingDir(Being::RIGHT);
        setDirection(Being::UP);
        Net::getPlayerHandler()->setDirection(Being::UP);
    }
}

void LocalPlayer::crazyMove2()
{
    if (mAction == MOVE)
        return;

    if (!Client::limitPackets(PACKET_DIRECTION))
        return;

    if (getDirection() == Being::UP)
    {
        setWalkingDir(Being::UP | Being::LEFT);
        setDirection(Being::RIGHT);
        Net::getPlayerHandler()->setDirection(Being::DOWN | Being::RIGHT);
    }
    else if (getDirection() == Being::RIGHT)
    {
        setWalkingDir(Being::UP | Being::RIGHT);
        setDirection(Being::DOWN);
        Net::getPlayerHandler()->setDirection(Being::DOWN | Being::LEFT);
    }
    else if (getDirection() == Being::DOWN)
    {
        setWalkingDir(Being::DOWN | Being::RIGHT);
        setDirection(Being::LEFT);
        Net::getPlayerHandler()->setDirection(Being::UP | Being::LEFT);
    }
    else if (getDirection() == Being::LEFT)
    {
        setWalkingDir(Being::DOWN | Being::LEFT);
        setDirection(Being::UP);
        Net::getPlayerHandler()->setDirection(Being::UP | Being::RIGHT);
    }
}

void LocalPlayer::crazyMove3()
{
    if (mAction == MOVE)
        return;

    switch(mCrazyMoveState)
    {
        case 0:
            move(1, 1);
            mCrazyMoveState = 1;
            break;
        case 1:
            move(1, -1);
            mCrazyMoveState = 2;
            break;
        case 2:
            move(-1, -1);
            mCrazyMoveState = 3;
            break;
        case 3:
            move(-1, 1);
            mCrazyMoveState = 0;
            break;
        default:
            break;
    }

    if (!Client::limitPackets(PACKET_DIRECTION))
        return;

    setDirection(Being::DOWN);
    Net::getPlayerHandler()->setDirection(Being::DOWN);
}

void LocalPlayer::crazyMove4()
{
    if (mAction == MOVE)
        return;

    switch(mCrazyMoveState)
    {
        case 0:
            move(7, 0);
            mCrazyMoveState = 1;
        break;
        case 1:
            move(-7, 0);
            mCrazyMoveState = 0;
        break;
        default:
        break;
    }
}

void LocalPlayer::crazyMove5()
{
    if (mAction == MOVE)
        return;

    switch(mCrazyMoveState)
    {
        case 0:
            move(0, 7);
            mCrazyMoveState = 1;
            break;
        case 1:
            move(0, -7);
            mCrazyMoveState = 0;
            break;
        default:
            break;
    }
}

void LocalPlayer::crazyMove6()
{
    if (mAction == MOVE)
        return;

    switch(mCrazyMoveState)
    {
        case 0:
            move(3, 0);
            mCrazyMoveState = 1;
            break;
        case 1:
            move(2, -2);
            mCrazyMoveState = 2;
            break;
        case 2:
            move(0, -3);
            mCrazyMoveState = 3;
            break;
        case 3:
            move(-2, -2);
            mCrazyMoveState = 4;
            break;
        case 4:
            move(-3, 0);
            mCrazyMoveState = 5;
            break;
        case 5:
            move(-2, 2);
            mCrazyMoveState = 6;
            break;
        case 6:
            move(0, 3);
            mCrazyMoveState = 7;
            break;
        case 7:
            move(2, 2);
            mCrazyMoveState = 0;
            break;
        default:
            break;
    }
}

void LocalPlayer::crazyMove7()
{
    if (mAction == MOVE)
        return;

    switch(mCrazyMoveState)
    {
        case 0:
            move(1, 1);
            mCrazyMoveState = 1;
            break;
        case 1:
            move(-1, 1);
            mCrazyMoveState = 2;
            break;
        case 2:
            move(-1, -1);
            mCrazyMoveState = 3;
            break;
        case 3:
            move(1, -1);
            mCrazyMoveState = 0;
            break;
        default:
            break;
    }
}

void LocalPlayer::crazyMove8()
{
    if (mAction == MOVE)
        return;
    int idx = 0;
    int dist = 1;

// look
//      up, ri,do,le
    static const int movesX[][4] =
    {
        {-1,  0,  1,  0},   //move left
        { 0,  1,  0, -1},   //move up
        { 1,  0, -1,  0},   //move right
        { 0, -1,  0,  1}    //move down
    };

// look
//      up, ri,do,le
    static const int movesY[][4] =
    {
        { 0, -1,  0,  1},   //move left
        {-1,  0,  1,  0},   //move up
        { 0,  1,  0, -1},   //move right
        { 1,  0, -1,  0}    //move down
    };

    if (getDirection() == Being::UP)
        idx = 0;
    else if (getDirection() == Being::RIGHT)
        idx = 1;
    else if (getDirection() == Being::DOWN)
        idx = 2;
    else if (getDirection() == Being::LEFT)
        idx = 3;


    int mult = 1;
    if (mMap->getWalk(getTileX() + movesX[idx][0],
        getTileY() + movesY[idx][0], getWalkMask()))
    {
        while (mMap->getWalk(getTileX() + movesX[idx][0] * mult,
               getTileY() + movesY[idx][0] * mult,
               getWalkMask()) && mult <= dist)
        {
            mult ++;
        }
        move(movesX[idx][0] * (mult - 1), movesY[idx][0] * (mult - 1));
    }
    else if (mMap->getWalk(getTileX() + movesX[idx][1],
             getTileY() + movesY[idx][1], getWalkMask()))
    {
        while (mMap->getWalk(getTileX() + movesX[idx][1] * mult,
               getTileY() + movesY[idx][1] * mult,
               getWalkMask()) && mult <= dist)
        {
            mult ++;
        }
        move(movesX[idx][1] * (mult - 1), movesY[idx][1] * (mult - 1));
    }
    else if (mMap->getWalk(getTileX() + movesX[idx][2],
             getTileY() + movesY[idx][2], getWalkMask()))
    {
        while (mMap->getWalk(getTileX() + movesX[idx][2] * mult,
               getTileY() + movesY[idx][2] * mult,
               getWalkMask()) && mult <= dist)
        {
            mult ++;
        }
        move(movesX[idx][2] * (mult - 1), movesY[idx][2] * (mult - 1));
    }
    else if (mMap->getWalk(getTileX() + movesX[idx][3],
             getTileY() + movesY[idx][3], getWalkMask()))
    {
        while (mMap->getWalk(getTileX() + movesX[idx][3] * mult,
               getTileY() + movesY[idx][3] * mult,
               getWalkMask()) && mult <= dist)
        {
            mult ++;
        }
        move(movesX[idx][3] * (mult - 1), movesY[idx][3] * (mult - 1));
    }
}

