/*
* The ManaPlus Client
* Copyright (C) 2007 Joshua Langley <joshlangley@optusnet.com.au>
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/setupactiondata.h"
#include "input/inputaction.h"
#include "input/inputactiondata.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include "debug.h"
SetupActionData setupActionDataBasic[] =
{
{
// TRANSLATORS: input action name
N_("Target and attack keys"),
InputAction::NO_VALUE,
"",
},
{
// TRANSLATORS: input action name
N_("Attack"),
InputAction::ATTACK,
"",
},
{
// TRANSLATORS: input action name
N_("Target & Attack"),
InputAction::TARGET_ATTACK,
"",
},
{
// TRANSLATORS: input action name
N_("Move to Target"),
InputAction::MOVE_TO_TARGET,
"",
},
{
// TRANSLATORS: input action name
N_("Change Move to Target type"),
InputAction::CHANGE_MOVE_TO_TARGET,
"",
},
{
// TRANSLATORS: input action name
N_("Move to Home location"),
InputAction::MOVE_TO_HOME,
"",
},
{
// TRANSLATORS: input action name
N_("Set home location"),
InputAction::SET_HOME,
"",
},
{
// TRANSLATORS: input action name
N_("Move to navigation point"),
InputAction::MOVE_TO_POINT,
"",
},
{
// TRANSLATORS: input action name
N_("Talk"),
InputAction::TALK,
"",
},
{
// TRANSLATORS: input action name
N_("Stop Attack / Modifier key"),
InputAction::STOP_ATTACK,
"",
},
{
// TRANSLATORS: input action name
N_("Untarget"),
InputAction::UNTARGET,
"",
},
{
// TRANSLATORS: input action name
N_("Target monster"),
InputAction::TARGET_MONSTER,
"",
},
{
// TRANSLATORS: input action name
N_("Target closest monster (without filters)"),
InputAction::TARGET_CLOSEST_MONSTER,
"",
},
{
// TRANSLATORS: input action name
N_("Target NPC"),
InputAction::TARGET_NPC,
"",
},
{
// TRANSLATORS: input action name
N_("Target Player"),
InputAction::TARGET_PLAYER,
"",
},
{
// TRANSLATORS: input action name
N_("Other Keys"),
InputAction::NO_VALUE,
"",
},
{
// TRANSLATORS: input action name
N_("Pickup"),
InputAction::PICKUP,
"",
},
{
// TRANSLATORS: input action name
N_("Change Pickup Type"),
InputAction::CHANGE_PICKUP_TYPE,
"",
},
{
// TRANSLATORS: input action name
N_("Sit"),
InputAction::SIT,
"",
},
{
// TRANSLATORS: input action name
N_("Screenshot"),
InputAction::SCREENSHOT,
"",
},
{
// TRANSLATORS: input action name
N_("Enable/Disable Trading"),
InputAction::TRADE,
"",
},
{
// TRANSLATORS: input action name
N_("Open trade window"),
InputAction::OPEN_TRADE,
"",
},
{
// TRANSLATORS: input action name
N_("Change Map View Mode"),
InputAction::PATHFIND,
"",
},
{
// TRANSLATORS: input action name
N_("Select OK"),
InputAction::OK,
"",
},
{
// TRANSLATORS: input action name
N_("Quit"),
InputAction::QUIT,
"",
},
{
// TRANSLATORS: input action name
N_("Stop or sit"),
InputAction::STOP_SIT,
"",
},
{
// TRANSLATORS: input action name
N_("Return to safe video mode"),
InputAction::SAFE_VIDEO,
"",
},
{
"",
InputAction::NO_VALUE,
""
}
};
SetupActionData setupActionDataShortcuts[] =
{
{
// TRANSLATORS: input action name
N_("Shortcuts modifiers keys"),
InputAction::NO_VALUE,
""
},
{
// TRANSLATORS: input action name
N_("Item Shortcuts Key"),
InputAction::SHORTCUTS_KEY,
"",
},
{
// TRANSLATORS: input action name
N_("Shortcuts keys"),
InputAction::NO_VALUE,
""
},
{
// TRANSLATORS: input action name
strprintf(N_("Item Shortcut %d"), 1),
InputAction::SHORTCUT_1,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Item Shortcut %d"), 2),
InputAction::SHORTCUT_2,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Item Shortcut %d"), 3),
InputAction::SHORTCUT_3,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Item Shortcut %d"), 4),
InputAction::SHORTCUT_4,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Item Shortcut %d"), 5),
InputAction::SHORTCUT_5,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Item Shortcut %d"), 6),
InputAction::SHORTCUT_6,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Item Shortcut %d"), 7),
InputAction::SHORTCUT_7,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Item Shortcut %d"), 8),
InputAction::SHORTCUT_8,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Item Shortcut %d"), 9),
