/*
* The ManaPlus Client
* Copyright (C) 2013-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "catch.hpp"
#include "client.h"
#include "configuration.h"
#include "graphicsmanager.h"
#include "settings.h"
#include "units.h"
#include "textcommand.h"
#include "being/being.h"
#include "gui/gui.h"
#include "gui/mailmessage.h"
#include "gui/userpalette.h"
#include "gui/popups/beingpopup.h"
#include "gui/popups/itempopup.h"
#include "gui/popups/popupmenu.h"
#include "gui/popups/spellpopup.h"
#include "gui/popups/textboxpopup.h"
#include "gui/popups/textpopup.h"
#include "gui/widgets/desktop.h"
#include "gui/widgets/createwidget.h"
#include "gui/widgets/windowcontainer.h"
#include "gui/windows/bankwindow.h"
#include "gui/windows/buydialog.h"
#include "gui/windows/buyingstoreselldialog.h"
#include "gui/windows/buyselldialog.h"
#include "gui/windows/charselectdialog.h"
#include "gui/windows/changeemaildialog.h"
#include "gui/windows/changepassworddialog.h"
#include "gui/windows/chatwindow.h"
#include "gui/windows/connectiondialog.h"
#include "gui/windows/confirmdialog.h"
#include "gui/windows/cutinwindow.h"
#include "gui/windows/debugwindow.h"
#include "gui/windows/didyouknowwindow.h"
#include "gui/windows/editdialog.h"
#include "gui/windows/editserverdialog.h"
#include "gui/windows/eggselectiondialog.h"
#include "gui/windows/emotewindow.h"
#include "gui/windows/equipmentwindow.h"
#include "gui/windows/helpwindow.h"
#include "gui/windows/insertcarddialog.h"
#include "gui/windows/inventorywindow.h"
#include "gui/windows/itemamountwindow.h"
#include "gui/windows/killstats.h"
#include "gui/windows/logindialog.h"
#include "gui/windows/maileditwindow.h"
#include "gui/windows/mailviewwindow.h"
#include "gui/windows/mailwindow.h"
#include "gui/windows/minimap.h"
#include "gui/windows/ministatuswindow.h"
#include "gui/windows/npcdialog.h"
#include "gui/windows/npcselldialog.h"
#include "gui/windows/okdialog.h"
#include "gui/windows/outfitwindow.h"
#include "gui/windows/questswindow.h"
#include "gui/windows/quitdialog.h"
#include "gui/windows/registerdialog.h"
#include "gui/windows/serverdialog.h"
#include "gui/windows/setupwindow.h"
#include "gui/windows/shopwindow.h"
#include "gui/windows/shortcutwindow.h"
#include "gui/windows/skilldialog.h"
#include "gui/windows/socialwindow.h"
#include "gui/windows/statuswindow.h"
#include "gui/windows/textcommandeditor.h"
#include "gui/windows/textdialog.h"
#include "gui/windows/textselectdialog.h"
#include "gui/windows/tradewindow.h"
#include "gui/windows/updaterwindow.h"
#include "gui/windows/whoisonline.h"
#include "gui/windows/worldselectdialog.h"
#include "input/touch/touchmanager.h"
#include "net/logindata.h"
#include "net/eathena/charserverhandler.h"
#include "net/eathena/inventoryhandler.h"
#include "net/eathena/serverfeatures.h"
#include "net/eathena/playerhandler.h"
#include "render/sdlgraphics.h"
#include "resources/sdlimagehelper.h"
#include "resources/item/item.h"
#include "resources/map/map.h"
