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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _INCLUDED_MAPREADER_H
#define _INCLUDED_MAPREADER_H
#include <vector>
#include <libxml/tree.h>
#include "../graphic/spriteset.h"
class Map;
/**
* A tileset, which is basically just a spriteset but it stores a firstgid.
*/
class Tileset : public Spriteset {
public:
/**
* Constructor.
*/
Tileset(Image *img, int w, int h, int firstGid);
/**
* Returns the first gid.
*/
int getFirstGid();
private:
int firstGid;
};
/**
* Reader for XML map files (*.tmx)
*/
class MapReader
{
public:
/**
* Read an XML map from a file.
*/
static Map*
readMap(const std::string &filename);
/**
* Read an XML map from a parsed XML tree. The path is used to find the
* location of referenced tileset images.
*/
static Map*
readMap(xmlNodePtr node, const std::string &path);
private:
/**
* Reads a map layer.
*/
static void
readLayer(xmlNodePtr node, Map *map, int layer);
/**
* Reads a tile set.
*/
static Tileset*
readTileset(xmlNodePtr node, const std::string &path, Map *map);
/**
* Gets an integer property from an xmlNodePtr.
*/
static int
getProperty(xmlNodePtr node, const char* name, int def);
/**
* Converts a global tile id to the Image* pointing to the associated
* tile image.
*/
static Image*
getTileWithGid(int gid);
/**
* Finds the tile set that a tile with the given global id is part of.
*/
static Tileset*
getTilesetWithGid(int gid);
/**
* Sets a tile using a global tile id. Used by the layer loading
* routine.
*/
static void
setTileWithGid(Map *map, int x, int y, int layer, int gid);
static std::vector<Tileset*> tilesets;
};
#endif
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