InputAction::SHORTCUT_9,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Item Shortcut %d"), 10),
InputAction::SHORTCUT_10,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Item Shortcut %d"), 11),
InputAction::SHORTCUT_11,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Item Shortcut %d"), 12),
InputAction::SHORTCUT_12,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Item Shortcut %d"), 13),
InputAction::SHORTCUT_13,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Item Shortcut %d"), 14),
InputAction::SHORTCUT_14,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Item Shortcut %d"), 15),
InputAction::SHORTCUT_15,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Item Shortcut %d"), 16),
InputAction::SHORTCUT_16,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Item Shortcut %d"), 17),
InputAction::SHORTCUT_17,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Item Shortcut %d"), 18),
InputAction::SHORTCUT_18,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Item Shortcut %d"), 19),
InputAction::SHORTCUT_19,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Item Shortcut %d"), 20),
InputAction::SHORTCUT_20,
"",
},
{
"",
InputAction::NO_VALUE,
""
}
};
SetupActionData setupActionDataWindows[] =
{
{
// TRANSLATORS: input action name
N_("Show Windows Menu"),
InputAction::SHOW_WINDOWS,
"",
},
{
// TRANSLATORS: input action name
N_("Hide Windows"),
InputAction::HIDE_WINDOWS,
"",
},
{
// TRANSLATORS: input action name
N_("About Window"),
InputAction::WINDOW_ABOUT,
"",
},
{
// TRANSLATORS: input action name
N_("Help Window"),
InputAction::WINDOW_HELP,
"",
},
{
// TRANSLATORS: input action name
N_("Status Window"),
InputAction::WINDOW_STATUS,
"",
},
{
// TRANSLATORS: input action name
N_("Inventory Window"),
InputAction::WINDOW_INVENTORY,
"",
},
{
// TRANSLATORS: input action name
N_("Equipment Window"),
InputAction::WINDOW_EQUIPMENT,
"",
},
{
// TRANSLATORS: input action name
N_("Skill Window"),
InputAction::WINDOW_SKILL,
"",
},
{
// TRANSLATORS: input action name
N_("Minimap Window"),
InputAction::WINDOW_MINIMAP,
"",
},
{
// TRANSLATORS: input action name
N_("Chat Window"),
InputAction::WINDOW_CHAT,
"",
},
{
// TRANSLATORS: input action name
N_("Item Shortcut Window"),
InputAction::WINDOW_SHORTCUT,
"",
},
{
// TRANSLATORS: input action name
N_("Setup Window"),
InputAction::WINDOW_SETUP,
"",
},
{
// TRANSLATORS: input action name
N_("Debug Window"),
InputAction::WINDOW_DEBUG,
"",
},
{
// TRANSLATORS: input action name
N_("Social Window"),
InputAction::WINDOW_SOCIAL,
"",
},
{
// TRANSLATORS: input action name
N_("Emote Shortcut Window"),
InputAction::WINDOW_EMOTE_SHORTCUT,
"",
},
{
// TRANSLATORS: input action name
N_("Outfits Window"),
InputAction::WINDOW_OUTFIT,
"",
},
{
// TRANSLATORS: input action name
N_("Shop Window"),
InputAction::WINDOW_SHOP,
"",
},
{
// TRANSLATORS: input action name
N_("Quick drop Window"),
InputAction::WINDOW_DROP,
"",
},
{
// TRANSLATORS: input action name
N_("Kill Stats Window"),
InputAction::WINDOW_KILLS,
"",
},
{
// TRANSLATORS: input action name
N_("Commands Window"),
InputAction::WINDOW_SPELLS,
"",
},
{
// TRANSLATORS: input action name
N_("Bot Checker Window"),
InputAction::WINDOW_BOT_CHECKER,
"",
},
{
// TRANSLATORS: input action name
N_("Who Is Online Window"),
InputAction::WINDOW_ONLINE,
"",
},
{
// TRANSLATORS: input action name
N_("Did you know Window"),
InputAction::WINDOW_DIDYOUKNOW,
"",
},
{
// TRANSLATORS: input action name
N_("Quests Window"),
InputAction::WINDOW_QUESTS,
"",
},
{
// TRANSLATORS: input action name
N_("Updates Window"),
InputAction::WINDOW_UPDATER,
"",
},
{
// TRANSLATORS: input action name
N_("Previous Social Tab"),
InputAction::PREV_SOCIAL_TAB,
"",
},
{
// TRANSLATORS: input action name
N_("Next Social Tab"),
InputAction::NEXT_SOCIAL_TAB,
"",
},
{
// TRANSLATORS: input action name
N_("Previous Shortcuts tab"),
InputAction::PREV_SHORTCUTS_TAB,
"",
},
{
// TRANSLATORS: input action name
N_("Next Shortcuts tab"),
InputAction::NEXT_SHORTCUTS_TAB,
