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/*
* The ManaPlus Client
* Copyright (C) 2007-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GUI_SHORTCUT_ITEMSHORTCUT_H
#define GUI_SHORTCUT_ITEMSHORTCUT_H
#include "enums/simpletypes/itemcolor.h"
#include <string>
#include "localconsts.h"
const unsigned int SHORTCUT_ITEMS = 20;
const unsigned int SHORTCUT_TABS = 4;
class Item;
/**
* The class which keeps track of the item shortcuts.
*/
class ItemShortcut final
{
public:
/**
* Constructor.
*/
explicit ItemShortcut(const int number);
A_DELETE_COPY(ItemShortcut)
/**
* Destructor.
*/
~ItemShortcut();
/**
* Load the configuration information.
*/
void load();
/**
* Save the configuration information.
*/
void save() const;
/**
* Returns the shortcut item ID specified by the index.
*
* @param index Index of the shortcut item.
*/
int getItem(const int index) const A_WARN_UNUSED
{ return mItems[index]; }
ItemColor getItemColor(const int index) const A_WARN_UNUSED
{ return mItemColors[index]; }
void setItemData(const int index,
const std::string &data)
{ mItemData[index] = data; }
std::string getItemData(const int index) const A_WARN_UNUSED
{ return mItemData[index]; }
/**
* Returns the amount of shortcut items.
*/
static int getItemCount() A_WARN_UNUSED
{ return SHORTCUT_ITEMS; }
/**
* Returns the item ID that is currently selected.
*/
int getItemSelected() const noexcept2 A_WARN_UNUSED
{ return mItemSelected; }
/**
* Adds the selected item ID to the items specified by the index.
*
* @param index Index of the items.
*/
void setItem(const int index);
void setItem(const int index,
const int item,
const ItemColor color);
/**
* Adds an item to the items store specified by the index.
*
* @param index Index of the item.
* @param itemId ID of the item.
*/
void setItems(const int index,
const int itemId,
const ItemColor color)
{ mItems[index] = itemId; mItemColors[index] = color; save(); }
/**
* Set the item that is selected.
*
* @param itemId The ID of the item that is to be assigned.
*/
void setItemSelected(const int itemId)
{ mItemSelected = itemId; }
void setItemSelected(const Item *const item);
/**
* Returns selected shortcut item ID.
*/
int getSelectedItem() const noexcept2 A_WARN_UNUSED
{ return mItemSelected; }
/**
* A flag to check if the item is selected.
*/
bool isItemSelected() const noexcept2 A_WARN_UNUSED
{ return mItemSelected > -1; }
/**
* Remove a item from the shortcut.
*/
void removeItem(const int index)
{ mItems[index] = -1; save(); }
/**
* Try to use the item specified by the index.
*
* @param index Index of the item shortcut.
*/
void useItem(const int index) const;
/**
* Equip a item from the shortcut.
*/
void equipItem(const int index) const;
/**
* UnEquip a item from the shortcut.
*/
void unequipItem(const int index) const;
void swap(const int index1, const int index2);
private:
int mItems[SHORTCUT_ITEMS]; /**< The items. */
ItemColor mItemColors[SHORTCUT_ITEMS]; /**< The item colors. */
std::string mItemData[SHORTCUT_ITEMS];
int mItemSelected;
ItemColor mItemColorSelected;
int mNumber;
};
extern ItemShortcut *itemShortcut[SHORTCUT_TABS];
#endif // GUI_SHORTCUT_ITEMSHORTCUT_H
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