/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/windows/statuswindow.h"
#include "configuration.h"
#include "gamemodifiers.h"
#include "settings.h"
#include "units.h"
#include "being/localplayer.h"
#include "being/playerinfo.h"
#include "gui/windows/chatwindow.h"
#include "gui/windows/equipmentwindow.h"
#include "gui/windows/setupwindow.h"
#include "gui/widgets/button.h"
#include "gui/widgets/layouthelper.h"
#include "gui/widgets/layouttype.h"
#include "gui/widgets/progressbar.h"
#include "gui/widgets/scrollarea.h"
#include "gui/widgets/vertcontainer.h"
#include "gui/widgets/windowcontainer.h"
#include "gui/widgets/attrs/changedisplay.h"
#include "gui/widgets/attrs/derdisplay.h"
#include "net/inventoryhandler.h"
#include "net/playerhandler.h"
#include "resources/db/statdb.h"
#include "resources/item/item.h"
#include "utils/gettext.h"
#include "debug.h"
StatusWindow *statusWindow = nullptr;
StatusWindow::StatusWindow() :
Window(localPlayer ? localPlayer->getName() :
"?", Modal_false, nullptr, "status.xml"),
ActionListener(),
AttributeListener(),
StatListener(),
// TRANSLATORS: status window label
mLvlLabel(new Label(this, strprintf(_("Level: %d"), 0))),
// TRANSLATORS: status window label
mMoneyLabel(new Label(this, strprintf(_("Money: %s"), ""))),
// TRANSLATORS: status window label
mHpLabel(new Label(this, _("HP:"))),
mMpLabel(nullptr),
// TRANSLATORS: status window label
mXpLabel(new Label(this, _("Exp:"))),
mHpBar(nullptr),
mMpBar(nullptr),
mXpBar(nullptr),
mJobLvlLabel(nullptr),
mJobLabel(nullptr),
mJobBar(nullptr),
mAttrCont(new VertContainer(this, 32)),
mAttrScroll(new ScrollArea(this, mAttrCont, false)),
mDAttrCont(new VertContainer(this, 32)),
mDAttrScroll(new ScrollArea(this, mDAttrCont, false)),
mCharacterPointsLabel(new Label(this, "C")),
// TRANSLATORS: status window button
mCopyButton(new Button(this, _("Copy to chat"), "copy", this)),
mAttrs()
{
setWindowName("Status");
if (setupWindow)
setupWindow->registerWindowForReset(this);
setResizable(true);
setCloseButton(true);
setSaveVisible(true);
setStickyButtonLock(true);
setDefaultSize((windowContainer->getWidth() - 480) / 2,
(windowContainer->getHeight() - 500) / 2, 480, 500);
if (localPlayer && !localPlayer->getRaceName().empty())
{
setCaption(strprintf("%s (%s)", localPlayer->getName().c_str(),
localPlayer->getRaceName().c_str()));
}
int max = PlayerInfo::getAttribute(Attributes::PLAYER_MAX_HP);
if (!max)
max = 1;
mHpBar = new ProgressBar(this,
static_cast<float>(PlayerInfo::getAttribute(Attributes::PLAYER_HP))
/ static_cast<float>(max),
80,
0,
ProgressColorId::PROG_HP,
"hpprogressbar.xml", "hpprogressbar_fill.xml");
mHpBar->setColor(getThemeColor(ThemeColorId::HP_BAR),
getThemeColor(ThemeColorId::HP_BAR_OUTLINE));
max = PlayerInfo::getAttribute(Attributes::PLAYER_EXP_NEEDED);
mXpBar = new ProgressBar(this,
max ?