"",
},
{
// TRANSLATORS: input action name
N_("Previous Commands tab"),
InputAction::PREV_COMMANDS_TAB,
"",
},
{
// TRANSLATORS: input action name
N_("Next Commands tab"),
InputAction::NEXT_COMMANDS_TAB,
"",
},
{
"",
InputAction::NO_VALUE,
""
}
};
SetupActionData setupActionDataEmotes[] =
{
{
// TRANSLATORS: input action name
N_("Emote modifiers keys"),
InputAction::NO_VALUE,
""
},
{
// TRANSLATORS: input action name
N_("Emote modifier key"),
InputAction::EMOTE,
"",
},
{
// TRANSLATORS: input action name
N_("Emote shortcuts"),
InputAction::NO_VALUE,
""
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 1),
InputAction::EMOTE_1,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 2),
InputAction::EMOTE_2,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 3),
InputAction::EMOTE_3,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 4),
InputAction::EMOTE_4,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 5),
InputAction::EMOTE_5,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 6),
InputAction::EMOTE_6,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 7),
InputAction::EMOTE_7,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 8),
InputAction::EMOTE_8,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 9),
InputAction::EMOTE_9,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 10),
InputAction::EMOTE_10,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 11),
InputAction::EMOTE_11,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 12),
InputAction::EMOTE_12,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 13),
InputAction::EMOTE_13,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 14),
InputAction::EMOTE_14,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 15),
InputAction::EMOTE_15,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 16),
InputAction::EMOTE_16,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 17),
InputAction::EMOTE_17,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 18),
InputAction::EMOTE_18,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 19),
InputAction::EMOTE_19,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 20),
InputAction::EMOTE_20,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 21),
InputAction::EMOTE_21,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 22),
InputAction::EMOTE_22,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 23),
InputAction::EMOTE_23,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 24),
InputAction::EMOTE_24,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 25),
InputAction::EMOTE_25,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 26),
InputAction::EMOTE_26,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 27),
InputAction::EMOTE_27,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 28),
InputAction::EMOTE_28,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 29),
InputAction::EMOTE_29,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 30),
InputAction::EMOTE_30,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 31),
InputAction::EMOTE_31,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 32),
InputAction::EMOTE_32,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 33),
InputAction::EMOTE_33,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 34),
InputAction::EMOTE_34,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 35),
InputAction::EMOTE_35,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 36),
InputAction::EMOTE_36,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 37),
InputAction::EMOTE_37,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 38),
InputAction::EMOTE_38,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 39),
InputAction::EMOTE_39,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 40),
InputAction::EMOTE_40,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 41),
InputAction::EMOTE_41,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 42),
InputAction::EMOTE_42,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 43),
