/*
* The ManaPlus Client
* Copyright (C) 2008 Douglas Boffey <dougaboffey@netscape.net>
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/userpalette.h"
#include "configuration.h"
#include "utils/gettext.h"
#include "debug.h"
UserPalette *userPalette = nullptr;
const std::string ColorTypeNames[] =
{
"ColorBeing",
"ColorFriend",
"ColorDisregarded",
"ColorIgnored",
"ColorErased",
"ColorPlayer",
"ColorSelf",
"ColorGM",
"ColorNPC",
"ColorMonster",
"ColorMonsterHp",
"ColorMonsterHp2",
"ColorParty",
"ColorGuild",
"ColorParticle",
"ColorPickupInfo",
"ColorExpInfo",
"ColorPlayerHp",
"ColorPlayerHp2",
"ColorHitPlayerMonster",
"ColorHitMonsterPlayer",
"ColorHitPlayerPlayer",
"ColorHitCritical",
"ColorHitLocalPlayerMonster",
"ColorHitLocalPlayerCritical",
"ColorHitLocalPlayerMiss",
"ColorMiss",
"ColorPortalHighlight",
"ColorCollisionHighlight",
"ColorCollisionAirHighlight",
"ColorCollisionWaterHighlight",
"ColorCollisionGroundtopHighlight",
"ColorWalkableTileHighlight",
"ColorAttackRange",
"ColorAttackRangeBorder",
"ColorMonsterAttackRange",
"ColorFloorItemText",
"ColorHomePlace",
"ColorHomePlaceBorder",
"ColorRoadPoint",
"ColorNet",
"ColorPet",
"ColorMercenary",
"ColorHomunculus"
};
std::string UserPalette::getConfigName(const std::string &typeName)
{
std::string res("Color" + typeName);
size_t pos = 5;
for (size_t i = 0; i < typeName.length(); i++)
{
if (i == 0 || typeName[i] == '_')
{
if (i > 0)
i++;
res[pos] = typeName[i];
}
else
{
res[pos] = static_cast<signed char>(tolower(typeName[i]));
}
pos ++;
}
res.erase(pos, res.length() - pos);
return res;
}
UserPalette::UserPalette() :
Palette(USER_COLOR_LAST)
{
mColors[BEING] = ColorElem();
mColors[PC] = ColorElem();
mColors[SELF] = ColorElem();
mColors[GM] = ColorElem();
mColors[NPC] = ColorElem();
mColors[MONSTER] = ColorElem();
// TRANSLATORS: palette color
addColor(BEING, 0xffffff, GradientType::STATIC, _("Being"));
// TRANSLATORS: palette color
addColor(FRIEND, 0xb0ffb0, GradientType::STATIC, _("Friend names"));
// TRANSLATORS: palette color
addColor(DISREGARDED, 0xa00000, GradientType::STATIC, _("Disregarded names"));
// TRANSLATORS: palette color
addColor(IGNORED, 0xff0000, GradientType::STATIC, _("Ignored names"));
// TRANSLATORS: palette color
addColor(ERASED, 0xff0000, GradientType::STATIC, _("Erased names"));
// TRANSLATORS: palette color
addColor(PC, 0xffffff, GradientType::STATIC, _("Other players names"));
// TRANSLATORS: palette color
addColor(SELF, 0xff8040, GradientType::STATIC, _("Own name"));
// TRANSLATORS: palette color
addColor(GM, 0x00ff00, GradientType::STATIC, _("GM names"));
// TRANSLATORS: palette color
addColor(NPC, 0xc8c8ff, GradientType::STATIC, _("NPCs"));
// TRANSLATORS: palette color
addColor(MONSTER, 0xff4040, GradientType::STATIC, _("Monsters"));
// TRANSLATORS: palette color
addColor(MONSTER_HP, 0x00ff00, GradientType::STATIC, _("Monster HP bar"), 50);
addColor(MONSTER_HP2, 0xff0000, GradientType::STATIC,
// TRANSLATORS: palette color
_("Monster HP bar (second color)"), 50);
// TRANSLATORS: palette color
addColor(PARTY, 0xff00d8, GradientType::STATIC, _("Party members"));
// TRANSLATORS: palette color
addColor(GUILD, 0xff00d8, GradientType::STATIC, _("Guild members"));
// TRANSLATORS: palette color
addColor(PARTICLE, 0xffffff, GradientType::STATIC, _("Particle effects"));
// TRANSLATORS: palette color
