summaryrefslogblamecommitdiff
path: root/src/being/playerinfo.h
blob: 269cd82214907ccc2034192bf052cf0b9f72124b (plain) (tree)
1
2
3
4
5
6
  
                       
                                           
                                                    
  
                                             













                                                                         
                          
                      
 
                                     
                        
 
                                   
                                      
                                   
                                     
                                  
                                      
 
                         
                      
                 
      
 

                                      
                 





                
                                             


                                       
                              
 





                         
                          
                   
                   
  
            
                

                
                      
                     
               
 
   
                                                                          

                    



                                                                               
                                                         


                                                
                                                            
                                                         
 


                                                      



                                                                               
                                                        


                                                
                                          
                                                        


                                               
                                                       


                                               
                                         
                                                       



                                                                               
                                                             


                                           
                                                                              


                                                
                                                                     


                                                
                                                

                                                              




                                                                               
                                            
 
                                                   


                                                



                                                   
                 
       
                                      
                                            


                                                        
                                                                    
 





                                                                               
                                     


                    

                                                                             
                        


                                                                     
                                           
 
                       

                                  
                        
 
                  
                    
                     
                         
                                         
 
                                          
 

                                          
 
                                                                
 
                                                          
 
                                                            
 
                                                        
 
                                                             
 
                                                              
 
                                                                           
 
                                                                
 




                                       
                      


                                                 
                                               




                                         
 
                            
 



                                                   
 
                              
 
                             
                        
 
                                               




                                              
      


                                                                   


                                     
                          
 
                             
/*
 *  The ManaPlus Client
 *  Copyright (C) 2010  The Mana Developers
 *  Copyright (C) 2011-2016  The ManaPlus Developers
 *
 *  This file is part of The ManaPlus Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef BEING_PLAYERINFO_H
#define BEING_PLAYERINFO_H

#include "equipment.h"

#include "enums/guildpositionflags.h"
#include "enums/state.h"

#include "enums/being/attributes.h"

#include "enums/simpletypes/beingid.h"
#include "enums/simpletypes/keep.h"
#include "enums/simpletypes/notify.h"
#include "enums/simpletypes/sfx.h"
#include "enums/simpletypes/trading.h"

#include "utils/intmap.h"

#ifdef EATHENA_SUPPORT
#include <string>
#endif

/**
 * Stat information storage structure.
 */
struct Stat final
{
    int base;
    int mod;
    int exp;
    int expNeed;
};

typedef std::map<AttributesT, int> AtrIntMap;
typedef std::map<AttributesT, Stat> StatMap;

/**
 * Backend for core player information.
 */
struct PlayerInfoBackend final
{
    PlayerInfoBackend() :
        mAttributes(),
        mStats(),
        mSkills()
    {
    }

    AtrIntMap mAttributes;
    StatMap mStats;
    IntMap mSkills;
};

class Being;
class FloorItem;
class Inventory;
class Item;

struct HomunculusInfo;
struct MercenaryInfo;
struct PetInfo;

/**
 * A database like namespace which holds global info about the localplayer
 *
 */
namespace PlayerInfo
{
// --- Attributes -------------------------------------------------------------

    /**
     * Returns the value of the given attribute.
     */
    int getAttribute(const AttributesT id) A_WARN_UNUSED;

    /**
     * Changes the value of the given attribute.
     */
    void setAttribute(const AttributesT id, const int value,
                      const Notify notify = Notify_true);

    int getSkillLevel(const int id) A_WARN_UNUSED;

    void setSkillLevel(const int id, const int value);

// --- Stats ------------------------------------------------------------------

    /**
     * Returns the base value of the given stat.
     */
    int getStatBase(const AttributesT id) A_WARN_UNUSED;

    /**
     * Changes the base value of the given stat.
     */
    void setStatBase(const AttributesT id,
                     const int value,
                     const Notify notify = Notify_true);

    /**
     * Returns the modifier for the given stat.
     */
    int getStatMod(const AttributesT id) A_WARN_UNUSED;