static_cast<float>(PlayerInfo::getAttribute(Attributes::PLAYER_EXP)) /
static_cast<float>(max) : static_cast<float>(0),
80,
0,
ProgressColorId::PROG_EXP,
"xpprogressbar.xml", "xpprogressbar_fill.xml");
mXpBar->setColor(getThemeColor(ThemeColorId::XP_BAR),
getThemeColor(ThemeColorId::XP_BAR_OUTLINE));
const bool job = serverConfig.getValueBool("showJob", true);
max = PlayerInfo::getAttribute(Attributes::PLAYER_MAX_MP);
// TRANSLATORS: status window label
mMpLabel = new Label(this, _("MP:"));
const bool useMagic = playerHandler->canUseMagic();
mMpBar = new ProgressBar(this,
max ? static_cast<float>(PlayerInfo::getAttribute(
Attributes::PLAYER_MAX_MP)) / static_cast<float>(max)
: static_cast<float>(0),
80,
0,
useMagic ? ProgressColorId::PROG_MP : ProgressColorId::PROG_NO_MP,
useMagic ? "mpprogressbar.xml" : "nompprogressbar.xml",
useMagic ? "mpprogressbar_fill.xml" : "nompprogressbar_fill.xml");
if (useMagic)
{
mMpBar->setColor(getThemeColor(ThemeColorId::MP_BAR),
getThemeColor(ThemeColorId::MP_BAR_OUTLINE));
}
else
{
mMpBar->setColor(getThemeColor(ThemeColorId::NO_MP_BAR),
getThemeColor(ThemeColorId::NO_MP_BAR_OUTLINE));
}
place(0, 0, mLvlLabel, 3);
place(0, 1, mHpLabel).setPadding(3);
place(1, 1, mHpBar, 4);
place(5, 1, mXpLabel).setPadding(3);
place(6, 1, mXpBar, 5);
place(0, 2, mMpLabel).setPadding(3);
// 5, 2 and 6, 2 Job Progress Bar
if (job)
place(1, 2, mMpBar, 4);
else
place(1, 2, mMpBar, 10);
if (job)
{
// TRANSLATORS: status window label
mJobLvlLabel = new Label(this, strprintf(_("Job: %d"), 0));
// TRANSLATORS: status window label
mJobLabel = new Label(this, _("Job:"));
mJobBar = new ProgressBar(this, 0.0F, 80, 0, ProgressColorId::PROG_JOB,
"jobprogressbar.xml", "jobprogressbar_fill.xml");
mJobBar->setColor(getThemeColor(ThemeColorId::JOB_BAR),
getThemeColor(ThemeColorId::JOB_BAR_OUTLINE));
place(3, 0, mJobLvlLabel, 3);
place(5, 2, mJobLabel).setPadding(3);
place(6, 2, mJobBar, 5);
place(6, 0, mMoneyLabel, 3);
}
else
{
mJobLvlLabel = nullptr;
mJobLabel = nullptr;
mJobBar = nullptr;
place(3, 0, mMoneyLabel, 3);
}
// ----------------------
// Stats Part
// ----------------------
mAttrScroll->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER);
mAttrScroll->setVerticalScrollPolicy(ScrollArea::SHOW_AUTO);
place(0, 3, mAttrScroll, 5, 3);
mDAttrScroll->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER);
mDAttrScroll->setVerticalScrollPolicy(ScrollArea::SHOW_AUTO);
place(6, 3, mDAttrScroll, 5, 3);
getLayout().setRowHeight(3, LayoutType::SET);
place(0, 6, mCharacterPointsLabel, 5);
place(0, 5, mCopyButton);
loadWindowState();
enableVisibleSound(true);
// Update bars
updateHPBar(mHpBar, true);
updateMPBar(mMpBar, true);
updateXPBar(mXpBar, false);
// TRANSLATORS: status window label
mMoneyLabel->setCaption(strprintf(_("Money: %s"), Units::formatCurrency(
PlayerInfo::getAttribute(Attributes::MONEY)).c_str()));
mMoneyLabel->adjustSize();
// TRANSLATORS: status window label
mCharacterPointsLabel->setCaption(strprintf(_("Character points: %d"),
PlayerInfo::getAttribute(Attributes::PLAYER_CHAR_POINTS)));
mCharacterPointsLabel->adjustSize();
updateLevelLabel();