addColor(PICKUP_INFO, 0x28dc28, GradientType::STATIC, _("Pickup notification"));
// TRANSLATORS: palette color
addColor(EXP_INFO, 0xffff00, GradientType::STATIC, _("Exp notification"));
// TRANSLATORS: palette color
addColor(PLAYER_HP, 0x00ff00, GradientType::STATIC, _("Player HP bar"), 50);
// TRANSLATORS: palette color
addColor(PLAYER_HP2, 0xff0000, GradientType::STATIC,
// TRANSLATORS: palette color
_("Player HP bar (second color)"), 50);
// TRANSLATORS: palette color
addColor(HIT_PLAYER_MONSTER, 0x0064ff, GradientType::STATIC, _("Player hits monster"));
// TRANSLATORS: palette color
addColor(HIT_MONSTER_PLAYER, 0xff3232, GradientType::STATIC, _("Monster hits player"));
// TRANSLATORS: palette color
addColor(HIT_PLAYER_PLAYER, 0xff5050, GradientType::STATIC,
// TRANSLATORS: palette color
_("Other player hits local player"));
// TRANSLATORS: palette color
addColor(HIT_CRITICAL, 0xff0000, GradientType::RAINBOW, _("Critical Hit"));
// TRANSLATORS: palette color
addColor(HIT_LOCAL_PLAYER_MONSTER, 0x00ff00, GradientType::STATIC,
// TRANSLATORS: palette color
_("Local player hits monster"));
addColor(HIT_LOCAL_PLAYER_CRITICAL, 0xff0000, GradientType::RAINBOW,
// TRANSLATORS: palette color
_("Local player critical hit"));
addColor(HIT_LOCAL_PLAYER_MISS, 0x00ffa6, GradientType::STATIC,
// TRANSLATORS: palette color
_("Local player miss"));
// TRANSLATORS: palette color
addColor(MISS, 0xffff00, GradientType::STATIC, _("Misses"));
// TRANSLATORS: palette color
addColor(PORTAL_HIGHLIGHT, 0xC80000, GradientType::STATIC, _("Portal highlight"));
addColor(COLLISION_HIGHLIGHT, 0x0000C8, GradientType::STATIC,
// TRANSLATORS: palette color
_("Default collision highlight"), 64);
addColor(AIR_COLLISION_HIGHLIGHT, 0xe0e0ff, GradientType::STATIC,
// TRANSLATORS: palette color
_("Air collision highlight"), 64);
addColor(WATER_COLLISION_HIGHLIGHT, 0x2050e0, GradientType::STATIC,
// TRANSLATORS: palette color
_("Water collision highlight"), 64);
addColor(GROUNDTOP_COLLISION_HIGHLIGHT, 0xffff00, GradientType::STATIC,
// TRANSLATORS: palette color
_("Special ground collision highlight"), 20);
addColor(WALKABLE_HIGHLIGHT, 0x00D000, GradientType::STATIC,
// TRANSLATORS: palette color
_("Walkable highlight"), 255);
addColor(ATTACK_RANGE, 0xffffff, GradientType::STATIC,
// TRANSLATORS: palette color
_("Local player attack range"), 5);
addColor(ATTACK_RANGE_BORDER, 0x0, GradientType::STATIC,
// TRANSLATORS: palette color
_("Local player attack range border"), 76);
addColor(MONSTER_ATTACK_RANGE, 0xff0000, GradientType::STATIC,
// TRANSLATORS: palette color
_("Monster attack range"), 20);
addColor(FLOOR_ITEM_TEXT, 0xffffff, GradientType::STATIC,
// TRANSLATORS: palette color
_("Floor item amount color"), 100);
addColor(HOME_PLACE, 0xffffff, GradientType::STATIC,
// TRANSLATORS: palette color
_("Home place"), 20);
addColor(HOME_PLACE_BORDER, 0xffff00, GradientType::STATIC,
// TRANSLATORS: palette color
_("Home place border"), 200);
addColor(ROAD_POINT, 0x000000, GradientType::STATIC,
// TRANSLATORS: palette color
_("Road point"), 100);
addColor(NET, 0x000000, GradientType::STATIC,
// TRANSLATORS: palette color
_("Tiles border"), 64);
// TRANSLATORS: palette color
addColor(PET, 0xffffff, GradientType::STATIC, _("Pets"));
// TRANSLATORS: palette color
addColor(MERCENARY, 0xffffff, GradientType::STATIC, _("Mercenary"));