InputAction::EMOTE_43,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 44),
InputAction::EMOTE_44,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 45),
InputAction::EMOTE_45,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 46),
InputAction::EMOTE_46,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 47),
InputAction::EMOTE_47,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Emote Shortcut %d"), 48),
InputAction::EMOTE_48,
"",
},
{
"",
InputAction::NO_VALUE,
""
}
};
SetupActionData setupActionDataOutfits[] =
{
{
// TRANSLATORS: input action name
N_("Outfits keys"),
InputAction::NO_VALUE,
""
},
{
// TRANSLATORS: input action name
N_("Wear Outfit"),
InputAction::WEAR_OUTFIT,
"",
},
{
// TRANSLATORS: input action name
N_("Copy Outfit"),
InputAction::COPY_OUTFIT,
"",
},
{
// TRANSLATORS: input action name
N_("Copy equipped to Outfit"),
InputAction::COPY_EQUIPED_OUTFIT,
"",
},
{
// TRANSLATORS: input action name
N_("Outfits shortcuts"),
InputAction::NO_VALUE,
""
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 1),
InputAction::OUTFIT_1,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 2),
InputAction::OUTFIT_2,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 3),
InputAction::OUTFIT_3,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 4),
InputAction::OUTFIT_4,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 5),
InputAction::OUTFIT_5,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 6),
InputAction::OUTFIT_6,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 7),
InputAction::OUTFIT_7,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 8),
InputAction::OUTFIT_8,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 9),
InputAction::OUTFIT_9,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 10),
InputAction::OUTFIT_10,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 11),
InputAction::OUTFIT_11,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 12),
InputAction::OUTFIT_12,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 13),
InputAction::OUTFIT_13,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 14),
InputAction::OUTFIT_14,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 15),
InputAction::OUTFIT_15,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 16),
InputAction::OUTFIT_16,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 17),
InputAction::OUTFIT_17,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 18),
InputAction::OUTFIT_18,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 19),
InputAction::OUTFIT_19,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 20),
InputAction::OUTFIT_20,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 21),
InputAction::OUTFIT_21,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 22),
InputAction::OUTFIT_22,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 23),
InputAction::OUTFIT_23,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 24),
InputAction::OUTFIT_24,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 25),
InputAction::OUTFIT_25,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 26),
InputAction::OUTFIT_26,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 27),
InputAction::OUTFIT_27,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 28),
InputAction::OUTFIT_28,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 29),
InputAction::OUTFIT_29,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 30),
InputAction::OUTFIT_30,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 31),
InputAction::OUTFIT_31,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 32),
InputAction::OUTFIT_32,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 33),
InputAction::OUTFIT_33,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 34),
InputAction::OUTFIT_34,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 35),
InputAction::OUTFIT_35,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 36),
InputAction::OUTFIT_36,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 37),
InputAction::OUTFIT_37,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 38),
