/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GUI_MODELS_SHOPITEMS_H
#define GUI_MODELS_SHOPITEMS_H
#include "enums/simpletypes/itemcolor.h"
#include "gui/models/listmodel.h"
#include <vector>
#include "localconsts.h"
class ShopItem;
/**
* This class handles the list of items available in a shop.
*
* The addItem routine can automatically check, if an item already exists and
* only adds duplicates to the old item, if one is found. The original
* distribution of the duplicates can be retrieved from the item.
*
* This functionality can be enabled in the constructor.
*/
class ShopItems final : public ListModel
{
public:
/**
* Constructor.
*
* @param mergeDuplicates lets the Shop look for duplicate entries and
* merges them to one item.
*/
explicit ShopItems(const bool mergeDuplicates = false);
A_DELETE_COPY(ShopItems)
~ShopItems();
/**
* Adds an item to the list.
*/
ShopItem *addItem(const int id,
const int type,
const ItemColor color,
const int amount,
const int price);
/**
* Adds an item to the list (used by sell dialog). Looks for
* duplicate entries, if mergeDuplicates was turned on.
*
* @param inventoryIndex the inventory index of the item
* @param id the id of the item
* @param quantity number of available copies of the item
* @param price price of the item
*/
ShopItem *addItem2(const int inventoryIndex,
const int id,
const int type,
const ItemColor color,
const int amount,
const int price);
ShopItem *addItemNoDup(const int id,
const int type,
const ItemColor color,
const int amount,
const int price);
/**
* Returns the number of items in the shop.
*/
int getNumberOfElements() override final A_WARN_UNUSED
{ return static_cast<int>(mShopItems.size()); }
bool empty() const A_WARN_UNUSED
{ return mShopItems.empty(); }
/**
* Returns the name of item number i in the shop.
*
* @param i the index to retrieve
*/
std::string getElementAt(int i) override final A_WARN_UNUSED;
/**
* Returns the item number i in the shop.
*/
ShopItem *at(unsigned int i) const A_WARN_UNUSED;
/**
* Removes an element from the shop.
*
* @param i index to remove
*/
void erase(const unsigned int i);
/**
* Removes an element from the shop and destroy it.
*
* @param i index to remove
*/
void del(const unsigned int i);
/**
* Clears the list of items in the shop.
*/
void clear();
std::vector<ShopItem*> &items() A_WARN_UNUSED
{ return mShopItems; }
std::vector<ShopItem*> &allItems() A_WARN_UNUSED
{ return mAllShopItems; }
void setMergeDuplicates(const bool b)
{ mMergeDuplicates = b; }
void updateList();
private:
/**
* Searches the current items in the shop for the specified
* id and returns the item if found, or 0 else.
*
* @return the item found or 0
*/
ShopItem *findItem(const int id,
const ItemColor color) const A_WARN_UNUSED;
bool findInAllItems(std::vector<ShopItem*>::iterator &it,
const ShopItem *const item);
/** The list of items in the shop. */
std::vector<ShopItem*> mAllShopItems;
std::vector<ShopItem*> mShopItems;
/** Look for duplicate entries on addition. */
bool mMergeDuplicates;
};
#endif // GUI_MODELS_SHOPITEMS_H