/*
* The ManaPlus Client
* Copyright (C) 2007 Joshua Langley <joshlangley@optusnet.com.au>
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/setupactiondata.h"
#include "input/inputaction.h"
#include "input/inputactiondata.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include "debug.h"
SetupActionData setupActionDataOther[] =
{
{
// TRANSLATORS: input action name
N_("Ignore input 1"),
InputAction::IGNORE_INPUT_1,
"",
},
{
// TRANSLATORS: input action name
N_("Ignore input 2"),
InputAction::IGNORE_INPUT_2,
"",
},
{
// TRANSLATORS: input action name
N_("Direct Up"),
InputAction::DIRECT_UP,
"",
},
{
// TRANSLATORS: input action name
N_("Direct Down"),
InputAction::DIRECT_DOWN,
"",
},
{
// TRANSLATORS: input action name
N_("Direct Left"),
InputAction::DIRECT_LEFT,
"",
},
{
// TRANSLATORS: input action name
N_("Direct Right"),
InputAction::DIRECT_RIGHT,
"",
},
{
// TRANSLATORS: input action name
N_("Crazy moves"),
InputAction::CRAZY_MOVES,
"",
},
{
// TRANSLATORS: input action name
N_("Change Crazy Move mode"),
InputAction::CHANGE_CRAZY_MOVES_TYPE,
"",
},
{
// TRANSLATORS: input action name
N_("Quick Drop N Items from 0 slot"),
InputAction::QUICK_DROP,
"",
},
{
// TRANSLATORS: input action name
N_("Quick Drop N Items"),
InputAction::QUICK_DROPN,
"",
},
{
// TRANSLATORS: input action name
N_("Switch Quick Drop Counter"),
InputAction::SWITCH_QUICK_DROP,
"",
},
{
// TRANSLATORS: input action name
N_("Quick heal target or self"),
InputAction::MAGIC_INMA1,
"",
},
{
// TRANSLATORS: input action name
N_("Use #itenplz spell"),
InputAction::MAGIC_ITENPLZ,
"",
},
{
// TRANSLATORS: input action name
N_("Use magic attack"),
InputAction::MAGIC_ATTACK,
"",
},
{
// TRANSLATORS: input action name
N_("Switch magic attack"),
InputAction::SWITCH_MAGIC_ATTACK,
"",
},
{
// TRANSLATORS: input action name
N_("Switch pvp attack"),
InputAction::SWITCH_PVP_ATTACK,
"",
},
{
// TRANSLATORS: input action name
N_("Change move type"),
InputAction::INVERT_DIRECTION,
"",
},
{
// TRANSLATORS: input action name
N_("Change Attack Weapon Type"),
InputAction::CHANGE_ATTACK_WEAPON_TYPE,
"",
},
{
// TRANSLATORS: input action name
N_("Change Attack Type"),
InputAction::CHANGE_ATTACK_TYPE,
"",
},
{
// TRANSLATORS: input action name
N_("Change Follow mode"),
InputAction::CHANGE_FOLLOW_MODE,
"",
},
{
// TRANSLATORS: input action name
N_("Change Imitation mode"),
InputAction::CHANGE_IMITATION_MODE,
"",
},
{
// TRANSLATORS: input action name
N_("Disable / Enable Game modifier keys"),
InputAction::DISABLE_GAME_MODIFIERS,
"",
},
{
// TRANSLATORS: input action name
N_("On / Off audio"),
InputAction::CHANGE_AUDIO,
"",
},
{
// TRANSLATORS: input action name
N_("Enable / Disable away mode"),
InputAction::AWAY,
"",
},
{
// TRANSLATORS: input action name
N_("Emulate right click from keyboard"),
InputAction::RIGHT_CLICK,
"",
},
{
// TRANSLATORS: input action name
N_("Toggle camera mode"),
InputAction::CAMERA,
"",
},
{
// TRANSLATORS: input action name
N_("Show onscreen keyboard"),
InputAction::SHOW_KEYBOARD,
"",
},
{
"",
InputAction::NO_VALUE,
""
}
};
SetupActionData setupActionDataMove[] =
{
{
// TRANSLATORS: input action name
N_("Move Keys"),
InputAction::NO_VALUE,
"",
},
{
// TRANSLATORS: input action name
N_("Move Up"),
InputAction::MOVE_UP,
"",
},
{
// TRANSLATORS: input action name
N_("Move Down"),
InputAction::MOVE_DOWN,
"",
},
{
// TRANSLATORS: input action name
N_("Move Left"),
InputAction::MOVE_LEFT,
"",
},
{
// TRANSLATORS: input action name
N_("Move Right"),
InputAction::MOVE_RIGHT,
"",
},
{
// TRANSLATORS: input action name
N_("Move Forward"),
InputAction::MOVE_FORWARD,
"",
},
{
// TRANSLATORS: input action name
N_("Move to navigation point shortcuts"),
InputAction::NO_VALUE,
""
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 1),
InputAction::MOVE_TO_POINT_1,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 2),
InputAction::MOVE_TO_POINT_2,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 3),
InputAction::MOVE_TO_POINT_3,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 4),
InputAction::MOVE_TO_POINT_4,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 5),
InputAction::MOVE_TO_POINT_5,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 6),
InputAction::MOVE_TO_POINT_6,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 7),
InputAction::MOVE_TO_POINT_7,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 8),
InputAction::MOVE_TO_POINT_8,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 9),
InputAction::MOVE_TO_POINT_9,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 10),
InputAction::MOVE_TO_POINT_10,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 11),
InputAction::MOVE_TO_POINT_11,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 12),
InputAction::MOVE_TO_POINT_12,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 13),
InputAction::MOVE_TO_POINT_13,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 14),
InputAction::MOVE_TO_POINT_14,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 15),