InputAction::OUTFIT_38,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 39),
InputAction::OUTFIT_39,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 40),
InputAction::OUTFIT_40,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 41),
InputAction::OUTFIT_41,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 42),
InputAction::OUTFIT_42,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 43),
InputAction::OUTFIT_43,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 44),
InputAction::OUTFIT_44,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 45),
InputAction::OUTFIT_45,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 46),
InputAction::OUTFIT_46,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 47),
InputAction::OUTFIT_47,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Outfit Shortcut %d"), 48),
InputAction::OUTFIT_48,
"",
},
{
"",
InputAction::NO_VALUE,
""
}
};
SetupActionData setupActionDataChat[] =
{
{
// TRANSLATORS: input action name
N_("Toggle Chat"),
InputAction::TOGGLE_CHAT,
"",
},
{
// TRANSLATORS: input action name
N_("Scroll Chat Up"),
InputAction::SCROLL_CHAT_UP,
"",
},
{
// TRANSLATORS: input action name
N_("Scroll Chat Down"),
InputAction::SCROLL_CHAT_DOWN,
"",
},
{
// TRANSLATORS: input action name
N_("Previous Chat Tab"),
InputAction::PREV_CHAT_TAB,
"",
},
{
// TRANSLATORS: input action name
N_("Next Chat Tab"),
InputAction::NEXT_CHAT_TAB,
"",
},
{
// TRANSLATORS: input action name
N_("Close current Chat Tab"),
InputAction::CLOSE_CHAT_TAB,
"",
},
{
// TRANSLATORS: input action name
N_("Previous chat line"),
InputAction::CHAT_PREV_HISTORY,
"",
},
{
// TRANSLATORS: input action name
N_("Next chat line"),
InputAction::CHAT_NEXT_HISTORY,
"",
},
{
// TRANSLATORS: input action name
N_("Chat modifier key"),
InputAction::CHAT_MOD,
"",
},
{
// TRANSLATORS: input action name
N_("Show smiles"),
InputAction::GUI_F1,
"",
},
{
"F2",
InputAction::GUI_F2,
"",
},
{
"F3",
InputAction::GUI_F3,
"",
},
{
"F4",
InputAction::GUI_F4,
"",
},
{
"F5",
InputAction::GUI_F5,
"",
},
{
"F6",
InputAction::GUI_F6,
"",
},
{
"F7",
InputAction::GUI_F7,
"",
},
{
"F8",
InputAction::GUI_F8,
"",
},
{
"F9",
InputAction::GUI_F9,
"",
},
{
"F10",
InputAction::GUI_F10,
"",
},
{
"F11",
InputAction::GUI_F11,
"",
},
{
"F12",
InputAction::GUI_F12,
"",
},
{
"",
InputAction::NO_VALUE,
""
}
};
SetupActionData setupActionDataOther[] =
{
{
// TRANSLATORS: input action name
N_("Ignore input 1"),
InputAction::IGNORE_INPUT_1,
"",
},
{
// TRANSLATORS: input action name
N_("Ignore input 2"),
InputAction::IGNORE_INPUT_2,
"",
},
{
// TRANSLATORS: input action name
N_("Direct Up"),
InputAction::DIRECT_UP,
"",
},
{
// TRANSLATORS: input action name
N_("Direct Down"),
InputAction::DIRECT_DOWN,
"",
},
{
// TRANSLATORS: input action name
N_("Direct Left"),
InputAction::DIRECT_LEFT,
"",
},
{
// TRANSLATORS: input action name
N_("Direct Right"),
InputAction::DIRECT_RIGHT,
"",
},
{
// TRANSLATORS: input action name
N_("Crazy moves"),
InputAction::CRAZY_MOVES,
"",
},
{
// TRANSLATORS: input action name
N_("Change Crazy Move mode"),
InputAction::CHANGE_CRAZY_MOVES_TYPE,
"",
},
{
// TRANSLATORS: input action name
N_("Quick Drop N Items from 0 slot"),
InputAction::QUICK_DROP,
"",
},
{
// TRANSLATORS: input action name
N_("Quick Drop N Items"),
InputAction::QUICK_DROPN,
"",
},
{
// TRANSLATORS: input action name
N_("Switch Quick Drop Counter"),
InputAction::SWITCH_QUICK_DROP,
"",
},
{
// TRANSLATORS: input action name
N_("Quick heal target or self"),
InputAction::MAGIC_INMA1,
"",
},
{
// TRANSLATORS: input action name
N_("Use #itenplz spell"),
InputAction::MAGIC_ITENPLZ,
"",
},
{
// TRANSLATORS: input action name
N_("Use magic attack"),
InputAction::MAGIC_ATTACK,
"",
},
{
// TRANSLATORS: input action name
N_("Switch magic attack"),
InputAction::SWITCH_MAGIC_ATTACK,
"",
},
{
// TRANSLATORS: input action name
N_("Switch pvp attack"),
InputAction::SWITCH_PVP_ATTACK,
"",
},
{
// TRANSLATORS: input action name
N_("Change move type"),
InputAction::INVERT_DIRECTION,
