/*
* The ManaPlus Client
* Copyright (C) 2007-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2020 The ManaPlus Developers
* Copyright (C) 2020-2023 The ManaVerse Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/windows/outfitwindow.h"
#include "configuration.h"
#include "dragdrop.h"
#include "game.h"
#include "being/playerinfo.h"
#include "const/emoteshortcut.h"
#include "enums/gui/layouttype.h"
#include "input/inputactionoperators.h"
#include "input/inputmanager.h"
#include "gui/viewport.h"
#include "gui/popups/popupmenu.h"
#include "gui/windows/setupwindow.h"
#include "gui/widgets/button.h"
#include "gui/widgets/checkbox.h"
#include "gui/widgets/label.h"
#include "gui/widgets/layout.h"
#include "utils/gettext.h"
#include "resources/inventory/inventory.h"
#include <sstream>
#include "debug.h"
OutfitWindow *outfitWindow = nullptr;
OutfitWindow::OutfitWindow() :
// TRANSLATORS: outfits window name
Window(_("Outfits"), Modal_false, nullptr, "outfits.xml"),
ActionListener(),
// TRANSLATORS: outfits window button
mPreviousButton(new Button(this, _("<"), "previous", BUTTON_SKIN, this)),
// TRANSLATORS: outfits window button
mNextButton(new Button(this, _(">"), "next", BUTTON_SKIN, this)),
// TRANSLATORS: outfits window button
mEquipBottom(new Button(this, _("Equip"), "equip", BUTTON_SKIN, this)),
// TRANSLATORS: outfits window label
mCurrentLabel(new Label(this, strprintf(_("Outfit: %d"), 1))),
// TRANSLATORS: outfits window checkbox
mUnequipCheck(new CheckBox(this, _("Unequip first"),
serverConfig.getValueBool("OutfitUnequip0", true),
nullptr, std::string())),
// TRANSLATORS: outfits window checkbox
mAwayOutfitCheck(new CheckBox(this, _("Away outfit"),
serverConfig.getValue("OutfitAwayIndex", OUTFITS_COUNT - 1) != 0U,
nullptr, std::string())),
// TRANSLATORS: outfits window label
mKeyLabel(new Label(this, strprintf(_("Key: %s"),
keyName(0).c_str()))),
mBorderColor(getThemeColor(ThemeColorId::BORDER, 64)),
mCurrentOutfit(0),
mBoxWidth(33),
mBoxHeight(33),
mGridWidth(5),
mGridHeight(6),
mItems(),
mAwayOutfit(0),
mItemColors(),
mItemClicked(false),
mItemsUnequip()
{
setWindowName("Outfits");
setResizable(true);
setCloseButton(true);
setStickyButtonLock(true);
mBackgroundColor = getThemeColor(ThemeColorId::BACKGROUND, 32);
setDefaultSize(250, 400, 150, 290);
setMinWidth(145);
setMinHeight(220);
if (setupWindow != nullptr)
setupWindow->registerWindowForReset(this);
mCurrentLabel->setAlignment(Graphics::CENTER);
mKeyLabel->setAlignment(Graphics::CENTER);
mUnequipCheck->setActionEventId("unequip");
mUnequipCheck->addActionListener(this);
mAwayOutfitCheck->setActionEventId("away");
mAwayOutfitCheck->addActionListener(this);
place(1, 3, mEquipBottom, 2, 1);
place(0, 4, mKeyLabel, 4, 1);
place(0, 5, mPreviousButton, 1, 1);
place(1, 5, mCurrentLabel, 2, 1);
place(3, 5, mNextButton, 1, 1);
place(0, 6, mUnequipCheck, 4, 1);
place(0, 7, mAwayOutfitCheck, 4, 1);
Layout &layout = getLayout();
layout.setRowHeight(0, LayoutType::SET);
layout.setColWidth(4, Layout::CENTER);
loadWindowState();
enableVisibleSound(true);