void LocalPlayer::crazyMove9()
{
    int dx = 0;
    int dy = 0;

    if (mAction == MOVE)
        return;

    switch (mCrazyMoveState)
    {
        case 0:
            switch (getDirection())
            {
                case UP   : dy = -1; break;
                case DOWN : dy = 1; break;
                case LEFT : dx = -1; break;
                case RIGHT: dx = 1; break;
                default: break;
            }
            move(dx, dy);
            mCrazyMoveState = 1;
            break;
        case 1:
            mCrazyMoveState = 2;
            if (!allowAction())
                return;
            Net::getPlayerHandler()->changeAction(SIT);
            break;
        case 2:
            mCrazyMoveState = 3;
            break;
        case 3:
            mCrazyMoveState = 0;
            break;
        default:
            break;
    }
}

void LocalPlayer::crazyMoveA()
{
    std::string mMoveProgram(config.getStringValue("crazyMoveProgram"));

    if (mAction == MOVE)
        return;

    if (mMoveProgram.length() == 0)
        return;

    if (mCrazyMoveState >= mMoveProgram.length())
        mCrazyMoveState = 0;

    // move command
    if (mMoveProgram[mCrazyMoveState] == 'm')
    {
        mCrazyMoveState ++;
        if (mCrazyMoveState < mMoveProgram.length())
        {
            int dx = 0;
            int dy = 0;

            char param = mMoveProgram[mCrazyMoveState++];
            if (param == '?')
            {
                char cmd[] = {'l', 'r', 'u', 'd'};
                srand(tick_time);
                param = cmd[rand() % 4];
            }
            switch (param)
            {
                case 'd':
                    move(0, 1);
                    break;
                case 'u':
                    move(0, -1);
                    break;
                case 'l':
                    move(-1, 0);
                    break;
                case 'r':
                    move(1, 0);
                    break;
                case 'f':
                    switch (getDirection())
                    {
                        case UP   : dy = -1; break;
                        case DOWN : dy = 1; break;
                        case LEFT : dx = -1; break;
                        case RIGHT: dx = 1; break;
                        default: break;
                    }
                    move(dx, dy);
                    break;
                case 'b':
                    switch (getDirection())
                    {
                        case UP   : dy = 1; break;
                        case DOWN : dy = -1; break;
                        case LEFT : dx = 1; break;
                        case RIGHT: dx = -1; break;
                        default: break;
                    }
                    move(dx, dy);
                    break;
                default:
                    break;
            }
        }
    }
    // direction command
    else if (mMoveProgram[mCrazyMoveState] == 'd')
    {
        Uint8 dir = 0;

        mCrazyMoveState ++;

        if (mCrazyMoveState < mMoveProgram.length())
        {
            char param = mMoveProgram[mCrazyMoveState++];
            if (param == '?')
            {
                char cmd[] = {'l', 'r', 'u', 'd'};
                srand(tick_time);
                param = cmd[rand() % 4];
            }
            switch (param)
            {
                case 'd':

                    if (Client::limitPackets(PACKET_DIRECTION))
                    {
                        setDirection(Being::DOWN);
                        Net::getPlayerHandler()->setDirection(Being::DOWN);
                    }
                    break;
                case 'u':
                    if (Client::limitPackets(PACKET_DIRECTION))
                    {
                        setDirection(Being::UP);
                        Net::getPlayerHandler()->setDirection(Being::UP);
                    }
                    break;
                case 'l':
                    if (Client::limitPackets(PACKET_DIRECTION))
                    {
                        setDirection(Being::LEFT);
                        Net::getPlayerHandler()->setDirection(Being::LEFT);
                    }
                    break;
                case 'r':
                    if (Client::limitPackets(PACKET_DIRECTION))
                    {
                        setDirection(Being::RIGHT);
                        Net::getPlayerHandler()->setDirection(Being::RIGHT);
                    }
                    break;
                case 'L':
                    if (Client::limitPackets(PACKET_DIRECTION))
                    {
                        switch (getDirection())
                        {
                            case UP    : dir = Being::LEFT; break;
                            case DOWN  : dir = Being::RIGHT; break;
                            case LEFT  : dir = Being::DOWN; break;
                            case RIGHT : dir = Being::UP; break;
                            default: break;
                        }
                        setDirection(dir);
                        Net::getPlayerHandler()->setDirection(dir);
                    }
                    break;
                case 'R':
                    if (Client::limitPackets(PACKET_DIRECTION))
                    {
                        switch (getDirection())
                        {
                            case UP    : dir = Being::RIGHT; break;
                            case DOWN  : dir = Being::LEFT; break;
                            case LEFT  : dir = Being::UP; break;
                            case RIGHT : dir = Being::DOWN; break;
                            default: break;
                        }
                        setDirection(dir);
                        Net::getPlayerHandler()->setDirection(dir);
                    }
                    break;
                case 'b':
                    if (Client::limitPackets(PACKET_DIRECTION))
                    {
                        switch (getDirection())
                        {
                            case UP    : dir = Being::DOWN; break;
                            case DOWN  : dir = Being::UP; break;
                            case LEFT  : dir = Being::RIGHT; break;
                            case RIGHT : dir = Being::LEFT; break;
                            default: break;
                        }
                        setDirection(dir);
                        Net::getPlayerHandler()->setDirection(dir);
                    }
                    break;
                case '0':
                    dropShortcut->dropFirst();
                    break;
                case 'a':
                    dropShortcut->dropItems();
                    break;
                default:
                    break;
            }
        }
    }
    // sit command
    else if (mMoveProgram[mCrazyMoveState] == 's')
    {
        mCrazyMoveState ++;
        if (toggleSit())
            mCrazyMoveState ++;
    }
    // wear outfits
    else if (mMoveProgram[mCrazyMoveState] == 'o')
    {
        mCrazyMoveState ++;
        if (mCrazyMoveState < mMoveProgram.length())
        {
            // wear next outfit
            if (mMoveProgram[mCrazyMoveState] == 'n')
            {
                mCrazyMoveState ++;
                outfitWindow->wearNextOutfit();
            }
            // wear previous outfit
            else if (mMoveProgram[mCrazyMoveState] == 'p')
            {
                mCrazyMoveState ++;
                outfitWindow->wearPreviousOutfit();
            }
        }
    }
    // pause
    else if (mMoveProgram[mCrazyMoveState] == 'w')
    {
        mCrazyMoveState ++;
    }
    // pick up
    else if (mMoveProgram[mCrazyMoveState] == 'p')
    {
        mCrazyMoveState ++;
        pickUpItems();
    }
    // emote
    else if (mMoveProgram[mCrazyMoveState] == 'e')
    {
        mCrazyMoveState ++;
        char emo = mMoveProgram[mCrazyMoveState];
        if (emo == '?')
        {
            srand(tick_time);
            emote(static_cast<unsigned char>(1 + (rand() % 13)));
        }
        else
        {
            if (emo >= '0' && emo <= '9')
                emote(static_cast<unsigned char>(emo - '0' + 1));
            else if (emo >= 'a' && emo <= 'd')
                emote(static_cast<unsigned char>(emo - 'a' + 11));
        }