// TRANSLATORS: palette color
addColor(HOMUNCULUS, 0xffffff, GradientType::STATIC, _("Homunculus"));
commit(true);
}
UserPalette::~UserPalette()
{
FOR_EACH (Colors::const_iterator, col, mColors)
{
const std::string &configName = ColorTypeNames[col->type];
config.setValue(configName + "Gradient",
static_cast<int>(col->committedGrad));
config.setValue(configName + "Delay", col->delay);
if (col->grad == GradientType::STATIC ||
col->grad == GradientType::PULSE)
{
char buffer[20];
snprintf(buffer, sizeof(buffer), "0x%06x", col->getRGB());
buffer[19] = 0;
config.setValue(configName, std::string(buffer));
}
}
}
void UserPalette::setColor(const int type,
const int r,
const int g,
const int b)
{
Color &color = mColors[type].color;
color.r = r;
color.g = g;
color.b = b;
}
void UserPalette::setGradient(const int type, const GradientTypeT grad)
{
ColorElem *const elem = &mColors[type];
if (elem->grad != GradientType::STATIC && grad == GradientType::STATIC)
{
const size_t sz = mGradVector.size();
for (size_t i = 0; i < sz; i++)
{
if (mGradVector[i] == elem)
{
mGradVector.erase(mGradVector.begin() + i);
break;
}
}
}
else if (elem->grad == GradientType::STATIC &&
grad != GradientType::STATIC)
{
mGradVector.push_back(elem);
}
if (elem->grad != grad)
elem->grad = grad;
}
std::string UserPalette::getElementAt(int i)
{
if (i < 0 || i >= getNumberOfElements())
return "";
return mColors[i].text;
}
void UserPalette::commit(const bool commitNonStatic)
{
FOR_EACH (Colors::iterator, i, mColors)
{
i->committedGrad = i->grad;
i->committedDelay = i->delay;
if (commitNonStatic || i->grad == GradientType::STATIC)
i->committedColor = i->color;
else if (i->grad == GradientType::PULSE)
i->committedColor = i->testColor;
}
}
void UserPalette::rollback()
{
FOR_EACH (Colors::iterator, i, mColors)
{
if (i->grad != i->committedGrad)
setGradient(i->type, i->committedGrad);
const Color &committedColor = i->committedColor;
setGradientDelay(i->type, i->committedDelay);
setColor(i->type, committedColor.r,
committedColor.g, committedColor.b);
if (i->grad == GradientType::PULSE)
{
Color &testColor = i->testColor;
testColor.r = committedColor.r;
testColor.g = committedColor.g;
testColor.b = committedColor.b;
}
}
}
int UserPalette::getColorTypeAt(const int i)
{
if (i < 0 || i >= getNumberOfElements())
return BEING;
return mColors[i].type;
}
void UserPalette::addColor(const unsigned type,
const unsigned rgb,
GradientTypeT grad,
const std::string &text,
int delay)
{
const unsigned maxType = sizeof(ColorTypeNames)
/ sizeof(ColorTypeNames[0]);
if (type >= maxType)
return;
const std::string &configName = ColorTypeNames[type];
char buffer[20];
snprintf(buffer, sizeof(buffer), "0x%06x", rgb);
buffer[19] = 0;
const std::string rgbString = config.getValue(
configName, std::string(buffer));
unsigned int rgbValue = 0;
if (rgbString.length() == 8 && rgbString[0] == '0' && rgbString[1] == 'x')
rgbValue = atox(rgbString);
else
rgbValue = atoi(rgbString.c_str());
const Color &trueCol = Color(rgbValue);
grad = static_cast<GradientTypeT>(config.getValue(
configName + "Gradient",
static_cast<int>(grad)));
delay = config.getValueInt(configName + "Delay", delay);
mColors[type].set(type, trueCol, grad, delay);
mColors[type].text = text;
if (grad != GradientType::STATIC)
mGradVector.push_back(&mColors[type]);
}