load();
}
OutfitWindow::~OutfitWindow()
{
save();
}
void OutfitWindow::load()
{
const Configuration *cfg = &serverConfig;
memset(mItems, -1, sizeof(mItems));
memset(mItemColors, 1, sizeof(mItemColors));
for (unsigned o = 0; o < OUTFITS_COUNT; o++)
{
std::string outfit = cfg->getValue("Outfit" + toString(o), "-1");
std::string buf;
std::stringstream ss(outfit);
STD_VECTOR<int> tokens;
while (ss >> buf)
tokens.push_back(atoi(buf.c_str()));
for (size_t i = 0, sz = tokens.size();
i < sz && i < OUTFIT_ITEM_COUNT; i++)
{
mItems[o][i] = tokens[i];
}
outfit = cfg->getValue("OutfitColor" + toString(o), "1");
std::stringstream ss2(outfit);
tokens.clear();
STD_VECTOR<unsigned char> tokens2;
while (ss2 >> buf)
tokens2.push_back(CAST_U8(atoi(buf.c_str())));
for (size_t i = 0, sz = tokens2.size();
i < sz && i < OUTFIT_ITEM_COUNT; i++)
{
mItemColors[o][i] = fromInt(tokens2[i], ItemColor);
}
mItemsUnequip[o] = cfg->getValueBool("OutfitUnequip" + toString(o),
true);
}
mAwayOutfit = cfg->getValue("OutfitAwayIndex", OUTFITS_COUNT - 1);
if (mAwayOutfit >= CAST_S32(OUTFITS_COUNT))
mAwayOutfit = CAST_S32(OUTFITS_COUNT) - 1;
if (mAwayOutfitCheck != nullptr)
mAwayOutfitCheck->setSelected(mAwayOutfit == mCurrentOutfit);
}
void OutfitWindow::save() const
{
std::string outfitStr;
std::string outfitColorsStr;
for (unsigned o = 0; o < OUTFITS_COUNT; o++)
{
bool good = false;
for (unsigned i = 0; i < OUTFIT_ITEM_COUNT; i++)
{
const int val = mItems[o][i];
const int res = val != 0 ? val : -1;
if (res != -1)
good = true;
outfitStr.append(toString(res));
if (i < OUTFIT_ITEM_COUNT - 1)
outfitStr.append(" ");
outfitColorsStr.append(toString(CAST_S32(
toInt(mItemColors[o][i], int))));
if (i < OUTFIT_ITEM_COUNT - 1)
outfitColorsStr.append(" ");
}
if (good)
{
serverConfig.setValue("Outfit" + toString(o), outfitStr);
serverConfig.setValue("OutfitColor" + toString(o),
outfitColorsStr);
}
else
{
serverConfig.deleteKey("Outfit" + toString(o));
serverConfig.deleteKey("OutfitColor" + toString(o));
}
if (mItemsUnequip[o])
{
serverConfig.deleteKey("OutfitUnequip" + toString(o));
}
else
{
serverConfig.setValue("OutfitUnequip" + toString(o),
mItemsUnequip[o]);
}
outfitStr.clear();
outfitColorsStr.clear();
}
serverConfig.setValue("OutfitAwayIndex", mAwayOutfit);
}
void OutfitWindow::action(const ActionEvent &event)
{
const std::string &eventId = event.getId();
if (eventId == "next")
{
next();
}
else if (eventId == "previous")
{
previous();
}
else if (eventId == "unequip")
{
if (mCurrentOutfit >= 0 && mCurrentOutfit < CAST_S32(
OUTFITS_COUNT))
{
mItemsUnequip[mCurrentOutfit] = mUnequipCheck->isSelected();
}
}
else if (eventId == "equip")
{
wearOutfit(mCurrentOutfit,
true,
false);
if (Game::instance() != nullptr)
Game::instance()->setValidSpeed();
}
else if (eventId == "away")
{
mAwayOutfit = mCurrentOutfit;
if (!mAwayOutfitCheck->isSelected())
mAwayOutfitCheck->setSelected(true);
}
}
void OutfitWindow::wearOutfit(const int outfit,
const bool unwearEmpty,
const bool select)
{
bool isEmpty = true;
if (outfit < 0 || outfit > CAST_S32(OUTFITS_COUNT))
