/* _______ __ __ __ ______ __ __ _______ __ __
* / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\
* / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /
* / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / /
* / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / /
* /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ /
* \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/
*
* Copyright (c) 2004 - 2008 Olof Naess�n and Per Larsson
*
*
* Per Larsson a.k.a finalman
* Olof Naess�n a.k.a jansem/yakslem
*
* Visit: http://guichan.sourceforge.net
*
* License: (BSD)
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name of Guichan nor the names of its contributors may
* be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef GCN_FOCUSHANDLER_HPP
#define GCN_FOCUSHANDLER_HPP
#include <vector>
#include "guichan/event.hpp"
#include "guichan/platform.hpp"
namespace gcn
{
class Widget;
/**
* Handles focus for widgets in a Gui. Each Gui has at least one
* focus handler.
* You will probably not use the focus handler directly as Widget
* has functions that automatically uses the active focus handler.
*
* @see Widget::isFocus, Widget::isModalFocused,
* Widget::isModalMouseInputFocused, Widget::requestFocus,
* Widget::requestModalFocus, Widget::requestModalMouseInputFocus,
* Widget::releaseModalFocus, Widget::relaseModalMouseInputFocus,
* Widget::setFocusable, Widget::isFocusable, FocusListener
*
* @since 0.1.0
*/
class GCN_CORE_DECLSPEC FocusHandler
{
public:
/**
* Constructor.
*/
FocusHandler();
/**
* Destructor.
*/
virtual ~FocusHandler() { };
/**
* Requests focus for a widget. Focus will only be granted to a widget
* if it's focusable and if no other widget has modal focus.
* If a widget receives focus a focus event will be sent to the
* focus listeners of the widget.
*
* @param widget The widget to request focus for.
* @see isFocused, Widget::requestFocus
*/
virtual void requestFocus(Widget* widget);
/**
* Requests modal focus for a widget. Focus will only be granted
* to a widget if it's focusable and if no other widget has modal
* focus.
*
* @param widget The widget to request modal focus for.
* @throws Exception when another widget already has modal focus.
* @see releaseModalFocus, Widget::requestModalFocus
*/
virtual void requestModalFocus(Widget* widget);
/**
* Requests modal mouse input focus for a widget. Focus will only
* be granted to a widget if it's focusable and if no other widget
* has modal mouse input focus.
*
* Modal mouse input focus means no other widget then the widget with
* modal mouse input focus will receive mouse input. The widget with
* modal mouse input focus will also receive mouse input no matter what
* the mouse input is or where the mouse input occurs.
*
* @param widget The widget to focus for modal mouse input focus.
* @throws Exception when another widget already has modal mouse input
* focus.
* @see releaseModalMouseInputFocus, Widget::requestModalMouseInputFocus
*/
virtual void requestModalMouseInputFocus(Widget* widget);
/**
* Releases modal focus if the widget has modal focus.
* If the widget doesn't have modal focus no relase will occur.
*
* @param widget The widget to release modal focus for.
* @see reuqestModalFocus, Widget::releaseModalFocus
*/
virtual void releaseModalFocus(Widget* widget);
/**
* Releases modal mouse input focus if the widget has modal mouse input
* focus. If the widget doesn't have modal mouse input focus no relase
* will occur.
*
* @param widget the widget to release modal mouse input focus for.
* @see requestModalMouseInputFocus, Widget::releaseModalMouseInputFocus
*/
virtual void releaseModalMouseInputFocus(Widget* widget);
/**
* Checks if a widget is focused.
*
* @param widget The widget to check.
* @return True if the widget is focused, false otherwise.
* @see Widget::isFocused
*/
virtual bool isFocused(const Widget* widget) const;
/**
* Gets the widget with focus.
*
* @return The widget with focus. NULL if no widget has focus.
*/
virtual Widget* getFocused() const;
/**
* Gets the widget with modal focus.
*
* @return The widget with modal focus. NULL if no widget has
* modal focus.
*/
virtual Widget* getModalFocused() const;
/**
* Gets the widget with modal mouse input focus.
*
* @return The widget with modal mouse input focus. NULL if
* no widget has modal mouse input focus.
*/
virtual Widget* getModalMouseInputFocused() const;
/**
* Focuses the next widget added to a conainer.
* If no widget has focus the first widget gets focus. The order
* in which the widgets are focused is determined by the order
* they were added to a container.
*
* @see focusPrevious
*/
virtual void focusNext();
/**
* Focuses the previous widget added to a contaienr.
* If no widget has focus the first widget gets focus. The order
* in which the widgets are focused is determined by the order
* they were added to a container.
*
* @see focusNext
*/
virtual void focusPrevious();
/**
* Adds a widget to by handles by the focus handler.
*
* @param widget The widget to add.