#include "resources/resourcemanager/resourcemanager.h"
#include "utils/delete2.h"
#include "utils/env.h"
#include "utils/gettext.h"
#include "utils/physfstools.h"
#include "utils/translation/translationmanager.h"
#include "debug.h"
extern QuitDialog *quitDialog;
TEST_CASE("Windows tests", "windowmanager")
{
setEnv("SDL_VIDEODRIVER", "dummy");
client = new Client;
PHYSFS_init("manaplus");
dirSeparator = "/";
XML::initXML();
SDL_Init(SDL_INIT_VIDEO);
logger = new Logger();
delete resourceManager;
resourceManager = nullptr;
ResourceManager::init();
resourceManager->cleanOrphans(true);
resourceManager->addToSearchPath("data", Append_false);
resourceManager->addToSearchPath("../data", Append_false);
branding.setValue("onlineServerFile", "test/serverlistplus.xml");
mainGraphics = new SDLGraphics;
imageHelper = new SDLImageHelper;
#ifdef USE_SDL2
SDLImageHelper::setRenderer(graphicsManager.createRenderer(
graphicsManager.createWindow(640, 480, 0,
SDL_WINDOW_SHOWN | SDL_SWSURFACE), SDL_RENDERER_SOFTWARE));
#else
graphicsManager.createWindow(640, 480, 0, SDL_ANYFORMAT | SDL_SWSURFACE);
#endif
ActorSprite::load();
userPalette = new UserPalette;
theme = new Theme;
config.setValue("fontSize", 16);
gui = new Gui();
gui->postInit(mainGraphics);
touchManager.init();
Units::loadUnits();
charServerHandler = new EAthena::CharServerHandler;
serverFeatures = new EAthena::ServerFeatures;
inventoryHandler = new EAthena::InventoryHandler;
playerHandler = new EAthena::PlayerHandler;
paths.setValue("itemIcons", "");
TranslationManager::init();
mainGraphics->setVideoMode(640, 480, 1, 8, false, false, false, false);
SECTION("bankWindow")
{
CREATEWIDGETV0(bankWindow, BankWindow);
gui->draw();
mainGraphics->updateScreen();
delete2(bankWindow);
}
SECTION("buyDialog")
{
BuyDialog *dialog;
CREATEWIDGETV(dialog, BuyDialog, BeingId_zero);
gui->draw();
mainGraphics->updateScreen();
delete2(dialog);
}
SECTION("BuyingStoreSellDialog")
{
BuyingStoreSellDialog *dialog;
CREATEWIDGETV(dialog, BuyingStoreSellDialog,
BeingId_zero, 0);
gui->draw();
mainGraphics->updateScreen();
delete2(dialog);
}
SECTION("BuySellDialog")
{
BuySellDialog *dialog;
CREATEWIDGETV(dialog, BuySellDialog, BeingId_zero);
gui->draw();
mainGraphics->updateScreen();
delete2(dialog);
}
SECTION("ChangeEmailDialog")
{
LoginData data;
ChangeEmailDialog *dialog;
CREATEWIDGETV(dialog, ChangeEmailDialog, data);
gui->draw();
mainGraphics->updateScreen();
delete2(dialog);
}
SECTION("ChangePasswordDialog")
{
LoginData data;
ChangePasswordDialog *dialog;
CREATEWIDGETV(dialog, ChangePasswordDialog, data);
gui->draw();
mainGraphics->updateScreen();
delete2(dialog);
}
SECTION("CharSelectDialog")
{
LoginData data;
CharSelectDialog *dialog;
CREATEWIDGETV(dialog, CharSelectDialog, data);
gui->draw();
mainGraphics->updateScreen();
delete2(dialog);
}
SECTION("CharCreateDialog")
{
// LoginData data;
// CharSelectDialog *dialog2;
// CREATEWIDGETV(dialog2, CharSelectDialog, data);
// CharCreateDialog *dialog;
// CREATEWIDGETV(dialog, CharCreateDialog, dialog2, 0);