return;
for (unsigned i = 0; i < OUTFIT_ITEM_COUNT; i++)
{
const Item *const item = PlayerInfo::getInventory()->findItem(
mItems[outfit][i],
mItemColors[outfit][i]);
if ((item != nullptr)
&& item->isEquipped() == Equipped_false
&& (item->getQuantity() != 0))
{
if (item->isEquipment() == Equipm_true)
{
PlayerInfo::equipItem(item, Sfx_false);
isEmpty = false;
}
}
}
if ((!isEmpty || unwearEmpty) && outfit < CAST_S32(OUTFITS_COUNT)
&& mItemsUnequip[outfit])
{
unequipNotInOutfit(outfit);
}
if (select)
{
mCurrentOutfit = outfit;
showCurrentOutfit();
}
}
void OutfitWindow::copyOutfit(const int outfit)
{
copyOutfit(outfit, mCurrentOutfit);
}
void OutfitWindow::copyOutfit(const int src, const int dst)
{
if (src < 0 || src > CAST_S32(OUTFITS_COUNT)
|| dst < 0 || dst > CAST_S32(OUTFITS_COUNT))
{
return;
}
for (unsigned int i = 0; i < OUTFIT_ITEM_COUNT; i++)
mItems[dst][i] = mItems[src][i];
save();
}
void OutfitWindow::draw(Graphics *const graphics)
{
BLOCK_START("OutfitWindow::draw")
Window::draw(graphics);
if (mCurrentOutfit < 0 || mCurrentOutfit
>= static_cast<signed int>(OUTFITS_COUNT))
{
return;
}
for (unsigned int i = 0; i < OUTFIT_ITEM_COUNT; i++)
{
const int itemX = mPadding + ((i % mGridWidth) * mBoxWidth);
const int itemY = mPadding + mTitleBarHeight
+ ((i / CAST_U32(mGridWidth)) * mBoxHeight);
graphics->setColor(mBorderColor);
graphics->drawRectangle(Rect(itemX, itemY, 32, 32));
graphics->setColor(mBackgroundColor);
graphics->fillRectangle(Rect(itemX, itemY, 32, 32));
if (mItems[mCurrentOutfit][i] < 0)
continue;
bool foundItem = false;
const Inventory *const inv = PlayerInfo::getInventory();
if (inv != nullptr)
{
const Item *const item = inv->findItem(mItems[mCurrentOutfit][i],
mItemColors[mCurrentOutfit][i]);
if (item != nullptr)
{
// Draw item icon.
const Image *const image = item->getImage();
if (image != nullptr)
{
graphics->drawImage(image, itemX, itemY);
foundItem = true;
}
}
}
if (!foundItem)
{
Image *const image = Item::getImage(mItems[mCurrentOutfit][i],
mItemColors[mCurrentOutfit][i]);
if (image != nullptr)
{
graphics->drawImage(image, itemX, itemY);
image->decRef();
}
}
}
BLOCK_END("OutfitWindow::draw")
}
void OutfitWindow::safeDraw(Graphics *const graphics)
{
BLOCK_START("OutfitWindow::draw")
Window::safeDraw(graphics);
if (mCurrentOutfit < 0 || mCurrentOutfit
>= static_cast<signed int>(OUTFITS_COUNT))
{
return;
}
for (unsigned int i = 0; i < OUTFIT_ITEM_COUNT; i++)
{
const int itemX = mPadding + ((i % mGridWidth) * mBoxWidth);
const int itemY = mPadding + mTitleBarHeight
+ ((i / CAST_U32(mGridWidth)) * mBoxHeight);
graphics->setColor(mBorderColor);
graphics->drawRectangle(Rect(itemX, itemY, 32, 32));
graphics->setColor(mBackgroundColor);
graphics->fillRectangle(Rect(itemX, itemY, 32, 32));
if (mItems[mCurrentOutfit][i] < 0)
continue;
bool foundItem = false;
const Inventory *const inv = PlayerInfo::getInventory();
if (inv != nullptr)
{
const Item *const item = inv->findItem(mItems[mCurrentOutfit][i],
mItemColors[mCurrentOutfit][i]);
if (item != nullptr)
{
// Draw item icon.