        mCrazyMoveState ++;
    }
    else
    {
        mCrazyMoveState ++;
    }

//    mCrazyMoveState ++;
    if (mCrazyMoveState >= mMoveProgram.length())
        mCrazyMoveState = 0;

//    debugMsg("mCrazyMoveState: " + toString(mCrazyMoveState));
}

bool LocalPlayer::isReachable(int x, int y, int maxCost)
{
    if (!mMap)
        return false;

    if (x - 1 <= getTileX() && x + 1 >= getTileX()
        && y - 1 <= getTileY() && y + 1 >= getTileY() )
    {
        return true;
    }

    const Vector &playerPos = getPosition();

    Path debugPath = mMap->findPath(
        static_cast<int>(playerPos.x - 16) / 32,
        static_cast<int>(playerPos.y - 32) / 32,
        x, y, 0x00, maxCost);

    return !debugPath.empty();
}

bool LocalPlayer::isReachable(Being *being, int maxCost)
{
    if (!being || !mMap)
        return false;

    if (being->isReachable() == Being::REACH_NO)
        return false;

    if (being->getTileX() == getTileX()
        && being->getTileY() == getTileY())
    {
        being->setDistance(0);
        being->setIsReachable(Being::REACH_YES);
        return true;
    }
    else if (being->getTileX() - 1 <= getTileX()
        && being->getTileX() + 1 >= getTileX()
        && being->getTileY() - 1 <= getTileY()
        && being->getTileY() + 1 >= getTileY())
    {
        being->setDistance(1);
        being->setIsReachable(Being::REACH_YES);
        return true;
    }

    const Vector &playerPos = getPosition();

    Path debugPath = mMap->findPath(
        static_cast<int>(playerPos.x - 16) / 32,
        static_cast<int>(playerPos.y - 32) / 32,
        being->getTileX(), being->getTileY(), 0x00, maxCost);

    being->setDistance(static_cast<int>(debugPath.size()));
    if (!debugPath.empty())
    {
        being->setIsReachable(Being::REACH_YES);
        return true;
    }
    else
    {
        being->setIsReachable(Being::REACH_NO);
        return false;
    }
}

bool LocalPlayer::pickUpItems(int pickUpType)
{
    if (!actorSpriteManager)
        return false;

    bool status = false;
    int x = getTileX();
    int y = getTileY();

    // first pick up item on player position
    FloorItem *item =
        actorSpriteManager->findItem(x, y);
    if (item)
    {
        status = pickUp(item);
        //status = true;
    }

    if (pickUpType == 0)
        pickUpType = mPickUpType;

    if (pickUpType == 0)
        return status;

    int x1, y1, x2, y2;
    switch(pickUpType)
    {
        case 1:
            switch (getDirection())
            {
                case UP   : --y; break;
                case DOWN : ++y; break;
                case LEFT : --x; break;
                case RIGHT: ++x; break;
                default: break;
            }
            item = actorSpriteManager->findItem(x, y);
            if (item)
            {
                status = pickUp(item);
//                status = true;
            }
            break;
        case 2:
            switch (getDirection())
            {
                case UP   : x1 = x - 1; y1 = y - 1; x2 = x + 1; y2 = y; break;
                case DOWN : x1 = x - 1; y1 = y; x2 = x + 1; y2 = y + 1; break;
                case LEFT : x1 = x - 1; y1 = y - 1; x2 = x; y2 = y + 1; break;
                case RIGHT: x1 = x; y1 = y - 1; x2 = x + 1; y2 = y + 1; break;
                default: x1 = x; x2 = x; y1 = y; y2 = y; break;
            }
            if (actorSpriteManager->pickUpAll(x1, y1, x2, y2))
                status = true;
            break;
        case 3:
            if (actorSpriteManager->pickUpAll(x - 1, y - 1, x + 1, y + 1))
                status = true;
            break;

        case 4:
            if (!actorSpriteManager->pickUpAll(x - 1, y - 1, x + 1, y + 1))
            {
                if (actorSpriteManager->pickUpNearest(x, y, 4))
                    status = true;
            }
            else
            {
                status = true;
            }
            break;

        case 5:
            if (!actorSpriteManager->pickUpAll(x - 1, y - 1, x + 1, y + 1))
            {
                if (actorSpriteManager->pickUpNearest(x, y, 8))
                    status = true;
            }
            else
            {
                status = true;
            }
            break;