// gui->draw();
// mainGraphics->updateScreen();
// delete2(dialog);
// delete2(dialog2);
}
SECTION("ChatWindow")
{
CREATEWIDGETV0(chatWindow, ChatWindow);
gui->draw();
mainGraphics->updateScreen();
delete2(chatWindow);
}
SECTION("ConfirmDialog")
{
ConfirmDialog *dialog;
CREATEWIDGETV(dialog, ConfirmDialog,
"", "", "", false, Modal_false, nullptr);
gui->draw();
mainGraphics->updateScreen();
delete2(dialog);
}
SECTION("CutinWindow")
{
CREATEWIDGETV0(cutInWindow, CutInWindow);
gui->draw();
mainGraphics->updateScreen();
delete2(cutInWindow);
}
SECTION("DebugWindow")
{
CREATEWIDGETV0(debugWindow, DebugWindow);
gui->draw();
mainGraphics->updateScreen();
delete2(debugWindow);
}
SECTION("didYouKnowWindow")
{
CREATEWIDGETV0(didYouKnowWindow, DidYouKnowWindow);
gui->draw();
mainGraphics->updateScreen();
delete2(didYouKnowWindow);
}
SECTION("EditDialog")
{
EditDialog *dialog;
CREATEWIDGETV(dialog, EditDialog,
"", "", "", 100, nullptr, Modal_false);
gui->draw();
mainGraphics->updateScreen();
delete2(dialog);
}
SECTION("EditServerDialog")
{
ServerInfo mCurrentServer;
settings.configDir = PhysFs::getRealDir("test/serverlistplus.xml");
ServerDialog *serverDialog = CREATEWIDGETR(ServerDialog,
&mCurrentServer,
settings.configDir);
EditServerDialog *editServerDialog = CREATEWIDGETR(EditServerDialog,
serverDialog, mCurrentServer, 0);
gui->draw();
mainGraphics->updateScreen();
delete2(editServerDialog);
delete2(serverDialog);
}
SECTION("EggSelectionDialog")
{
EggSelectionDialog *dialog = CREATEWIDGETR0(EggSelectionDialog);
gui->draw();
mainGraphics->updateScreen();
delete2(dialog);
}
SECTION("EmoteWindow")
{
EmoteWindow *dialog = CREATEWIDGETR0(EmoteWindow);
gui->draw();
mainGraphics->updateScreen();
delete2(dialog);
}
SECTION("EquipmentWindow")
{
Equipment *equipment = new Equipment;
Map *map = new Map("test", 100, 100, 32, 32);
Being *being = new Being(BeingId_zero,
ActorType::Player,
BeingTypeId_zero,
map);
EquipmentWindow *dialog = CREATEWIDGETR(EquipmentWindow,
equipment, being, false);
gui->draw();
mainGraphics->updateScreen();
delete2(dialog);
delete2(being);
delete2(map);
delete2(equipment);
}
SECTION("helpWindow")
{
CREATEWIDGETV0(helpWindow, HelpWindow);
gui->draw();
mainGraphics->updateScreen();
delete2(helpWindow);
}
SECTION("InsertCardDialog")
{
Item *item = new Item(5000,
ItemType::Card,
1,
0,
ItemColor_one,
Identified_true,
Damaged_false,
Favorite_false,
Equipm_true,
Equipped_false);
InsertCardDialog *dialog = CREATEWIDGETR(InsertCardDialog,
0, item);
gui->draw();
mainGraphics->updateScreen();
delete2(dialog);
delete2(item);
}
SECTION("InventoryWindow")
{
Inventory *inventory = new Inventory(InventoryType::Inventory);
InventoryWindow *dialog = CREATEWIDGETR(InventoryWindow,
inventory);
gui->draw();
mainGraphics->updateScreen();
delete2(dialog);
delete2(inventory);
}
SECTION("ItemAmountWindow")
{
Item *item = new Item(5000,
ItemType::Card,
1,
0,
ItemColor_one,
Identified_true,
Damaged_false,
Favorite_false,
Equipm_true,
Equipped_false);
ItemAmountWindow *dialog = CREATEWIDGETR(ItemAmountWindow,
