/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2013 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CLIENT_H
#define CLIENT_H
#include "configlistener.h"
#include "net/serverinfo.h"
#include <guichan/actionlistener.hpp>
#include <SDL.h>
#ifdef USE_SDL2
#include <SDL2_framerate.h>
#else
#include <SDL_framerate.h>
#endif
#include <string>
#include <sys/time.h>
#include "localconsts.h"
class Button;
class Desktop;
class Game;
class LoginData;
class Skin;
class Window;
class QuitDialog;
static const uint16_t DEFAULT_PORT = 6901;
extern bool isSafeMode;
extern int serverVersion;
extern unsigned int tmwServerVersion;
extern int start_time;
extern int textures_count;
class ErrorListener : public gcn::ActionListener
{
public:
void action(const gcn::ActionEvent &event) override final;
};
extern std::string errorMessage;
extern ErrorListener errorListener;
extern LoginData loginData;
/**
* All client states.
*/
enum State
{
STATE_ERROR = -1,
STATE_START = 0,
STATE_CHOOSE_SERVER,
STATE_CONNECT_SERVER,
STATE_PRE_LOGIN,
STATE_LOGIN,
STATE_LOGIN_ATTEMPT,
STATE_WORLD_SELECT, // 5
STATE_WORLD_SELECT_ATTEMPT,
STATE_UPDATE,
STATE_LOAD_DATA,
STATE_GET_CHARACTERS,
STATE_CHAR_SELECT, // 10
STATE_CONNECT_GAME,
STATE_GAME,
STATE_CHANGE_MAP, // Switch map-server/gameserver
STATE_LOGIN_ERROR,
STATE_ACCOUNTCHANGE_ERROR, // 15
STATE_REGISTER_PREP,
STATE_REGISTER,
STATE_REGISTER_ATTEMPT,
STATE_CHANGEPASSWORD,
STATE_CHANGEPASSWORD_ATTEMPT, // 20
STATE_CHANGEPASSWORD_SUCCESS,
STATE_CHANGEEMAIL,
STATE_CHANGEEMAIL_ATTEMPT,
STATE_CHANGEEMAIL_SUCCESS,
STATE_UNREGISTER, // 25
STATE_UNREGISTER_ATTEMPT,
STATE_UNREGISTER_SUCCESS,
STATE_SWITCH_SERVER,
STATE_SWITCH_LOGIN,
STATE_SWITCH_CHARACTER, // 30
STATE_LOGOUT_ATTEMPT,
STATE_WAIT,
STATE_EXIT,
STATE_FORCE_QUIT,
STATE_AUTORECONNECT_SERVER = 1000
};
enum PacketTypes
{
PACKET_CHAT = 0,
PACKET_PICKUP = 1,
PACKET_DROP = 2,
PACKET_NPC_NEXT = 3,
PACKET_NPC_TALK = 4,
PACKET_NPC_INPUT = 5,
PACKET_EMOTE = 6,
PACKET_SIT = 7,
PACKET_DIRECTION = 8,
PACKET_ATTACK = 9,
PACKET_STOPATTACK = 10,
PACKET_ONLINELIST = 11,
PACKET_WHISPER = 12,
PACKET_SIZE
};
struct PacketLimit
{
int lastTime;
int timeLimit;
int cnt;
int cntLimit;
};
/**
* The core part of the client. This class initializes all subsystems, runs
* the event loop, and shuts everything down again.
*/
class Client final : public ConfigListener, public gcn::ActionListener
{
public:
/**
* A structure holding the values of various options that can be passed
* from the command line.