    /**
     * Changes the modifier for the given stat.
     */
    void setStatMod(const AttributesT id,
                    const int value,
                    const Notify notify = Notify_true);

    /**
     * Returns the current effective value of the given stat. Effective is base
     * + mod
     */
    int getStatEffective(const AttributesT id) A_WARN_UNUSED;

    /**
     * Changes the level of the given stat.
     */
    void setStatLevel(AttributesT id, int value, Notify notify = Notify_true);

    /**
     * Returns the experience of the given stat.
     */
    const std::pair<int, int> getStatExperience(const AttributesT id)
                                                A_WARN_UNUSED;

    /**
     * Changes the experience of the given stat.
     */
    void setStatExperience(const AttributesT id,
                           const int have,
                           const int need,
                           const Notify notify = Notify_true);

// --- Inventory / Equipment --------------------------------------------------

    /**
     * Returns the player's inventory.
     */
    Inventory *getInventory() A_WARN_UNUSED;

    Inventory *getStorageInventory() A_WARN_UNUSED;

#ifdef EATHENA_SUPPORT
    Inventory *getCartInventory() A_WARN_UNUSED;
#endif

    /**
     * Clears the player's inventory and equipment.
     */
    void clearInventory();

    void clear();

    /**
     * Returns the player's equipment.
     */
    Equipment *getEquipment() A_WARN_UNUSED;

    /**
     * Returns the player's equipment at the given slot.
     */
    const Item *getEquipment(const unsigned int slot) A_WARN_UNUSED;

// --- Misc -------------------------------------------------------------------

    /**
     * Changes the internal PlayerInfoBackend reference;
     */
    void setBackend(const PlayerInfoBackend &backend);

    void setCharId(const int charId);

    int getCharId();

    /**
     * Returns true if the player is involved in a trade at the moment, false
     * otherwise.
     */
    Trading isTrading();

    /**
     * Sets whether the player is currently involved in trade or not.
     */
    void setTrading(const Trading trading);

    void updateAttrs();

    /**
     * Initializes some internals.
     */
    void init() A_CONST;

    void deinit();

    void loadData();

    bool isTalking();

    void gameDestroyed();

    void stateChange(const StateT state);

    void triggerAttr(const AttributesT id,
                     const int old);

    void triggerStat(const AttributesT id,
                     const int old1,
                     const int old2);

    void setEquipmentBackend(Equipment::Backend *const backend);

    void equipItem(const Item *const item, const Sfx sfx);

    void unequipItem(const Item *const item, const Sfx sfx);

    void useItem(const Item *const item, const Sfx sfx);

    void useEquipItem(const Item *const item, const Sfx sfx);

    void useEquipItem2(const Item *const item, const Sfx sfx);

    void dropItem(const Item *const item, const int amount, const Sfx sfx);

    void pickUpItem(const FloorItem *const item, const Sfx sfx);

    void protectItem(const int id);

    void unprotectItem(const int id);

    bool isItemProtected(const int id);

#ifdef EATHENA_SUPPORT
    MercenaryInfo *getMercenary();

    void setMercenary(MercenaryInfo *const info);

    void setMercenaryBeing(Being *const being);

    PetInfo *getPet();

    void setPet(PetInfo *const info);

    void setPetBeing(Being *const being);

    BeingId getPetBeingId();

    HomunculusInfo *getHomunculus();

    void setHomunculus(HomunculusInfo *const info);

    void setHomunculusBeing(Being *const being);

    BeingId getHomunculusId();

    BeingId getMercenaryId();

    void updateMoveAI();

    void updateAttackAi(const BeingId targetId,
                        const Keep keep);

    std::string getRoomName();

    void setRoomName(const std::string &name);

    bool isInRoom();
#endif

    void setGuildPositionFlags(const GuildPositionFlags::Type pos);

    GuildPositionFlags::Type getGuildPositionFlags();

    void enableVending(const bool b);

    bool isVending() A_WARN_UNUSED;
}  // namespace PlayerInfo

#endif  // BEING_PLAYERINFO_H