}
void StatusWindow::addAttributes()
{
clearAttributes();
const std::vector<BasicStat> &basicStats = StatDb::getBasicStats();
FOR_EACH (std::vector<BasicStat>::const_iterator, it, basicStats)
{
const BasicStat &stat = *it;
addAttribute(stat.attr,
stat.name,
stat.tag,
Modifiable_true);
}
const std::vector<BasicStat> &extendedStats = StatDb::getExtendedStats();
FOR_EACH (std::vector<BasicStat>::const_iterator, it, extendedStats)
{
const BasicStat &stat = *it;
addAttribute(stat.attr,
stat.name);
}
}
void StatusWindow::updateLevelLabel()
{
if (localPlayer && localPlayer->isGM())
{
// TRANSLATORS: status window label
mLvlLabel->setCaption(strprintf(_("Level: %d (GM %d)"),
PlayerInfo::getAttribute(Attributes::PLAYER_LEVEL),
localPlayer->getGMLevel()));
}
else
{
// TRANSLATORS: status window label
mLvlLabel->setCaption(strprintf(_("Level: %d"),
PlayerInfo::getAttribute(Attributes::PLAYER_LEVEL)));
}
mLvlLabel->adjustSize();
}
void StatusWindow::statChanged(const AttributesT id,
const int oldVal1,
const int oldVal2 A_UNUSED)
{
static bool blocked = false;
if (blocked)
return;
if (id == Attributes::PLAYER_JOB)
{
if (mJobLvlLabel)
{
int lvl = PlayerInfo::getStatBase(id);
const int oldExp = oldVal1;
const std::pair<int, int> exp = PlayerInfo::getStatExperience(id);
if (!lvl)
{
// possible server broken and don't send job level,
// then we fixing it :)
if (exp.second < 20000)
{
lvl = 0;
}
else
{
lvl = (exp.second - 20000) / 150;
blocked = true;
PlayerInfo::setStatBase(id, lvl);
blocked = false;
}
}
if (exp.first < oldExp && exp.second >= 20000)
{ // possible job level up. but server broken and don't send
// new job exp limit, we fixing it
lvl ++;
blocked = true;
PlayerInfo::setStatExperience(
id, exp.first, 20000 + lvl * 150);
PlayerInfo::setStatBase(id, lvl);
blocked = false;
}
// TRANSLATORS: status window label
mJobLvlLabel->setCaption(strprintf(_("Job: %d"), lvl));
mJobLvlLabel->adjustSize();
updateJobBar(mJobBar, false);
}
}
else
{
updateMPBar(mMpBar, true);
const Attrs::const_iterator it = mAttrs.find(id);
if (it != mAttrs.end() && it->second)
it->second->update();
}
}
void StatusWindow::attributeChanged(const AttributesT id,
const int oldVal A_UNUSED,
const int newVal)
{
PRAGMA45(GCC diagnostic push)
PRAGMA45(GCC diagnostic ignored "-Wswitch-enum")
switch (id)
{
case Attributes::PLAYER_HP:
case Attributes::PLAYER_MAX_HP:
updateHPBar(mHpBar, true);
break;
case Attributes::PLAYER_MP:
case Attributes::PLAYER_MAX_MP:
updateMPBar(mMpBar, true);
break;
case Attributes::PLAYER_EXP:
case Attributes::PLAYER_EXP_NEEDED:
updateXPBar(mXpBar, false);
break;
case Attributes::MONEY:
// TRANSLATORS: status window label
mMoneyLabel->setCaption(strprintf(_("Money: %s"),
Units::formatCurrency(newVal).c_str()));
mMoneyLabel->adjustSize();
break;
case Attributes::PLAYER_CHAR_POINTS:
mCharacterPointsLabel->setCaption(strprintf(
// TRANSLATORS: status window label
_("Character points: %d"), newVal));
mCharacterPointsLabel->adjustSize();
// Update all attributes
for (Attrs::const_iterator it = mAttrs.begin();
it != mAttrs.end(); ++it)
{
if (it->second)
it->second->update();
}
break;
// ??