*/
struct Options
{
Options() :
username(),
password(),
character(),
brandingPath(),
updateHost(),
dataPath(),
homeDir(),
logFileName(),
chatLogDir(),
configDir(),
localDataDir(),
screenshotDir(),
test(),
serverName(),
serverPort(0),
printHelp(false),
printVersion(false),
skipUpdate(false),
chooseDefault(false),
noOpenGL(false),
safeMode(false),
testMode(false)
{}
std::string username;
std::string password;
std::string character;
std::string brandingPath;
std::string updateHost;
std::string dataPath;
std::string homeDir;
std::string logFileName;
std::string chatLogDir;
std::string configDir;
std::string localDataDir;
std::string screenshotDir;
std::string test;
std::string serverName;
uint16_t serverPort;
bool printHelp;
bool printVersion;
bool skipUpdate;
bool chooseDefault;
bool noOpenGL;
bool safeMode;
bool testMode;
};
explicit Client(const Options &options);
A_DELETE_COPY(Client)
~Client();
void gameInit();
void testsInit();
int gameExec();
int testsExec() const;
void setState(const State state)
{ mState = state; }
State getState() const A_WARN_UNUSED
{ return mState; }
const std::string &getConfigDirectory() const A_WARN_UNUSED
{ return mConfigDir; }
const std::string &getLocalDataDirectory() const A_WARN_UNUSED
{ return mLocalDataDir; }
const std::string &getTempDirectory() const A_WARN_UNUSED
{ return mTempDir; }
const std::string &getScreenshotDirectory() const A_WARN_UNUSED
{ return mScreenshotDir; }
const std::string getServerConfigDirectory() const A_WARN_UNUSED
{ return mServerConfigDir; }
const std::string getUsersDirectory() const A_WARN_UNUSED
{ return mUsersDir; }
const std::string getNpcsDirectory() const A_WARN_UNUSED
{ return mNpcsDir; }
bool getIsMinimized() const A_WARN_UNUSED
{ return mIsMinimized; }
void setIsMinimized(const bool n);
void newChatMessage();
bool getInputFocused() const A_WARN_UNUSED
{ return mInputFocused; }
void setInputFocused(const bool n)
{ mInputFocused = n; }
bool getMouseFocused() const A_WARN_UNUSED
{ return mMouseFocused; }
void setMouseFocused(const bool n)
{ mMouseFocused = n; }
std::string getUpdatesDir() const A_WARN_UNUSED
{ return mUpdatesDir; }
std::string getServerName() const A_WARN_UNUSED
{ return mServerName; }
std::string getOnlineUrl() const A_WARN_UNUSED
{ return mOnlineListUrl; }
std::string getSupportUrl() const A_WARN_UNUSED
{ return mCurrentServer.supportUrl; }
bool isKeyboardVisible() const;
void setGuiAlpha(const float n)
{ mGuiAlpha = n; }
float getGuiAlpha() const A_WARN_UNUSED
{ return mGuiAlpha; }
static void closeDialogs();
void setFramerate(const int fpsLimit);
int getFramerate() const A_WARN_UNUSED;
bool isTmw() const A_WARN_UNUSED;
static void applyGrabMode();
static void applyGamma();
static void applyVSync();
static void applyKeyRepeat();
void optionChanged(const std::string &name) override final;
void action(const gcn::ActionEvent &event) override final;
void initTradeFilter() const;
void initUsersDir();
void initPacketLimiter();
void writePacketLimits(const std::string &packetLimitsName) const;
void resizeVideo(int width, int height, const bool always = false);
bool limitPackets(const int type) A_WARN_UNUSED;
bool checkPackets(const int type) const A_WARN_UNUSED;
PacketLimit mPacketLimits[PACKET_SIZE + 1];
void windowRemoved(const Window *const window);
void updateScreenKeyboard(const int height)
{ mKeyboardHeight = height; }
Window *openErrorDialog(const std::string &header,
const std::string &message,
const bool modal);
private:
void initRootDir();
void initHomeDir();
void initConfiguration() const;
void initLocalDataDir();
void initTempDir();
void initConfigDir();
void initUpdatesDir();
void initScreenshotDir();
void initServerConfig(std::string serverName);
void initFeatures() const;
void accountLogin(LoginData *const data) const;
void storeSafeParameters() const;
void gameClear();
void testsClear();
void logVars();
void checkConfigVersion();
void setIcon();
static Client *mInstance;
static void bindTextDomain(const char *const name, const char *const path);
static void setEnv(const char *const name, const char *const value);
#ifdef ANDROID
#ifdef USE_SDL2
void extractAssets();
#endif
#endif
Options mOptions;
std::string mConfigDir;
std::string mServerConfigDir;
std::string mLocalDataDir;
std::string mTempDir;
std::string mUpdateHost;
std::string mUpdatesDir;
std::string mScreenshotDir;
std::string mUsersDir;
std::string mNpcsDir;
std::string mRootDir;
std::string mServerName;
std::string mOnlineListUrl;
ServerInfo mCurrentServer;
Game *mGame;
Window *mCurrentDialog;
QuitDialog *mQuitDialog;
Desktop *mDesktop;
Button *mSetupButton;
Button *mVideoButton;
Button *mHelpButton;
Button *mThemesButton;
Button *mPerfomanceButton;
#ifdef ANDROID
Button *mCloseButton;
#endif
State mState;
State mOldState;
SDL_Surface *mIcon;
std::string mCaption;
FPSmanager mFpsManager;
Skin *mSkin;
int mButtonPadding;
int mButtonSpacing;
int mKeyboardHeight;
std::string mOldUpdates;
float mGuiAlpha;
bool mLimitFps;
bool mConfigAutoSaved;
bool mIsMinimized;
bool mInputFocused;
bool mMouseFocused;
bool mNewMessageFlag;
};
extern Client *client;
#endif // CLIENT_H