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<?xml version="1.0"?>
<def>
  <function name="SDL_mutexP">   <noreturn>false</noreturn> <arg nr="1"><not-bool/><not-null/></arg>  </function>
  <function name="SDL_mutexV">   <noreturn>false</noreturn> <arg nr="1"><not-bool/><not-null/></arg>  </function>
  <function name="SDL_RWsize">   <noreturn>false</noreturn> <arg nr="1"><not-bool/><not-null/></arg>  </function>
  <function name="SDL_RWread">   <noreturn>false</noreturn> <arg nr="1"><not-bool/><not-null/></arg><arg nr="2"><not-bool/><not-null/></arg>  </function>
  <function name="IMG_isPNG">   <noreturn>false</noreturn> <arg nr="1"><not-bool/><not-null/></arg>  </function>
  <function name="IMG_isJPG">   <noreturn>false</noreturn> <arg nr="1"><not-bool/><not-null/></arg>  </function>

  <resource>
    <dealloc>SDL_FreeSurface</dealloc>
    <alloc init="true">SDL_CreateRGBSurface</alloc>
    <alloc init="true">SDL_ConvertSurface</alloc>
    <alloc init="true">TTF_RenderUTF8_Blended</alloc>
    <alloc init="true">IMG_LoadPNG_RW</alloc>
    <alloc init="true">IMG_LoadJPG_RW</alloc>
    <alloc init="true">IMG_Load</alloc>
  </resource>

  <resource>
    <dealloc>SDL_DestroyMutex</dealloc>
    <alloc init="true">SDL_CreateMutex</alloc>
  </resource>

  <resource>
    <dealloc>SDL_WaitThread</dealloc>
    <alloc init="true">SDL_CreateThread</alloc>
  </resource>

  <resource>
    <dealloc>SDL_RWclose</dealloc>
    <alloc init="true">SDL_RWFromFile</alloc>
  </resource>

  <resource>
    <dealloc>SDL_FreeRW</dealloc>
    <alloc init="true">SDL_AllocRW</alloc>
  </resource>

  <resource>
    <dealloc>Mix_FreeMusic</dealloc>
    <alloc init="true">Mix_LoadMUSType_RW</alloc>
  </resource>
</def>