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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "simpleanimation.h"
#include "graphics.h"
void SimpleAnimation::update(unsigned int timePassed)
{
mAnimationTime+=timePassed;
while (mAnimationTime > mCurrentFrame->delay)
{
mAnimationTime -= mCurrentFrame->delay;
mAnimationPhase++;
if (mAnimationPhase >= mAnimation->getLength())
{
mAnimationPhase = 0;
}
mCurrentFrame = mAnimation->getFrame(mAnimationPhase);
}
}
Image *SimpleAnimation::getCurrentImage() const
{
return mCurrentFrame->image;
}
SimpleAnimation::~SimpleAnimation()
{
delete mAnimation;
}
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