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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "resource.h"
Resource::Resource():
referenceCount(0)
{
}
Resource::~Resource()
{
// TODO: Notify resource manager about this resource being deleted
}
bool Resource::isLoaded() const
{
return loaded;
}
void Resource::incRef()
{
referenceCount++;
}
bool Resource::decRef()
{
/* Warning: There is still a serious problem with the object deleting
* itself and that is that the resource manager doesn't know about it
* currently, causing it to crash while trying to clean up. Don't use
* this function until that is solved. Probably we'll have to make it
* so that decrementing count goes through resource manager too.
*/
if (referenceCount > 0)
{
referenceCount--;
if (referenceCount == 0) {
//delete this;
return true;
}
else {
return false;
}
}
else {
// Warning: Shouldn't get here!
return true;
}
}
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