        case 6:
            if (!actorSpriteManager->pickUpAll(x - 1, y - 1, x + 1, y + 1))
            {
                if (actorSpriteManager->pickUpNearest(x, y, 90))
                    status = true;
            }
            else
            {
                status = true;
            }
            break;

        default:
            break;
    }
    return status;
}

void LocalPlayer::changeQuickDropCounter()
{
    mQuickDropCounter++;
    if (mQuickDropCounter > 9)
        mQuickDropCounter = 1;

    config.setValue("quickDropCounter", mQuickDropCounter);
    miniStatusWindow->updateStatus();
}

void LocalPlayer::moveByDirection(unsigned char dir)
{
    int dx = 0, dy = 0;
#ifdef MANASERV_SUPPORT
    if (dir & UP)
        dy -= 32;
    if (dir & DOWN)
        dy += 32;
    if (dir & LEFT)
        dx -= 32;
    if (dir & RIGHT)
        dx += 32;
#else
    if (dir & UP)
        dy--;
    if (dir & DOWN)
        dy++;
    if (dir & LEFT)
        dx--;
    if (dir & RIGHT)
        dx++;
#endif

    move(dx, dy);
}

void LocalPlayer::specialMove(unsigned char direction)
{
    if (direction && (mNavigateX || mNavigateY))
        naviageClean();

    if (direction && (getInvertDirection() >= 2
        && getInvertDirection() <= 4)
        && !mIsServerBuggy)
    {
        int max;
        if (getInvertDirection() == 2)
            max = 10;
        else
            max = 30;

        if (mAction == MOVE)
            return;

        if (getInvertDirection() == 2)
            max = 5;
        else if (getInvertDirection() == 4)
            max = 1;
        else
            max = 3;

        if (getMoveState() < max)
        {
            moveByDirection(direction);
            mMoveState ++;
        }
        else
        {
            mMoveState = 0;
            crazyMove();
        }
    }
    else
    {
//        if (direction != 0 && getInvertDirection() == 4)
//            crazyMove();
        setWalkingDir(direction);
    }

}

void LocalPlayer::debugMsg(std::string str)
{
    if (debugChatTab)
        debugChatTab->chatLog(str);
}

void LocalPlayer::switchMagicAttack()
{
    mMagicAttackType++;
    if (mMagicAttackType > 4)
        mMagicAttackType = 0;

    config.setValue("magicAttackType", mMagicAttackType);
    if (miniStatusWindow)
        miniStatusWindow->updateStatus();
}

void LocalPlayer::magicAttack()
{
    if (!chatWindow || !isAlive()
        || !Net::getPlayerHandler()->canUseMagic())
    {
        return;
    }

    if (!Client::limitPackets(PACKET_CHAT))
        return;

    switch(mMagicAttackType)
    {
        //flar W00
        case 0:
            tryMagic("#flar", 1, 0, 10);
            break;
        //chiza W01
        case 1:
            tryMagic("#chiza", 1, 0,  9);
            break;
        //ingrav W10
        case 2:
            tryMagic("#ingrav", 2, 2,  20);
            break;
        //frillyar W11
        case 3:
            tryMagic("#frillyar", 2, 2, 25);
            break;
        //upmarmu W12
        case 4:
            tryMagic("#upmarmu", 2, 2, 20);
            break;
        default:
            break;
    }
}

void LocalPlayer::tryMagic(std::string spell, int baseMagic,
                           int schoolMagic, int mana)
{
    if (!chatWindow)
        return;

    if (PlayerInfo::getStatEffective(340) >= baseMagic
        && PlayerInfo::getStatEffective(342) >= schoolMagic)
    {
        if (PlayerInfo::getAttribute(MP) >= mana)
        {
            if (!Client::limitPackets(PACKET_CHAT))
                return;

            chatWindow->localChatInput(spell);
        }
    }
}

void LocalPlayer::changeMoveToTargetType()
{
    mMoveToTargetType++;
    if (mMoveToTargetType > 6)
        mMoveToTargetType = 0;

    config.setValue("moveToTargetType", mMoveToTargetType);
    if (miniStatusWindow)
        miniStatusWindow->updateStatus();
}

void LocalPlayer::loadHomes()
{
    std::string homeStr = serverConfig.getValue("playerHomes",
            "maps/018-1.tmx 71 76 maps/013-3.tmx 71 24");
    std::string buf;
    std::stringstream ss(homeStr);

    while (ss >> buf)
    {
        Vector pos;
        ss >> pos.x;
        ss >> pos.y;
        mHomes[buf] = pos;
    }

}

void LocalPlayer::setMap(Map *map)
{
    if (map)
    {
        if (socialWindow)
            socialWindow->updateActiveList();
    }
    naviageClean();
    mCrossX = 0;
    mCrossY = 0;

    Being::setMap(map);
    updateNavigateList();
//    updateCoords();
}

void LocalPlayer::setHome()
{
    if (!mMap || !socialWindow)
        return;

    SpecialLayer *specialLayer = mMap->getSpecialLayer();

    if (!specialLayer)
        return;

    std::string key = mMap->getProperty("_realfilename");
    Vector pos = mHomes[key];

    if (mAction == SIT)
    {
        std::map<std::string, Vector>::iterator iter = mHomes.find(key);

        if (iter != mHomes.end())
        {
            socialWindow->removePortal(static_cast<int>(pos.x),
                static_cast<int>(pos.y));
        }

        if (iter != mHomes.end() && getTileX() == static_cast<int>(pos.x)
            && getTileY() == static_cast<int>(pos.y))
        {
            mMap->updatePortalTile("", MapItem::EMPTY,
                static_cast<int>(pos.x), static_cast<int>(pos.y));