const Image *const image = item->getImage();
if (image != nullptr)
{
graphics->drawImage(image, itemX, itemY);
foundItem = true;
}
}
}
if (!foundItem)
{
Image *const image = Item::getImage(mItems[mCurrentOutfit][i],
mItemColors[mCurrentOutfit][i]);
if (image != nullptr)
{
graphics->drawImage(image, itemX, itemY);
image->decRef();
}
}
}
BLOCK_END("OutfitWindow::draw")
}
void OutfitWindow::mouseDragged(MouseEvent &event)
{
if (event.getButton() == MouseButton::LEFT)
{
if (dragDrop.isEmpty() && mItemClicked)
{
if (mCurrentOutfit < 0 || mCurrentOutfit
>= static_cast<signed int>(OUTFITS_COUNT))
{
Window::mouseDragged(event);
return;
}
const int index = getIndexFromGrid(event.getX(), event.getY());
if (index == -1)
{
Window::mouseDragged(event);
return;
}
const int itemId = mItems[mCurrentOutfit][index];
const ItemColor itemColor = mItemColors[mCurrentOutfit][index];
if (itemId < 0)
{
Window::mouseDragged(event);
return;
}
mMoved = false;
event.consume();
const Inventory *const inv = PlayerInfo::getInventory();
if (inv != nullptr)
{
Item *const item = inv->findItem(itemId, itemColor);
if (item != nullptr)
dragDrop.dragItem(item, DragDropSource::Outfit, 0);
else
dragDrop.clear();
mItems[mCurrentOutfit][index] = -1;
}
}
}
Window::mouseDragged(event);
}
void OutfitWindow::mousePressed(MouseEvent &event)
{
const int index = getIndexFromGrid(event.getX(), event.getY());
if (event.getButton() == MouseButton::RIGHT && (popupMenu != nullptr))
{
popupMenu->showOutfitsWindowPopup(viewport->mMouseX,
viewport->mMouseY);
event.consume();
return;
}
else if (index == -1)
{
Window::mousePressed(event);
return;
}
mMoved = false;
event.consume();
if (mItems[mCurrentOutfit][index] > 0)
{
mItemClicked = true;
}
else
{
if (dragDrop.isSelected())
{
mItems[mCurrentOutfit][index] = dragDrop.getSelected();
mItemColors[mCurrentOutfit][index] = dragDrop.getSelectedColor();
dragDrop.deselect();
save();
}
}
Window::mousePressed(event);
}
void OutfitWindow::mouseReleased(MouseEvent &event)
{
if (event.getButton() == MouseButton::LEFT)
{
if (mCurrentOutfit < 0 || mCurrentOutfit
>= static_cast<signed int>(OUTFITS_COUNT))
{
return;
}
const int index = getIndexFromGrid(event.getX(), event.getY());
if (index == -1)
{
dragDrop.clear();
Window::mouseReleased(event);
return;
}
mMoved = false;
event.consume();
if (!dragDrop.isEmpty())
{
if (dragDrop.isSourceItemContainer())
{
mItems[mCurrentOutfit][index] = dragDrop.getItem();
mItemColors[mCurrentOutfit][index] = dragDrop.getItemColor();
dragDrop.clear();
dragDrop.deselect();
save();
}
}
if (mItemClicked)
mItemClicked = false;
}
Window::mouseReleased(event);
}
int OutfitWindow::getIndexFromGrid(const int pointX, const int pointY) const
{
const Rect tRect = Rect(mPadding, mTitleBarHeight,
mGridWidth * mBoxWidth, mGridHeight * mBoxHeight);
if (!tRect.isPointInRect(pointX, pointY))
return -1;
const int index = (((pointY - mTitleBarHeight) / mBoxHeight) * mGridWidth)
+ (pointX - mPadding) / mBoxWidth;
if (index >= CAST_S32(OUTFIT_ITEM_COUNT) || index < 0)
return -1;
return index;
}
void OutfitWindow::unequipNotInOutfit(const int outfit) const
{
// here we think that outfit is correct index
const Inventory *const inventory = PlayerInfo::getInventory();
if (inventory == nullptr)
return;
const unsigned int invSize = inventory->getSize();
for (unsigned i = 0; i < invSize; i++)
{
const Item *const item = inventory->getItem(i);