ItemAmountWindowUsage::ItemDrop, nullptr, item);
gui->draw();
mainGraphics->updateScreen();
delete2(dialog);
delete2(item);
}
SECTION("KillStats")
{
CREATEWIDGETV0(killStats, KillStats);
gui->draw();
mainGraphics->updateScreen();
delete2(killStats);
}
SECTION("loginDialog")
{
ServerInfo mCurrentServer;
LoginDialog *loginDialog = CREATEWIDGETR(LoginDialog,
loginData,
&mCurrentServer,
&settings.options.updateHost);
gui->draw();
mainGraphics->updateScreen();
delete2(loginDialog);
}
SECTION("MailEditWindow")
{
CREATEWIDGETV0(mailEditWindow, MailEditWindow);
gui->draw();
mainGraphics->updateScreen();
delete2(mailEditWindow);
}
SECTION("MailViewWindow")
{
MailMessage *message = new MailMessage;
CREATEWIDGETV(mailViewWindow, MailViewWindow,
message);
gui->draw();
mainGraphics->updateScreen();
delete2(mailViewWindow);
}
SECTION("MailWindow")
{
CREATEWIDGETV0(mailWindow, MailWindow);
gui->draw();
mainGraphics->updateScreen();
delete2(mailWindow);
}
SECTION("Minimap")
{
CREATEWIDGETV0(minimap, Minimap);
gui->draw();
mainGraphics->updateScreen();
delete2(minimap);
}
SECTION("MiniStatusWindow")
{
CREATEWIDGETV0(miniStatusWindow, MiniStatusWindow);
gui->draw();
mainGraphics->updateScreen();
delete2(miniStatusWindow);
}
SECTION("NpcDialog")
{
// for now have random issue. Almost impossible to reproduce.
NpcDialog *dialog = CREATEWIDGETR(NpcDialog, BeingId_zero);
gui->draw();
mainGraphics->updateScreen();
delete2(dialog);
}
SECTION("NpcSellDialog")
{
NpcSellDialog *dialog = CREATEWIDGETR(NpcSellDialog, BeingId_zero);
gui->draw();
mainGraphics->updateScreen();
delete2(dialog);
}
SECTION("OkDialog")
{
OkDialog *dialog = CREATEWIDGETR(OkDialog,
"", "", "", DialogType::SILENCE, Modal_false,
ShowCenter_true, nullptr, 100);
gui->draw();
mainGraphics->updateScreen();
delete2(dialog);
}
SECTION("OutfitWindow")
{
CREATEWIDGETV0(outfitWindow, OutfitWindow);
gui->draw();
mainGraphics->updateScreen();
delete2(outfitWindow);
}
SECTION("QuestsWindow")
{
CREATEWIDGETV0(questsWindow, QuestsWindow);
gui->draw();
mainGraphics->updateScreen();
delete2(questsWindow);
}
SECTION("QuitDialog")
{
CREATEWIDGETV(quitDialog, QuitDialog,
&quitDialog);
gui->draw();
mainGraphics->updateScreen();
delete2(quitDialog);
}
SECTION("RegisterDialog")
{
RegisterDialog *dialog = CREATEWIDGETR(RegisterDialog,
loginData);
gui->draw();
mainGraphics->updateScreen();
delete2(dialog);
}
SECTION("serversDialog")
{
ServerInfo mCurrentServer;
settings.configDir = PhysFs::getRealDir("test/serverlistplus.xml");
ServerDialog *serverDialog = CREATEWIDGETR(ServerDialog,
&mCurrentServer,
settings.configDir);
gui->draw();
mainGraphics->updateScreen();
delete2(serverDialog);
}
SECTION("setupWindow")
{
CREATEWIDGETV0(setupWindow, SetupWindow);
gui->draw();
mainGraphics->updateScreen();
delete2(setupWindow);
}
SECTION("ShopSellDialog")
{
// only tmwa skipping
}
SECTION("ShopWindow")
{
CREATEWIDGETV0(shopWindow, ShopWindow);
gui->draw();
mainGraphics->updateScreen();
delete2(shopWindow);
}
SECTION("ShortcutWindow")
