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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMW_SPRITEDEF_H
#define _TMW_SPRITEDEF_H
#include "resource.h"
#include <map>
#include <string>
#include <libxml/tree.h>
class Action;
class Graphics;
class Spriteset;
struct AnimationPhase;
class Animation;
enum SpriteAction
{
ACTION_DEFAULT = 0,
ACTION_STAND,
ACTION_WALK,
ACTION_RUN,
ACTION_ATTACK,
ACTION_ATTACK_SWING,
ACTION_ATTACK_STAB,
ACTION_ATTACK_BOW,
ACTION_ATTACK_THROW,
ACTION_CAST_MAGIC,
ACTION_USE_ITEM,
ACTION_SIT,
ACTION_SLEEP,
ACTION_HURT,
ACTION_DEAD,
ACTION_INVALID
};
enum SpriteDirection
{
DIRECTION_DEFAULT = 0,
DIRECTION_DOWN,
DIRECTION_UP,
DIRECTION_LEFT,
DIRECTION_RIGHT,
DIRECTION_INVALID
};
/**
* Defines a class to load an animation.
*/
class SpriteDef : public Resource
{
public:
/**
* Constructor.
*/
SpriteDef(const std::string &idPath,
const std::string &file, int variant);
/**
* Destructor.
*/
~SpriteDef();
/**
* Returns the specified action.
*/
Action*
getAction(SpriteAction action) const;
private:
/**
* Loads a sprite definition file.
*/
void
load(const std::string &file, int variant);
/**
* Loads an imageset element.
*/
void
loadImageSet(xmlNodePtr node);
/**
* Loads an action element.
*/
void
loadAction(xmlNodePtr node, int variant_offset);
/**
* Loads an animation element.
*/
void
loadAnimation(xmlNodePtr animationNode,
Action *action, Spriteset *imageset,
int variant_offset);
/**
* Include another sprite into this one.
*/
void
includeSprite(xmlNodePtr includeNode);
/**
* When there are no animations defined for the action "complete", its
* animations become a copy of those of the action "with".
*/
void
substituteAction(SpriteAction complete, SpriteAction with);
/**
* Converts a string into a SpriteAction enum.
*/
static SpriteAction
makeSpriteAction(const std::string &action);
/**
* Converts a string into a SpriteDirection enum.
*/
static SpriteDirection
makeSpriteDirection(const std::string &direction);
typedef std::map<std::string, Spriteset*> Spritesets;
typedef Spritesets::iterator SpritesetIterator;
typedef std::map<SpriteAction, Action*> Actions;
Spritesets mSpritesets;
Actions mActions;
Action *mAction;
SpriteDirection mDirection;
int mLastTime;
};
#endif
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