case Attributes::PLAYER_CORR_POINTS:
// Update all attributes
for (Attrs::const_iterator it = mAttrs.begin();
it != mAttrs.end(); ++it)
{
if (it->second)
it->second->update();
}
break;
case Attributes::PLAYER_LEVEL:
// TRANSLATORS: status window label
mLvlLabel->setCaption(strprintf(_("Level: %d"), newVal));
mLvlLabel->adjustSize();
break;
default:
break;
}
PRAGMA45(GCC diagnostic pop)
}
void StatusWindow::setPointsNeeded(const AttributesT id,
const int needed)
{
const Attrs::const_iterator it = mAttrs.find(id);
if (it != mAttrs.end())
{
AttrDisplay *const disp = it->second;
if (disp && disp->getType() == AttrDisplay::CHANGEABLE)
static_cast<ChangeDisplay*>(disp)->setPointsNeeded(needed);
}
}
void StatusWindow::addAttribute(const AttributesT id,
const std::string &restrict name,
const std::string &restrict shortName,
const Modifiable modifiable)
{
AttrDisplay *disp;
if (modifiable == Modifiable_true)
{
disp = new ChangeDisplay(this, id, name, shortName);
disp->update();
mAttrCont->add1(disp);
}
else
{
disp = new DerDisplay(this, id, name, shortName);
disp->update();
mDAttrCont->add1(disp);
}
mAttrs[id] = disp;
}
void StatusWindow::clearAttributes()
{
mAttrCont->clear();
mDAttrCont->clear();
FOR_EACH (Attrs::iterator, it, mAttrs)
delete (*it).second;
mAttrs.clear();
}
void StatusWindow::updateHPBar(ProgressBar *const bar, const bool showMax)
{
if (!bar)
return;
const int hp = PlayerInfo::getAttribute(Attributes::PLAYER_HP);
const int maxHp = PlayerInfo::getAttribute(Attributes::PLAYER_MAX_HP);
if (showMax)
bar->setText(toString(hp).append("/").append(toString(maxHp)));
else
bar->setText(toString(hp));
float prog = 1.0;
if (maxHp > 0)
prog = static_cast<float>(hp) / static_cast<float>(maxHp);
bar->setProgress(prog);
}
void StatusWindow::updateMPBar(ProgressBar *const bar,
const bool showMax) const
{
if (!bar)
return;
const int mp = PlayerInfo::getAttribute(Attributes::PLAYER_MP);
const int maxMp = PlayerInfo::getAttribute(Attributes::PLAYER_MAX_MP);
if (showMax)
bar->setText(toString(mp).append("/").append(toString(maxMp)));
else
bar->setText(toString(mp));
float prog = 1.0F;
if (maxMp > 0)
prog = static_cast<float>(mp) / static_cast<float>(maxMp);
if (playerHandler->canUseMagic())
{
bar->setColor(getThemeColor(ThemeColorId::MP_BAR),
getThemeColor(ThemeColorId::MP_BAR_OUTLINE));
bar->setProgressPalette(ProgressColorId::PROG_MP);
}
else
{
bar->setColor(getThemeColor(ThemeColorId::NO_MP_BAR),
getThemeColor(ThemeColorId::NO_MP_BAR_OUTLINE));
bar->setProgressPalette(ProgressColorId::PROG_NO_MP);
}
bar->setProgress(prog);
}
void StatusWindow::updateProgressBar(ProgressBar *const bar,
const int value,
const int max,
const bool percent)
{
if (!bar)
return;
if (max == 0)
{
// TRANSLATORS: status bar label
bar->setText(_("Max"));
bar->setProgress(1);
bar->setText(toString(value));
}
else
{
const float progress = static_cast<float>(value)
/ static_cast<float>(max);
if (percent)
{
bar->setText(strprintf("%2.5f%%",
static_cast<double>(100 * progress)));
}
else
{
bar->setText(toString(value).append("/").append(toString(max)));
}
bar->setProgress(progress);
}
}
void StatusWindow::updateXPBar(ProgressBar *const bar, const bool percent)
{
if (!bar)
return;
updateProgressBar(bar, PlayerInfo::getAttribute(Attributes::PLAYER_EXP),
PlayerInfo::getAttribute(Attributes::PLAYER_EXP_NEEDED), percent);
}
void StatusWindow::updateJobBar(ProgressBar *const bar, const bool percent)
{
if (!bar)
return;
const std::pair<int, int> exp = PlayerInfo::getStatExperience(
Attributes::PLAYER_JOB);
updateProgressBar(bar, exp.first, exp.second, percent);
}
void StatusWindow::updateProgressBar(ProgressBar *const bar,
const AttributesT id,
const bool percent)
{
const std::pair<int, int> exp = PlayerInfo::getStatExperience(id);
updateProgressBar(bar, exp.first, exp.second, percent);
}
void StatusWindow::updateWeightBar(ProgressBar *const bar)
