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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMW_SOUND_H
#define _TMW_SOUND_H
#include <SDL.h>
#include <SDL_mixer.h>
#include <map>
#include <string>
#include <fstream>
typedef short SOUND_SID;
/** Sound engine
*
* \ingroup CORE
*/
class Sound {
public:
/**
* \brief Install the sound engine
*
* \param voices Overall reserved voices
* \param mod_voices Voices dedicated for mod-playback
*
* Overall voices must not be less or equal to the specified amount of
* mod_voices! if mod-voices is too low some mods will not sound
* correctly since a couple of tracks are not going to be played along
* w/ the others. so missing ins- truments can be a result. 32/20
* sounds realistic here.
*/
void init(int voices, int mod_voices);
/**
* \brief Deinstall all sound functionality
*
* Normally you won't need to call this since this is done by SDL when
* shutting itself down. but if you find a reason to delete the
* sound-engine from memory (e.g. garbage-collection) feel free to use
* it. :-P
*/
void close();
/**
* \brief Start background music
*
* \param in Full path to file
* \param loop The number of times the song is played (-1 = infinite)
*/
void startBgm(char *in, int loop);
/**
* \brief Stop all currently running background music tracks
*
* You need to stop all playback when you want to switch from mod to
* midi. playing a new track is usually simple as calling StartMIDI()
* or StartMOD() again. passing NULL to the playing functions only
* means to make playback stop.
*/
void stopBgm();
/**
* \brief Set the volume value-range: 0-128
*
* \param music Volume value
*
* All values may only be between 0-128 where 0 means muted.
*/
void setVolume(int music);
/**
* \brief Adjusts current volume
* \param amusic Volume difference
*/
void adjustVolume(int amusic);
/**
* \brief Preloads a sound-item into buffer
*
* \param fpath Full path to file
*
* Please make sure that the object is not loaded more than once since
* the function will not run any checks on its own!
*
* The return value should be kept as a reference to the object loaded.
* if not it is practicaly lost.
*/
SOUND_SID loadItem(char *fpath);
/**
* \brief Plays an item in soundpool
*
* \param id Id returned to the item in the soundpool
* \param volume Volume the sound should be played with (possible
* range: 0-128)
*/
void startItem(SOUND_SID id, int volume);
/**
* \brief Wipe all items off the cache
*/
void clearCache();
Sound() { isOk = -1; }
/** if allegro is shut down or object is deleted any BGM is
stopped and SFX run out */
~Sound() { stopBgm(); close(); }
private:
/** initial value is -1 which means error or noninitialzed.
you can only play sounds and bgm if this is 0.
that should be the case after calling Init() successfully */
int isOk;
int pan;
int vol_music;
Mix_Music *bgm;
/** list of preloaded sound data / items */
std::map<int, Mix_Chunk*> soundpool;
SOUND_SID items;
/**
* \brief checks if value equals min-/maximum volume and returns
* <code>true</code> if that's the case.
*/
bool isMaxVol(int vol);
};
#endif
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