/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* _______ __ __ __ ______ __ __ _______ __ __
* / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\
* / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /
* / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / /
* / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / /
* /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ /
* \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/
*
* Copyright (c) 2004 - 2008 Olof Naessén and Per Larsson
*
*
* Per Larsson a.k.a finalman
* Olof Naessén a.k.a jansem/yakslem
*
* Visit: http://guichan.sourceforge.net
*
* License: (BSD)
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name of Guichan nor the names of its contributors may
* be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef GUI_WIDGETS_BUTTON_H
#define GUI_WIDGETS_BUTTON_H
#include "gui/fonts/textchunk.h"
#include "gui/widgets/widget.h"
#include "listeners/focuslistener.h"
#include "listeners/keylistener.h"
#include "listeners/mouselistener.h"
#include "listeners/widgetlistener.h"
#include "localconsts.h"
class Image;
class ImageCollection;
class ImageSet;
class Skin;
const std::string BUTTON_PLAY = "buttonplay.png";
/**
* Button widget. Same as the Guichan button but with custom look.
*
* \ingroup GUI
*/
class Button final : public Widget,
public MouseListener,
public KeyListener,
public FocusListener,
public WidgetListener
{
public:
/**
* Default constructor.
*/
explicit Button(const Widget2 *const widget);
/**
* Constructor, sets the caption of the button to the given string and
* adds the given action listener.
*/
Button(const Widget2 *const widget,
const std::string &restrict caption,
const std::string &restrict actionEventId,
ActionListener *const listener);
/**
* Constructor, sets the caption of the button to the given string and
* adds the given action listener.
*/
Button(const Widget2 *const widget,
const std::string &restrict caption,
const std::string &restrict imageName,
const int imageWidth, const int imageHeight,
const std::string &actionEventId,
ActionListener *const listener);
/**
* Constructor, sets the caption of the button to the given string and
* adds the given action listener.
*/
Button(const Widget2 *const widget,
const std::string &restrict imageName,
const int imageWidth, const int imageHeight,
const std::string &restrict actionEventId,
ActionListener *const listener);
/**
* Constructor, sets the caption of the button to the given string and
* adds the given action listener.
*/
Button(const Widget2 *const widget,
const std::string &restrict imageName,
const std::string &restrict caption,
const std::string &restrict actionEventId,
ActionListener *const listener);
A_DELETE_COPY(Button)
/**
* Destructor.
*/
~Button();
/**
* Draws the button.
*/
void draw(Graphics *graphics) override final A_NONNULL(2);
void safeDraw(Graphics *graphics) override final A_NONNULL(2);
/**
* Update the alpha value to the button components.
*/
static void updateAlpha();
void mouseReleased(MouseEvent& event) override final;
void setDescription(const std::string &text)
{ mDescription = text; }
std::string getDescription() const A_WARN_UNUSED
{ return mDescription; }
int getClickCount() const A_WARN_UNUSED
{ return mClickCount; }
void setTag(int tag)
{ mTag = tag; }
int getTag() const A_WARN_UNUSED
{ return mTag; }
void setStick(bool b)
{ mStick = b; }
void setPressed(bool b)
{ mPressed = b; }
void widgetResized(const Event &event) override final;
void widgetMoved(const Event &event) override final;
void widgetHidden(const Event &event) override final;
void loadImage(const std::string &imageName);
void loadImageSet(const std::string &imageName);
void adjustSize();
void keyPressed(KeyEvent &event) override final;
void keyReleased(KeyEvent &event) override final;
bool isPressed2() const A_WARN_UNUSED;
/**
* Sets the caption of the button. It's advisable to call
* adjustSize after setting of the caption to adjust the
* button's size to fit the caption.
*
* @param caption The caption of the button.
* @see getCaption, adjustSize
*/
void setCaption(const std::string& caption)
{ mCaption = caption; mTextChanged = true; }
/**
* Gets the caption of the button.
*
* @return The caption of the button.
*/
const std::string& getCaption() const
{ return mCaption; }
/**
* Sets the alignment of the caption. The alignment is relative
* to the center of the button.
*
* @param alignment The alignment of the caption.
* @see getAlignment, Graphics
*/
void setAlignment(Graphics::Alignment alignment)
{ mAlignment = alignment; }
/**
* Gets the alignment of the caption.
*
* @return The alignment of the caption.
* @see setAlignment, Graphics
*/
Graphics::Alignment getAlignment() const
{ return mAlignment; }
void focusLost(const Event& event) override final;
void mousePressed(MouseEvent& event) override final;
void mouseEntered(MouseEvent& event) override final;
void mouseExited(MouseEvent& event) override final;
void mouseDragged(MouseEvent& event) override final;
void setParent(Widget *widget) override final;
void setWindow(Widget *const widget) override final;
void setImageWidth(const int width)
{ mImageWidth = width; }
void setImageHeight(const int height)
{ mImageHeight = height; }
enum
{
BUTTON_STANDARD = 0, // 0
BUTTON_HIGHLIGHTED, // 1
BUTTON_PRESSED, // 2
BUTTON_DISABLED, // 3
BUTTON_COUNT // 4 - Must be last.
};
private:
/**
* Checks if the button is pressed. Convenient method to use
* when overloading the draw method of the button.
*
* @return True if the button is pressed, false otherwise.
*/
bool isPressed() const;
void init();
static Skin *button[BUTTON_COUNT]; /**< Button state graphics */
static int mInstances; /**< Number of button instances */
static float mAlpha;
/**
* Holds the caption of the button.
*/
std::string mCaption;
std::string mDescription;
TextChunk mTextChunk;
ImageCollection *mVertexes2 A_NONNULLPOINTER;
Color mEnabledColor;
Color mEnabledColor2;
Color mDisabledColor;
Color mDisabledColor2;
Color mHighlightedColor;
Color mHighlightedColor2;
Color mPressedColor;
Color mPressedColor2;
Image **mImages;
ImageSet *mImageSet;
/**
* Holds the alignment of the caption.
*/
Graphics::Alignment mAlignment;
int mClickCount;
/**
* Holds the spacing between the border and the caption.
*/
int mSpacing[BUTTON_COUNT];
int mTag;
int mMode;
int mXOffset;
int mYOffset;
int mImageWidth;
int mImageHeight;
/**
* True if the mouse is ontop of the button, false otherwise.
*/
bool mHasMouse;
/**
* True if a key has been pressed, false otherwise.
*/
bool mKeyPressed;
/**
* True if a mouse has been pressed, false otherwise.
*/
bool mMousePressed;
bool mStick;
bool mPressed;
bool mTextChanged;
};
#endif // GUI_WIDGETS_BUTTON_H