if ((item != nullptr) && item->isEquipped() == Equipped_true)
{
bool found = false;
for (unsigned f = 0; f < OUTFIT_ITEM_COUNT; f++)
{
if (item->getId() == mItems[outfit][f])
{
found = true;
break;
}
}
if (!found)
PlayerInfo::unequipItem(item, Sfx_false);
}
}
}
std::string OutfitWindow::keyName(const int number)
{
if (number < 0 || number >= SHORTCUT_EMOTES)
return "";
return inputManager.getKeyStringLong(InputAction::OUTFIT_1 + number);
}
void OutfitWindow::next()
{
if (mCurrentOutfit < (CAST_S32(OUTFITS_COUNT) - 1))
mCurrentOutfit++;
else
mCurrentOutfit = 0;
showCurrentOutfit();
}
void OutfitWindow::previous()
{
if (mCurrentOutfit > 0)
mCurrentOutfit--;
else
mCurrentOutfit = OUTFITS_COUNT - 1;
showCurrentOutfit();
}
void OutfitWindow::showCurrentOutfit()
{
// TRANSLATORS: outfits window label
mCurrentLabel->setCaption(strprintf(_("Outfit: %d"), mCurrentOutfit + 1));
if (mCurrentOutfit < CAST_S32(OUTFITS_COUNT))
mUnequipCheck->setSelected(mItemsUnequip[mCurrentOutfit]);
else
mUnequipCheck->setSelected(false);
// TRANSLATORS: outfits window label
mKeyLabel->setCaption(strprintf(_("Key: %s"),
keyName(mCurrentOutfit).c_str()));
mAwayOutfitCheck->setSelected(mAwayOutfit == mCurrentOutfit);
}
void OutfitWindow::wearNextOutfit(const bool all)
{
next();
if (!all && mCurrentOutfit >= 0 && mCurrentOutfit
< CAST_S32(OUTFITS_COUNT))
{
bool fromStart = false;
while (!mItemsUnequip[mCurrentOutfit])
{
next();
if (mCurrentOutfit == 0)
{
if (!fromStart)
fromStart = true;
else
return;
}
}
}
wearOutfit(mCurrentOutfit,
true,
false);
}
void OutfitWindow::wearPreviousOutfit(const bool all)
{
previous();
if (!all && mCurrentOutfit >= 0 && mCurrentOutfit
< CAST_S32(OUTFITS_COUNT))
{
bool fromStart = false;
while (!mItemsUnequip[mCurrentOutfit])
{
previous();
if (mCurrentOutfit == 0)
{
if (!fromStart)
fromStart = true;
else
return;
}
}
}
wearOutfit(mCurrentOutfit,
true,
false);
}
void OutfitWindow::copyFromEquiped()
{
copyFromEquiped(mCurrentOutfit);
}
void OutfitWindow::copyFromEquiped(const int dst)
{
const Inventory *const inventory = PlayerInfo::getInventory();
if (inventory == nullptr)
return;
int outfitCell = 0;
for (unsigned i = 0, sz = inventory->getSize(); i < sz; i++)
{
const Item *const item = inventory->getItem(i);
if ((item != nullptr) && item->isEquipped() == Equipped_true)
{
mItems[dst][outfitCell] = item->getId();
mItemColors[dst][outfitCell++] = item->getColor();
if (outfitCell >= CAST_S32(OUTFIT_ITEM_COUNT))
break;
}
}
save();
}
void OutfitWindow::wearAwayOutfit()
{
copyFromEquiped(OUTFITS_COUNT);
wearOutfit(mAwayOutfit,
false,
false);
}
void OutfitWindow::unwearAwayOutfit()
{
wearOutfit(OUTFITS_COUNT,
true,
false);
}
void OutfitWindow::clearCurrentOutfit()
{
if (mCurrentOutfit < 0 || mCurrentOutfit
>= static_cast<signed int>(OUTFITS_COUNT))
{
return;
}
for (unsigned f = 0; f < OUTFIT_ITEM_COUNT; f++)
{
mItems[mCurrentOutfit][f] = -1;
mItemColors[mCurrentOutfit][f] = ItemColor_one;
}
save();
}
std::string OutfitWindow::getOutfitString() const
{
std::string str;
for (unsigned int i = 0; i < OUTFIT_ITEM_COUNT; i++)
{
const int id = mItems[mCurrentOutfit][i];
if (id < 0)
continue;
const ItemColor color = mItemColors[mCurrentOutfit][i];
STD_VECTOR<int> ids;
ids.push_back(id);
ids.push_back(CAST_S32(color));
const std::string name = ItemDB::getNamesStr(ids);
if (name.empty())
continue;
str.append("[");
str.append(name);
str.append("] ");
}
return str;
}