/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* _______ __ __ __ ______ __ __ _______ __ __
* / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\
* / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /
* / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / /
* / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / /
* /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ /
* \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/
*
* Copyright (c) 2004 - 2008 Olof Naessén and Per Larsson
*
*
* Per Larsson a.k.a finalman
* Olof Naessén a.k.a jansem/yakslem
*
* Visit: http://guichan.sourceforge.net
*
* License: (BSD)
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name of Guichan nor the names of its contributors may
* be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef GUI_WIDGETS_LISTBOX_H
#define GUI_WIDGETS_LISTBOX_H
#include "gui/widgets/widget.h"
#include "listeners/keylistener.h"
#include "listeners/mouselistener.h"
#include "localconsts.h"
class Skin;
class KeyEvent;
class ListModel;
class MouseEvent;
class SelectionListener;
class Widget2;
/**
* A list box, meant to be used inside a scroll area. Same as the Guichan list
* box except this one doesn't have a background, instead completely relying
* on the scroll area. It also adds selection listener functionality.
*
* \ingroup GUI
*/
class ListBox notfinal : public Widget,
public MouseListener,
public KeyListener
{
public:
/**
* Constructor.
*/
ListBox(const Widget2 *const widget,
ListModel *const listModel,
const std::string &skin);
A_DELETE_COPY(ListBox)
virtual ~ListBox();
void postInit() override;
/**
* Draws the list box.
*/
void draw(Graphics *graphics) override A_NONNULL(2);
void safeDraw(Graphics *graphics) override A_NONNULL(2);
/**
* Update the alpha value to the graphic components.
*/
void updateAlpha();
// Inherited from KeyListener
void keyPressed(KeyEvent& event) override final;
// Inherited from MouseListener
void mouseWheelMovedUp(MouseEvent& event) override final A_CONST;
void mouseWheelMovedDown(MouseEvent& event) override final A_CONST;
void mousePressed(MouseEvent &event) override;
void mouseReleased(MouseEvent &event) override;
void mouseReleased1(const MouseEvent &event);
void mouseDragged(MouseEvent &event) override;
void refocus();
void setDistributeMousePressed(const bool b)
{ mDistributeMousePressed = b; }
virtual void adjustSize();
void logic() override final;
virtual int getSelectionByMouse(const int y) const;
void setCenter(const bool b)
{ mCenterText = b; }
int getPressedIndex() const
{ return mPressedIndex; }
virtual unsigned int getRowHeight() const A_WARN_UNUSED
{ return mRowHeight; }
void setRowHeight(unsigned int n)
{ mRowHeight = n; }
/**
* Gets the selected item as an index in the list model.
*
* @return the selected item as an index in the list model.
* @see setSelected
*/
int getSelected() const
{ return mSelected; }
/**
* Sets the selected item. The selected item is represented by
* an index from the list model.
*
* @param selected the selected item as an index from the list model.
* @see getSelected
*/
void setSelected(const int selected);
/**
* Sets the list model to use.
*
* @param listModel the list model to use.
* @see getListModel
*/
void setListModel(ListModel *listModel);
/**
* Gets the list model used.
*
* @return the list model used.
* @see setListModel
*/
ListModel *getListModel() const
{ return mListModel; }
/**
* Checks whether the list box wraps when selecting items with a
* keyboard.
*
* Wrapping means that the selection of items will be wrapped. That is,
* if the first item is selected and up is pressed, the last item will
* get selected. If the last item is selected and down is pressed, the
* first item will get selected.
*
* @return true if wrapping is enabled, fasle otherwise.
* @see setWrappingEnabled
*/
bool isWrappingEnabled() const
{ return mWrappingEnabled; }
/**
* Sets the list box to wrap or not when selecting items with a
* keyboard.
*
* Wrapping means that the selection of items will be wrapped. That is,
* if the first item is selected and up is pressed, the last item will
* get selected. If the last item is selected and down is pressed, the
* first item will get selected.
*
* @see isWrappingEnabled
*/
void setWrappingEnabled(const bool wrappingEnabled)
{ mWrappingEnabled = wrappingEnabled; }
/**
* Adds a selection listener to the list box. When the selection
* changes an event will be sent to all selection listeners of the
* list box.
*
* If you delete your selection listener, be sure to also remove it
* using removeSelectionListener().
*
* @param selectionListener The selection listener to add.
* @since 0.8.0
*/
void addSelectionListener(SelectionListener *const selectionListener);
/**
* Removes a selection listener from the list box.
*
* @param selectionListener The selection listener to remove.
* @since 0.8.0
*/
void removeSelectionListener(SelectionListener *const
selectionListener);
/**
* Distributes a value changed event to all selection listeners
* of the list box.
*
* @since 0.8.0
*/
void distributeValueChangedEvent();
protected:
/**
* The selected item as an index in the list model.
*/
int mSelected;
/**
* The list model to use.
*/
ListModel *mListModel;
/**
* True if wrapping is enabled, false otherwise.
*/
bool mWrappingEnabled;
/**
* Typdef.
*/
typedef std::list<SelectionListener*> SelectionListenerList;
/**
* The selection listeners of the list box.
*/
SelectionListenerList mSelectionListeners;
/**
* Typedef.
*/
typedef SelectionListenerList::iterator SelectionListenerIterator;
Color mHighlightColor;
Color mForegroundSelectedColor;
Color mForegroundSelectedColor2;
int mOldSelected;
int mPadding;
int mPressedIndex;
unsigned int mRowHeight;
int mItemPadding;
Skin *mSkin;
static float mAlpha;
bool mDistributeMousePressed;
bool mCenterText;
};
#endif // GUI_WIDGETS_LISTBOX_H