//            if (specialLayer)
//                specialLayer->setTile(pos.x, pos.y, MapItem::EMPTY);
            mHomes.erase(key);
            socialWindow->removePortal(static_cast<int>(pos.x),
                static_cast<int>(pos.y));
        }
        else
        {
            if (specialLayer && iter != mHomes.end())
            {
                specialLayer->setTile(static_cast<int>(pos.x),
                    static_cast<int>(pos.y), MapItem::EMPTY);
            }

            pos.x = static_cast<float>(getTileX());
            pos.y = static_cast<float>(getTileY());
            mHomes[key] = pos;
            mMap->updatePortalTile("home", MapItem::HOME,
                                   getTileX(), getTileY());
//            if (specialLayer)
//                specialLayer->setTile(getTileX(), getTileY(), MapItem::HOME);
            socialWindow->addPortal(getTileX(), getTileY());
        }
        MapItem *mapItem = specialLayer->getTile(getTileX(), getTileY());
        if (mapItem)
        {
            int idx = socialWindow->getPortalIndex(getTileX(), getTileY());
            mapItem->setName(keyboard.getKeyShortString(
                outfitWindow->keyName(idx)));
        }
        saveHomes();
    }
    else
    {
        MapItem *mapItem = specialLayer->getTile(getTileX(), getTileY());
        int type = 0;
//        if (!mapItem)
//            return;

        std::map<std::string, Vector>::iterator iter = mHomes.find(key);
        if (iter != mHomes.end() && getTileX() == pos.x && getTileY() == pos.y)
        {
            mHomes.erase(key);
            saveHomes();
        }

        if (!mapItem || mapItem->getType() == MapItem::EMPTY)
        {
//            if (mAction == SIT)
//                type = MapItem::HOME;
            if (mDirection & UP)
                type = MapItem::ARROW_UP;
            else if (mDirection & LEFT)
                type = MapItem::ARROW_LEFT;
            else if (mDirection & DOWN)
                type = MapItem::ARROW_DOWN;
            else if (mDirection & RIGHT)
                type = MapItem::ARROW_RIGHT;
        }
        else
        {
            type = MapItem::EMPTY;
        }
        mMap->updatePortalTile("", type, getTileX(), getTileY());
//        mapItem = specialLayer->getTile(getTileX(), getTileY());

        if (type != MapItem::EMPTY)
        {
            socialWindow->addPortal(getTileX(), getTileY());
            mapItem = specialLayer->getTile(getTileX(), getTileY());
            if (mapItem)
            {
                int idx = socialWindow->getPortalIndex(getTileX(), getTileY());
                mapItem->setName(keyboard.getKeyShortString(
                    outfitWindow->keyName(idx)));
            }
        }
        else
        {
            specialLayer->setTile(getTileX(), getTileY(), MapItem::EMPTY);
            socialWindow->removePortal(getTileX(), getTileY());
        }

//        specialLayer->setTile(getTileX(), getTileY(), type);
    }
}

void LocalPlayer::saveHomes()
{
    std::string homeStr;
    std::string buf;
    std::stringstream ss(homeStr);

    for (std::map<std::string, Vector>::iterator iter = mHomes.begin();
         iter != mHomes.end(); ++iter )
    {
        Vector pos = (*iter).second;

        if (iter != mHomes.begin())
            ss << " ";
        ss << (*iter).first << " " << pos.x << " " << pos.y;
    }

    serverConfig.setValue("playerHomes", ss.str());
}


void LocalPlayer::switchGameModifiers()
{
    mDisableGameModifiers = !mDisableGameModifiers;
    config.setValue("disableGameModifiers", mDisableGameModifiers);
    miniStatusWindow->updateStatus();
}

void LocalPlayer::pingRequest()
{
    if (mWaitPing == true && mPingSendTick != 0)
    {
        if (tick_time >= mPingSendTick
            && (tick_time - mPingSendTick) > 1000)
        {
            return;
        }
    }

    mPingSendTick = tick_time;
    mWaitPing = true;
    Net::getBeingHandler()->requestNameById(getId());
}

void LocalPlayer::pingResponse()
{
    if (mWaitPing == true && mPingSendTick > 0)
    {
        mWaitPing = false;
        if (tick_time < mPingSendTick)
        {
            mPingSendTick = 0;
            mPingTime = 0;
        }
        else
        {
            mPingTime = (tick_time - mPingSendTick) * 10;
        }
    }
}

void LocalPlayer::tryPingRequest()
{
    if (mPingSendTick == 0 || tick_time < mPingSendTick
        || (tick_time - mPingSendTick) > 200)
    {
        pingRequest();
    }
}

void LocalPlayer::changeAwayMode()
{
    mAwayMode = !mAwayMode;
    mAfkTime = 0;
    if (miniStatusWindow)
        miniStatusWindow->updateStatus();
    if (mAwayMode)
    {
        if (chatWindow)
            chatWindow->clearAwayLog();

        cancelFollow();
        naviageClean();
        if (outfitWindow)
            outfitWindow->wearAwayOutfit();
        mAwayDialog = new OkDialog(_("Away"),
            config.getStringValue("afkMessage"), true, false);
        mAwayDialog->addActionListener(mAwayListener);
        sound.volumeOff();
    }
    else
    {
        mAwayDialog = 0;
        sound.volumeRestore();
        if (chatWindow)
        {
            chatWindow->displayAwayLog();
            chatWindow->clearAwayLog();
        }
    }
}

void LocalPlayer::setAway(const std::string &message)
{
    if (!message.empty())
        config.setValue("afkMessage", message);
    changeAwayMode();
}

void LocalPlayer::afkRespond(ChatTab *tab, const std::string &nick)
{
    if (mAwayMode)
    {
        if (mAfkTime == 0
            || cur_time < mAfkTime
            || cur_time - mAfkTime > awayLimitTimer)
        {
            std::string msg = "*AFK*: "
                    + config.getStringValue("afkMessage");

            if (!tab)
            {
                Net::getChatHandler()->privateMessage(nick, msg);
                if (localChatTab)
                {
                    localChatTab->chatLog(getName() + " : " + msg,
                        ACT_WHISPER, false);
                }
            }
            else
            {
                if (tab->getNoAway())
                    return;
                Net::getChatHandler()->privateMessage(nick, msg);
                tab->chatLog(getName(), msg);
            }
            mAfkTime = cur_time;
        }
    }
}

void LocalPlayer::navigateTo(int x, int y)
{
    if (!mMap)
        return;