"",
},
{
// TRANSLATORS: input action name
N_("Change Attack Weapon Type"),
InputAction::CHANGE_ATTACK_WEAPON_TYPE,
"",
},
{
// TRANSLATORS: input action name
N_("Change Attack Type"),
InputAction::CHANGE_ATTACK_TYPE,
"",
},
{
// TRANSLATORS: input action name
N_("Change Follow mode"),
InputAction::CHANGE_FOLLOW_MODE,
"",
},
{
// TRANSLATORS: input action name
N_("Change Imitation mode"),
InputAction::CHANGE_IMITATION_MODE,
"",
},
{
// TRANSLATORS: input action name
N_("Disable / Enable Game modifier keys"),
InputAction::DISABLE_GAME_MODIFIERS,
"",
},
{
// TRANSLATORS: input action name
N_("On / Off audio"),
InputAction::CHANGE_AUDIO,
"",
},
{
// TRANSLATORS: input action name
N_("Enable / Disable away mode"),
InputAction::AWAY,
"",
},
{
// TRANSLATORS: input action name
N_("Emulate right click from keyboard"),
InputAction::RIGHT_CLICK,
"",
},
{
// TRANSLATORS: input action name
N_("Toggle camera mode"),
InputAction::CAMERA,
"",
},
{
// TRANSLATORS: input action name
N_("Show onscreen keyboard"),
InputAction::SHOW_KEYBOARD,
"",
},
{
"",
InputAction::NO_VALUE,
""
}
};
SetupActionData setupActionDataMove[] =
{
{
// TRANSLATORS: input action name
N_("Move Keys"),
InputAction::NO_VALUE,
"",
},
{
// TRANSLATORS: input action name
N_("Move Up"),
InputAction::MOVE_UP,
"",
},
{
// TRANSLATORS: input action name
N_("Move Down"),
InputAction::MOVE_DOWN,
"",
},
{
// TRANSLATORS: input action name
N_("Move Left"),
InputAction::MOVE_LEFT,
"",
},
{
// TRANSLATORS: input action name
N_("Move Right"),
InputAction::MOVE_RIGHT,
"",
},
{
// TRANSLATORS: input action name
N_("Move Forward"),
InputAction::MOVE_FORWARD,
"",
},
{
// TRANSLATORS: input action name
N_("Move to navigation point shortcuts"),
InputAction::NO_VALUE,
""
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 1),
InputAction::MOVE_TO_POINT_1,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 2),
InputAction::MOVE_TO_POINT_2,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 3),
InputAction::MOVE_TO_POINT_3,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 4),
InputAction::MOVE_TO_POINT_4,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 5),
InputAction::MOVE_TO_POINT_5,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 6),
InputAction::MOVE_TO_POINT_6,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 7),
InputAction::MOVE_TO_POINT_7,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 8),
InputAction::MOVE_TO_POINT_8,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 9),
InputAction::MOVE_TO_POINT_9,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 10),
InputAction::MOVE_TO_POINT_10,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 11),
InputAction::MOVE_TO_POINT_11,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 12),
InputAction::MOVE_TO_POINT_12,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 13),
InputAction::MOVE_TO_POINT_13,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 14),
InputAction::MOVE_TO_POINT_14,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 15),
InputAction::MOVE_TO_POINT_15,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 16),
InputAction::MOVE_TO_POINT_16,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 17),
InputAction::MOVE_TO_POINT_17,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 18),
InputAction::MOVE_TO_POINT_18,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 19),
InputAction::MOVE_TO_POINT_19,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 20),
InputAction::MOVE_TO_POINT_20,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 21),
InputAction::MOVE_TO_POINT_21,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 22),
InputAction::MOVE_TO_POINT_22,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 23),
InputAction::MOVE_TO_POINT_23,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 24),
InputAction::MOVE_TO_POINT_24,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 25),
InputAction::MOVE_TO_POINT_25,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 26),