{
if (!bar)
return;
if (PlayerInfo::getAttribute(Attributes::MAX_WEIGHT) == 0)
{
// TRANSLATORS: status bar label
bar->setText(_("Max"));
bar->setProgress(1.0);
}
else
{
const int totalWeight = PlayerInfo::getAttribute(
Attributes::TOTAL_WEIGHT);
const int maxWeight = PlayerInfo::getAttribute(Attributes::MAX_WEIGHT);
float progress = 1.0F;
if (maxWeight)
{
progress = static_cast<float>(totalWeight)
/ static_cast<float>(maxWeight);
}
bar->setText(strprintf("%s/%s", Units::formatWeight(
totalWeight).c_str(), Units::formatWeight(maxWeight).c_str()));
bar->setProgress(progress);
}
}
void StatusWindow::updateMoneyBar(ProgressBar *const bar)
{
if (!bar)
return;
const int money = PlayerInfo::getAttribute(Attributes::MONEY);
bar->setText(Units::formatCurrency(money));
if (money > 0)
{
const float progress = static_cast<float>(money)
/ static_cast<float>(1000000000);
bar->setProgress(progress);
}
else
{
bar->setProgress(1.0);
}
}
void StatusWindow::updateArrowsBar(ProgressBar *const bar)
{
if (!bar || !equipmentWindow)
return;
const Item *const item = equipmentWindow->getEquipment(
inventoryHandler->getProjectileSlot());
if (item && item->getQuantity() > 0)
bar->setText(toString(item->getQuantity()));
else
bar->setText("0");
}
void StatusWindow::updateInvSlotsBar(ProgressBar *const bar)
{
if (!bar)
return;
const Inventory *const inv = PlayerInfo::getInventory();
if (!inv)
return;
const int usedSlots = inv->getNumberOfSlotsUsed();
const int maxSlots = inv->getSize();
if (maxSlots)
{
bar->setProgress(static_cast<float>(usedSlots)
/ static_cast<float>(maxSlots));
}
bar->setText(strprintf("%d", usedSlots));
}
std::string StatusWindow::translateLetter(const char *const letters)
{
char buf[2];
char *const str = gettext(letters);
if (!str || strlen(str) != 3)
return letters;
buf[0] = str[1];
buf[1] = 0;
return std::string(buf);
}
std::string StatusWindow::translateLetter2(const std::string &letters)
{
if (letters.size() < 5)
return "";
return std::string(gettext(letters.substr(1, 1).c_str()));
}
void StatusWindow::updateStatusBar(ProgressBar *const bar,
const bool percent A_UNUSED) const
{
if (!bar)
return;
bar->setText(translateLetter2(GameModifiers::getMoveTypeString())
.append(translateLetter2(GameModifiers::getCrazyMoveTypeString()))
.append(translateLetter2(GameModifiers::getMoveToTargetTypeString()))
.append(translateLetter2(GameModifiers::getFollowModeString()))
.append(" ").append(translateLetter2(
GameModifiers::getAttackWeaponTypeString()))
.append(translateLetter2(GameModifiers::getAttackTypeString()))
.append(translateLetter2(GameModifiers::getMagicAttackTypeString()))
.append(translateLetter2(GameModifiers::getPvpAttackTypeString()))
.append(" ").append(translateLetter2(
GameModifiers::getQuickDropCounterString()))
.append(translateLetter2(GameModifiers::getPickUpTypeString()))
.append(" ").append(translateLetter2(
GameModifiers::getMapDrawTypeString()))
.append(" ").append(translateLetter2(
GameModifiers::getImitationModeString()))
.append(translateLetter2(GameModifiers::getCameraModeString()))
.append(translateLetter2(GameModifiers::getAwayModeString()))
.append(translateLetter2(GameModifiers::getTargetingTypeString())));
bar->setProgress(50);
if (settings.disableGameModifiers)
bar->setBackgroundColor(getThemeColor(ThemeColorId::STATUSBAR_ON));
else
bar->setBackgroundColor(getThemeColor(ThemeColorId::STATUSBAR_OFF));
}
void StatusWindow::action(const ActionEvent &event)
{
if (!chatWindow)
return;
if (event.getId() == "copy")
{
Attrs::const_iterator it = mAttrs.begin();
const Attrs::const_iterator it_end = mAttrs.end();
std::string str;
while (it != it_end)
{
const ChangeDisplay *const attr = dynamic_cast<ChangeDisplay*>(
(*it).second);
if (attr)
{
str.append(strprintf("%s:%s ", attr->getShortName().c_str(),
attr->getValue().c_str()));
}
++ it;
}
chatWindow->addInputText(str);
}
}