    SpecialLayer *tmpLayer = mMap->getTempLayer();
    if (!tmpLayer)
        return;

    const Vector &playerPos = getPosition();
    mShowNavigePath = true;
    mOldX = static_cast<int>(playerPos.x);
    mOldY = static_cast<int>(playerPos.y);
    mOldTileX = getTileX();
    mOldTileY = getTileY();
    mNavigateX = x;
    mNavigateY = y;
    mNavigateId = 0;

    mNavigatePath = mMap->findPath(
        static_cast<int>(playerPos.x - 16) / 32,
        static_cast<int>(playerPos.y - 32) / 32,
        x, y, 0x00, 0);

    if (mDrawPath)
        tmpLayer->addRoad(mNavigatePath);
}

void LocalPlayer::navigateTo(Being *being)
{
    if (!mMap || !being)
        return;

    SpecialLayer *tmpLayer = mMap->getTempLayer();
    if (!tmpLayer)
        return;

    const Vector &playerPos = getPosition();
    mShowNavigePath = true;
    mOldX = static_cast<int>(playerPos.x);
    mOldY = static_cast<int>(playerPos.y);
    mOldTileX = getTileX();
    mOldTileY = getTileY();
    mNavigateX = being->getTileX();
    mNavigateY = being->getTileY();

    mNavigatePath = mMap->findPath(
        static_cast<int>(playerPos.x - 16) / 32,
        static_cast<int>(playerPos.y - 32) / 32,
        being->getTileX(), being->getTileY(),
        0x00, 0);

    if (mDrawPath)
        tmpLayer->addRoad(mNavigatePath);
}

void LocalPlayer::naviageClean()
{
    if (!mMap)
        return;

    mShowNavigePath = false;
    mOldX = 0;
    mOldY = 0;
    mOldTileX = 0;
    mOldTileY = 0;
    mNavigateX = 0;
    mNavigateY = 0;
    mNavigateId = 0;

    mNavigatePath.clear();

    SpecialLayer *tmpLayer = mMap->getTempLayer();
    if (!tmpLayer)
        return;

    tmpLayer->clean();
}

void LocalPlayer::updateCoords()
{
    Being::updateCoords();

    const Vector &playerPos = getPosition();

    if (getTileX() != mOldTileX || getTileY() != mOldTileY)
    {
        if (socialWindow)
            socialWindow->updatePortals();
        if (viewport)
            viewport->hideBeingPopup();
        if (mMap)
        {
            std::string str = mMap->getObjectData(getTileX(), getTileY(),
                MapItem::MUSIC);
            if (str.empty())
                str = mMap->getMusicFile();
            if (str != sound.getCurrentMusicFile())
                sound.playMusic(str);
        }
    }

    if (mShowNavigePath)
    {
        if (getTileX() != mOldTileX || getTileY() != mOldTileY)
//        if (playerPos.x != mOldX || playerPos.y != mOldY)
        {
            SpecialLayer *tmpLayer = mMap->getTempLayer();
            if (!tmpLayer)
                return;

            int x = static_cast<int>(playerPos.x - 16) / 32;
            int y = static_cast<int>(playerPos.y - 32) / 32;
            if (mNavigateId)
            {
                if (!actorSpriteManager)
                {
                    naviageClean();
                    return;
                }

                Being* being = actorSpriteManager->findBeing(mNavigateId);
                if (!being)
                {
                    naviageClean();
                    return;
                }
                mNavigateX = being->getTileX();
                mNavigateY = being->getTileY();
            }

            if (mNavigateX == x && mNavigateY == y)
            {
                naviageClean();
                return;
            }
            else
            {
                for (Path::const_iterator i = mNavigatePath.begin(),
                     i_end = mNavigatePath.end(); i != i_end; ++i)
                {
                    if ((*i).x == getTileX() && (*i).y == getTileY())
                    {
                        mNavigatePath.pop_front();
                        break;
                    }
                }

                if (mDrawPath)
                {
                    tmpLayer->clean();
                    tmpLayer->addRoad(mNavigatePath);
                }
//                navigateTo(mNavigateX, mNavigateY);
            }
        }
    }
    mOldX = static_cast<int>(playerPos.x);
    mOldY = static_cast<int>(playerPos.y);
    mOldTileX = getTileX();
    mOldTileY = getTileY();
}

void LocalPlayer::targetMoved()
{
/*
    if (mKeepAttacking)
    {
        if (mTarget && mServerAttack)
        {
            logger->log("LocalPlayer::targetMoved0");
            if (!Client::limitPackets(PACKET_ATTACK))
                return;
            logger->log("LocalPlayer::targetMoved");
            Net::getPlayerHandler()->attack(mTarget->getId(), mServerAttack);
        }
    }
*/
}

int LocalPlayer::getPathLength(Being* being)
{
    if (!mMap || !being)
        return 0;

    const Vector &playerPos = getPosition();

    Path debugPath = mMap->findPath(
        static_cast<int>(playerPos.x - 16) / 32,
        static_cast<int>(playerPos.y - 32) / 32,
        being->getTileX(), being->getTileY(),
        0x00, 0);
    return static_cast<int>(debugPath.size());
}

void LocalPlayer::attack2(Being *target, bool keep, bool dontChangeEquipment)
{
    if (!dontChangeEquipment && target)
        changeEquipmentBeforeAttack(target);

    if ((!target || getAttackType() == 0 || getAttackType() == 3)
        || (withinAttackRange(target, true, 1)
        && getPathLength(target) <= getAttackRange() + 1))
    {
        attack(target, keep);
        if (getAttackType() == 2)
        {
            if (!target)
            {
                if (pickUpItems())
                    return;
            }
            else
            {
                pickUpItems(3);
            }
        }