{
CREATEWIDGETV(itemShortcutWindow, ShortcutWindow, "");
gui->draw();
mainGraphics->updateScreen();
delete2(itemShortcutWindow);
}
SECTION("SkillDialog")
{
CREATEWIDGETV0(skillDialog, SkillDialog);
gui->draw();
mainGraphics->updateScreen();
delete2(skillDialog);
}
SECTION("SocialWindow")
{
CREATEWIDGETV0(socialWindow, SocialWindow);
gui->draw();
mainGraphics->updateScreen();
delete2(socialWindow);
}
SECTION("StatusWindow")
{
CREATEWIDGETV0(statusWindow, StatusWindow);
gui->draw();
mainGraphics->updateScreen();
delete2(statusWindow);
}
SECTION("TextCommandEditor")
{
TextCommand *textCommand = new TextCommand(1, "", "", "",
CommandTarget::NoTarget, "");
TextCommandEditor *dialog = CREATEWIDGETR(TextCommandEditor,
textCommand);
gui->draw();
mainGraphics->updateScreen();
delete2(dialog);
}
SECTION("TextDialog")
{
TextDialog *dialog = CREATEWIDGETR(TextDialog,
"", "", nullptr, false);
gui->draw();
mainGraphics->updateScreen();
delete2(dialog);
}
SECTION("TextSelectDialog")
{
TextSelectDialog *dialog = CREATEWIDGETR(TextSelectDialog,
"", "", AllowQuit_false);
gui->draw();
mainGraphics->updateScreen();
delete2(dialog);
}
SECTION("TradeWindow")
{
CREATEWIDGETV0(tradeWindow, TradeWindow);
gui->draw();
mainGraphics->updateScreen();
delete2(tradeWindow);
}
SECTION("UpdaterWindow")
{
CREATEWIDGETV(updaterWindow, UpdaterWindow,
"", "", false, UpdateType::Skip);
gui->draw();
mainGraphics->updateScreen();
delete2(updaterWindow);
}
SECTION("WhoIsOnline")
{
CREATEWIDGETV0(whoIsOnline, WhoIsOnline);
gui->draw();
mainGraphics->updateScreen();
delete2(whoIsOnline);
}
SECTION("WorldSelectDialog")
{
Worlds worlds;
WorldSelectDialog *dialog = CREATEWIDGETR(WorldSelectDialog,
worlds);
gui->draw();
mainGraphics->updateScreen();
delete2(dialog);
}
SECTION("popupMenu")
{
CREATEWIDGETV0(popupMenu, PopupMenu);
gui->draw();
mainGraphics->updateScreen();
delete2(popupMenu);
}
SECTION("beingPopup")
{
CREATEWIDGETV0(beingPopup, BeingPopup);
gui->draw();
mainGraphics->updateScreen();
delete2(beingPopup);
}
SECTION("textPopup")
{
CREATEWIDGETV0(textPopup, TextPopup);
gui->draw();
mainGraphics->updateScreen();
delete2(textPopup);
}
SECTION("textBoxPopup")
{
CREATEWIDGETV0(textBoxPopup, TextBoxPopup);
gui->draw();
mainGraphics->updateScreen();
delete2(textBoxPopup);
}
SECTION("itemPopup")
{
CREATEWIDGETV0(itemPopup, ItemPopup);
gui->draw();
mainGraphics->updateScreen();
delete2(itemPopup);
}
SECTION("spellPopup")
{
CREATEWIDGETV0(spellPopup, SpellPopup);
gui->draw();
mainGraphics->updateScreen();
delete2(spellPopup);
}
SECTION("desktop")
{
CREATEWIDGETV(desktop, Desktop, nullptr);
gui->draw();
mainGraphics->updateScreen();
delete2(desktop);
}
SECTION("connectionDialog")
{
ConnectionDialog *connectionDialog = CREATEWIDGETR(ConnectionDialog,
// TRANSLATORS: connection dialog header
_("Logging in"),
State::SWITCH_SERVER);
gui->draw();
mainGraphics->updateScreen();
delete2(connectionDialog);
}
delete2(userPalette);
delete2(client);
delete2(serverFeatures);
delete2(inventoryHandler);
}