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/*
* The ManaPlus Client
* Copyright (C) 2007 Joshua Langley <joshlangley@optusnet.com.au>
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INPUT_INPUTACTIONDATA_H
#define INPUT_INPUTACTIONDATA_H
#include "actions/actionfuncptr.h"
#include "enums/input/inputaction.h"
#include "enums/simpletypes/useargs.h"
struct InputActionData final
{
const char *const configField;
const int defaultType1;
const int defaultValue1;
const int defaultType2;
const int defaultValue2;
const int grp;
const ActionFuncPtr action;
const InputActionT modKeyIndex;
const int priority;
const int condition;
const std::string chatCommand;
const UseArgs useArgs;
};
namespace Input
{
enum InputGroup
{
GRP_DEFAULT = 1, // default game key
GRP_CHAT = 2, // chat key
GRP_EMOTION = 4, // emotions key
GRP_OUTFIT = 8, // outfit key
GRP_GUI = 16, // gui key
GRP_MOVETOPOINT = 32, // move to point key
GRP_GUICHAN = 64, // for guichan based controls
GRP_REPEAT = 128, // repeat emulation keys
GRP_PET_EMOTION = 256, // pet emotions key
GRP_HOMUN_EMOTION = 512 // homunculus/mercenary emotetions key
};
} // namespace Input
#endif // INPUT_INPUTACTIONDATA_H
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