/*
* The ManaPlus Client
* Copyright (C) 2007 Joshua Langley <joshlangley@optusnet.com.au>
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2020 The ManaPlus Developers
* Copyright (C) 2020-2023 The ManaVerse Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/setupactiondata.h"
#include "utils/gettext.h"
#include "debug.h"
SetupActionData setupActionDataOther[] =
{
{
// TRANSLATORS: input action name
N_("Input ignore"),
InputAction::NO_VALUE,
"",
},
{
// TRANSLATORS: input action name
N_("Ignore input 1"),
InputAction::IGNORE_INPUT_1,
"",
},
{
// TRANSLATORS: input action name
N_("Ignore input 2"),
InputAction::IGNORE_INPUT_2,
"",
},
{
// TRANSLATORS: input action name
N_("Direction keys"),
InputAction::NO_VALUE,
"",
},
{
// TRANSLATORS: input action name
N_("Player direct up"),
InputAction::DIRECT_UP,
"",
},
{
// TRANSLATORS: input action name
N_("Player direct down"),
InputAction::DIRECT_DOWN,
"",
},
{
// TRANSLATORS: input action name
N_("Player direct left"),
InputAction::DIRECT_LEFT,
"",
},
{
// TRANSLATORS: input action name
N_("Player direct right"),
InputAction::DIRECT_RIGHT,
"",
},
{
// TRANSLATORS: input action name
N_("Pet direct up"),
InputAction::PET_DIRECT_UP,
"",
},
{
// TRANSLATORS: input action name
N_("Pet direct down"),
InputAction::PET_DIRECT_DOWN,
"",
},
{
// TRANSLATORS: input action name
N_("Pet direct left"),
InputAction::PET_DIRECT_LEFT,
"",
},
{
// TRANSLATORS: input action name
N_("Pet direct right"),
InputAction::PET_DIRECT_RIGHT,
"",
},
{
// TRANSLATORS: input action name
N_("Other"),
InputAction::NO_VALUE,
"",
},
{
// TRANSLATORS: input action name
N_("Crazy moves"),
InputAction::CRAZY_MOVES,
"",
},
{
// TRANSLATORS: input action name
N_("Change Crazy Move mode"),
InputAction::CHANGE_CRAZY_MOVES_TYPE,
"",
},
{
// TRANSLATORS: input action name
N_("Quick Drop N Items from 0 slot"),
InputAction::QUICK_DROP,
"",
},
{
// TRANSLATORS: input action name
N_("Quick Drop N Items"),
InputAction::QUICK_DROPN,
"",
},
{
// TRANSLATORS: input action name
N_("Switch Quick Drop Counter"),
InputAction::SWITCH_QUICK_DROP,
"",
},
{
// TRANSLATORS: input action name
N_("Quick heal target or self"),
InputAction::MAGIC_INMA1,
"",
},
{
// TRANSLATORS: input action name
N_("Heal the most injured player"),
InputAction::HEAL_MOST_DAMAGED,
"",
},
{
// TRANSLATORS: input action name
N_("Use #itenplz spell"),
InputAction::MAGIC_ITENPLZ,
"",
},
{
// TRANSLATORS: input action name
N_("Use magic attack"),
InputAction::MAGIC_ATTACK,
"",
},
{
// TRANSLATORS: input action name
N_("Switch magic attack"),
InputAction::SWITCH_MAGIC_ATTACK,
"",
},
{
// TRANSLATORS: input action name
N_("Switch pvp attack"),
InputAction::SWITCH_PVP_ATTACK,
"",
},
{
// TRANSLATORS: input action name
N_("Change move type"),
InputAction::INVERT_DIRECTION,
"",
},
{
// TRANSLATORS: input action name
N_("Change Attack Weapon Type"),
InputAction::CHANGE_ATTACK_WEAPON_TYPE,
"",
},
{
// TRANSLATORS: input action name
N_("Change Attack Type"),
InputAction::CHANGE_ATTACK_TYPE,
"",
},
{
// TRANSLATORS: input action name
N_("Change Follow mode"),
InputAction::CHANGE_FOLLOW_MODE,
"",
},
{
// TRANSLATORS: input action name
N_("Change Imitation mode"),
InputAction::CHANGE_IMITATION_MODE,
"",
},
{
// TRANSLATORS: input action name
N_("Disable / Enable Game modifier keys"),
InputAction::DISABLE_GAME_MODIFIERS,
"",
},
{
// TRANSLATORS: input action name
N_("On / Off audio"),
InputAction::CHANGE_AUDIO,
"",
},
{
// TRANSLATORS: input action name
N_("Enable / Disable away mode"),
InputAction::AWAY,
"",
},
{
// TRANSLATORS: input action name
N_("Emulate right click from keyboard"),
InputAction::RIGHT_CLICK,
"",
},
{
// TRANSLATORS: input action name
N_("Toggle camera mode"),
InputAction::CAMERA,
"",
},
{
// TRANSLATORS: input action name
