/*
* The ManaPlus Client
* Copyright (C) 2010 The Mana Developers
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GUI_WIDGETS_TABS_SOCIALGUILDTAB_H
#define GUI_WIDGETS_TABS_SOCIALGUILDTAB_H
#include "gui/widgets/tabs/socialtab.h"
#include "being/localplayer.h"
#include "utils/delete2.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include "net/guildhandler.h"
#include "localconsts.h"
class SocialGuildTab final : public SocialTab,
public ActionListener
{
public:
SocialGuildTab(const Widget2 *const widget,
Guild *const guild,
const bool showBackground) :
SocialTab(widget),
ActionListener(),
mGuild(guild)
{
// TRANSLATORS: tab in social window
setCaption(_("Guild"));
setTabColor(&getThemeColor(ThemeColorId::GUILD_SOCIAL_TAB),
&getThemeColor(ThemeColorId::GUILD_SOCIAL_TAB_OUTLINE));
setHighlightedTabColor(&getThemeColor(
ThemeColorId::GUILD_SOCIAL_TAB_HIGHLIGHTED), &getThemeColor(
ThemeColorId::GUILD_SOCIAL_TAB_HIGHLIGHTED_OUTLINE));
setSelectedTabColor(&getThemeColor(
ThemeColorId::GUILD_SOCIAL_TAB_SELECTED),
&getThemeColor(
ThemeColorId::GUILD_SOCIAL_TAB_SELECTED_OUTLINE));
createControls(guild, showBackground);
}
A_DELETE_COPY(SocialGuildTab)
~SocialGuildTab()
{
delete2(mList)
delete2(mScroll)
}
void action(const ActionEvent &event) override final
{
const std::string &eventId = event.getId();
if (eventId == "do invite")
{
const std::string name = mInviteDialog->getText();
guildHandler->invite(name);
if (localChatTab)
{
localChatTab->chatLog(strprintf(
// TRANSLATORS: chat message
_("Invited user %s to guild %s."),
name.c_str(),
mGuild->getName().c_str()),
ChatMsgType::BY_SERVER);
}
mInviteDialog = nullptr;
}
else if (eventId == "~do invite")
{
mInviteDialog = nullptr;
}
else if (eventId == "yes")
{
guildHandler->leave(mGuild->getId());
if (localChatTab)
{
// TRANSLATORS: chat message
localChatTab->chatLog(strprintf(
_("Guild %s quit requested."),
mGuild->getName().c_str()),
ChatMsgType::BY_SERVER);
}
mConfirmDialog = nullptr;
}
else if (eventId == "~yes")
{
mConfirmDialog = nullptr;
}
}
void invite() override final
{
// TRANSLATORS: guild invite message
mInviteDialog = new TextDialog(_("Member Invite to Guild"),
// TRANSLATORS: guild invite message
strprintf(_("Who would you like to invite to guild %s?"),
mGuild->getName().c_str()), socialWindow);
mInviteDialog->postInit();
mInviteDialog->setActionEventId("do invite");
mInviteDialog->addActionListener(this);
}
void leave() override final
{
// TRANSLATORS: guild leave message
mConfirmDialog = new ConfirmDialog(_("Leave Guild?"),
// TRANSLATORS: guild leave message
strprintf(_("Are you sure you want to leave guild %s?"),
mGuild->getName().c_str()), SOUND_REQUEST, socialWindow);
mConfirmDialog->postInit();
mConfirmDialog->addActionListener(this);
}
void buildCounter(const int online0, const int total0) override final
{
if (online0 || total0)
{
// TRANSLATORS: social window label
mCounterString = strprintf(_("Members: %u/%u"),
static_cast<uint32_t>(online0),
static_cast<uint32_t>(total0));
}
else
{
if (!localPlayer)
return;
const Guild *const guild = localPlayer->getGuild();
if (!guild)
return;
const Guild::MemberList *const members = guild->getMembers();
int online = 0;
int total = 0;
FOR_EACHP (Guild::MemberList::const_iterator, it, members)
{
if ((*it)->getOnline())
online ++;
total ++;
}
// TRANSLATORS: social window label
mCounterString = strprintf(_("Players: %u/%u"),
static_cast<uint32_t>(online),
static_cast<uint32_t>(total));
}
updateCounter();
}
private:
Guild *mGuild;
};
#endif // GUI_WIDGETS_TABS_SOCIALGUILDTAB_H