InputAction::MOVE_TO_POINT_15,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 16),
InputAction::MOVE_TO_POINT_16,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 17),
InputAction::MOVE_TO_POINT_17,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 18),
InputAction::MOVE_TO_POINT_18,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 19),
InputAction::MOVE_TO_POINT_19,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 20),
InputAction::MOVE_TO_POINT_20,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 21),
InputAction::MOVE_TO_POINT_21,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 22),
InputAction::MOVE_TO_POINT_22,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 23),
InputAction::MOVE_TO_POINT_23,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 24),
InputAction::MOVE_TO_POINT_24,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 25),
InputAction::MOVE_TO_POINT_25,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 26),
InputAction::MOVE_TO_POINT_26,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 27),
InputAction::MOVE_TO_POINT_27,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 28),
InputAction::MOVE_TO_POINT_28,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 29),
InputAction::MOVE_TO_POINT_29,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 30),
InputAction::MOVE_TO_POINT_30,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 31),
InputAction::MOVE_TO_POINT_31,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 32),
InputAction::MOVE_TO_POINT_32,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 33),
InputAction::MOVE_TO_POINT_33,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 34),
InputAction::MOVE_TO_POINT_34,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 35),
InputAction::MOVE_TO_POINT_35,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 36),
InputAction::MOVE_TO_POINT_36,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 37),
InputAction::MOVE_TO_POINT_37,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 38),
InputAction::MOVE_TO_POINT_38,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 39),
InputAction::MOVE_TO_POINT_39,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 40),
InputAction::MOVE_TO_POINT_40,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 41),
InputAction::MOVE_TO_POINT_41,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 42),
InputAction::MOVE_TO_POINT_42,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 43),
InputAction::MOVE_TO_POINT_43,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 44),
InputAction::MOVE_TO_POINT_44,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 45),
InputAction::MOVE_TO_POINT_45,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 46),
InputAction::MOVE_TO_POINT_46,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 47),
InputAction::MOVE_TO_POINT_47,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 48),
InputAction::MOVE_TO_POINT_48,
"",
},
{
"",
InputAction::NO_VALUE,
""
}
};
SetupActionData setupActionDataGui[] =
{
{
// TRANSLATORS: input action name
N_("Move & selection"),
InputAction::NO_VALUE,
"",
},
{
// TRANSLATORS: input action name
N_("Move Up"),
InputAction::GUI_UP,
"",
},
{
// TRANSLATORS: input action name
N_("Move Down"),
InputAction::GUI_DOWN,
"",
},
{
// TRANSLATORS: input action name
N_("Move Left"),
InputAction::GUI_LEFT,
"",
},
{
// TRANSLATORS: input action name
N_("Move Right"),
InputAction::GUI_RIGHT,
"",
},
{
// TRANSLATORS: input action name
N_("Move Home"),
InputAction::GUI_HOME,
"",
},
{
// TRANSLATORS: input action name
N_("Move End"),
InputAction::GUI_END,
"",
},
{
// TRANSLATORS: input action name
N_("Page up"),
InputAction::GUI_PAGE_UP,
"",
},
{
// TRANSLATORS: input action name
N_("Page down"),
InputAction::GUI_PAGE_DOWN,
"",
},
{
// TRANSLATORS: input action name
N_("Other"),
InputAction::NO_VALUE,
"",
},
{
// TRANSLATORS: input action name
N_("Select"),
InputAction::GUI_SELECT,
"",
},
{
// TRANSLATORS: input action name
N_("Select2"),
InputAction::GUI_SELECT2,
"",
},
{
// TRANSLATORS: input action name
N_("Cancel"),
InputAction::GUI_CANCEL,
"",
},
{
// TRANSLATORS: input action name
N_("Delete"),
InputAction::GUI_DELETE,
"",
},
{
// TRANSLATORS: input action name
N_("Backspace"),
InputAction::GUI_BACKSPACE,
"",
},
{
// TRANSLATORS: input action name
N_("Insert"),
InputAction::GUI_INSERT,
"",
},
{
// TRANSLATORS: input action name
N_("Tab"),
InputAction::GUI_TAB,
"",
},
{
// TRANSLATORS: input action name
N_("Mod"),
InputAction::GUI_MOD,
"",
},
{
// TRANSLATORS: input action name
N_("Ctrl"),
InputAction::GUI_CTRL,
"",
},
{
"B",
InputAction::GUI_B,
"",
},
{
"C",
InputAction::GUI_C,
"",
},
{
"D",
InputAction::GUI_D,
"",
},
{
"E",
InputAction::GUI_E,
"",
},
{
"F",
InputAction::GUI_F,
"",
},
{
"H",
InputAction::GUI_H,
"",
},
{
"K",
InputAction::GUI_K,
"",
},
{
"U",
InputAction::GUI_U,
"",
},
{
"V",
InputAction::GUI_V,
"",
},
{
"W",
InputAction::GUI_W,
"",
},
{
"",
InputAction::NO_VALUE,
""
}
};