/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/windows/quitdialog.h"
#include "client.h"
#include "configuration.h"
#include "soundconsts.h"
#include "soundmanager.h"
#include "events/keyevent.h"
#include "input/inputaction.h"
#include "gui/dialogsmanager.h"
#include "gui/viewport.h"
#include "gui/widgets/containerplacer.h"
#include "gui/widgets/button.h"
#include "gui/widgets/radiobutton.h"
#include "net/charserverhandler.h"
#include "net/gamehandler.h"
#include "net/net.h"
#include "resources/map/map.h"
#include "utils/delete2.h"
#include "utils/gettext.h"
#include "utils/process.h"
#include "debug.h"
QuitDialog::QuitDialog(QuitDialog **const pointerToMe) :
// TRANSLATORS: quit dialog name
Window(_("Quit"), true, nullptr, "quit.xml"),
ActionListener(),
KeyListener(),
mOptions(),
// TRANSLATORS: quit dialog button
mLogoutQuit(new RadioButton(this, _("Quit"), "quitdialog")),
// TRANSLATORS: quit dialog button
mForceQuit(new RadioButton(this, _("Quit"), "quitdialog")),
mSwitchAccountServer(new RadioButton(this,
// TRANSLATORS: quit dialog button
_("Switch server"), "quitdialog")),
mSwitchCharacter(new RadioButton(this,
// TRANSLATORS: quit dialog button
_("Switch character"), "quitdialog")),
mRate(nullptr),
// TRANSLATORS: quit dialog button
mOkButton(new Button(this, _("OK"), "ok", this)),
// TRANSLATORS: quit dialog button
mCancelButton(new Button(this, _("Cancel"), "cancel", this)),
mMyPointer(pointerToMe),
mNeedForceQuit(false)
{
addKeyListener(this);
ContainerPlacer placer = getPlacer(0, 0);
const State state = client->getState();
mNeedForceQuit = (state == STATE_CHOOSE_SERVER
|| state == STATE_CONNECT_SERVER || state == STATE_LOGIN
|| state == STATE_PRE_LOGIN || state == STATE_LOGIN_ATTEMPT
|| state == STATE_UPDATE || state == STATE_LOAD_DATA);
// All states, when we're not logged in to someone.
if (mNeedForceQuit)
{
placeOption(placer, mForceQuit);
}
else
{
// Only added if we are connected to an accountserver or gameserver
placeOption(placer, mLogoutQuit);
placeOption(placer, mSwitchAccountServer);
// Only added if we are connected to a gameserver
if (state == STATE_GAME)
placeOption(placer, mSwitchCharacter);
}
/*
#ifdef ANDROID
if (config.getBoolValue("rated") == false
&& config.getIntValue("gamecount") > 3)
{
mRate = new RadioButton(this, _("Rate in google play"), "quitdialog");
placeOption(placer, mRate);
mOptions[mOptions.size() - 1]->setSelected(true);
}
else
#endif
*/
{
mOptions[0]->setSelected(true);
}
placer = getPlacer(0, 1);
placer(1, 0, mOkButton, 1);
placer(2, 0, mCancelButton, 1);
reflowLayout(200, 0);
}
void QuitDialog::postInit()
{
setLocationRelativeTo(getParent());
setVisible(true);
soundManager.playGuiSound(SOUND_SHOW_WINDOW);
requestModalFocus();
mOkButton->requestFocus();
}
QuitDialog::~QuitDialog()
{
if (mMyPointer)
*mMyPointer = nullptr;
delete2(mForceQuit);
delete2(mLogoutQuit);
delete2(mSwitchAccountServer);
delete2(mSwitchCharacter);
}
void QuitDialog::placeOption(ContainerPlacer &placer,
RadioButton *const option)
{
placer(0, static_cast<int>(mOptions.size()), option, 3);
mOptions.push_back(option);
}
void QuitDialog::action(const ActionEvent &event)
{
soundManager.playGuiSound(SOUND_HIDE_WINDOW);
if (event.getId() == "ok")
{
if (viewport)
{
const Map *const map = viewport->getMap();
if (map)
map->saveExtraLayer();
}
if (mForceQuit->isSelected())
{
client->setState(STATE_FORCE_QUIT);
}
else if (mLogoutQuit->isSelected())
{
DialogsManager::closeDialogs();
client->setState(STATE_EXIT);
}
else if (mRate && mRate->isSelected())
{
openBrowser("https://play.google.com/store/apps/details?"
"id=org.evolonline.beta.manaplus");
config.setValue("rated", true);
if (mNeedForceQuit)
{
client->setState(STATE_FORCE_QUIT);
}
else
{
DialogsManager::closeDialogs();
client->setState(STATE_EXIT);
}
}
else if (Net::getGameHandler()->isConnected()
&& mSwitchAccountServer->isSelected())
{
DialogsManager::closeDialogs();
client->setState(STATE_SWITCH_SERVER);
}
else if (mSwitchCharacter->isSelected())
{
if (client->getState() == STATE_GAME)
{
charServerHandler->switchCharacter();
DialogsManager::closeDialogs();
serverConfig.write();
}
}
}
scheduleDelete();
}
void QuitDialog::keyPressed(KeyEvent &event)
{
const int actionId = event.getActionId();
int dir = 0;
switch (actionId)
{
case InputAction::GUI_SELECT:
case InputAction::GUI_SELECT2:
action(ActionEvent(nullptr, mOkButton->getActionEventId()));
break;
case InputAction::GUI_CANCEL:
action(ActionEvent(nullptr, mCancelButton->getActionEventId()));
break;
case InputAction::GUI_UP:
dir = -1;
break;
case InputAction::GUI_DOWN:
dir = 1;
break;
default:
break;
}
if (dir != 0)
{
std::vector<RadioButton*>::const_iterator it = mOptions.begin();
const std::vector<RadioButton*>::const_iterator
it_end = mOptions.end();
for (; it < it_end; ++it)
{
if ((*it)->isSelected())
break;
}
if (it == mOptions.end())
{
if (mOptions[0])
mOptions[0]->setSelected(true);
return;
}
else if (it == mOptions.begin() && dir < 0)
{
it = mOptions.end();
}
it += dir;
if (it == mOptions.end())
it = mOptions.begin();
(*it)->setSelected(true);
}
}