* @see remove
*/
virtual void add(Widget* widget);
/**
* Removes a widget from the focus handler.
*
* @param widget The widget to remove.
* @see add
*/
virtual void remove(Widget* widget);
/**
* Focuses nothing. A focus event will also be sent to the
* focused widget's focus listeners if a widget has focus.
*/
virtual void focusNone();
/**
* Focuses the next widget which allows tabbing in unless
* the current focused Widget disallows tabbing out.
*
* @see tabPrevious
*/
virtual void tabNext();
/**
* Focuses the previous widget which allows tabbing in unless
* current focused widget disallows tabbing out.
*
* @see tabNext
*/
virtual void tabPrevious();
/**
* Gets the widget being dragged. Used by the Gui class to
* keep track of the dragged widget.
*
* @return the widget being dragged.
* @see setDraggedWidget
*/
virtual Widget* getDraggedWidget();
/**
* Sets the widget being dragged. Used by the Gui class to
* keep track of the dragged widget.
*
* @param draggedWidget The widget being dragged.
* @see getDraggedWidget
*/
virtual void setDraggedWidget(Widget* draggedWidget);
/**
* Gets the last widget with the mouse. Used by the Gui class
* to keep track the last widget with the mouse.
*
* @return The last widget with the mouse.
* @see setLastWidgetWithMouse
*/
virtual Widget* getLastWidgetWithMouse();
/**
* Sets the last widget with the mouse. Used by the Gui class
* to keep track the last widget with the mouse.
*
* @param lastWidgetWithMouse The last widget with the mouse.
* @see getLastWidgetWithMouse
*/
virtual void setLastWidgetWithMouse(Widget* lastWidgetWithMouse);
/**
* Gets the last widget with modal focus.
*
* @return The last widget with modal focus.
* @see setLastWidgetWithModalFocus
*/
virtual Widget* getLastWidgetWithModalFocus();
/**
* Sets the last widget with modal focus.
*
* @param widget The last widget with modal focus.
* @see getLastWidgetWithModalFocus
*/
virtual void setLastWidgetWithModalFocus(Widget* widget);
/**
* Gets the last widget with modal mouse input focus.
*
* @return The last widget with modal mouse input focus.
* @see setLastWidgetWithModalMouseInputFocus
*/
virtual Widget* getLastWidgetWithModalMouseInputFocus();
/**
* Sets the last widget with modal mouse input focus.
*
* @param widget The last widget with modal mouse input focus.
* @see getLastWidgetWithModalMouseInputFocus
*/
virtual void setLastWidgetWithModalMouseInputFocus(Widget* widget);
/**
* Gets the last widget pressed. Used by the Gui class to keep track
* of pressed widgets.
*
* @return The last widget pressed.
* @see setLastWidgetPressed
*/
virtual Widget* getLastWidgetPressed();
/**
* Sets the last widget pressed. Used by the Gui class to keep track
* of pressed widgets.
*
* @param lastWidgetPressed The last widget pressed.
* @see getLastWidgetPressed
*/
virtual void setLastWidgetPressed(Widget* lastWidgetPressed);
protected:
/**
* Distributes a focus lost event.
*
* @param focusEvent the event to distribute.
* @since 0.7.0
*/
virtual void distributeFocusLostEvent(const Event& focusEvent);
/**
* Distributes a focus gained event.
*
* @param focusEvent the event to distribute.
* @since 0.7.0
*/
virtual void distributeFocusGainedEvent(const Event& focusEvent);
/**
* Typedef.
*/
typedef std::vector<Widget*> WidgetVector;
/**
* Typedef.
*/
typedef WidgetVector::iterator WidgetIterator;
/**
* Holds the widgets currently being handled by the
* focus handler.
*/
WidgetVector mWidgets;
/**
* Holds the focused widget. NULL if no widget has focus.
*/
Widget* mFocusedWidget;
/**
* Holds the modal focused widget. NULL if no widget has
* modal focused.
*/
Widget* mModalFocusedWidget;
/**
* Holds the modal mouse input focused widget. NULL if no widget
* is being dragged.
*/
Widget* mModalMouseInputFocusedWidget;
/**
* Holds the dragged widget. NULL if no widget is
* being dragged.
*/
Widget* mDraggedWidget;
/**
* Holds the last widget with the mouse.
*/
Widget* mLastWidgetWithMouse;
/**
* Holds the last widget with modal focus.
*/
Widget* mLastWidgetWithModalFocus;
/**
* Holds the last widget with modal mouse input focus.
*/
Widget* mLastWidgetWithModalMouseInputFocus;
/**
* Holds the last widget pressed.
*/
Widget* mLastWidgetPressed;
};
}
#endif // end GCN_FOCUSHANDLER_HPP