    }
    else if (!mPickUpTarget)
    {
        if (getAttackType() == 2)
        {
            if (pickUpItems())
                return;
        }
        setTarget(target);
        if (target && target->getType() != Being::NPC)
        {
            mKeepAttacking = true;
            if (mAttackWeaponType == 1)
                moveToTarget();
            else
                moveToTarget(mAttackRange);
        }
    }
}

void LocalPlayer::setFollow(std::string player)
{
    mPlayerFollowed = player;
    if (!mPlayerFollowed.empty())
        debugMsg(_("Follow: ") + player);
    else
        debugMsg(_("Follow canceled"));
}

void LocalPlayer::setImitate(std::string player)
{
    mPlayerImitated = player;
    if (!mPlayerImitated.empty())
        debugMsg(_("Imitation: ") + player);
    else
        debugMsg(_("Imitation canceled"));
}

void LocalPlayer::cancelFollow()
{
    if (!mPlayerFollowed.empty())
        debugMsg(_("Follow canceled"));
    if (!mPlayerImitated.empty())
        debugMsg(_("Imitation canceled"));
    mPlayerFollowed = "";
    mPlayerImitated = "";
}

void LocalPlayer::imitateEmote(Being* being, unsigned char action)
{
    if (!being)
        return;

    std::string player_imitated = getImitate();
    if (!player_imitated.empty() && being->getName() == player_imitated)
        emote(action);
}

void LocalPlayer::imitateAction(Being *being, Being::Action action)
{
    if (!being)
        return;

    std::string player_imitated = getImitate();
    if (!player_imitated.empty() && being->getName() == player_imitated)
    {
        setAction(action);
        Net::getPlayerHandler()->changeAction(action);
    }
}

void LocalPlayer::imitateDirection(Being *being, unsigned char dir)
{
    if (!being)
        return;

    std::string player_imitated = getImitate();
    if (!player_imitated.empty() && being->getName() == player_imitated)
    {
        if (!Client::limitPackets(PACKET_DIRECTION))
            return;

        if (mFollowMode == 2)
        {
            Uint8 dir2 = 0;
            if (dir & Being::LEFT)
                dir2 |= Being::RIGHT;
            else if (dir & Being::RIGHT)
                dir2 |= Being::LEFT;
            if (dir & Being::UP)
                dir2 |= Being::DOWN;
            else if (dir & Being::DOWN)
                dir2 |= Being::UP;

            setDirection(dir2);
            Net::getPlayerHandler()->setDirection(dir2);
        }
        else
        {
            setDirection(dir);
            Net::getPlayerHandler()->setDirection(dir);
        }
    }
}

void LocalPlayer::imitateOutfit(Being *player, int sprite)
{
    if (!player)
        return;

    std::string player_imitated = getImitate();
    if (mImitationMode == 1 && !player_imitated.empty()
        && player->getName() == player_imitated)
    {
//        logger->log("have equip %d", sprite);
//        std::string filename = ItemDB::get(
//                player->getId()).getSprite(mGender);
//        logger->log("LocalPlayer::imitateOutfit sprite: " + toString(sprite));
//        logger->log("LocalPlayer::imitateOutfit sprite: " + toString(player->getNumberOfLayers()));
//        logger->log("LocalPlayer::imitateOutfit spritecount: " + toString(player->getSpritesCount()));
        if (sprite < 0 || sprite >= player->getNumberOfLayers())
//        if (sprite < 0 || sprite >= 20)
            return;

//        logger->log("after check");
        AnimatedSprite *equipmentSprite = dynamic_cast<AnimatedSprite *>(player
                ->getSprite(sprite));

        if (equipmentSprite)
        {
//            logger->log("have equipmentSprite");
            Inventory *inv = PlayerInfo::getInventory();
            if (!inv)
                return;

            std::string path = equipmentSprite->getIdPath();
            if (path.empty())
                return;

//            logger->log("idPath: " + path);

            Item *item = inv->findItemBySprite(path, player->getGender());
//            if (item)
//            {
//                logger->log("got item");
//                if (item->isEquipped())
//                    logger->log("isEquipped");
//            }

            if (item && !item->isEquipped())
                Net::getInventoryHandler()->equipItem(item);
        }
        else
        {
//            logger->log("have unequip %d", sprite);

            int equipmentSlot = Net::getInventoryHandler()
                ->convertFromServerSlot(sprite);
//            logger->log("equipmentSlot: " + toString(equipmentSlot));
            if (equipmentSlot == EQUIP_PROJECTILE_SLOT)
                return;

            Item *item = PlayerInfo::getEquipment(equipmentSlot);
            if (item)
            {
//                logger->log("unequiping");
                Net::getInventoryHandler()->unequipItem(item);
            }
        }
    }
}

void LocalPlayer::followMoveTo(Being *being, int x, int y)
{
    if (!mPlayerFollowed.empty() && being->getName() == mPlayerFollowed)
    {
        mPickUpTarget = 0;
        setDestination(x, y);
    }
}

void LocalPlayer::followMoveTo(Being *being, int x1, int y1, int x2, int y2)
{
    if (!being)
        return;

    mPickUpTarget = 0;
    if (!mPlayerFollowed.empty() && being->getName() == mPlayerFollowed)
    {
        switch (mFollowMode)
        {
            case 0:
                setDestination(x1, y1);
                setNextDest(x2, y2);
                break;
            case 1:
                if (x1 != x2 || y1 != y2)
                {
                    setDestination(getTileX() + x2 - x1, getTileY() + y2 - y1);
                    setNextDest(getTileX() + x2 - x1, getTileY() + y2 - y1);
                }
                break;
            case 2:
                if (x1 != x2 || y1 != y2)
                {
                    setDestination(getTileX() + x1 - x2, getTileY() + y1 - y2);
                    setNextDest(getTileX() + x1 - x2, getTileY() + y1 - y2);
                }
                break;
            case 3:
                if (!mTarget || mTarget->getName() != mPlayerFollowed)
                {
                    if (actorSpriteManager)
                    {
                        Being *being = actorSpriteManager->findBeingByName(
                                mPlayerFollowed, Being::PLAYER);
                        setTarget(being);
                    }
                }
                moveToTarget();
                setNextDest(x2, y2);
                break;
            default:
                break;
        }
    }
}

void LocalPlayer::setNextDest(int x, int y)
{
    mNextDestX = x;
    mNextDestY = y;
}