N_("Toggle ipc mode"),
InputAction::IPC_TOGGLE,
"",
},
{
// TRANSLATORS: input action name
N_("Show information about position in chat"),
InputAction::WHERE,
"",
},
{
// TRANSLATORS: input action name
N_("Show online players number in chat"),
InputAction::WHO,
"",
},
{
// TRANSLATORS: input action name
N_("Show onscreen keyboard"),
InputAction::SHOW_KEYBOARD,
"",
},
{
// TRANSLATORS: input action name
N_("Clean cached graphics"),
InputAction::CLEAN_GRAPHICS,
"",
},
{
// TRANSLATORS: input action name
N_("Clean cached fonts"),
InputAction::CLEAN_FONTS,
"",
},
{
// TRANSLATORS: input action name
N_("Print visible players in chat"),
InputAction::PRESENT,
"",
},
{
// TRANSLATORS: input action name
N_("Print all visible beings in chat"),
InputAction::PRINT_ALL,
"",
},
{
// TRANSLATORS: input action name
N_("Load shop items list from disk"),
InputAction::PRICE_LOAD,
"",
},
{
// TRANSLATORS: input action name
N_("Save shop items list to disk"),
InputAction::PRICE_SAVE,
"",
},
{
// TRANSLATORS: input action name
N_("Print debug cache info"),
InputAction::CACHE_INFO,
"",
},
{
// TRANSLATORS: input action name
N_("Undress selected player"),
InputAction::UNDRESS,
"",
},
{
// TRANSLATORS: input action name
N_("Quick disconnect from server"),
InputAction::DISCONNECT,
"",
},
{
// TRANSLATORS: input action name
N_("Disable debug particle"),
InputAction::TEST_PARTICLE,
"",
},
{
// TRANSLATORS: input action name
N_("Create items (for gms)"),
InputAction::CREATE_ITEMS,
"",
},
{
// TRANSLATORS: input action name
N_("Print configured directories in chat"),
InputAction::DIRS,
"",
},
{
// TRANSLATORS: input action name
N_("Print client uptime in chat"),
InputAction::UPTIME,
"",
},
{
// TRANSLATORS: input action name
N_("Dump debug information"),
InputAction::DUMP,
"",
},
{
// TRANSLATORS: input action name
N_("Crash client"),
InputAction::ERROR,
"",
},
{
// TRANSLATORS: input action name
N_("Dump graphics info into chat"),
InputAction::DUMP_GRAPHICS,
"",
},
{
// TRANSLATORS: input action name
N_("Dump tests info into chat"),
InputAction::DUMP_TESTS,
"",
},
{
// TRANSLATORS: input action name
N_("Print OpenGL version in chat"),
InputAction::DUMP_GL,
"",
},
{
// TRANSLATORS: input action name
N_("Print enabled mods in chat"),
InputAction::DUMP_MODS,
"",
},
{
// TRANSLATORS: input action name
N_("Dump environments into log"),
InputAction::DUMP_ENVIRONMENT,
"",
},
{
// TRANSLATORS: input action name
N_("Dump OpenGL state into log"),
InputAction::DUMP_OGL,
"",
},
#if defined USE_OPENGL && defined DEBUG_SDLFONT
{
// TRANSLATORS: input action name
N_("Test SDL font speed"),
InputAction::TEST_SDL_FONT,
"",
},
#endif // defined USE_OPENGL && defined DEBUG_SDLFONT
{
// TRANSLATORS: input action name
N_("Upload main config"),
InputAction::UPLOAD_CONFIG,
"",
},
{
// TRANSLATORS: input action name
N_("Upload server config"),
InputAction::UPLOAD_SERVER_CONFIG,
"",
},
{
// TRANSLATORS: input action name
N_("Upload log file"),
InputAction::UPLOAD_LOG,
"",
},
{
// TRANSLATORS: input action name
N_("Fire your mercenary"),
InputAction::MERCENARY_FIRE,
"",
},
{
// TRANSLATORS: input action name
N_("Pet ai start"),
InputAction::PET_AI_START,
"",
},
{
// TRANSLATORS: input action name
N_("Pet ai stop"),
InputAction::PET_AI_STOP,
"",
},
{
// TRANSLATORS: input action name
N_("Feed homunculus"),
InputAction::HOMUNCULUS_FEED,
"",
},
{
// TRANSLATORS: input action name
N_("Feed pet"),
InputAction::PET_FEED,
"",
},
{
// TRANSLATORS: input action name
N_("Drop pet's loot"),
InputAction::PET_DROP_LOOT,
"",
},
{
// TRANSLATORS: input action name
N_("Return pet to egg"),
InputAction::PET_RETURN_TO_EGG,
"",
},
{
// TRANSLATORS: input action name
N_("Unequip pet"),
InputAction::PET_UNEQUIP,
"",
},
{
"",
InputAction::NO_VALUE,
""
}
};