/*
* The ManaPlus Client
* Copyright (C) 2008 The Legend of Mazzeroth Development Team
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 Andrei Karas
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/viewport.h"
#include "gamemodifiers.h"
#include "gui/popups/statuspopup.h"
#include "gui/widgets/label.h"
#include "being/localplayer.h"
#include "input/inputmanager.h"
#include "utils/stringutils.h"
#include "gui/fonts/font.h"
#include "debug.h"
#define addLabel(num) \
{ \
Label *const label = mLabels[num]; \
label->setPosition(0, y); \
label->setForegroundColorAll(getThemeColor(Theme::POPUP), \
getThemeColor(Theme::POPUP_OUTLINE)); \
add(label); \
y += fontHeight; \
}
StatusPopup::StatusPopup() :
Popup("StatusPopup", "statuspopup.xml")
{
for (int f = 0; f < STATUSPOPUP_NUM_LABELS; f ++)
mLabels[f] = new Label(this);
}
void StatusPopup::postInit()
{
const int fontHeight = getFont()->getHeight();
int y = 0;
addLabel(0);
addLabel(1);
addLabel(2);
addLabel(3);
y += 4;
addLabel(4);
addLabel(5);
addLabel(9);
addLabel(10);
y += 4;
addLabel(6);
addLabel(7);
y += 4;
addLabel(8);
y += 4;
addLabel(12);
addLabel(13);
addLabel(14);
y += 4;
addLabel(11);
}
StatusPopup::~StatusPopup()
{
}
void StatusPopup::update()
{
updateLabels();
int maxWidth = mLabels[0]->getWidth();
for (int f = 0; f < STATUSPOPUP_NUM_LABELS; f ++)
{
const int width = mLabels[f]->getWidth();
if (width > maxWidth)
maxWidth = width;
}
const int pad2 = 2 * mPadding;
maxWidth += pad2;
setWidth(maxWidth);
setHeight(mLabels[11]->getY()
+ mLabels[11]->getHeight() + pad2);
}
void StatusPopup::view(const int x, const int y)
{
const int distance = 20;
int posX = std::max(0, x - getWidth() / 2);
int posY = y + distance;
if (posX + getWidth() > mainGraphics->mWidth)
posX = mainGraphics->mWidth - getWidth();
if (posY + getHeight() > mainGraphics->mHeight)
posY = y - getHeight() - distance;
update();
setPosition(posX, posY);
setVisible(true);
requestMoveToTop();
}
void StatusPopup::setLabelText(const int num,
const std::string &text,
const InputAction::Type key) const
{
Label *const label = mLabels[num];
label->setCaption(strprintf("%s %s", text.c_str(),
inputManager.getKeyValueString(static_cast<int>(key)).c_str()));
label->adjustSize();
}
void StatusPopup::updateLabels() const
{
if (!player_node || !viewport || !modifiers)
return;
setLabelText(0, modifiers->getMoveTypeString(),
InputAction::INVERT_DIRECTION);
setLabelText(1, modifiers->getCrazyMoveTypeString(),
InputAction::CHANGE_CRAZY_MOVES_TYPE);
setLabelText(2, modifiers->getMoveToTargetTypeString(),
InputAction::CHANGE_MOVE_TO_TARGET);
setLabelText(3, modifiers->getFollowModeString(),
InputAction::CHANGE_FOLLOW_MODE);
setLabelText(4, modifiers->getAttackWeaponTypeString(),
InputAction::CHANGE_ATTACK_WEAPON_TYPE);
setLabelText(5, modifiers->getAttackTypeString(),
InputAction::CHANGE_ATTACK_TYPE);
setLabelText(6, modifiers->getQuickDropCounterString(),
InputAction::SWITCH_QUICK_DROP);
setLabelText(7, modifiers->getPickUpTypeString(),
InputAction::CHANGE_PICKUP_TYPE);
setLabelText(8, LocalPlayer::getMapDrawTypeString(),
InputAction::PATHFIND);
setLabelText(9, modifiers->getMagicAttackString(),
InputAction::SWITCH_MAGIC_ATTACK);
setLabelText(10, modifiers->getPvpAttackTypeString(),
InputAction::SWITCH_PVP_ATTACK);
setLabelText(11, modifiers->getGameModifiersString(),
InputAction::DISABLE_GAME_MODIFIERS);
setLabelText(12, modifiers->getImitationModeString(),
InputAction::CHANGE_IMITATION_MODE);
setLabelText(13, player_node->getAwayModeString(),
InputAction::AWAY);
setLabelText(14, LocalPlayer::getCameraModeString(),
InputAction::CAMERA);
}