bool LocalPlayer::allowAction()
{
    if (mIsServerBuggy)
    {
        if (mLastAction != -1)
            return false;
        mLastAction = tick_time;
    }
    return true;
}

bool LocalPlayer::allowMove()
{
    if (mIsServerBuggy)
    {
        if (mAction == MOVE)
            return false;
    }
    return true;
}

void LocalPlayer::fixPos(int maxDist)
{
    if (!mCrossX && !mCrossY)
        return;

    int dx = abs(getTileX() - mCrossX);
    int dy = abs(getTileY() - mCrossY);
    int dest = (dx * dx) + (dy * dy);

    if (dest > maxDist && mActivityTime
        && (cur_time < mActivityTime || cur_time - mActivityTime > 2))
    {
        mActivityTime = cur_time;
        moveTo(mCrossX, mCrossY);
    }
}

void LocalPlayer::setRealPos(int x, int y)
{
    if (!mMap)
        return;

    SpecialLayer *layer = mMap->getTempLayer();
    if (layer)
    {
        fixPos(1);

        if ((mCrossX || mCrossY) && layer->getTile(mCrossX, mCrossY)
            && layer->getTile(mCrossX, mCrossY)->getType() == MapItem::CROSS)
        {
            layer->setTile(mCrossX, mCrossY, MapItem::EMPTY);
        }

        if (!layer->getTile(x, y)
            || layer->getTile(x, y)->getType() == MapItem::EMPTY)
        {
            if (getTileX() != x && getTileY() != y)
                layer->setTile(x, y, MapItem::CROSS);
        }

        mCrossX = x;
        mCrossY = y;
    }
}
void LocalPlayer::fixAttackTarget()
{
    if (!mMap || !mTarget)
        return;

    if (!getAttackType() || !config.getBoolValue("autofixPos"))
        return;

    const Vector &playerPos = getPosition();
    Path debugPath = mMap->findPath(
        static_cast<int>(playerPos.x - 16) / 32,
        static_cast<int>(playerPos.y - 32) / 32,
        mTarget->getTileX(), mTarget->getTileY(),
        0x00, 0);

    if (!debugPath.empty())
    {
        Path::const_iterator i = debugPath.begin();
        moveTo((*i).x, (*i).y);
    }
}

void LocalPlayer::respawn()
{
    naviageClean();
}

int LocalPlayer::getTargetTime()
{
    if (mTargetTime != -1)
        return get_elapsed_time(mTargetTime);
    else
        return -1;
}

int LocalPlayer::getLevel() const
{
    return PlayerInfo::getAttribute(LEVEL);
}

void LocalPlayer::updateNavigateList()
{
    if (mMap)
    {
        std::map<std::string, Vector>::iterator iter =
                mHomes.find(mMap->getProperty("_realfilename"));

        if (iter != mHomes.end())
        {
            Vector pos = mHomes[(*iter).first];
            if (pos.x && pos.y)
            {
                mMap->addPortalTile("home", MapItem::HOME,
                    static_cast<int>(pos.x), static_cast<int>(pos.y));
            }
        }
    }
}

void LocalPlayer::waitFor(std::string nick)
{
    mWaitFor = nick;
}

void LocalPlayer::checkNewName(Being *being)
{
    if (!being)
        return;

    const std::string nick = being->getName();
    if (being->getType() == ActorSprite::PLAYER)
    {
        const Guild *guild = getGuild();
        if (guild)
        {
            const GuildMember *gm = guild->getMember(nick);
            if (gm)
            {
                const int level = gm->getLevel();
                if (level > 1 && being->getLevel() != level)
                {
                    being->setLevel(level);
                    being->updateName();
                }
            }
        }
        if (chatWindow)
        {
            ChatTab *tab = chatWindow->getWhisperTab(nick);
            if (tab)
                tab->setTabColor(&Theme::getThemeColor(Theme::WHISPER));
        }
    }

    if (!mWaitFor.empty() && mWaitFor == nick)
    {
        debugMsg(_("You see ") + mWaitFor);
        sound.playGuiSfx("system/newmessage.ogg");
        mWaitFor = "";
    }
}

void LocalPlayer::removeAttackMob(const std::string &name)
{
    mAttackMobs.remove(name);
    mIgnoreAttackMobs.remove(name);
    mAttackMobsSet.erase(name);
    mIgnoreAttackMobsSet.erase(name);
    rebuildAttackMobs();
}

void LocalPlayer::addAttackMob(std::string name)
{
    int size = getAttackMobsSize();
    if (size > 0)
    {
        int idx = getAttackMobIndex("");
        if (idx + 1 == size)
        {
            std::list<std::string>::iterator itr = mAttackMobs.end();
            -- itr;
            mAttackMobs.insert(itr, name);
        }
        else
        {
            mAttackMobs.push_back(name);
        }
    }
    else
    {
        mAttackMobs.push_back(name);
    }
    mAttackMobsSet.insert(name);
    rebuildAttackMobs();
}

void LocalPlayer::addIgnoreAttackMob(std::string name)
{
    mIgnoreAttackMobs.push_back(name);
    mIgnoreAttackMobsSet.insert(name);
    rebuildAttackMobs();
}

void LocalPlayer::rebuildAttackMobs()
{
    mAttackMobsMap.clear();
    std::list<std::string>::iterator i = mAttackMobs.begin();
    int cnt = 0;
    while (i != mAttackMobs.end())
    {
        mAttackMobsMap[*i] = cnt;
        ++ i;
        ++ cnt;
    }
}

int LocalPlayer::getAttackMobIndex(std::string name)
{
    std::map<std::string, int>::iterator i = mAttackMobsMap.find(name);
    if (i == mAttackMobsMap.end())
        return -1;

    return (*i).second;
}

void AwayListener::action(const gcn::ActionEvent &event)
{
    if (event.getId() == "ok" && player_node && player_node->getAwayMode())
    {
        player_node->changeAwayMode();
        if (outfitWindow)
            outfitWindow->unwearAwayOutfit();
        if (miniStatusWindow)
            miniStatusWindow->updateStatus();
    }
}