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/*
* The Mana Client
* Copyright (C) 2010 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef VARIABLEDATA_H
#define VARIABLEDATA_H
#include <string>
class ActorSprite;
class Item;
class VariableData
{
public:
enum DataType
{
DATA_NONE,
DATA_INT,
DATA_STRING,
DATA_FLOAT,
DATA_BOOL,
DATA_ITEM,
DATA_ACTOR
};
virtual ~VariableData() {};
virtual int getType() const = 0;
};
class IntData : public VariableData
{
public:
IntData(int value) { mData = value; }
int getData() const { return mData; }
int getType() const { return DATA_INT; }
private:
int mData;
};
class StringData : public VariableData
{
public:
StringData(const std::string &value) { mData = value; }
const std::string &getData() const { return mData; }
int getType() const { return DATA_STRING; }
private:
std::string mData;
};
class FloatData : public VariableData
{
public:
FloatData(double value) { mData = value; }
double getData() const { return mData; }
int getType() const { return DATA_FLOAT; }
private:
double mData;
};
class BoolData : public VariableData
{
public:
BoolData(bool value) { mData = value; }
bool getData() const { return mData; }
int getType() const { return DATA_BOOL; }
private:
bool mData;
};
class ItemData : public VariableData
{
public:
ItemData(Item *value) { mData = value; }
Item *getData() const { return mData; }
int getType() const { return DATA_ITEM; }
private:
Item *mData;
};
class ActorData : public VariableData
{
public:
ActorData(ActorSprite *value) { mData = value; }
ActorSprite *getData() const { return mData; }
int getType() const { return DATA_ACTOR; }
private:
ActorSprite *mData;
};
#endif
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