InputAction::MOVE_TO_POINT_26,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 27),
InputAction::MOVE_TO_POINT_27,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 28),
InputAction::MOVE_TO_POINT_28,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 29),
InputAction::MOVE_TO_POINT_29,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 30),
InputAction::MOVE_TO_POINT_30,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 31),
InputAction::MOVE_TO_POINT_31,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 32),
InputAction::MOVE_TO_POINT_32,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 33),
InputAction::MOVE_TO_POINT_33,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 34),
InputAction::MOVE_TO_POINT_34,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 35),
InputAction::MOVE_TO_POINT_35,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 36),
InputAction::MOVE_TO_POINT_36,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 37),
InputAction::MOVE_TO_POINT_37,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 38),
InputAction::MOVE_TO_POINT_38,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 39),
InputAction::MOVE_TO_POINT_39,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 40),
InputAction::MOVE_TO_POINT_40,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 41),
InputAction::MOVE_TO_POINT_41,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 42),
InputAction::MOVE_TO_POINT_42,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 43),
InputAction::MOVE_TO_POINT_43,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 44),
InputAction::MOVE_TO_POINT_44,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 45),
InputAction::MOVE_TO_POINT_45,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 46),
InputAction::MOVE_TO_POINT_46,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 47),
InputAction::MOVE_TO_POINT_47,
"",
},
{
// TRANSLATORS: input action name
strprintf(N_("Move to point Shortcut %d"), 48),
InputAction::MOVE_TO_POINT_48,
"",
},
{
"",
InputAction::NO_VALUE,
""
}
};
SetupActionData setupActionDataGui[] =
{
{
// TRANSLATORS: input action name
N_("Move & selection"),
InputAction::NO_VALUE,
"",
},
{
// TRANSLATORS: input action name
N_("Move Up"),
InputAction::GUI_UP,
"",
},
{
// TRANSLATORS: input action name
N_("Move Down"),
InputAction::GUI_DOWN,
"",
},
{
// TRANSLATORS: input action name
N_("Move Left"),
InputAction::GUI_LEFT,
"",
},
{
// TRANSLATORS: input action name
N_("Move Right"),
InputAction::GUI_RIGHT,
"",
},
{
// TRANSLATORS: input action name
N_("Move Home"),
InputAction::GUI_HOME,
"",
},
{
// TRANSLATORS: input action name
N_("Move End"),
InputAction::GUI_END,
"",
},
{
// TRANSLATORS: input action name
N_("Page up"),
InputAction::GUI_PAGE_UP,
"",
},
{
// TRANSLATORS: input action name
N_("Page down"),
InputAction::GUI_PAGE_DOWN,
"",
},
{
// TRANSLATORS: input action name
N_("Other"),
InputAction::NO_VALUE,
"",
},
{
// TRANSLATORS: input action name
N_("Select"),
InputAction::GUI_SELECT,
"",
},
{
// TRANSLATORS: input action name
N_("Select2"),
InputAction::GUI_SELECT2,
"",
},
{
// TRANSLATORS: input action name
N_("Cancel"),
InputAction::GUI_CANCEL,
"",
},
{
// TRANSLATORS: input action name
N_("Delete"),
InputAction::GUI_DELETE,
"",
},
{
// TRANSLATORS: input action name
N_("Backspace"),
InputAction::GUI_BACKSPACE,
"",
},
{
// TRANSLATORS: input action name
N_("Insert"),
InputAction::GUI_INSERT,
"",
},
{
// TRANSLATORS: input action name
N_("Tab"),
InputAction::GUI_TAB,
"",
},
{
// TRANSLATORS: input action name
N_("Mod"),
InputAction::GUI_MOD,
"",
},
{
// TRANSLATORS: input action name
N_("Ctrl"),
InputAction::GUI_CTRL,
"",
},
{
"B",
InputAction::GUI_B,
"",
},
{
"C",
InputAction::GUI_C,
"",
},
{
"D",
InputAction::GUI_D,
"",
},
{
"E",
InputAction::GUI_E,
"",
},
{
"F",
InputAction::GUI_F,
"",
},
{
"H",
InputAction::GUI_H,
"",
},
{
"K",
InputAction::GUI_K,
"",
},
{
"U",
InputAction::GUI_U,
"",
},
{
"V",
InputAction::GUI_V,
"",
},
{
"W",
InputAction::GUI_W,
"",
},
{
"",
InputAction::NO_VALUE,
""
}
};